Dead by Daylight - Goblin_BHVR


Important
Progress and save data information has been copied from the Live game to our PTB servers on 20 May 2025. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.
Players will once again receive 12,500 Auric Cells on the PTB to explore Outfits and Characters in the Store. Both Auric Cells and purchases made on the PTB Build will not transfer to the Live Build.

Content

New Killer - The Animatronic

KILLER POWER: FAZBEAR'S FRIGHT
  • The Animatronic lived to kill, even when his mechanical costume became his tomb.
SPECIAL ABILITY: FIRE AXE
  • The Animatronic is armed with a Fire Axe that he can throw at Survivors. If the Axe hits a Survivor, the weapon becomes embedded in them, leaving the Survivor vulnerable. Survivors must remove the Axe before they can be healed.
MAP FEATURE: SECURITY SYSTEM
  • At the start of the trial, 7 Security Doors are spawned randomly throughout the map. These doors can be accessed by both Survivors and The Animatronic.
  • Each Security Door has a Camera attached to it. Interacting with the Door gives the Survivor access to the Camera View, allowing the Survivor to cycle through every Camera in the map, travel to the Door they are currently looking through, and potentially reveal The Animatronic's aura to the team.
  • Using the Cameras and Doors too often will deplete the limited battery power available, forcing Survivors to wait until the system reboots. The Animatronic may travel between Security Doors with or without battery power.
  • If The Animatronic enters a Security Door, they may choose to exit from any other Door in the map. Moving to a Door already in use by a Survivor will cause The Animatronic to grab that Survivor.
New Killer Perks

Help Wanted:
  • When you damage a generator, it becomes compromised:
    When the compromised generator is completed, your successful basic attack cooldowns are 25/25/25% faster for 40/50/60 seconds.
Phantom Fear:
  • When a Survivor within your Terror Radius looks at you, they scream and you see their aura for 2/2/2 seconds.
    This perk has a 80/70/60 second cooldown.
Haywire:
  • Exit gates switches with at least 50% progress regress at a rate of 40/45/50% of gate opening speed.
    While they are regressing, Survivors see the exit gate lights flicker randomly.
New Map - Freddy Fazbear's Pizza
  • The rotting brainchild of a sadistic murderer still stands over the grassy plains. A place of joy for some, and unspeakable terror for others. Do not let the bright colors and parlor tricks deceive you; many have died within these walls, and many more will die still.
Quality of Life Improvements

AFK Crow System Update
  • Survivors are considered AFK when not interacting within the last 10 seconds.
  • While AFK, Survivors accrue AFK points, during which crows gradually begin spawning above the Survivor, beginning with 1 and capping at 3.
  • AFK points increase more slowly while moving or while in proximity to the Killer.
  • After 90 seconds, the Survivor reaches 3 crows and Loud Noises trigger at regular intervals.
  • Additionally, the Survivor loses collision with other players for 10 seconds.
  • Completing interactions removes AFK points.
  • Crows are removed as AFK points decrease.
  • This system is disabled when the Hatch spawns or when End Game Collapse is triggered by any means.
Bloodweb Spending Improvements
  • Added an Auto Bloodweb button available after prestiging any one character for the first time, enabling players to automatically progress to a selected character level, Bloodpoints permitting.
  • Removed the following pop-ups across all other characters after they have been shown for the first time:
    The Bloodweb” introductory pop-up
    “Unpredictability” pop-up
    Perk slot unlocks
Disconnection Penalties (not in PTB)
  • Disconnection Penalties are now based on your last 20 matches played.
  • Each disconnect in this set of 20 matches counts as a disconnection penalty point.
  • Disconnection penalty points decrease as you play matches without disconnecting (previously decayed at the rate of 1 point per day).
Gamma Setting
  • Upon launch, new gamma calibration popup will be presented to all players.
  • This visual setting can be accessed at all times via the Settings menu, under the Graphics tab.
"Going Next" Prevention
  • Added a system to detect Survivors who intentionally die early in the match.
  • When a Survivor is determined to be doing this, they receive a disconnection penalty and lose one full grade. Note: This is disabled during the PTB.
  • The Attempt Unhook ability is now only available in the following circumstances:
  • Two Survivors remain in the Trial.
  • A Survivor's Luck is increased with an Offering.
  • A Survivor has equipped the Slippery Meat or Up the Ante perk.
  • When more than two Survivors remain, they may struggle while on a hook, but with no chance of escape or penalty for failure.
  • Letting two struggle skill checks pass without any input will no longer instantly kill you.
  • The Abandoned score event (given to Survivors when a teammate disconnects) is now also granted when a Survivor gives up via this system.
  • Increased the Abandoned score event to 2,000 Bloodpoints (was 600).
Mori Update
  • Near the end of a Trial, the Killer can now activate a Mori when at least 2 Survivors are alive (up from 1 Survivor alive):
    1 Survivor must be alive (Healthy, Injured or Dying)
    1 Survivor or more must be Hooked, and on Struggle Phase
  • When the above criteria are met, starting a Mori on a Survivor will now immediately start the Sacrifice of remaining Hooked Survivors in the Struggle Phase.
  • Dev note: The change means that you do not need to wait for the hooked Survivor to be Sacrificed to be able to trigger a Mori.
Offerings Updates
  • All Realm/Map offerings now grant a flat 20% chance to be sent the associated Realm/Map.
  • Duplicate Realm & Map offerings no longer stack.
  • Most gameplay-altering offerings are now treated as secret during the loading screen reveal.
Spawn Rules
  • Survivors now spawn within 12m of each other by default, when possible.
  • Survivors now spawn on the same floor as each other by default, when possible.
  • The Survivor offering, Shroud of Binding, has been replaced with a new offering, the Shroud of Separation. Its new effect causes Survivors to spawn apart from one another.
  • Any owned Shrouds of Binding are converted to Shrouds of Separation.
  • The Killer offering, Shroud of Separation, has been replaced with a new offering, the Shroud of Vanishing. Its new effect causes all Survivor spawn offerings to be rejected by The Entity.
  • Any owned Shrouds of Separation are converted to Shrouds of Vanishing.
Spectator Mode
  • Increased spectator slots in Custom Game to 5.
  • Hotkeys have been assigned in Spectator Mode to make changing between players easier.
  • Looping between players using the top bar while in Spectator Mode can now be done via hotkey.
  • Added controller support for the above improvements.
Voiceover Language Setting
  • "Voice Language" is a new setting added under the General tab.
  • French can now be chosen for voiceovers on select characters:
    Sable Ward, Gabriel Soma, The Good Guy, The Good Gal, Ellen Ripley & Rain are now available.
Gameplay Features

