Super Fantasy Kingdom - SuperFantasyKingdom

Hey everyone 👑

I slept for a whole day, went for a big walk with Mio and had a great dinner with my family. Then I wanted to fix one small thing and just could not stop again. It is hard to see you having problems that I can easily solve and just do nothing. But I had a blast! And it is much easier to work when nobody expects anything from you 😂

The big change is that the caravan feature gets unlocked after beating the second boss now. Each time you select your fate, you gain reputation with one of the other kingdoms. Once you have enough reputation they send a caravan with items. The feedback was very clear that build variety was lacking early, and items are a great way to give agency to the player.

Two often requested features were a catalog of bosses to see which ones still need to be beaten, and healthbars for mini-bosses. I'm happy I could implement that so fast. The resource UI was also improved to always display the current stars, and display the amount of super metal in overlays. The gamepad support has also been improved.

Most of the other changes are related to clarity, tutorials, and descriptions again. It is good to see fewer and fewer questions coming up, and I also got some great tips on how to explain things better from the community. One of those was to add help messages to the death screen. One could be "You can build the bonfire multiple times", shown after 400 glory. But of course it should start much simpler. Please share your ideas in the comments! What hint would have helped you?

And then we have a myriad of bug fixes. The balance adjustments also become a lot smaller. All together, a really good update, I hope.

Steam Reviews

Please make sure to leave a Steam review, sharing your thoughts and feedback about Super Fantasy Kingdom. They're a powerful way to let me know what you think and help out quite a bit! I'll continue to look through them as more patches come out.

Now back to my break!

Feryaz

New features/QoL:
  • The caravans get unlocked after defeating the second boss now

  • Added a catalog of all bosses to the unlocks menu

  • Added a tutorial for the first time a unit goes hungry

  • Added hint that you need to give items to units

  • The elemental tower can be clicked to read the tutorial again

  • Removed the word stars from evolution description to prevent confusion

  • Improved boss chest description to include that you get relics based on your units

  • Improved black market description to state it can only be used once per cycle

  • Improved relic tutorial to explain that every unit has one relic

  • Human road builder improved description to include how he targets

  • Human forager overlay displays amount of thickets

  • Undead improved thieves description

  • Undead Candy shop improved description

  • Undead Library improved description

  • Throne room canceling crafting opens the armory

  • UI minibosses have a health bar now

  • UI moved stars and banish amounts

  • UI added super metal to top bar where stars were before

  • UI Markers are white now

  • UI gamepad middle of the screen is not weirdly preselected anymore

  • Disabled resolutions below 720p

  • Disabled pause menu after game over

Balancing:
  • Undead Candy shop increased candy capacity

  • Undead start with one bonepile less

  • Undead start with one rock more

  • Undead trader reduced coins received 10 > 9

  • Item Overshield can only be given to units with shield

  • Qhela reduced poison stack potency effect

  • Abomination increased base damage 10 > 13

  • Bone Golem does not apply fatigue anymore

  • Book Bloat increased cooldown 2.5s > 3s

  • Miner has learned to aim

  • Swordsman reduced min range 10m > 5m

  • Villain Butcher does not come as close

Fixes:
  • Fixed tutorials freezing the game if they display a button that was rebound to numpad

  • Fixed scientist eating a unit does not reduce count of hungry units

  • Fixed minimizing scientist and sending unit to dungeon before giving it to him

  • Fixed wizard cards to select not being shown if you did not finish a run with them yet

  • Fixed scientist and wizard choice resetting on entering unlock screen

  • Fixed scientist and wizard choice resetting when exiting throne room

  • Fixed planter growing wild wheat

  • Fixed upgrading a unit before selecting slot

  • Fixed moving a unit when fate overlay pops up

  • Fixed selection of middle option with gamepad

  • Fixed siege shop grayed out cards

  • Fixed evolution buildings vanishing

  • Fixed caravan not visiting on day 16

  • Fixed two caravans on the same day

  • Fixed midday caravan counting as reroll if there was one on the morning

  • Fixed empty save files being backed up (and overwriting the real backups)

