Astro Industry Wars - AbundantPineOfficial

Good morning everyone!

This month I'd like to share with you a little update we've been doing to the terrain. It's a bit of a balancing act between making it aesthetic while keeping it performative, but we're pretty happy with the results so far!

Take a look at the old bridge scene side by side with the new one:

There's a bit more irregularity to the cliffs, a bit more detail to the ground, and some updated water. When put together it breaks up the solid lines and adds a bit of that 3D effect to the ground. Almost like grass viewed from above.

That's it for this update, there's a lot happening behind the scenes so stay tuned for next month!

6:51am
Songs of Conquest - LavaRobin
  • Updated to latest version of the network plugin
  • Misc fixes and better handling of joining battle as spectator at odd times (such as right before turning on auto-battle or finishing the battle)
  • Fixed buffs to Roots Broken Vessels "necromancy" from skills, specializations and artefacts not being nearly as impactful as they where intended to be
Devil Spire Falls - ithirosumi

As chosen by the Update Poll, Cities, the last tier of Settlements, taking up 4x as many chunks as the others, are live! After a small delay, we have one of the biggest updates yet! Cities are still a bit crude in my opinion, but nothing a few more Updates won't fix! For now, re-generate your world (after safely bagging everything in your NON-MAGIC bag) and enjoy discovering and exploring the lost capitals of the late Kingdom!

CHANGELOG

  • The final tier of Settlements: Cities! Massive, walled, gatekept, multi-chunk husks of civilization!

  • New House Type: Tall House, the City's standard house, it has two floors and several annexes for a still cramped, but more confortable, life! Build yours now!

  • New Decoration: Tile! Stone flooring that will be used for Cities' main roads, and as usual, you can build, or destroy, yourself!

  • New Monuments: Wall, a huge stone wall to protect Cities! Also includes a corner piece. Again, buildable and destructable by you!

  • New Prop Type: Mechanisms! All sorts of machinery go here, and for now: Gateways! Massive gates that go with the new Walls! And yes they are dynamic too!

  • Added missing Flight, Levitate and Float Magic graphics

  • Added several Effects to the list of possible Enchantements for spawned Armor

  • Adjusted and standardized tooltips and descriptions of several Attributes in the Status and Character Creation screens

  • Better code for Western NPCs' Ye Olde English

  • Better texts for interactions with Constructions, specially with the Mallet Tool

  • Equipment Enchanted with Cure Body/Mind Ailments will no longer stack Resistances to it infinitely

  • Items spawned with the Created magical Effect now spawn with at least 1 Durability

  • Made the LEVELUP graphic be behind the interface in the Status Menu

  • New icon for the Party Command "Same as All" in the Party Menu

  • Now, if an NPC, which is not a party member, gets the Last Hit on any creature, that creature's items will be marked as Owned by them

  • Party Members now no longer unequip everything before updating their Equipment when you Trade items with them

  • Racial speech ticks now apply after regional accents

  • Reduced the opacity of undiscovered dungeon rooms with the Instant Mapping Survival Skill Perk

  • The Carry and Equip Weight of Party Members is now shown in the Party Menu as percentages

  • The starting window size for the Windowed and Borderless window mode in Options now uses the 16:9 aspect ratio, regardless of the monitor's own aspect ratio (fullscreen modes still follow the monitor's aspect ratio)

  • Underwater Caves are now called Coves

  • Using the Aiming Zoom or throwing Zoom abilities from the Skill Perk now consumes oxygen, mostly for flavor

  • When you look at animals or monsters that are being mounted, you now correctly see the interaction prompt for their rider instead

  • You can now equip two-handed weapons in the offhand. They cannot be wielded this way, but can be quickly swapped to with the Swap Hands action, or when your main weapon breaks. Super useful for side-arms to ranged weapons!

  • You no longer have to unsheathe your weapons again after one breaks

  • You no longer need to remove the Items from Lights and Containers before repairing them

  • More bugfixes with spawned Equipment with the Light or Dark Enchantment causing all sorts of issues

  • Fixed a bug that made it so enchanted and unenchanted weapons or tools could stack with each other, erasing their Effects and causing other issues

  • Fixed a bug that made it so negative effects on self were being counted in the total number of effects for intesity-spreading

  • Fixed a bug that sometimes caused you to spawn on top of houses when leaving them

  • Fixed a crash when transforming into a Living Statue, and other animals without separate heads

  • Fixed bugs when checking for the owner of items from another world

  • Fixed minor bugs when dropped enchanted weapons collide with bodies

  • Fixed slightly misplaced doors in houses

  • Fixed some instances of NPCs leaving houses through the roof

  • Fixed some stairs not playing footstep sounds when walked on

  • Fixed the measures of Buildings in the Build Menu being in weight units instead of length ones

  • Fixed weird unsheathing sounds depending on your main and off hand weapons combo

  • Fixes more bugs that caused duplicated magical Effects in the list of Known Effects

  • Other misc fixes and adjustments

Some of the content introduced in updates won't show up in your game world, or at least won't be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!

Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.

Tales of Justice Academy: Winds Arise - 九芽川 Ninth Leaf
大家好久不见!

这个月我们继续埋头干活,很多机制都迈进了下一阶段,也有不少新系统逐渐完善。下面就来和大家分享一下最近的制作进展!

先说一个和Demo最大不同的地方——

增加了心情系统!

其实最初立项时就存在着心情的设计,但早期的心情系统做得比较浅,并且和事件触发各种养成相关造成一系列连锁反应导致玩法混乱,所以当时砍掉了这一部分。

不过后来经过很长时间我们把底层都理顺了一遍,再加上Demo放出后的玩家反馈,综合评估下来我们觉得心情可以重出江湖啦!希望能给大家养成途中带来更多的趣味性!

当然在这张图上还能看到的新东西就是飞鸽~

进入书院后会收到无相阁新人标配(?)白鸽,这个年代去上学怎么能没有宠物!(不是)

咕咕咕

大家还想要什么样的鸽子呢?

众筹目标的飞鸽皮肤也解锁了,但目前不在展示图上(是一个很有趣的形象!)不过现在先藏一手,过段时间再给大家看看

书院的同堂修炼,我们也在这段时间重点动了大刀。

同堂论道后和队友一起变强了!

之前的版本里,队友在每月月底结算才给出成长反馈,但由于Demo没有一个完整月份的展示,玩家感受不到并肩修行的变化。

我们希望书院修炼能和队友一起成长,于是把相关逻辑重新编排,让你和小伙伴们同堂论道、切磋武学时,每一次修炼的变化都能即时呈现。那种“我们在共同变强”的感觉,终于能让大家直观感受到啦~

文属性对剧情的影响

关于剧情中的可玩性也做了一些优化。

最开始想着给大家选什么都能加属性,这样玩起来应该会轻松一点。

但经过Demo放出后的玩家意见,我们发现这样反而让整个体验有点平淡,不够有趣。(失策了火速改动!

在这段时间我们在剧情里多做了一些更细的属性选项,让文属性的养成能有更明显的反馈感!

当然放心,我们不会做那种“数值难以达成”或“没选到就亏到要读档”的东西,不会有那种恶意设计。整体还是希望大家能轻松养成,但过程中更能获得养成属性的成就感一点

另外,有一些Demo版本呼声很大的UI优化!

在横板中也可以随时查看左下角的文武属性啦——!

可以点击小箭头伸缩面板查看属性了!

以及一点小更新,任务面板可以追踪剩余时间啦~

前期任务不多体感可能不太明显,不过进入书院后在无相阁的风闻榜接受支线任务时这个功能会很实用哦

下次会给大家带来一些战斗方面的新情报!!(悄悄透露一下有召唤和其他……?)

那么下个更新见啦!

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玩家交流群:872385287

通知群:530430660(此群禁言)

Hide From Papaku - stealth.sgs

Blazing-Maidens - blankmindgg

The achievement "Monster Hunter" is not counting kill numbers

成就 Monster Hunter 未計算殺敵數目

Game Store Chronicle - imponix

A small update just went live! We’ve fixed two issues reported by the community:

  1. In-game time progressing correctly: Previously, in-game time would only accelerate after renaming your store. Now it starts working as soon as the Day Cycle explanation is closed, making the game more dynamic from the start.

  2. More customers early on: We increased the initial probability of customers visiting the store by 10% to improve early-game activity.

  3. Small optimization for trash cans and floor stains: We applied minor performance improvements to these items, especially noticeable when returning to the main menu.

Thanks for all the reports — keep them coming and enjoy the smoother experience!

Lockdown 2024 - 480 Games

Release notes:

Optimize scenes for quicker loading

  • Basketball reward scene with Jasmin

  • First massage scene with Maria

  • Amber's first dance scene

  • Amber & Jasmin after first Dance

  • Emma's training scene

  • Amber's solo dance scene

Swelter - SnowDropEscape dev

-shotgun fix and revolver detailing;
-Polish language pack has also been updated.

6:31am
Multiverse Idle Playtest - LA_Kappa
Because I'm super dumb and forgot to do something
...

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