Killer Updates

The Artist Add-Ons
  • The Automatic Drawing add-on now reduces the cooldown time of Birds of Torment by 1.75 seconds after idle Dire Crows disintegrate (was 1.5 seconds).
  • The Untitled Agony add-on now makes swarmed Survivors suffer from a 10% Hindered status effect for 1.5 seconds (was 15%).
  • The Matias' Baby Shoes add-on now reveals the auras of Survivors within 4 meters of idle Dire Crows for 3 seconds (was 5 meters).
  • The Ink Egg add-on now reduces the time before idle Dire Crows disintegrate by 1 seconds (was 2 seconds).
  • The Severed Hands add-on now causes Survivors coming within 2 meters of swarmed Survivors to become swarmed too (was 3 meters).
  • The Iridescent Feather add-on no longer reduces the number of summonable Dire Crows (used to reduce Dire Crow summons by 1).
The Lich
  • All of The Lich's Spells are now available at the start of a Trial (was 15 seconds starting cooldown).
  • Decreased Dispelling Sphere cooldown to 30 seconds (was 35 seconds).
  • Decreased Fly cooldown to 20 seconds (was 25 seconds).
  • Decreased Mage Hand cooldown to 35 seconds (was 40 seconds).
  • Decreased Flight of the Damned cooldown to 30 seconds (was 35 seconds).
  • Removed the interaction time locking the Killer's camera when activating Dispelling Sphere (was 2 seconds).
  • Updated Dispelling Sphere's projectile to move quickly when first cast and slows down over the following 3 seconds, in order to spend less time revealing the area immediately in front of the Killer.
  • Increased the Killer Instinct duration once Survivors exit Dispelling Sphere to 5 seconds (was 3 seconds).
  • Increased the end interaction time of Fly to 2.75 seconds (was 2.5 seconds).
  • Increased the duration of Fly to 5 seconds (was 4 seconds).
  • Fixed a bug which prevented The Lich from reaching the intended movement speed (8.0 m/s) when casting Fly.
  • Fixed a bug which made the Survivor pallet interaction delay inconsistent for both Killers and Survivors after lifting a pallet with Mage Hand.
  • Increased the duration of the Survivor pallet interaction delay after lifting a pallet with Mage Hand to 0.55 second (was 0.15 second).
  • Increased The Lich's aura reveal duration to 2 seconds when the associated Spell is cast for each Magic Item (was 1.5 seconds).
  • Increased the duration of Haste to 4 seconds for Survivors equipped with Boots or Gauntlets of the Interloper when The Lich activates Mage Hand (was 3.5 seconds).
The Lich Add-ons
  • The Trickster's Glove add-on now increases the time Mage Hand holds a pallet up by 0.3 second (was 0.5 second).
  • The Crystal Ball add-on now increases the Killer Instinct effect by an additional 1 second when a Survivor is revealed by Dispelling Sphere (was 3 seconds).
  • The Potion of Speed add-on now decreases the period where you cannot attack after casting Fly by 0.15 seconds (was 0.3 seconds).
  • The Ring of Telekinesis add-on now increases your vaulting speed by 10% for the next 10 seconds when using the Mage Hand Spell on an upright pallet (was 8 seconds).
  • The Ring of Spell Storing add-on decreases the cooldown of all spells by 1 second (was 2 seconds).
  • The Cloak of Elvenkind add-on now decreases Terror Radius by 22 meters when activating the Fly spell (was 8 meters).
  • The Boots of Speed add-on now grants you 3% Haste for 2 seconds when casting Mage Hand (was 5%).
  • The Staff of Withering add-on now causes Exhaustion for 30 seconds to Survivors who enter the radius of Dispelling Sphere (was 20 seconds).
  • The Pearl of Power add-on now decreases the remaining cooldown for your spells by 2 seconds each time you land a basic attack (was 3 seconds).
  • The Robe of Eyes add-on now reveals the auras of Survivors within 6 meters of a treasure chest for 4 seconds each time you cast a spell (was 3 seconds).
  • The Dragontooth Dagger add-on now applies Haemorrhage and Mangled status effects to Survivors hit with a basic attack while holding a Magic Item for 60 seconds (was 45 seconds).
  • The Cloak of Invisibility add-on now activates Undetectable for 20 seconds each time all of your spells are on cooldown at the same time (was 10 seconds).
The Twins
  • Victor is now able to trigger chases with Survivors.
Killer Perks

Call of Brine
  • Increased duration to 70 seconds (was 60 seconds).
  • Increased bonus Generator regression to 130/140/150% (was 115/120/125%).
Thrilling Tremors
  • Reduced cooldown to 40/35/30 seconds (was 100/80/60 seconds).
Superior Anatomy
  • Increased area of detection to 12 meters (was 8 meters).
  • Decreased cooldown to 25 seconds (was 30 seconds).
Dark Devotion
  • Increased duration of Terror Radius transfer to Obsession to 35/40/45 seconds (was 20/25/30 seconds).
  • Increased size of transferred Terror Radius to 40 meters (was 32 meters).
Hex: Retribution
  • Increased Oblivious duration caused by Survivor interacting with Dull or Hex Totems to 40/50/60 seconds (was 35/40/45 seconds).
  • Increased Survivor aura reveal triggered by Hex Totem removal to 20 seconds (was 15 seconds).
Machine Learning
  • Decreased Haste value to 8% (was 10%).
  • Increased duration to 40/50/60 seconds (was 30/35/40 seconds).
Remember Me
  • Updated description to more accurately reflect its in-game effect.
Terminus
  • Increased Broken duration once exit gates are open to 35/40/45 seconds (was 20/25/30 seconds).
THWACK!
  • Increased reveal area to 36 meters (was 24 meters).
  • Increased Survivor aura reveal to 4/5/6 seconds (was 3/4/5 seconds).
Survivor Perks

Botany Knowledge
  • Healing item efficiency reduction removed (was 20%).
Champion of Light
  • Decreased cooldown to 60/50/40 seconds (was 80/70/60 seconds).
Light-footed
  • Decreased cooldown to 14/12/10 seconds (was 28/24/20 seconds).
Desperate Measures
  • Increased scaling bonus speed to healing and unhook actions to 16/18/20% (was 10/12/14%).
Exultation
  • Increased the item recharge amount for stunning the Killer with a pallet to 75% (was 25%).
  • Decreased cooldown to 30/25/20 seconds (was 40/35/30 seconds).
Counterforce
  • Increased bonus Totem cleansing speed to 25% (was 20%).
  • Increased furthest Totem aura reveal duration to 10/12/14 seconds (was 2/3/4 seconds).
  • Increased stackable Totem cleansing speed bonus to 25% (was 20%).
Empathic Connection
  • Injured Survivor(s) can now see the aura of Survivor(s) with Empathic Connection anywhere on a map (was 32/64/96 meters).
  • Updated healing speed bonus to other Survivors to 25/30/35% across Tiers (was 30% across all Tiers).
Emblem Updates

Lightbringer:
  • Performing an Invocation now awards 0.8 Lightbringer points per percent of progress.
  • Being chased while a teammate performs an Invocation now awards 0.4 Lightbringer points per percent of progress.
  • Blessing a Totem for the first time now awards 50 Lightbringer points.
  • Being chased while a teammate blesses a Totem for the first time now awards 25 Lightbringer points.
  • Increased Lightbringer points earned when a teammate repairs a Generator while you are being chased to 0.5 per percent of progress (was 0.33).
  • Decreased Lightbringer points earned for repairing generators to 0.8 per percent of progress (was 1).
  • Increased Lightbringer points earned when other Survivors cleanse a Dull Totem while you are chased to 10 (was 5).
  • Increased Lightbringer points earned when other Survivors cleanse a Hex Totem while you are chased to 25 (was 10).
Evader:
  • Increased Evader points earned after a 15 second chase to 60 (was 25).
  • Increased Evader chase multiplier at 10 meters to 1x (was 0.6x).
  • Decreased Evader chase multiplier at 6 meters to 1x (was 1.2x).
Map Showcase
  • Added new Map Game Mode that allows for players to queue up for a single, predetermined map.
Bug Fixes