  • Fixed throne room being able to click during kingdom leveling

  • Fixed Undead thieves hut only being upgradeable once

  • Fixed Undead thieves hut not clickable after canceling

  • Fixed Undead edge of map visual bug

  • Fixed Undead graveyard task

  • Fixed Undead bloat hunters not going for the same one

  • Fixed Humans thicket icon in hunter's hut is not updated

  • Fixed Humans watermill being clickable before reaching it

  • Fixed Humans watermill being called village

  • Fixed Archer evo attach description stating wrong amount of arrows

  • Fixed Banshee evo passive displaying wrong stat

  • Fixed Bee upgrades increased cooldown

  • Fixed Bee upgrades piercing stat not increasing

  • Fixed Endboss avatar

  • Fixed Crimson Heart relic

  • Fixed Kraken being stingy

  • Fixed Thorny Whip being displayed as belonging to Dryad instead of Treant

  • Fixed barrier causing an error sometimes maybe

  • Fixed something else but never wrote it down

Join the Super Fantasy Kingdom Community

Come be part of the Super Fantasy Kingdom community. Join us on Discord to talk with other players, share your kingdoms, and see what others are building. You can also find updates and discussions on Reddit, follow news and posts on Bluesky and Twitter, and YouTube.

If you'd like to get a leg up on ruling your kingdom, we do have a beginner's guide for you to check out and a free community wiki updated by members like you.

https://steamcommunity.com/sharedfiles/filedetails/?id=3595551008

Project DOOOOORS - agoo
  • Fixed the bug where the Enter key becomes ineffective after using the mouse.

Hunter Roulette - ZPf

Hello Hunters around the world! Yu has decided to shut the servers down for an update November 5, 2025, from 10:30 PM to 12:30 AM (UTC-5). Matchmaking will close 30 minutes beforehand. After the update, all Hunters will receive 49 Diamonds and 20,000 R-Chips via in-game mail within 3 hours. Here's what's new:

Feature Updates:

1. Optimized server performance to ensure a smooth gameplay experience for all Hunters.

Mad Bunny - Yu

NARAKA: BLADEPOINT - ray=out

The rift brings new heroes into battle... and this one brings poetry in motion.

A master of martial grace, Xunhuan Li walks on air, weaves through blades, and strikes with flawless precision. His arrival will redefine elegance on the battlefield.

New Hero Xunhuan Li joins the fight November 5 PT!
祛魅·教化(祛魅1) - 祛魅与末日竟在我身边制作人

9.0.0版本

1. 新增老虎机小游戏,矿山小镇酒吧、伊瑟魔法学院2楼、盗贼工会1楼、茜美纳斯王宫2楼可玩。

2. 新增全部故事书插图。

3. 新增婷职业技能劫掠、借力打力。

4. 新增滑铲、劫掠、借力打力等技能战斗序列动作。

5. 新增盗贼之城支线剧情赌徒事件。

6. 新增怪物风流盗、地痞。

7. 塔希提村菲娜的家、小教堂、民居甲、民居乙、武器店、防具店、道具店等全部室内场景地图重绘。

8. 妖精之泉更名为奇美拉之穴,地图重绘,新增大量道具获取。

9. 土匪、流氓等怪物形象更新。

10. 金币获取图标更新。

Apex Legends™ - RSPN_karlee

Following the prior Olympus issue with Control, we are also aware of Olympus performance issues affecting Ranked and have removed it from map rotations for now. We’re investigating and will share more info when we have a fix.

RPG Architect - Locke
  • Added mouse support for User Interfaces (disabled by default; needs to be checked in System \\ General configuration).

  • Added Elemental Minimum and Maximum values to constrain values (if specified).

  • Fixed an issue with Filters relating to supporting Global variables and other properties in general.

  • Fixed an issue with Unique ID being the same across multiple entries (due to copy/paste).

Road To Empress - sstx_steam3
1.修复人物档案的隐藏视频观看后不消失的问题
2.修复通关盘点中首次游玩时间异常的问题
Ultimate Theater Simulator - Steel

Hey everyone, we just pushed another daily update which includes some minor bug fixes & changes to various sounds & music. Check out the change log.

[c]v1.3.0[/c] Change log:

Changes/Additions

  • Added ambient music.,

  • Replaced casino music.,

  • Stockers now prioritize containers instead of dropped items.,

  • Tweaked a lot of sounds in game causing it to sound quiet.,

Fixes

  • Fixed ice cream machine collider.,

  • Potentially fixed Hotdogs/Pizza from stopping workers.,

  • Fixed a bug with having to put both tape and bulb in projector multiple times.,

  • Fixed movies not looping.,

  • Fixed throwing items.,

  • Fixed lighting in theater 1.

Moon & The Fractured Reincarnation Playtest - Scav Moon(Test My Game?!)

July - > November work. LOADS of things that are new, fixed, altered, reworked... Probably more than what's listed as I had taken to recording it differently mid-way through. Lifted the play test restriction to some extent so players should be able to roam most of the noob area + do the first dungeon freely. There are specific areas you will be warped away from still, however.

UPDATE LIST.

