Counter-Strike 2 - tomd
[ MISC ]
  • Stability improvements when using multi-command input binds.
  • Fixed issue where Jonathan Young music kit would loop incorrectly.
Counter-Strike 2 - tomd
[ MAPS ]

Ancient
  • Restored some grenade lineup visuals.
  • Misc clipping fixes.
[ ANIMATION ]
  • Fixed issues with the classic knife's inspect animations.
  • Fixed the deploy for the Stiletto knife.
  • Fixed the deploy for the Butterfly knife.
  • Updated Talon knife inspect while 'fidgeting' to be more responsive.
  • Adjusted Flip knife animation when inspecting immediately after deploying.
  • Adjusted Bayonet knife animation when inspecting immediately after deploying.
[ MISC ]
  • Fixed a performance regression when creating bullet impact effects.
  • View angle velocity now affects spectator target viewmodels the same way it affects local player viewmodels.
  • Fixed a case where looping weapon inspects weren't networking to spectators.
  • Fixed a bug where matchmaking was avoiding servers playing the nighttime version of Ancient.
  • Removed legacy sprite-based shell casing fallback particle effects.
  • Fixed case where overlapping smoke clouds would prematurely extinguish molotov fire.
Counter-Strike 2 - jo
[ MAPS ]

Ancient
  • Reverted "house" roof decorations near CT spawn.
  • Restored the ability to wallbang the plywood in "cave".
  • Various changes to the daytime soundscape.
  • Fixed items getting stuck behind the rubble pile on T side of B.
  • Player clipping adjustments.
Shoots
  • Player clipping adjustments.
Ancient and Shoots
  • More Ancient and Shoots source content is now available for community map makers in maps/editor/zoo/ancient_zoo.vmap.
[ MISC ]
  • Fixed knife slashes applying a 'dry' attack decal on wet surfaces.
  • Fixed a case where clients would mispredict shots if the attack button was held across round respawn.
  • Fixed a case where the viewmodel would stick to the camera when cl_lock_camera was set.
  • Fixed a case where fullscreen windowed mode wasn't offering resolutions with extreme aspect ratios.
  • Fixed a case where fullscreen windowed mode wasn't actually stretching to fill the screen.
  • Fixed a case where relative mouse motion was incorrect on Linux.
  • Various stability improvements.
Counter-Strike 2 - COMPLEX
[ MAPS ]

Ancient and Shoots
  • Added nighttime versions.
  • Refreshed all ancient materials to use latest CS2 shaders.
  • Added new blending options for ancient materials including wetness and moss.
  • Added "ancient_zoo.vmap" with all assets and blending examples for mapmakers.
[ ITEMS ]
  • Deluge Music Kit Box is now available for purchase in standard and StatTrak versions.
  • New Limited Time Item, the M4A1-S | Solitude, is now available in The Armory.
[ ANIMATION ]
  • Sawed-off shotgun deploy modified and fixed shell penetration on reload.
  • Improved deploy +quick inspect animations for all knives.
  • Improved deploy +quick inspect animations for the AK, Galil, AUG, PP-Bizon.
  • Improved deploy animations for the AWP, M4A4, M4A1-S.
  • Improved animations for legacy SSG08 models.
  • Removed the deploy inspect delay for most weapons.
  • Fixed XM1014 blocking crosshair during reload.
[ MISC ]
  • Rendering performance improvements across most maps.
  • Rendering resolution and aspect ratio can now be changed in fullscreen windowed mode.
  • fps_max can no longer be changed while connected to a server.
  • Fixed a case where certain weapons could be fired sooner after a re-deploy.
Counter-Strike 2 - Piggles ULTRAPRO

It's a brand new day (and night) in CS2's tropical maps. Ancient and Shoots have gotten visual upgrades, and now have nighttime versions. The nighttime version of Ancient is only available in Casual and Deathmatch.





Today we are releasing the Deluge Music Kit Box, featuring music kits from Adam Beyer, Ghost, HEALTH, James and the Cold Gun, Jonathan Young, Juelz, Killer Mike, PVRIS, Selective Response, and Tigercub.


We're also refreshing the Limited Time item in the Armory--the M4A1-S | Solitude is now available.


Ready to check out some night maps? Grab a cup of coffee and go go go!