Audio
  • Fixed an issue where The Plague's Corrupt Purge activation sound effect would play multiple time in a row when all Pools of Devotion were corrupted.
  • Fixed an issue where The Huntress' Were-Elk outfit lullaby was quieter than her other outfits.
Character
  • Fixed an issue where the Madness tier up animation would not trigger on Survivors when playing against The Doctor.
  • Fixed an issue where The Nightmare's left hand would snap briefly when aiming at a Dream Pallet.
  • Fixed an issue where Rupture could be activated while dropping a pallet as The Nightmare.
  • Fixed an issue where Awake Survivors could heal Sleeping Survivors after the "Wake Up" interaction was interrupted.
  • Fixed an issue where The Nightmare was unable to use Dream Projection in Trials.
  • Fixed an issue where The Trickster did not have a fatigued animation after ending a Main Event.
  • Fixed an issue where The Dark Lord could see the lute floating when a Survivor was using Bardic Inspiration while in Bat form.
  • Fixed an issue where The Lich's Spell indicator became distorted when changing window modes on an ultra wide monitor.
  • Fixed an issue where pallets would shake after lifting a pallet with The Lich's Mage Hand.
  • Fixed an issue where the animation for The Lich's Mage Hand would repeat after raising a pallet.
  • Fixed an issue where the activation prompt for the Eye of Vecna was not clearly labeled.
  • Fixed an issue where the grace period to drop a pallet after it was raised by The Lich's Mage Hand was inconsistent.
  • Fixed an issue where The Houndmaster's dog would appear to slide when charging the Chase command while blocked by obstacles.
Environment/Maps
  • Fixed an issue in the Coldwind Farm Realm where players could not vault in the combine harvester.
  • Fixed an issue in the Autohaven Wreckers Realm where players could not vault in the crashed bus.
  • Fixed an issue in the Toba Landing map where a placeholder tile would appear.
Perks
  • Fixed an issue where the durability icon remained visible after emptying a Toolbox with the Streetwise perk equipped.
Known Issues
  • The Dark Lord has been disabled.
  • Several localizations are incomplete
Dead by Daylight - Goblin_BHVR


EDIT: Today, June 2, 2025, we deployed a small bugfix patch (8.7.2a) to address the following issue:
  • Fixed an issue that caused the hair of Sable's Sudden Shading and Vittorio's Geralt of Rivia head cosmetics to appear black or darker in various map lightings.
Please note: This update is currently available on PC and Xbox platforms. Nintendo Switch and PlayStation owners will receive this fix as part of the next title update. Crossplay will continue to function as normal.


Features

Abandon Option
  • Changed the match outcome for the following scenario to count as a loss for the Survivor (was a draw):
    Survivor abandons the match while all remaining Survivors are in the Dying state.
Bug Fixes

2V8
  • Fixed an issue where loud noise notification bubbles were displayed to Killers when Survivors affected by the Silent Rush Bonus performed a rushed action.
  • Fixed an issue where Survivors had no struggle animation when interrupted by The Deathslinger's harpoon while another Survivor is applying the Vaccine or Spray to them.
  • Fixed an issue where The Oni did not lose charges from his power when downing a Survivor while in Blood Fury state.
  • Fixed an issue in the Wretched Shop (2v8) map, where tires appeared to be floating.
  • Fixed an issue in the Shelter Woods (2v8) map, where grass appeared to be floating.
Audio
  • Fixed an issue where the incorrect sound effects played when walking on some metal stairs in The Game map.
  • Fixed an issue where The Oni's cleaning weapon sound effects were out of sync with the animation.
Characters
  • Fixed an issue that caused Survivors to get stuck inside pallets when interrupted by The Ghoul's Kagune Leap attack.
  • Fixed an issue where The Ghoul could launch himself at a faster speed after using his second dash immediately after the first one.
  • Tentatively fixed an issue where Survivors were temporarily stuck in an animation while dropping a pallet during The Ghoul's grab-attack.
  • Fixed an issue where Survivors could be prevented from performing most interactions if The Ghoul was stunned at the same time as the Kagune Leap hit the Survivor.
  • Fixed an issue where The Demogorgon could become invisible after traversing through a Portal.
  • Fixed an issue that caused Killer Instinct to be missing when The Artist launched a crow through a locker with a Survivor hiding inside.
  • Fixed an issue that caused The Nemesis' Tentacle Strike to pass through certain walls and objects.
Environment/Maps
  • Fixed an issue in The Underground Complex map where a hook would spawn in front of a door.
  • Fixed an issue in the Azarov's Resting Place map where a character would clip through the top of lockers when exiting.
  • Fixed an issue in The Temple of Purgation map where characters would clip through the top of lockers when exiting.
  • Fixed an issue in the Father Campbell's Chapel map where Killers could land on top of a pallet.
  • Fixed an issue in the Dead Dawg Saloon map that caused flickering on the ground texture.
  • Fixed an issue in the Mount Ormond Resort map that caused a seam on the floor of the Main Building to appear.
  • Fixed an issue where the player was able to walk out of bounds through the Exit Gates while using a Gamepad.
Perks
  • Fixed an issue where the Entity blocker was not seen in the generator aura caused by Deja Vu.
  • Fixed an issue where Camaraderie could be reactivated by Survivors after it deactivated.
Quests
  • Fixed an issue which caused "Earn Bloodpoints" quests to not progress after abandoning a Trial as a Survivor.
  • Fixed an issue with the 2v8 "Kill Survivors" quest where it would not progress when Survivors were sacrificed in cages
  • Fixed an issue where players could not complete the "Mad Skills" challenge.
UI
  • Fixed a crash which occurred when previewing certain rewards in the Rift Pass.
  • Improved stability when moving between menus.
  • Fixed a crash which occurred when displaying a large quantity of completed quests.
  • Fixed an issue where the Pin/Unpin Quest sound effect was missing.
  • Fixed an issue where the Gamepad cursor on PC would disappear and be replaced by the PC mouse cursor when going into the Quests menu.
  • Fixed an issue where the infinity sign was missing from the reward alert when tiering up to infinite tier in the Rift Pass.
Dead by Daylight - rblanchard_bhvr


The 9.0.0 Update will be here before we know it, so it's time once again to take a look at the notable gameplay changes you can expect from tomorrow’s Public Test Build. As with last time, stay tuned for the PTB Patch Notes where we’ll share the precise values that are changing for each of the topics below!
Read on for all the details:

NEW FEATURES


  • Added a system to identify whether a Survivor’s sacrifice is an intentional attempt at “going next”.
  • If a player is identified as intentionally “going next”, they will receive a Disconnection Penalty Point.
  • Removed the option to self-unhook on first hook stage unless they have one of the following equipped:
    o Slippery Meat perk
    o Up the Ante perk
    o A Luck offering
  • Added “unlocks the ability to attempt to unhook yourself” effect to Luck offerings.
  • Survivors are no longer instantly killed after two struggle skill checks pass without any input.
Please note: The Disconnection Penalty system is not active on the PTB, so certain facets of the “going next” penalization will not be available to test.

DEV NOTE: We’ve made the above changes in order to tackle “going next” from two directions: penalizing repeat offenses and limiting exploitability of self-unhooks. By restricting early-match self-unhooks to specific perks and offerings, this still allows players to work it into their strategy while limiting cases where it’s used in bad faith.


  • Updated AFK detection system.
  • Reminder: If a player is considered AFK crows will gradually begin spawning above the Survivor, beginning with 1 and capping at 3.
  • Once a Survivor has 3 crows following them, they lose collision with other players.
DEV NOTE: With this updated system, we’ve adjusted how the game identifies players who have stopped contributing to a match. While the crow system largely functions as before, an additional effect at 3 crows prevents Survivors from intentionally griefing teammates with body blocking, while also preventing the Killer from holding Survivors hostage.


  • Added an Auto Bloodweb button which allows you to set how many levels you want to automatically progress through, Bloodpoints permitting.
DEV NOTE: It’s no secret this is one of the most common community requests, so we’re excited to put this in your hands! Even better, we’ve removed some recurring pop-ups after you see them once to make your time in the Bloodweb even more snappy.