- Added:

- Fixed:

- Altered:





Added: Celestial beholders now destroy caches left behind that collide with them,

  1. Scav Moon🌙8/5/2025 8:34 AM
    • Added: Security Doors,

    These are powered by transmission posts! place one nearby to power it so you can enter/exit! (edited)

  2. Scav Moon🌙8/5/2025 8:46 PM
    • Added: Players may now toggle auto-loot and will need to pick-up loot with the action key(E) when it is set to manual,

    (edited)

  3. August 6, 2025

  4. Scav Moon🌙8/6/2025 10:51 AM
    • Added: Players will now need to met a certain NPC to see the MSQ bar at the top of the screen, otherwise they will only see the active element going forward.,

  5. \[[/i]10:52 AM][/p]

    [/*]

  6. Scav Moon🌙8/6/2025 2:52 PM
    • Added: Grey! The Vaelhavn Chieftan!,

    Grey will be the MSQ npc for the Vaelhavn region. Through him, players will be have a narrative through solving issues that plague the area.

  7. Scav Moon🌙8/6/2025 8:39 PM
    • Added: Celestial Reader HUD no longer disappears when outlaw stars are gained,

  8. \[[/i]8:40 PM][/p]

    • Added: Celestial Reader HUD now hides when toggling UI,

    [/*]

  9. August 7, 2025

  10. Scav Moon🌙8/7/2025 9:09 PM
    • Added: First new quest of MSQ II... Orc issues! This quest will have the player tend to the growing population of Orcs that harass the people of Vaelhavn. ,

  11. August 8, 2025

  12. Scav Moon🌙8/8/2025 6:49 PM
    • Added: Security door status!,

  13. Scav Moon🌙8/8/2025 9:35 PM
    • Added; New MSQ II quest, Wulv Pack! Defend Vaelhavn from the Wulvs !,

  14. August 9, 2025

  15. Scav Moon🌙8/9/2025 11:53 PM
    • added: MSQ II Big Bird. Players must finally put an end to the wyvern terrorizing Vaelhavn. Figure out how to summon or wait for Wyvern season to progress!,

  16. August 10, 2025

  17. Scav Moon🌙8/10/2025 11:38 AM
    • added: dying during big bird fighting wyvern phase will move the quest back to step 3.,

  18. Scav Moon🌙8/10/2025 6:40 PM
    • added: players can freely summon the green wyvern the same way they would during the big bird quest once they've finished it.,

  19. August 11, 2025

  20. Scav Moon🌙8/11/2025 9:44 AM
    • Added: Itchy Feeling! MSQ II,

    This quest has the player going lower into the region and entering the Crevasse.. an area made up of floodlands and an old sunken temple.. What lies dormant in the temple?!

  21. Scav Moon🌙8/11/2025 4:51 PM
    • Added: New MS II Quest,

    Sand Devils & Co! Exterminate enemies in the desert region!

  22. \[[/i]4:52 PM][/p]

    • Added: New MS II Quest,

    Eternal Thirst! Build water resource blocks for the city of Thalassara! they..need water yo

    [/*]

  23. Scav Moon🌙8/11/2025 8:17 PM
    • Added: New MSQ NPC: Yahltua!,

  24. \[[/i]8:18 PM][/p]

    • Added: New MS ACT II Quest,

    Cult Following. Clean up the skeletons left behind by those damned cultists..

    [/*]

  25. August 12, 2025

  26. Scav Moon🌙8/12/2025 6:03 AM
    • Added: Palace in ruins! Defeat the goddess in the Desert Palace!,

  27. Scav Moon🌙8/12/2025 4:43 PM
    • added: Region titles! Players will now find that while traveling the wasteland, the name of the region will be available with the detailed view,

  28. \[[/i]4:43 PM][/p]

    • added: quest log now has simple UI,

    [/*]

  29. \[[/i]4:44 PM][/p]

    • added: using the journal will bow hide the celestial reader UI,

    [/*]

  30. Scav Moon🌙8/12/2025 7:52 PM
    • added: tile detection fleshed out, all tiles now named & shown when player is standing on it.,

  31. August 13, 2025

  32. Scav Moon🌙8/13/2025 10:11 PM
    • Added: Quest log Title.,

    • Added: Menus now hide more, specifically outlaw stars and goods carried UI will be hidden when using other menus. ( will continue to add where needed),

    • Altered: Moved Goods carried position slightly.,

    • Added: Small UI window for carried goods.,

  33. \[[/i]10:11 PM][/p]

    [/*]

  34. August 15, 2025

  35. Scav Moon🌙8/15/2025 12:20 PM

    forgot to post the updates yesterday x.x

  36. \[[/i]12:21 PM][/p]

    • Added: Whispers in the wasteland! First MSQ of ACT III,

    See whats happening under Solhavn...