Release Notes for today can be found here.
Counter-Strike 2 - daVinci1980
[ GAMEPLAY ]
  • Fixed a bug that would allow you to inspect a grenade after priming.
  • Fixed a bug that would prevent firstperson viewmodel lag.
  • Molotov again uses the correct fire particle.
  • Incendiary and smoke grenades now play the correct sounds.
  • Adjusted firstperson molotov audio and particle event timing.
  • Fixed a bug that would cause bhopping penalty to continue to accumulate even when jump had not been pressed.
  • Bhopping jump spam clock now starts at the instant the input is registered, rather than then end of the subtick where that command was processed.

[ MAPS ]
Jura
  • Updated to the latest version from the Community Workshop.
Counter-Strike 2 - daVinci1980
[ GAMEPLAY ]
  • Fixed a case where weapons (including dropped bombs) would appear in the wrong location.
  • Weapons can be fired immediately after a redeploy if reloading was cancelled before adding ammo.
Counter-Strike 2 - jo
[ GAMEPLAY ]
  • Fixed a case where weapons could be fired prematurely due to a redeploy after a reload
  • Fixed a case where movement button changes were ignored while adjusting view angles at very high frame rates
  • Fixed a case where air strafing would result in higher than usual velocities
  • Speculative fix for a rare case where the dropped bomb appears in the wrong location

[ MISC ]
  • Various bug fixes and and changes to first-person animations and sounds
  • Fixed various nametag and StatTrak positions
  • Various fixes for AWP materials
  • Speculative fix for a rare case where holstered weapons appear attached to the deployed weapon
  • Fixed a bug where the CS2 music kit was replaced by the CS:GO music kit
  • Fixed a vote UI bug sometimes displaying vote result of another team's vote

[ MAPS ]
Inferno
  • Fixed a gap on the first stack at bombsite B
Overpass
  • Fixed clipping on the T fountain stairs

Counter-Strike 2 - Piggles ULTRAPRO
[ ANIMATION ]
  • The animation system in CS2 is in the process of being upgraded to AnimGraph2, which requires reauthoring existing game content. Today's update replaces all first-person animations, including weapon deploy, firing, reload, and inspect animations
  • Replaced/updated all chicken animations

[ GAMEPLAY ]
  • Improvements to damage prediction when shooting while moving
  • Shotgun reloads will no longer resume automatically after being interrupted
  • Fixed several cases where a player would get stuck on map geometry while surfing (i.e., on surf maps)

[ AUDIO ]
  • Fixed a case where individual player voice volume adjustments weren't working correctly
  • Various improvements to weapon reload and draw sounds in conjunction with AnimGraph2 updates.
  • Added new speed-sensitive sounds that play while surfing (can be turned on with sv_surf_sounds, and can be adjusted via snd_surf_volume_inair, snd_surf_volume_map, snd_surf_volume_slide)
  • Various improvements to ambient sound content for community map makers

[ MISC ]
  • The Community Server Browser will now open in the Steam Overlay when playing in fullscreen exclusive mode

[ MAPS ]
Overpass
  • Breakable glass added to B doors
  • Adjusted Heaven railing
  • Adjusted angle of truck on A site
  • Blocked view from truckbed to stairs
  • Moved up wall behind dumpster, by A stairs
  • Adjusted texturing on dumpster back wall
  • Removed some grass near A site
  • Flattened tops of broken walls near B site
  • Re-enabled wires around the map
Train
  • Added new cover on A site by Hell train
  • Added new cover and adjusted platform on B site outside of Z
  • Added new cover in Upper B halls
  • Adjusted cover in Ivy
  • Removed horizontal stripes on large doors in A site
  • Raised CT side platform in B
  • Adjusted lighting on B site
  • Adjusted clipping throughout
Inferno
  • Church windows opened above Coffins
  • Church garden pathway narrowed by entrance door and widened by Coffins
  • Adjusted shape of first box on B site
  • Repairs on A site balcony railing have been completed
  • Curbs removed along Mid
  • Arch light moved to ceiling
  • Adjusted Banana visuals to improve player legibility
  • Adjusted props throughout
Dogtown
  • Updated to the latest version from the Community Workshop (Update Notes)
Counter-Strike 2 - Piggles ULTRAPRO
[ Premier Season Three ]
  • Premier Season Three is now open for business
  • Added Overpass to the Active Duty Map Pool
  • Removed Anubis from the Active Duty Map Pool
[ GAMEPLAY ]
  • Incendiary Grenade - incendiary grenade fire spreads more rapidly
  • MP9 - increased recoil magnitude and substantially reduced jumping accuracy
  • In Competitive modes, Counter-Terrorists now receive a $50 team award for each Terrorist eliminated in a round
...

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