  • Updated the Mori system so that it can now also be activated when 2 or more Survivors are dead, and the following occurs:
    o The second-last Survivor is Hooked and on Struggle Phase
    o The final Survivor is in one of the following states (Healthy, Injured or Dying)
DEV NOTE: With this change, Killers will be able to activate their Mori earlier – so long as victory is assured – removing the need to wait for any hooked Survivors to be Sacrificed. This will let players on both sides get back into the action sooner.


  • Map offerings grant a flat percentage chance of being sent to the associated Realm. This chance is no longer a guarantee.
  • Map offerings no longer stack their effects.
  • Map and gameplay-affecting offerings are treated as secret during the loading screen reveal.
DEV NOTE: By making map and gameplay-affecting offerings secret on loading screens, our intention is to preserve the element of surprise, preventing the opposing role from starting the match with knowledge of your strategy.


  • Adjusted the following spawn rules:
    o Survivors spawn as close together as possible
    o Survivors spawn on the same floor (where applicable)
    o The Killer will not spawn at the center of small maps
  • Changed the name of Shroud of Separation to Shroud of Vanishing and changed its effect to nullify offerings that change Survivor spawn locations.
  • Changed the name of Shroud of Binding to Shroud of Separation and changed its effect to spawn Survivors apart from one another.
DEV NOTE: With these changes to spawn rules, players will find their spawn locations to be more consistent when not affected by offerings.

We also know certain Shroud offerings have historically worked counter to what each role might want, so we’ve adjusted them to better line up with these expectations.


  • Added a Video category to the Graphics Settings menu.
  • Added a Brightness setting to the Video category to adjust Gamma.
DEV NOTE: Dead by Daylight is a game that relies heavily on the play between light and dark, which can be difficult to strike a balance between when playing on console, given the more limited options available. To help alleviate this, we’ve added a setting for adjusting Gamma, which gives players more control over how light and dark elements are displayed.



Lowest Setting


Highest Setting


  • Increased spectator slots in Custom Game to 5.
  • Added hotkey inputs to Custom Game spectating to quickly switch the view to a specific character and cycle through character views one-by-one.
  • Added controller support for the above improvements.
DEV NOTE: Not only is Custom Match a way to easily play with friends, it’s also a valuable tool for coordinating tournament play. To help streamline its use in these environments, we’ve added hotkey support to various methods of view-switching to make casting on-the-fly even easier. Plus, with increased spectator slots, tournament organizers have the option to give viewers visibility of all players in a match at once.

Even better, we have more improvements coming to Custom Match in a future update. Stay tuned for more on this!

KILLER UPDATES


  • Adjusted several Add-Ons.
DEV NOTE: Overall, The Artist is in a solid place balance-wise and boasts useful add-ons that meaningfully change how her kit works. To encourage even more pick variety among these, we’ve adjusted her top and bottom-performing add-ons to bring their usefulness more in line with her other options.

Stay tuned for the patch notes for specific details on these changes.


  • All of The Lich’s Spells are available at the start of a Trial.
  • Reduced cooldowns of all Spells.
  • Dispelling Sphere's projectile moves quickly when first cast and slows down over time.
  • Increased the Killer Instinct duration once Survivors exit Dispelling Sphere.
  • Increased the attack cooldown period after Fly ends.
  • Increased the duration and movement speed of Fly.
  • Adjusted Mage Hand hold time to make it consistent for both Killers and Survivors, resolving a known bug.
  • Increased the effects of Magic Items when casting the associated Spells.
  • Adjusted several Add-Ons.
DEV NOTE: For The Lich, much of his power focuses on providing utility over reliably injuring Survivors. We’ve adjusted his four Spells to increase the frequency with which they can be used to ensure there’s more spell-slinging, while quality-of-life adjustments help make these Spells feel smoother to use.

On the Survivor side of things, we also wanted to ensure Magic Items feel like more viable options for countering each Spell, so we’ve buffed them slightly.

PERK UPDATES


  • Updated Call of Brine
  • Updated Dark Devotion
  • Updated Hex: Retribution
  • Updated Machine Learning
  • Updated Superior Anatomy
  • Updated Terminus
  • Updated Thrilling Tremors
  • Updated THWACK!
DEV NOTE: We’ve adjusted values on the above perks which boasted lower pick and kill rates to introduce small buffs to increase their viability. Stay tuned for the patch notes for specific details on these value changes.


  • Updated Botany Knowledge
  • Updated Champion of Light
  • Updated Counterforce
  • Updated Desperate Measures
  • Updated Empathic Connection
  • Updated Exultation
  • Updated Light-Footed
DEV NOTE: Similar to the above, we updated values on some perks with lower performance, introducing small buffs. We’ll share the exact values in the coming patch notes.

Until next time...
The Dead by Daylight Team
Dead by Daylight - Goblin_BHVR


Content
  • The Nemesis Killer has been re-enabled.
Quests & Events
  • Game Mode: 2V8 returns May 15 at 11:00am Eastern.
    This iteration introduces The Ghost Face and The Oni into the fray.
    Game Mode: 2V8 features a set of limited time Quests to unlock The Ghost Face related customizations.
Bot improvements
  • Killer Bots have learned to sometimes take indirect paths to corner or to sneak up on Survivors.
  • Killer Bots are now more consistent at keeping the chase going around loops with tall walls.
  • Wraith Bot no longer becomes obsessed with a Zombie that body-blocked him.
  • Survivor Bots will look for another hatch when a Player Survivor is nearby.
  • Killer Bots no longer focus and attack a Survivor that has just been unhooked.
Bug Fixes

