Scrongly - Silver Dubloons
  • New unlockable Special Card, Observatory. Unlock by playing a hand that contains both a Full House and a Straight Flush. Costs 3, Uncommon. Before scoring, gain a zodiac for each hand contained in your played hand

  • Fixed being able to unlock certain Baubles outside of standard games

  • Removed button and controller selectable object components from variant explainer in end game screen

  • Treasure Map Bauble base cost down to 8 from 10, cost step down to 0 from 2

  • Resourceful Rabbit Bauble cost step down to 5 from 7

  • Four Piece Puzzle cost step down to 1 from 2

  • Fixed spelling on Majestic Mole from Magestic Mole

  • Baubles that grant multiple Zodiacs now only call the function to update the hand information panel once instead of for each Zodiac, preventing a possible lag spike

  • Fixed bug that prevented theme from being applied when scene changed

  • Fixed new Baubles and Special Cards not costing 0 in Fire Sale daily game

  • Fixed cards not going off screen when game ends

  • Fixed interest not updating while shop opening, which led to lost interest in certain situations

The Eminence in Shadow: Master of Garden - mrin
【カゲマス】CMアルファ「傍らに」編

カゲマス新CM「傍らに」編を公開!
\いつまでも、どこまでも…、あなたについていくわ。/
Ways of Alchemy - FeedMachine

Hey alchemists, thanks for staying with us and playing! We’ve been a bit quiet for about a month, and that was on purpose. After launch, we shipped a bunch of patches and finally brought the game to a stable state. Over the past month we’ve been working behind the scenes, holding back changes that could risk that stability. Now that we’re getting close to the next update, we’re happy to share what to expect in the coming months!

What’s next:
  • November: we’ll ship a stability-focused update with a mix of bug fixes — UI, gameplay and technical tweaks — and a handful of QoL upgrades. This update also sets the stage for upcoming content.

  • December: then we’ll follow up with our first content update centered on Cooking, introducing new gameplay elements and ways to expand your alchemist’s daily routine.

  • And beyond: we plan to keep expanding the game throughout 2026, and that’s possible thanks to your support and feedback. Stay tuned for December details!

Thanks again for your patience and support — it helps us ship updates that make the game better. Full patch notes will go live with the November update.

Mecha BREAK - MechaBREAK_Official

Attention Pilots:

A no-downtime client update arrives on October 31 at 10:30 PM (UTC+8). Keep playing as usual—simply update your client to access the latest version. Logged-in players won't be affected.

This update fixes an issue with SERENITH's Aux 1 (Disruption Grappler) not interacting with certain Corite Extractors in Cape Blanc Observatory and Stella Observatory Isle. It also resolves a bug preventing male pilots with specific hairstyles from patrolling the base or deploying. Thanks for your support!

—S.H.A.D.O.W. Command HQ

Arrow Survival: 15 Seconds - lowpixelbyte

Hey everyone! Thanks to all who’ve played and had fun with Arrow Survival: 15 Seconds. We’re still reading your feedback and watching gameplay videos on YouTube.

Below are some ideas we have for the game’s future, either as a major update or, if the scope grows too large, as a full sequel.

New Mode: Perk Survival

Objective

Survive as many waves of enemies and obstacles as possible, with each wave lasting 15 seconds.

Progression

After every wave, choose 1 of 3 perks that permanently alter gameplay with buffs, nerfs, or chaotic effects.

Philosophy

Strategic balance between power and risk. Stronger perks come with major drawbacks; smaller ones ramp up enemy difficulty.

Mode Structure

Waves
  • Duration: 15 seconds.

  • Enemies and obstacles generated procedurally or based on existing levels.

  • Every 3–5 waves, a boss appears (e.g., giant bee or mutant mushroom).

Perk System

After each wave, pick 1 of 3 cards. Categories:

  • Player Buff (e.g., +1 arrow per reload).

  • Player Nerf (e.g., reduced speed).

  • Enemy Change (e.g., faster enemies).

  • Chaotic Effects (e.g., altered gravity).

Next Steps

These are just a few of the ideas in the works. We’ll keep you posted in future news.

In the meantime, we’re also working on other projects. Thanks for your attention, keep having fun and sending feedback!