    [/*]

  37. \[[/i]12:22 PM][/p]

    • Added: Bandit flag has new progress bar UI,

    [/*]

  38. \[[/i]12:22 PM][/p]

    • Added: Kobold King Lair now has barrier that impedes players from entering before a condition is met,

    [/*]

  39. \[[/i]12:23 PM][/p]

    • Added: Fae Forest now containts void transmission posts related to MSQ ACT III,

    [/*]

  40. \[[/i]12:24 PM][/p]

    • Added: Replaced Portal with Stigmata portal in celestial trap dngn for story related purpose.,

    [/*]

  41. \[[/i]12:26 PM][/p]

    • Added: Quid Pro Gobo:,

    MSQ ACT III Speak with other beings of Solhavn region for information regarding a myesterious event taking place. But first they want you to do something for them...

    [/*]

  42. August 17, 2025

  43. Scav Moon🌙8/17/2025 7:56 AM
    • Added: Keys to the Kingdom!,

    Lift the Barrier and storm the cave!

  44. Scav Moon🌙8/17/2025 8:29 PM
    • added: Cold Case! Find the source of the rumbling in Solhavn and put an end to it!,

  45. August 18, 2025

  46. Scav Moon🌙8/18/2025 5:16 PM
    • Added: Fae Forest Visual Overlay,

  47. \[[/i]5:16 PM][/p]

    • Added: Kobold Lair Visual Overlay.,

    [/*]

  48. Scav Moon🌙8/18/2025 8:00 PM
    • fixed: high dex making melee unable to swing due to cooldown going into negative values.

  • added: binding stakes can now only be seen when in stigmata,

  1. August 20, 2025

  2. Scav Moon🌙8/20/2025 12:50 PM
    • added: Air Temple!,

  3. August 22, 2025

  4. Scav Moon🌙8/22/2025 10:47 AM
    • added: desert overlay to desert maze,

  5. \[[/i]10:48 AM][/p]

    • added: fenrir now has a spawn trigger in wulf cavern,

    [/*]

  6. August 24, 2025

  7. Scav Moon🌙8/24/2025 6:12 AM
    • Added: Bunch of changes to chat box, should be a smoother experience.,

  8. \[[/i]6:12 AM][/p]

    • Added: Keypads to Drift DNGNS.,

    [/*]

  9. \[[/i]6:13 AM][/p]

    • Altered: Tame now only hits once before having to use again,

    [/*]

  10. Scav Moon🌙8/24/2025 5:51 PM
    • added: held torch is now saved,

  11. Scav Moon🌙8/24/2025 8:28 PM
    • added: several new changes to map to suit added lore and story (its a lot and there will be more) they are small details and will not be listed IN detail.,

  12. \[[/i]8:29 PM][/p]

    • added: players can now vault over volcanic tiles without being harmed.,

    [/*]

  13. Scav Moon🌙8/24/2025 8:49 PM
    • added: players now require scuba tank to dive underwater,

  14. August 25, 2025

  15. Scav Moon🌙8/25/2025 6:04 AM
    • Added: Command desk can now teleport player to Stranded Depths.,

  16. \[[/i]6:04 AM][/p]

    • Added: Command Desk can now teleport players to Lost Temple,

    [/*]

  17. Scav Moon🌙8/25/2025 6:16 PM
    • added: players will no longer start npc interactions while trying to pick up items.,

  18. Scav Moon🌙8/25/2025 6:30 PM
    • added: Void transmission towers now expel void waste and will slowly corrupt the wasteland when left unchecked!,

  19. August 26, 2025

  20. Scav Moon🌙8/26/2025 9:58 PM
    • Added: Streamlined every MSQ Act up to the current state of the game.,

    • Added: Changed loot button to Alt ( will be changeable later anyway ),

    • Added: NPCs can no longer fall off the edge unless they are "pushed" ( canFall = true \[\[for me to remember ]] ),

    • alterd: (can't remember if I listed, I've really changed a lot without posting lately) Melons no longer increase contract friendship,

    • Added: Yahltua now explains the state of Thalassara, her relation to the city and will change dialogue upon successfully assisting,

    • Added: Yahltua now gives the player MSQuests " Sand Devils " & " Eternal Thirst ".,

    • Fixed: Keys to the Kingdom speaking to inhabitants now works correctly.,

    • Added: Kobold King kill now credits correctly.,

    • Added: Fenrir now must be summoned instead of spawning naturally ( in wulf caves ),