Audio
  • Fixed an issue that caused the Rift Pass progress bar to not have any audio if User has unlocked multiple tiers but has not purchased the premium track.
  • Fixed an issue that caused Killers with the ''Stridor'' Perk to not hear grunts of pain from recently unhooked Survivors with the ''Off the Record'' perk.
  • Fixed an issue that caused Orela's hook screams to sometimes be too loud or too low. A mix pass has been done on her hook screams.
Bots
  • Fixed an issue with Killer Bots being stuck at vaults locations when a Survivor is in the dying state behind the vault.
  • Fixed multiple issues with Killer Bots standing still for long periods of time.
  • Fixed issues with Killer Bots being unable to correctly pick up a Survivor.
  • Fixed an issue causing Killer Bots to repeatedly miss their basic attacks by standing a specific distance away from them.
  • Fixed multiple issues with Nurse Bot getting stuck using her power.
Characters
  • Fixed an issue that caused The Ghoul's tentacles to angle upwards during the Kagune leap.
  • Fixed an issue that caused the tentacles of The Ghoul's legendary outfit to clip into her shoulders during the Mori.
  • Fixed an issue that was allowing The Ghoul to lose the wrong number of Tokens when breaking a pallet and cooldown no longer resets when Power is in cooldown under a 2 or 3 Tokens timer.
  • Fixed an issue where the Become Enraged score event did not trigger when activating Enraged mode while The Ghoul is enraged or in cooldown.
  • Fixed an issue where The Ghoul's QTE could appear when the damage from a grab attack did not occur.
  • Fixed an issue where The Nurse's Blink charges were hidden by the Deadly Harvest outfit sleeve.
  • Fixed an issue that caused The Legion's legs to appear stationary during a Frenzy run in first-person view.
  • Fixed an issue where The Trickster could trigger the Main Event vignette without gaining the power.
  • Fixed an issue that caused the Demogorgon's screen to stay stuck in the black Traverse Upside Down screen when spamming the attack button during the teleport.
  • Fixed an issue where The Pig was unable to perform actions while a Reverse Bear Trap was being triggered.
  • Fixed an issue where The Nemesis' basic attack no longer worked with any M1 perk (Save The Best For Last, Play With Your Food, etc).
  • Fixed an issue where The Unknown's hallucinations were sometimes invisible/transparent.
  • Fixed an issue where The Singularity and The Lich's projectiles stuttered while traveling.
  • Fixed an issue that could cause attack delays with The Artist's Crows.
  • Fixed an issue where The Deathslinger's aim animation did not always play from Survivor POV.
  • Fixed an issue where The Doctor's Shock Therapy prevented Survivors from vaulting.
  • Fixed an issue where the incorrect portrait effect was displayed when affected by the Doctor's Tier II Madness for the second time.
  • Fixed an issue where several animations did not play when being out of line of sight when they were initiated.
Environment/Maps
  • Fixed an issue on Coldwind Farm where Killers could be blocked.
  • Fixed multiple issues with the Basements in all realms.
  • Fixed an issue in the 2v8 version of Wretched Shop where a pallet was floating.
  • Fixed an issue on Ormond Lake Mine where players would clip through the top of lockers when escaping it.
  • Fixed an issue on Mount Ormond Resort tile that had a visible seam on the basement floor of the main building.
Perks
  • Fixed an issue when Survivors with no hook states get the healing effect from Do No Harm after using Shoulder the Burden.
  • Fixed an issue where Survivors still made a grunt when falling when Balanced Landing was active.
  • Fixed an issue where the duration timer was not displayed in the HUD when using Reassurance.
Platforms
  • (Steam) Fixed an issue where resizing the window while the Killer is about to perform an action breaks the Tutorial flow.
Quests
  • Fixed an issue where perks for revealing Survivor auras give inconsistent amount of progress towards Quests.
UI
  • Fixed an issue in the lobby where the matchmaking text and icon could overlap in some languages.
  • Fixed a crash that would occur when transitioning to the Archives after opening the Credits.
  • Fixed an issue where selecting a challenge for a specific role would change the tab in the compendium when using a controller.
  • Fixed an issue in Rift where 2D item previews would reappear and overlap after selecting unbreakable outfits.
Misc
  • Fixed an issue that caused the End Game Collapse not to end when a Survivor held the Run/Rushed key/button while in a locker.
Dead by Daylight - CatBHVR
Dead by Daylight: Steady Pulse includes a new Survivor, Orela Rose. Purchasing this add-on unlocks an exclusive Cosmetic: Black and White Blazer.



The new Survivor is Orela Rose
When Orela Rose’s best friend Emily died in a tragic accident, she dropped out of college to become an EMT. One day, she saved the life of a billionaire, who gratefully funded her dream project – a thematic dining experience called Screams in the Dark, inspired by the work of horror scribe Cliff Barra. Some believed his stories to be cursed, whisking readers into a strange black fog. Orela laughed off such superstitions – that is, until the Fog came creeping through her door.

The Steady Pulse Chapter includes:
  • New Survivor: Orela Rose
  • An exclusive Cosmetic: Black and White Blazer

https://store.steampowered.com/app/3698790/Dead_by_Daylight__Steady_Pulse/

If there are people in need, Orela Rose will save them – or die trying.
See you in the Fog,
The Dead by Daylight team.
Dead by Daylight - Goblin_BHVR

Content
New Survivor: Orela Rose

New Perks
  • Do no Harm:
    When you heal another Survivor, for each hook state they have, heal 30/40/50% faster and gain +3/3/3% progress for succeeding great skill checks.
  • Duty of Care:
    When you take a protection hit while healthy, all other Survivors within 12/12/12 meters gain 25/25/25% Haste for 4/5/6 seconds.
  • Rapid Response:
    When you Fast Exit a locker, you suffer from the Exhausted status effect for 30/25/20 seconds.
    When you gain Exhausted, you see the Killer's aura for 2/2/2 seconds.
    Exhausted prevents one from using perks that cause Exhausted.
KILLERS

The Ghoul
  • Breaking a pallet puts the Power on a cooldown Timer based on 2 Leap Tokens. (was 1 Token)
  • Hindering time applied to Survivors when activating a vault using the Kagune Leap while targeting them prior to that instant has been reduced to 0.5 second. (was 1.0 second)
  • ADDON: Yamori's mask no longer reveal Survivors hiding in lockers.
  • ''Become Enraged'' scoring event received when performing a Grab-attacks now properly activates when the killer is already in Enraged Mode and has been increased to 600 Deviousness BP. (was 250 BP)
The Doctor
  • Added a cooldown to interrupting Unhooks with Shock Therapy repeatedly
The Houndmaster
  • Reduced the Dog's vault speed during Chase Command to 0.65 seconds (was 0.45 seconds)
  • Doubled the Bloodpoint rewards of all her Deviousness Scoring Events
The Oni:
  • Removed the turn rate limit during the open phase of Demon Strike
The Singularity:
  • Overclock Mode now provides a 3% base speed increased instead of Haste
PERKS

Survivor Perks
  • Babysitter:
    Increased Haste effect granted to the unhooked Survivor to 15% (was 10%).
  • Boon: Dark Theory:
    Increased the Haste effect to 3% (was 2%).
  • Breakout:
    Increased the Haste effect while near a carried Survivor to 6/8/10% (was 5/6/7%).
  • No One Left Behind:
    Now increases the Haste effect for unhooked Survivors by 10% instead of applying a separate Haste effect.
Killer Perks
  • Batteries Included:
    Increased Haste effect when near a powered generator to 7% (was 5%).
  • Furtive Chase:
    Increased Haste effect after hooking the Obsession to 10% (was 5%).
  • Game Afoot:
    Increased Haste effect when breaking an object while chasing the Obsession to 7% (was 5%).
  • Hex: Pentimento (Rework):
    You see the aura of cleansed Totems and can Rekindle each Totem once.
    While a Totem is Rekindled, Survivors Heal and Repair 20% slower +1/2/3% for each additional Rekindled Totem.
    If all five totems are Rekindled simultaneously, all Totems are permanently blocked by The Entity.
    Survivors cursed by this perk see Rekindled Totems' auras within 16m.
  • Unbound:
    Increased the Haste effect after vaulting a window to 10% (was 5%)

Features

Quest System
Introducing a unified place for all Quests, which will include daily, event, rift quests and much more.

Base Game Adjustments
  • Added a protection to Survivors when their teammates spam the Unhook interaction without ever Unhooking.
  • Added a protection for failing Skill Checks that trigger right when the interaction is stopped.
Haste & Hindered
  • The speed bonus/penalty of Haste and Hindered are now shown on their respective status effect icons.
  • Perks which affect movement speed now mention Haste or Hindered in their descriptions.
Abandon Option
  • Added a new Killer scenario: 10 minutes after the last generator is completed, the Killer has the option to Abandon.
Rarity Rework
  • Rarity levels have been revised to better surface different tier value
Pre-equipped Loadouts
  • Characters now have a pre equipped perk when first unlocked
  • Characters now have a set of pre equipped items and add-ons to ease learning about their gameplay.
Perk Previewer
  • Added a widget highlighting a player’s own Perks in the pre-game Lobby.
Character Visual Fidelity
As part of our ongoing effort to boost character visual fidelity in DBD, we’ve updated our character materials to match the same physically accurate shading models (yes, fancy math!) used everywhere else in the project.

What does this mean?

True‑to‑life skin reflections
- Skin will now reflect light just as it does in the real world yielding sharper and more accurate highlights.

Broader range of looks
- Artists can dial in everything from oily youth to weathered veterans, with precise control over pores, scars, and surface oils.

Consistent across all lighting
- Whether you’re in the swamp, the carnival, or the asylum, characters will look and behave exactly the same under any lighting.