Z.O.N.A: Origin - AGamingTeam

Changes and Improvements:

  • Fixed an issue in the dialogue with the guide to the Dawn base. If the player refused to go with him right away and chose to depart later, the follow-up dialogue would not appear due to a bug, preventing further story progression. Special thanks to user simatrus for reporting this issue!

Mutant Football League 2 - CrazyMax
Change list
  • Roster Updates to reflect the latest trades, roster cuts and players balancing;
  • Fixed bug that caused game freeze during the 2nd Season Draft of the Dynasty Supreme;
  • Various additional bug fixes.
Next Run - armxeo

In just 6 days, the full version of Next Run will be available on Steam!

It's time to meet the new classes that will appear only in the release version.

Class Description

The Leader is a specialist in recruiting soldiers and improving their efficiency.

Her strength lies in her allies - they are the source of her power. Playing as the Leader requires a thoughtful approach to development and squad management.

Class Features

- Starts the game wearing padded armor and commanding a small squad of peasants.

- First Talent - Leadership: allows recruiting more units without penalties. +2 units for each point of the skill.

- Second Talent - Control: increases the effectiveness of commanded fighters. All allies gain +10% to their stats for each point of Control.

Weaknesses

- Like the Warrior, the Leader prefers to act decisively and fight often - therefore, hellish waves attack her 15% more frequently.

- Not available from the start - unlocked after completing the game as the Warrior.

You’ll often have to decide: spend money on yourself or on your squad? Hire new soldiers or improve the old ones? How many warriors and mages to bring, and how many crafters and gatherers?

The Leader is the choice for strategists who put their people above themselves on the road to victory.

Verho - Curse of Faces - KonstantinS_CTG
Greetings traveler to Yariv,

We are approaching the release of the game and to prepare you for your journey, we are releasing more "Behind The Mask" content.

Here is episode two, which focuses on the Mask Era and the different kingdoms.

Follow the YouTube channel or the Steam page to stay up-to-date, join the Discord and get ready for the release!

浪迹三国 - easy

各位好,这里是《浪迹三国》(旧作)开发

我正在做一款新的单机经营策略游戏《商道逐权》(英文:Pursuit of Mercantile Power),现在 Steam 商店页面已经开了,想玩的可以先加愿望单。

1. 为什么旧作没什么更新?

老玩家应该都知道,旧作的架构是我比较早期做的版本,很多系统(战斗、数值、UI)都不太好扩展。要在这个基础上硬塞我现在想做的复杂经济、运镖、商会、钱庄、农场、官府那一整套

其实会越修越乱,也会拖到我下一款的进度。与其拖慢大家,不如把大更新放到新作里一次做对

2. 新作在做什么?

新作《商道逐权》是纯单机、以经济与权力争夺为核心的国风经营模拟。核心循环大概是:

  • 先跑镖赚钱、练战斗;

  • 加入商会、提案、收购股份;

  • 和钱庄打交道、放贷、拿分红;

  • 扩建农场、影响村里粮食、影响人口;

  • 最后甚至能去官府吃税、玩治安。 这些都是我在这几年里慢慢设计出来、在代码里一点一点填上的,不是壳游戏

Steam 商店页:https://store.steampowered.com/app/4062990/Pursuit_of_Mercantile_Power/

现在可以先点“加入愿望清单”,到时候 EA/发售会收到通知。

3. 旧作还会不会动?

我不是跑路了,我不是失踪了,而是去学习并增值自己的技术力

会,会依据这几年累积的技术去修订,但不会修改游戏的玩法及内容。

  • 有明显的 Bug / 崩溃 → 我会修

  • 能快速补的品质问题 → 看时间补

  • 大型系统、重做、美术大翻新这类,就会优先做在《商道逐权》上,再看能不能回灌。

我不想等大家突然看到新作才说“怎么又开一款”。

我一个人做,资源有限,要把精力绑在那个能够跑长线的作品上,提早讲是尊重买过旧作的人。

这几年我一直在学习新的技术,希望能做得更好,我知道我很久没有更新浪迹三国,但这是我人生中自己一个人创作出来的游戏,我希望他可以更好,在制作新作的同时我也在一边规划要怎么修订好浪迹三国,我一定会用我最大的努力去把浪迹三国再做好,请给我一点时间,谢谢大家一路以来的支持!!

...

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