    • Added: Sand spawner will now spawn sand sharks even when no moon shrine is present.,

  21. August 28, 2025

  22. Scav Moon🌙8/28/2025 7:04 AM
    • Added: Farming goods can now be unpacked to receive 10 corn, 10 tomato, same to craft the pack once more.,

    • Added: Fishing goods can now be unpacked to receive 10 raw fish, same to craft the pack once more.,

  23. \[[/i]7:05 AM][/p]

    • added: vamphirism trait causes player to d.o.t in sunlight,

    [/*]

  24. August 31, 2025

  25. Scav Moon🌙8/31/2025 11:19 AM
    • Added: Generator Purple. This is a void based tech structure used for powering void related things.,

    • Fixed: Swimming trying to apply hair that wasn't set resulting in game erroring out.,

    • Added: Generator purple now produces a purple overlay, signifying its existence in the area very plainly.,

    • Added: Players can now jump over waste tiles properly.,

    • Added: Desert Wyvern.,

    • Added: Desert Wyvern now spawns in the desert after certain conditions are met.,

    • Added: Purple (Void) Generators in range of players will now slowly kill them. Destroy generators your find in the world.,

    • Added: Void Transmission Posts will now check and spawn Generator Purples in area if none are found.,

  26. September 5, 2025

  27. Scav Moon🌙9/5/2025 6:03 AM
    • Added: Cultists now place void transmission posts in areas that they are not originally found at. Further corrupting the world.,

    • Altered: MSQ NPCs changed the way they are handled post MSQ.,

    • Added: Some objects now explode when destroyed. (Generators, pylons, etc),

    • Added: Smoke Stack Void. These are smoke stacks the cultists use to refine raw elements and produce tormentors.,

    • Added: Toxic Fog weather now linked to MSQ.,

    • Altered: Cultist Tower DNGN area in old world south west, added more mobs & structures + changed buildings.,

    • Added:MSquest Cease and Desist. Help out the safe haven by placing a moon shrine and removing void transmission posts.. forcibly.,

    • Added: More Void Transmission posts to Old world area.,

    • Added: Void Generators now spawn void depots and pools in the area,,

    • Added: Cease and Desist void tower quest shows current vs goal in regards to towers destroyed.

- Added: Cultist base in north east corner of old world now exists

- Added: Waste pumps now display how many a player has disabled in total when interacted with

- Added: MS Quest "Reaping Rewards" Players deal with the cultists who've moved in to an established town forcibly.

- Fixed: Celestial Lock UI sits behind other active UI elements now.

- Added: Telling an NPC will now set its origin to that point.

- Altered: Enemies you'd expect to fly can now traverse empty tiles.

- Altered: Fall Death. Players will find deaths due to falling are handled a bit different and may be tweaked further in the interest of feeling fair & better visually translated to players.

- Altered: Goddess Statue no longer alters time, Players must now specifically sleep at a bed to speed up/Fast forward day/night cycle.

- Altered: Players must now break the void smoke stack in the cultist tower to end the toxic fog in the wasteland.

- Added: MS Quest " Hand Over Fist" Players deal with cultists inside of a mysterious tower... is this the end of the cultist?!

- Altered: Parry combat msgs adjusted.

- Added: Quest log now displays current MSQ ACT.

- Altered: Ammo no longer shows @ mouse unless show detailed info is true

- Added: Players now receive EXP for destroying cultist related machinery.

- Altered: Players now flip when they jump!

- Altered: Players will find jumping is less critical and they may get closer to the edge without fear of immediate death.

- Added: Muzzle flash now shows via lighthue

- Added: Firing things aside from the bow now cause screen shake

- Added: Bullet Spread! Bullets dont ALWAYS fire straight, neither do you!

- Altered: Weapons now flip with players when they jump!

- Altered: Muzzle flash now properly displays on loop when holding down fire key.

- Fixed: Ranged weapon depth. Ranged weapon now displays properly in the wasteland.

- Fixed: Shadows now disappear properly from entities suspended

- Added: Name of item shows around player when picked up.

- Added: Scav Talents Scavs may now come equip with talents that can benefit you, or the wasteland as a whole.

- Added: Scav Talent: Builder. A Scav with this talent will build you an assortment of needs. Like a bed, or a workbench, furnace...etc.

- Added: Scav Talent: Farmer. A Scav with this talent will plant crops for your to harvest and collect. Nice yield!

- Added: Plasmas now distort reality when near them.

- Altered: Players no longer receive a cache for freeing prisoners.

- Altered: Bullets now break objects.