The result? More believable, responsive characters that feel grounded in the world of DBD.

Bug Fixes

Archives
  • Fixed an issue where some users were getting an error message when selecting "The Tomes" in the main menu.
Audio
  • Fixed an issue where the wrong audio SFX would play when walking in the Grim Pantry's big Cabin.
  • Fixed an issue where the wrong audio SFX would play when walking on the balcony of the mine tower in the Ormond Lake Mine map.
  • Fixed an issue where the wrong audio SFX would play when walking on parts of the ramp inside the mine building in the Ormond Lake Mine map.
  • Fixed an issue where unwanted SFX would persist in-game with certain Tome 23 survivor outfits equipped.
Bots
  • Fixed an issue where Survivor bots could reveal The Ghost Face and were able to clear their Weakened status against The Unknown from normally impossible locations.
Character
  • Fixed an issue where The Knight would be stunned at the Guard's spawn location.
  • Fixed an issue where The Knight's power could break when being stunned at the start of a summon.
  • Fixed an issue where The Knight could stay in the Patrol Path creation speed due to latency.
  • Fixed an issue where Deep Wound would not stop depleting when a Survivor is grabbed by the Houndmaster's Dog.
  • Fixed an issue where The Houndmaster's head customization, 'Festering Scar,' was missing her grin animation during the Mori
  • Fixed an issue where The Houndmaster's dog end up standing in unnatural angles and partially clip into the ground.
  • Fixed an issue where there was no cancel interaction prompt when The Trickster was in Main Event.
  • Fixed an issue where The Nurse could briefly see Survivors in a locker when blinking through a nearby wall.
  • Fixed an issue where The Ghoul's hair and mask would briefly appear off his head when reaching the tally screen.
  • Fixed an issue where The Ghoul's Kagune mark reticle clipped into male Survivors head when aiming at them.
  • Fixed an issue where The Ghoul's Kagune Leap could activate without playing the animation when canceling the power.
  • Fixed an issue where The Nemesis stopped playing his menu interrupt animations.
  • Fixed an issue where The Nemesis' Zombies would be invisible when using the Tyrant Gore and Depleted Ink Ribbon add-ons.
  • Fixed an issue where The Nemesis could vault at nearly twice the normal speed.
  • Fixed an issue where Survivors could become stuck inside a dropped pallet after vaulting towards the Hag's Phantasm trap with the Scarred Hand add-on.
  • Fixed an issue where The Twin's camera could get stuck on the Survivor after Victor pounced on them with some network lag.
  • Fixed an issue where The Lich's Vorpal Sword add-on did not increase the pallet break time to 4 seconds.
  • Fixed an issue where Survivors became infected quicker when the Plague aimed Vile Purge at the Survivors held item.
  • Fixed an issue where Survivors could bleed out during a Mori.
Environment/Maps
  • Fixed an issue which caused slowdowns on Midwich Elementary School
  • Fixed an issue on Temple of Purgation that did not allow zombies to reach the arch base
  • Fixed an issue with collisions on Lerys Memorial Institute
  • Fixed an issue with collisions on Father Campbell's Chapel
  • Fixed an issue on Disturbed Ward where zombies that could get stuck on a ramp
  • Fixed an issue in Dead Dawg Saloon where a character could land on top of Saloon decorations
  • Fixed multiple issues in Autohaven Wreckers Realm where the characters clipped through the lockers when exiting them
  • Fixed an issue in Lery's Memorial Institute where the red stain of the killer would appear through a wall
  • Fixed an issue in Raccoon City Police Department where the characters could get stuck on top of the hooks
  • Fixed an issue with lighting in Nostromo Wreckage
  • Fixed an issue where The Mastermind was unable to vault a specific window using Virulent Bound on Mothers Dwelling.
  • Fixed an issue where The Knights Guards could get stuck after vaulting on Raccoon City Police Department
Perks
  • Fixed an issue where Teamwork: Collective Stealth would show a second cooldown after exiting the perk's range.
  • Fixed an issue where the reduced action speed color and icon were missing on the progress bar when co-oping Invocation: Treacherous Crows.
  • Fixed an issue where The Wraith remained Cloaked after being stunned by a pallet mid uncloak with Enduring.
  • Fixed an issue where Killers with Stridor equipped could not hear grunts of pain from recently unhooked Survivors equipped with Off The Record.
  • Fixed an issue where The Ghouls aura would not be shown to the Survivor that had Hardened equipped, if The Ghoul had the Yamori's Mask add-on.
UI
  • Fixed an issue where the Tally Screen would leave the Bloodpoints earned page before displaying all bonuses.
  • Fixed an issue where notifications would disappear when transitioning to the main menu.
  • Fixed a visual glitch with equipped add-ons in the loadout menu.
  • Added audio feedback when hovering collected nodes in the Bloodweb.
  • Added audio feedback when hovering items in the offering sequence.
  • Added audio feedback when hovering items in the Tally Screen Match Consequences page.
  • Added plus/minus audio feedback on Rift Tier update button.
  • Fixed an issue where the external skills icon of any team skills would only appear in a brown color.
  • Fixed a potential crash issue when selecting a player card in the player profile.
  • Fixed a crash issue when cancelling an infinite tier purchase.
Misc
  • Fixed an issue where the What Lurks Beneath Achievement/Trophy would gain progress when the damage source was caused by a Survivor perk.
  • Fixed an issue where items retrieved during the match are listed as gained when reaching the Tally Screen when the Abandon Feature is used
Public Test Build (PTB) Adjustments

Haste & Hindered
  • Reverted the changes to Haste and Hindered stacking. Multiple sources of Haste and Hindered can stack once again.
Perks
  • Babysitter:
    Increased Haste effect granted to the unhooked Survivor to 15% (was 10%).
  • Batteries Included:
    Increased Haste effect when near a powered generator to 7% (was 5%).
  • Champion of Light:
    Reverted Haste effect to 50% (was 70%).
  • Game Afoot:
    Increased Haste effect when breaking an object while chasing the Obsession to 7% (was 5%).
  • Hex: Pentimento:
    Increased Repair and Healing speed penalty to 20% (was 15%), +1/2/3% (was 3/4/5%) per additional totem
  • Duty of Care:
    Lowered range of effect from 16/16/16 to 12/12/12 meters
  • Rapid Response
    Exhaustion changes from 30/30/30 to 30/25/20 seconds
    Aura reveal now constant at 2/2/2 seconds
Killers
  • The Singularity:
    Overclock Mode now provides a 3% base speed increased instead of Haste.
Bug Fixes
  • Fixed an issue where Orela Rose's idle animation was missing in lobbies.
  • Fixed an issue in Badham Preschool where three generators would spawn in the same house.
  • Fixed an issue where the Spirit's Husk was missing the Terror Radius if a Survivor entered the Terror Radius while the Spirit used her ability.
  • Fixed an issue where Survivors lose the Dredge's Nightfall effect after the Dredge performed a Mori.
Dead by Daylight - Goblin_BHVR


Welcome back to another edition of the Skull Merchant Design Preview! As we mentioned in our recent status update, we received a great deal of valuable feedback from you on our initial rework proposal. Today, we’re excited to share an evolution of this rework!
This places a considerable focus on Skull Merchant’s role as a high-tech hunter – a modern slasher, if you will – who uses the tools at her disposal to generate a network of information as she keeps tabs on her prey, weakens them, and then goes in for the kill when the time is right.
Let’s first dive into the specific changes:

WHAT’S CHANGED?
  • We’ve removed the Killer aura reveal when hacking a Drone.
  • The Global Detection Power detects Survivors who are running or walking , keeping this consistent with how Drones detect players.
  • Stealth Drone scan lines are now visible, but will not extend entirely down to the ground, providing a visual indicator for Survivors to crouch-walk as a counter action.
  • Skull Merchant has two different types of Drones:
    - 5 deployable Stealth Drones, as previously mentioned
    - 1 Drone Buddy (name pending!) that hovers directly over her shoulder. Note: This is not a separate AI-controlled entity.
  • Stealth Drones function as previously stated, but Drone Propulsion only injures – not downs – Survivors.
    - Any Survivor hit by Drone Propulsion is tagged and tracked with a Claw Trap.
    - Claw Traps can be removed by Survivors following a held interaction.
  • Skull Merchant gains an activatable ability that fires an EMP dart from her Drone Buddy.
    - This ranged attack has a small AOE and downs Survivors tracked with a Claw Trap.
    - The EMP dart does not hurt Survivors if they are not tracked with a Claw Trap.
Sound interesting? Let’s break this down by looking at it in the context of an example chase from the perspective of Skull Merchant:

DEPLOY AND DETECT
Your first order of business is to make use of the tools in your arsenal to figure out where Survivors are. You begin by deploying a Stealth Drone and piloting it to a high traffic loop, where you leave it passively scanning. Switching focus back to Skull Merchant, you head towards another loop, activating your Global Detection Power in hopes of catching a Survivor heading to their first gen.


Both the Global Detection Power and your passive Stealth Drone detect separate Survivors, notifying you of their whereabouts on your radar. You’re now perfectly situated for a chase...

TAG AND TRACK
Switching focus back to the idling Stealth Drone, you see the Survivor who was detected running away. Making use of the Stealth Drone’s increased movement speed, you give chase.
Mid-chase, you see an opportunity to strike, launching your Stealth Drone forward with Drone Propulsion and hitting the Survivor. Not only does this injure them, but it attaches a Claw Trap to them. This inflicts the Broken status effect and tracks the Survivor on your radar.


While Drone Propulsion can’t be used to down a Survivor, this opens them up to her other ability...

USE EMP DART TO DOWN
At this point, Skull Merchant could take matters into her own hands and hunt down the Claw Trapped Survivor by hand with an M1 attack, but where’s the fun in that? Hovering over her shoulder at all times is her prized Buddy Drone, which hides a secret weapon.
By charging up and releasing the activatable ability when in control of Skull Merchant, her Buddy Drone fires a short-to-mid range EMP dart that hits with a small AOE. If a Survivor is being tracked with a Claw Trap, the dart will activate this fearsome contraption, downing them. Good hunting!




A SURVIVOR PERSPECTIVE
All that’s well and good, but if you’re a Survivor, how are you supposed to deal with these high-tech tools?
  • Stealth Drone passively scanning an area? Either crouch-walk to avoid the scan lines or hack it to send this Drone back to Skull Merchant’s personal stores.

  • Hear the Global Detection Power notification? Same as above – begin crouch-walking or stop moving altogether to avoid having your location given away.
  • Notice a Stealth Drone being piloted? Keep to tight loops and be ready to juke to prevent the Stealth Drone from attaching a Claw Trap to you.

  • Afflicted with a Claw Trap and see Skull Merchant approaching? Be ready to juke her EMP dart. It has a short charge time, so use this time to put an obstruction between you both.
  • Afflicted with a Claw Trap and feeling hidden? Hold the interact button to remove it.


With that, we’d love to hear what you think of these changes! We’ll be keeping a close eye on all our community channels and relaying any feedback back to the team, so don’t hesitate to share your thoughts with us (i.e. in the replies right here)!
While we won’t be running a survey this time, we are taking note of the feedback you shared from the last iteration to inform future surveys.

See you in The Fog!
The Dead by Daylight Team
Dead by Daylight - rblanchard_bhvr


Can you believe how quickly April has been flying by? Not only is the Blood Moon event in full swing, but we also have a new update – Steady Pulse – quickly approaching on the horizon. In the meantime, we wanted to take a look back at the first 3 months of the year and share a look at how things are going for Killers and Survivors.

Kicking things off are Killer pick rates! Looking at both MMR groups, The Mastermind and The Blight were both winners, leveraging their high mobility to land in the top 5. While The Nightmare didn’t quite crack the top 10 for the wider MMR bracket, his recent rework helped drive a higher pick rate among higher MMR players.



Speaking of The Nightmare, fresh off his rework, it sure seems like he was a dream to play, leading kill rates across both MMR brackets, while The Lich continued to leverage his vile darkness across all MMR levels. High MMR mainstays like The Twins, The Blight and The Nurse unsurprisingly made appearances as well.

Looking at the bigger picture, there was an average kill rate of 60% across all MMR, while that average kill rate increased to 63% for high MMR. This largely falls in line with our intended Killer balance.



Of course, there’s more to a Trial than just Killers. Let’s take a look at how Survivors have fared!

Overall escape rates tended to be quite close across MMR brackets, with all MMR seeing a 41% escape rate and high MMR landing at 42%. Digging into specific party sizes is where the results differed.

Unsurprisingly, coordinated groups playing at high MMR performed best, resulting in the highest escape rate. Interestingly, however, solo queue players in the wider MMR bracket proved to be particularly hardy, falling above the overall escape rate.

But with that, we’ll see you again in July to share the next 3 months of Killer and Survivor stats.

Until next time…
The Dead by Daylight Team
Dead by Daylight - Goblin_BHVR


Content

THE GHOUL
  • Reduced Tentacle range from 16 meters to 14 meters.
  • Reduced Enraged mode time from 45 seconds to 40 seconds.
  • Reduced Enraged bonus time when performing a perfectly timed grab-attack from 15 seconds to 10 seconds.
  • Reduced Reticle Stickiness Time effect on targeted Survivor from 0.3 seconds to 0.18 seconds.
  • Reduced Reticle aiming on Survivor detection for grab-attack by 94%.
  • Reduced Grab-attacks Damage minimum distance requirement to activate over obstacles by -30%.
  • After breaking a pallet, if the Killer Power is not in cooldown, power goes into a forced cooldown equal to a single Leap usage.
  • Addon Fresh Coffee: Changed rarity from Common to Very Rare.
  • Addon Hinami's Umbrella: Reworked Effect - Performing a perfectly timed grab-attack award an extra +10.0 seconds of Enraged bonus time and changed rarity from Very Rare to Uncommon.
  • Addon Blood stained Handkerchief: Reduced Kagune's reach from 2 meters to 1 meter.
  • Addon Taiyaki: Reduced the Enraged Mode countdown from 15 seconds to 5 seconds and changed rarity from Uncommon to Common.
  • Addon Yamori's Mask: Added the activation requirement of "all Survivors further than 40m".

NEW KILLER PERKS CHANGES

None are Free:
  • When you hook a Survivor for the first time, gain 1 token, up to 4.
    When all generators are completed, for each token, all windows and upright pallets are blocked for 12/14/16 seconds.
    Removed the blocked "for everyone" clause.
Bug Fixes

Archives
  • Fixed an issue where the "Grenade Launcher" Killer master challenge could not be completed.
  • Fixed an issue where the text reward appeared in Rift 1 instead of Tome 22 preview's page
Blood Moon
  • The Blood Can no longer clips into the ground when crouching.
  • Bloodpoints given when filling a Jerry Can no longer exceed the cap.
  • The SFX of Filling a Blood Can interaction no longer lingers when grabbed by the Killer.
  • Fixed an issue where players were not receiving objective points when only interacting with Fuel Generators.
  • Fixed multiple map issues related to the fuel pump.
Characters
  • The animation of Victor now plays correctly when opening a Locker with a Survivor in it.
  • The QTE prompt no longer stays indefinitely while spectating the Killer in Custom Games.
  • Spectators can now see the Fail or Success state of The Ghoul’s Grab attack.
  • The camera and Killer movement are no longer restricted after dropping a pallet on the Killer when they attempt to perform a grab-attack.
  • The Kagune Mark Reticle now appears consistently in the Survivor perspective when aiming across a Pallet or Window.
  • The Ghoul's tentacle leap animation now plays correctly after doing the second leap on a Survivor behind an obstacle.
  • The Ghoul can no longer basic attack a Survivor in quick succession during the third Kagune Leap cooldown.
Environment/Maps
  • Fixed an issue in Forgotten Ruins where hooks were spawning close to each other in the Dungeons
  • Fixed an issue in Lery's Memorial Institute where the Punishment Of The Damned could not travel through walls
Perks
  • Fixed an issue where Balanced Landing's reduced stagger and grunt effects were still being applied after becoming Exhausted.
UI
  • Fixed a crash in the Tally Scoreboard when docking or undocking the Switch.
  • Fixed an issue where shows wrong killer name when switching character during queuing in a killer's lobby.
  • Fixed an issue where empty offering slots were shown as an hidden offering.
  • Fixed an issue where the wrong icon was displayed for Zarina's Murder Mill torso cosmetic.
Misc
  • Fixed an issue where Killer could load into a match with unowned cosmetics when viewing the mori preview with the selected cosmetic.
  • Fixed an issue where retired Offerings were not showing in player's inventory.
Known Issues
  • Survivors will still make a grunt when using Balanced Landing and performing a fast falling vault.
Apr 15
Dead by Daylight - Goblin_BHVR


Important
  • Progress and save data information has been copied from the Live game to our PTB servers on April 7th, 2025. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.

Content

New Survivor: Orela Rose
New Perks
  • Do no Harm:
    When you heal another Survivor, for each hook state they have, heal 30/40/50% faster and gain +3/3/3% progress for succeeding great skill checks.
  • Duty of Care:
    When you take a protection hit while healthy, all other Survivors within 16/16/16 meters gain 25/25/25% Haste for 4/5/6 seconds.
  • Rapid Response:
    When you do a Fast Locker Exit, you suffer from the Exhausted status effect for 30/30/30 seconds.
    When you gain Exhausted, you see the Killer's aura for 1/1.5/2 seconds.
    Exhausted prevents one from using perks that cause Exhausted.
KILLERS

The Doctor
  • Added a cooldown to interrupting Unhooks with Shock Therapy repeatedly
The Houndmaster
  • Decreased the Dog's vault speed during Chase Command to 0.65 seconds (was 0.45 seconds)
  • Doubled the Bloodpoint rewards of all her Deviousness Scoring Events
The Oni:
  • Removed the turn rate limit during the open phase of Demon Strike
PERKS
Survivor Perks
  • Boon: Dark Theory:
    Increased the Haste effect to 3% (was 2%).
  • Breakout:
    Increased the Haste effect while near a carried Survivor to 6/8/10% (was 5/6/7%).
  • Champion of Light:
    Increased the Haste effect while using a Flashlight to 70% (was 50%).
  • No One Left Behind:
    Now increases the Haste effect for unhooked Survivors by 10% instead of applying a separate Haste effect.
Killer Perks
  • Furtive Chase:
    Increased Haste effect after hooking the Obsession to 10% (was 5%).
  • Hex: Pentimento (Rework):
    You see the aura of cleansed totems and can Rekindle each Totem once.
    While a Totem is Rekindled, Survivors Heal and Repair 15% slower +3/4/5% for each additional Rekindled Totem.
    If all five totems are Rekindled simultaneously, all Totems are permanently blocked by The Entity.
    Survivors cursed by this perk see Rekindled Totems' auras within 16m.
  • Unbound:
    Increased the Haste effect after vaulting a window to 10% (was 5%)
Features

Quest System
Introducing a unified place for all Quest, which will include daily, event, rift quests and much more.

Base Game Adjustments
  • Added a protection to Survivors when their teammates spam the Unhook interaction without ever Unhooking.
  • Added a protection for failing Skill Checks that trigger right when the interaction is stopped.
Haste & Hindered Stacking
  • The effects of Haste and Hindered no longer stack with themselves.
  • While multiple Haste or Hindered effects are active, the largest percentage for each is used.
  • The speed bonus/penalty of Haste and Hindered are now shown on their respective status effect icons.
  • Perks which affect movement speed now mention Haste or Hindered in their descriptions.
Surrender Option
  • Added a new Killer scenario: 10 minutes after the last generator is completed, the Killer has the option to Surrender.
Rarity Rework
Rarity levels have been revised to better surface different tier value and adding a new tag-based system that allows to surface extra information to players.

Bot Improvements
  • Smoothened the camera direction of Bots while they are turning corners.
  • Survivor Bots are no longer trigger-happy with their Flashlights.
Bug Fixes

Audio
  • Fixed an issue where the wrong terrain type SFX would play when walking in the Grim Pantry's big Cabin.
  • Fixed an issue where the wrong terrain type SFX would play when walking on the balcony of the mine tower in the Ormond Lake Mine map.
  • Fixed an issue where the wrong terrain type SFX would plat when walking on parts of the ramp inside the mine building in the Ormond Lake Mine map
Bots
  • Fixed an issue where survivor bots revealing The Ghost Face and clearing their Weakened status against The Unknown from normally impossible locations.
Character
  • Fixed an issue where the Knight would be stunned at the Guard's spawn location.
  • Fixed an issue where the Knight's power could break when being stunned at the start of a summon.
  • Fixed an issue where the Knight could stay in the Patrol Path creation speed due to latency.
  • Fixed an issue where Deep Wound would not stop depleting when a Survivor is grabbed by the Houndmaster's Dog.
  • Fixed an issue where there was no Cancel interaction prompt when the Trickster was in Main Event.
  • Fixed an issue where the Nurse could briefly see Survivors in a locker when blinking through a nearby wall.
  • Fixed an issue where the Ghoul's hair and mask would briefly appear off his head when reaching the tally screen.
  • Fixed an issue where Survivors could bleed out during a Mori.
Environment/Maps
  • Fixed an issue Midwich Elementary School error in the script created slowdowns
  • Fixed an issue on Temple of Purgation adding new collision to let zombies reach the arch base
  • Fixed an issue on Treatment Theatre by hiding a yellow collision box visible on a chair
  • Fixed an issue on Father Campbell's Chapel by removing an Invisible Collision present between 2 assets on Carnival section
  • Fixed an issue on Disturbed Ward by reworking collision to avoid zombies that can get stuck on the ramp leading inside the Asylum
Perks
  • Fixed an issue where Teamwork: Collective Stealth would show a second cooldown after exiting the perk's range.
  • Fixed an issue where the reduced action speed color and icon were missing on the progress bar when co-oping Invocation: Treacherous Crows.
UI
  • Fixed an issue where the Tally Screen would leave the Bloodpoints Earned page before displaying all bonuses.
  • Fixed an issue where toast notifications would disappear when transitioning to the main menu.
  • Fixed a visual glitch with equipped add-ons in the loadout menu.
  • Added audio feedback when hovering collected nodes in the Bloodweb.
  • Added audio feedback when hovering items in the offering sequence.
  • Added audio feedback when hovering items in the Tally Screen Match Consequences page.
Misc
  • Fixed an issue where the What Lurks Beneath achievement/trophy would gain progress when the damage source was caused by a Survivor perk.
  • Fixed an issue where the Demogorgon could perform actions while inside portals after pressing F11 throughout the Traverse charge.
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