- Fixed: Tile Sync, much faster, doesn't cause slowdown at start.

- Fixed: Enemy Duplication!

- Fixed: Objects spawning/colliding/unable to create due to being placed too closely.

- Fixed: Mossty half stack sprite

- Fixed: Cultist Flag sprite

- Added: Players can now carry placeable objects around physically in world. walk up to any placeable and hold E for now!

- Fixed: Mossy tan half stack sprite

- Added: Interactable timer + bar that shows above players head with text under players feet.

- Added: When attempting to grab an object, the player will now see a progress bar shoot from left to right, will perform task once finished.

- Added: Objects, Items can now be dropped into pitfalls, fall death

- Fixed: All mushrooms sprite collisions.

- Altered: Picking up, trying to get the feel just right, will continue to mess with until I feel its right.

- Altered/Added: Deep sea water changed visually

- Fixed: Boat now sits properly behind player body.

- Added: Players who are swimming and jump will now be propelled forward.

- Fixed?: Enemy random death on spawn

- Fixed: Primordial death credit works correctly again ( needs to go in obj destroy event again now that packet is fixed )

- Fixed: Log Debris sprite collisions.

- Fixed: Hand over fist no longer appear if player is not on act 3.

- Altered: Weapon durability values changed.

- Fixed: Animated shallow water tile has been fixed.

- Added: Trainer type scav talent, allows scavs to build objects that will allow the player to grow.

- Altered: Shallow water tile, add same feel to shallow area that sea has gotten.

- Added: Constructor type scav talent, allows scavs to build structures. As this is a sub-category of building, scavs with this talent will typically go from building the structure, to furnishing it themselves. These types will really aid in the restoration of the wasteland.

- Added: Purple light hue to Celestine Order Pads.

- Added: TreasureHunter scav talent. Allows scavs to search and find treasure!

- Fixed: Crazy mem leak oh mai GaaaWwWwDDDDddDuh

- Altered: Vanity, interacting now hides all ui for better viewing.

- Altered: Swimming now obscurs players body fully. (might add depth later :) )

- Fixed: Shadow now longer shows under player when swimming.

- Added: Players can now enter and exit boats physically, but can still have one equipped without ever needed to be physically present!

- Added: Players will find some NPCs also have the aura of the moon.

- Added: on hit juice to all other projectiles + pickaxe on hit.

- Added: Players now float up and down in water

- Added: Items now dropped in water are submerged and float in water

- Added: Unmanned boats now float on the sea

- Fixed/Altered: Laser pointer when using gun

- Fixed/Altered: Boat no longer does a 360 flip when player does.

- Added: objects placed directly in water now float in place

- Altered: objects no longer have shadow in water.

- Fixed: Objects no longer duplicate when stacked.

- Added: combos! Melee slashes/hits now differ for a combo feel/look.

- Fixed: Entities no longer produce a shadow underwater ( the effect was bad+ not intended lol )

- Altered: Sprite of fish shows when fishing now instead of fishmeat

- Altered: "CAUGHT!" msg now appears in a different area to stop text overlap

- Fixed: Players are no longer rewarded with a sea cache unless they actually catch the fish!

- Added: Fishing stats catching screen!

- Added: Players now flip out of their mechs

- Fixed: Enemies should no longer spawn on wall tiles.

- Fixed: Enemies no longer detect players to shoot through objects.

- Fixed: Enemy insight target lock not targeting nearest mouse.

- Fixed: Jumping and landing on nothing broke tile detection. Works correctly now, you will die if you miss that fall.

- Fixed: Enemies no longer shoot player through wall tiles

- Fixed: Enemies no longer spawn in empty tile space (fall death)

- Fixed: Players can no longer use place mode to hop over wall tiles.

- Altered: Players can no longer grab things while piloting!

- Fixed: Players can no longer begin drowning when running out of stamina while using thruster pack over water.

- Altered: Players now start off neutral with factions

- Added: killing faction soldiers now dissolve reputation between the player and faction.

- Added: Players will now need to swear allegiance to a faction in order to begin accumulating faction reputation.

- Added: Players face now shows near level in top left corner

- Added: absorbSubordinate enemy talents, this allows any enemy with the talent to absorb another specific enemy to heal.

- Added: Primordial slime may now absorbSubordinates.

- Added: MSQ Act 1 is fully guided, if players use the showInfo status! (f3)

- Added: Lua now begins lis in drift for player

- Added: Alundra assigned basic scav talents.

- Added: NPCs can now and will now light stonepits and grills.

- Added: Spawn Protection to objects so they cant instantly start fall deaths.

- Added: Storage containers, store items when your inventory is overflowing.

- Added: Death Parts, upon destroying anything you may experience its own pieces flying back at you and around.

- Added: digging near water will create a channel of water.

- Added: Hit Flash for enemies, will now flash white when hit.

- Added: Interaction SFX. Interacting with objects using the ALT key now makes a sound.

- Added: Hair to player portrait (added helm too, not sure if i logged it )

- Added: Cache got glass smash sound also, could keep or remove not sure yet.

- Added: Storage container inventory got subtle UI.

- Added: Mossy Stone Stalagmite now heals player and glows at night.

- Added: Whole lotta juice to items. Spinsies, Shrink enlarge, flash

- Added: Quest Icons now shrink and enlarge

- Added: Slowfall. Attacking while falling now slows players fall.

- Added: Mouse cursor now hides when hiding UI

- Added: SFX to character sheet toggle

- Added: SFX to menu hide toggle

- Added: SFX to questlog toggle

- Added: player now gets bloodier as the battle rages onward.

- Added: Explosive Barrel now flashes before exploding

- Added: Breakables now flash when hit

- Added: Bushes now sway

- Added: Flowers now sway

- Added: Crops

- Added: Players can now hear the materialization of enemies when close enough, hear them de-materialize when slain.

- Fixed: Enemy ice spike now directed at player instead of always left or right. c:

- Fixed: Adjusted wall collision masks to help grab function.

- Added: Players now simulate "breathing"

- Added: Available stat points msg now animated

- Added: Name under character portrait

- Altered: Sevreth now longer disappears at the beginning of act 2.

- Added: Encountering a myth on the sea incurs the mist to roll in! Behemoth mist overlay

- Added: Tormentor skin to player skin usage.

- Fixed: Traveling merchants no longer hurt contracted celestials.

- Fixed : NPC Behavior!

- Altered: Exploding Barrels now hurt players.

- Added: Synced image angle of player.

- Altered: Footsteps no longer play with player jumps over water

- Altered: Dummy player shadow no longer shows when they are swimming.

- Altered: Dummy player can now properly jump over water visually.

- Added: Breathing juice to dummy players.

- Added: breathing juice to NPCs/Enemies.

- Added: Player off hand now tied to juice also.

- Fixed: MSQ NPCs juice sript

- Added: Bounty hunter flag now spells out wanted above the flag!

- Fixed: Packet directly interfering with faction dissolvement

- Fixed: Request event not working properly.

- Fixed: Controller support, you can now player with controller.

- Added: Blood tiles.

- Added: Blood tiles spawn around when slaying something in the world.

- Fixed: MSQ/Shop NPCs now drop emotes properly.

- Added: Barrels can now be used as storage containers

- Added: Trees can now vary in size

- Added: UI SFX across the board

- Altered: Storage containers now display correctly.

- Altered: Celestial UI now works properly safe/warning wise.

- Added: Out of fuel messages when not wearing celestial reader

- Altered: enemy insight targeting without distance check.

- Altered: Faction slayers sprites to stop jitters (temporary)

- Altered: Faction Slayers relation to player titles.

- Fixed: Primordial Boss Slime AI fixed

- Added: Bosses can now have Phases, enemies for that matter, can have phases. Phases are defined ONLY as multiple healthbars, but can also come with change behaviors and states.

- Added: Normal enemies with phases will be known as elite celestials.

- Added: Primordial Slime can now grab players and they must break free manually by blocking/parry/or jumping.

- Added: Bleeding now causes entity to produce 1 tile of blood where they reside

- fixed: Dummy offhand check missing, re-added.

- Added: Players can now jump over warp portals.

- Added: Mush Mom now causes mushrooms to shoot spores at player when near.

- Added: Spore Drop: Mush mom now spawns mushrooms as the fight progresses\\

- Added: Ortega, the Empire General MSQ NPC.

- Added: Primordial slime leaves behind slime trail

- Added: Fixed green Wyvern AI.

- Added: Syndicate base near Thalassara, North of.

- Added: network deactivate case, despawned objects/entities will no longer count as being destroyed.

- Added: Desert Rocks now change size

- Fixed: Players now cannot interact with bed while in dialogue

- Fixed: Jump gap sfx playing infinitely when gapping. Have been playing with no sound lol

- Altered: Players can no longer begin bird/bug catching while in conversation or in inventory.

- Added: Buttons now have UI SFX

- Fixed: Questlog internal issues.

- Altered: UI Buttons, squared instead of rounded.

- Added: Combo style now saves

- Added: Upon drowning, players sink and then die.

- Altered: Increase size and changed shape of blood particles.

- Altered: Finalized finish state of MSQ 1 quests, they will now disappear when completed again.

- Altered: Quest text + some alignment

- Altered: Skill system menu

- Fixed: Players can no longer go into conversation while using network chat

- Added: interact SFX to quelling celestial pillar.

- Added: PaperDoll section to inventory.

- Altered: Inventory layout + item description

- Altered: Inventory sort layout / management

- Fixed: Camera related issues harming playing with a controller.

- Added: Players can now use inventory buttons properly.

- Added & Altered: Melee weapons now move with player input and swinging will now stop the player for a short time while swinging.

- Fixed: Cursor being hidden while in chat after finishing a request.

- Added: Players can now access Questlog with controller via middle stick press, may change later.

- Added: Players can now cycle through hot swap by holding right bumper and pressing up/down on d-pad. Same for down.

- Added: Players can now use hot swap items by holding right bumper and pressing X or Square.

- Altered: SFX of fabricator when hit.

- Fixed: Wyvern skill usage.

- Added: BackFlip - Enemies can now do flips while attacking.

- Added: Green Wyvern now backflips

- Altered: player back items now juiced

- Added: Players can now get dazed when hit too many times in quick succession

- Added: Players can no longer jump when in the dazed state

- Added: Player can no longer move (animation) when dazed

- Added: Enemies can now have different dazed infliction power.

- Added: Poison status ailment, players can now become poisoned and sustain damage consistently while.

- Added: poison mist now builds poisoned state.

- Added: Players can now become frozen.

- Added: Enemy ice spike now freezes players that are hit.

- Added: Snow now falls and builds when snowing.

- Added: Rain puddles form when raining.

- Added: Ice visuals / sSkillIceShield to game for frozen state + skills later.

- Added: Alundra quest msq hint now pops even if she hasn't spawned yet.

- Fixed: MSQ Hints no longer pop when in dialogue

- Altered: Long slash now causes melee weapon to make slash animation

- Altered: Piercing Blow angle now matches visually.

- Added: Text chat will now appear above players heads.

- Added: MSQ guidance for every single quest, get lost and dont want to figure it out? got ya.

- Altered: Plasma sync GUI

- Altered: Active Reload GUi

- Added: effect tile interactions to player..

- Added: effect tile interactions to objects.

- Added: effect tile interactions to NPCs

- Added: effect tile interactions to player..

- Added: Birds can now change altitude

- Altered: duration of fire burning hostiles

- Altered: Location of the "Build" GUI active notif

- Altered: Laser sight x,y origin

- Added: Synced status ailment, players will now see other players as they get effected.

- Fixed: Players will no longer shoot / swing their weapon upon equipping a new weapon.

- Added: whirlwind slash, slash everything around you, at the same time!

- Added: on hit slash mark when enemies are hit

- Altered: Long slash sprite

- Added: players will no longer be harmed by weather related creations while piloting a mech

- Added: Low Gouge now causes entities to begin bleeding immediately.

- Added: Falling Spike skill, allows player to come crashing down mid air with a melee swing, or strike the ground when stationary. Using at the right time will cause a player to bounce.

- Altered: Melee skills SFX

- Added: Skill Slots are now level locked!

- Added: Enemies may now be "Elite", this will be shown by a yellow outline + center in their vital loop.

- Added: Enemies can now jump

- Added: Enemies can now be disoriented/juggled.

- Added: Whirlwind now deflects enemy projectiles.

- Fixed: Dummy whirlwind animation *not* animating.

- Fixed: Dummy falling spike not creating the ground damage tile.

- Altered: Players can now avoid spikes by jumping over them.

- Added: Enemy skill : Long Slash. - > slash with slightly longer reach

- Added: Enemy Skill : Slash. -

- Added: Enemy Skill : Low Gouge - > causes player to bleed.

- Added: Enemy Skill : Piercing Blow - > charges into enemy

- Added: Enemy Skill : Whirlwind - > can deflect player projectiles.

- Added: Enemy Skill : Falling Spike - > dazes and pushes back player.

- altered: Assigned skills to enemies.

- Fixed: Mini map opening while chatting.

- Added: Old world order quest now starts as expected

- Added: small explosions now instantly destroy cult depots.

- Added: Status Nulls, will stop players from being harmed.

- Added: Nullification to status ailments can now be gained from killing primordials same as traits.

- Fixed: Lisbeth position being shown in stigmata far after msq 1 had been completed.

- Altered: Overkill & Limit break displaying simultaneously when only one or the other should be.

- Altered: Limit Break text

...

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