Predecessor - Steggs

It’s Europe’s time to shine!

The PCC EU Preliminaries are live right now, and the competition is heating up!

We’ve seen what NA brought to the table, now the top EU teams are fighting for their place in the Grand Finals and a share of the $20,000 prize pool.

Who will rise to the challenge? Who’s getting left behind?

There’s only one way to find out...

Watch it all unfold live:

Twitch

5:14am
Will The King Escape? - Giuseppe Praticò
Hello everyone,

today is saturday, and the Miningdom of Coboldia is waiting for you to buy something, just like every other day!

However, before we start, I want to say that this will be the last of the devblogs until the game is released.

As the game is basically at end of development, I want to give it 100% of my attention.

Don't worry, though!
The last 3 "loredays" will come shortly after the game release.

With that out of the way, let's start!

Map: Miningdom of Coboldia



Lavic Origins

Long ago, in the depth of the mountains, there was only fire. Magma.
From this burning abyss, the Cobolds were born, not in a divine act of creation or cosmic balance, but by sheer and unpredictable geological chaos.

According to coboldian myths, the lavic currents shaped their small, muscular bodies while the Ancient Magma Spirits whispered secrets of thought, cunning, and strenght into their molten skulls.

When they finally solidified, the first Cobolds blinked against the dark with gleaming eyes and an unexpected muscle mass.

Business is Life

Cobolds do not hunt. They don’t farm. They don’t paint, sculpt, or write poetry unless someone's willing to buy it.

Their entire society is built around earning.
Instead of lullabies, cobold children fall asleep to the soothing sound of coins flipping and pickaxes chiseling raw ore gold into splendid lingots.

The family unit is... flexible and everchanging.
In Coboldia, if your cousin sells you a used mining helmet at a discounted price, it’s considered an act of affection. If the price is too low, hower, it's a serious insult!

Daily life involves fierce underground markets, aggressive bartering, and midday breaks for something called "Fungffee & Contracts", a cherished tradition involving an exciting fungus brew and trade offers.

And yet, behind this chaotic capitalism there is something oddly beautiful.
Cobolds love what they do.
The clink of coins is their music. The smell of wet stone and inked receipts is their perfume.
They put their hearth in whatever they do, even if it is just for profits!

(Their Syndacus forced me to write the last paragraph).

The Eleventh Election

When the the Dwarves left the Cobold's Kingdom, they sensed a golden opportunity to be indipendent and raise even more taxes.

But rather than crowning a king or creating a republic, they invented something new:
The Miningdom of Coboldia.
It is both a monarchy and a democracy.

Every year, Coboldia holds a national election for its Supreme Excavator, or Syndacus, the closest thing they have to a head of state. But the winner isn’t the most popular candidate. Oh no. The 11th most voted cobold wins.

Why? Because the Moleoids, those paranoid tunnel diggers from the eastern border, taught them well. This way it's not the most powerful who gets the charge, but probably the most humble.
Maybe not the smartest, but that's better for taxation reasons.

This unique system has produced some truly strange leaders.
One was a blind mushroom vendor. Another was elected posthumously and had to be replaced by a ventriloquist dummy until the paperwork was cleared.
And yet, the Miningdom thrives.

International Trade

The cobold mining agencies are not only efficient, they are omnipresent.
If you dig a hole deep enough anywhere in the world, you’ll either strike magma or a coboldian branch office offering deals on drills and pickaxes.

From Dockiasa, they set sails and travel all around the world. They are the only ones to have succesfully circumnavigated the globe.
Infact they have warehouses, fortresses, and small settlements everywhere!
Even where they are not welcome...

For this reason, they train from a young age to wield hammers and pickaxes. They use them not only as tools for working, but also as weapons.
Their skills are unmatched, and even the most skilled swordmaster must be careful around one of cobold descent!

An Underground Life

Sunlight is the enemy, of course. It burns, blinds, and worst of all, reveals true lingots from false ones.
Cobolds believe too much light is bad for the soul, and bad for confidential agreements.

They live, love, and labor beneath the crust, in sprawling warrens lit by luminescent moss.
Their cities are built down, down, and further down, with tiered districts organized by profit.
The only cities found on the surface are mostly dedicated to trade with other races.

If someone chooses to live on the surface, without never coming back to the underground, they become "shamed", and live in small villages in the Exile Plains.

The Wormida Tradition

One of the oldest and most revered traditions in Coboldian culture is known as the "Wormida".

Armed with hammers and pickaxes, cobold warriors venture into the treacherous Wormida Mounts to hunt the fearsome "rockworms", massive, subterranean creatures that can grow up to a kilometer in length.
Though only a handful of these titanic beasts exist at any given time, an ancient and mysterious force ensures that for every rockworm slain, another is born.
Every ten years, one of them stirs violently beneath the earth, causing the very mountains to quake.

When this happens, the entire cobold society rallies together to begin the hunt.
The pursuit can stretch on for years and often comes at a terrible cost, claiming the lives of many brave hunters.
Yet the rewards are great: the warrior who delivers the final blow is honored with a generous government grant to start their own business, a mark of prestige and a chance at prosperity, and most importantly, profit.

Because of this, the Wormida is more than just a ritual, it is one of the most anticipated and celebrated events in Cobold society.

I hope you liked this one!
Have a great day and great profits!

-Giuseppe
Crisis in the Kremlin: The Cold War - Nostalgames

Dear friends, as you all know this was a tough week for us.

Due to our misscomunication with Steam we had to postpone the release date of Crisis in the Kremlin: The Cold War. We are deeply sorry for that and we will take measures to prevent this from happening in future. However, we are happy to announce that after our consultations with Steam representatives we decided on a new release date. Crisis in the Kremlin: The Cold War will be released on the 11th of July.

We will delight you with a 10% discount, which will be active for a limited time after the release.

GameStonk Simulator - Yamyamz

Before we start with the meat of this juicy build, we want to advise you to start a new save to be able to experience all that's new.

And please give us your feedback and tell us about all the issues and challenges you've faced!

Additions
  • You can hire employees now from the storage PC and assign them the "Cashier" role. But first you'll have to purchase the "Raise max employee cap" modifier from the van.

  • Added FOV slider to game settings

  • Added the ability to buy licenses from the calendar, on release day.

  • Added lose condition, weekly quota, and game over screen: There's a weekly income you'd have to reach, otherwise you'll lose and return to day one of previous week.

  • Added new modifiers that affect bezos fee, discounts, first reroll, and loot amount (note: still using placeholder object for some mods in the truck).

  • Added genres to market items.

Updates
  • Retros now unlock on day 2.

  • Updated Retro covers (they look so good now 😍)

  • Updated starting colour match bonus.

  • Balanced and updated a lot of data.

  • Updated models for loose cartridge and complete in box.

  • Updated boxes to have 9 units in it, and updated shelves accordingly

  • Wall skin colours updated

  • Bill collector will now start coming to the store from day 3, then every 7 days.

  • Updated lighting scenarios and scene materials.

  • Updated daily report UI to include a quota tab.

  • Updated market items, modifiers, furniture, reroll, expansion costs.

  • Updated collectable base price (now $1.20 instead of $30),

Fixes

  • Fixed customer gets stuck when moving checkout desk, while customer is moving towards it.

  • Fixed able to box up last remaining checkout desk.

  • Fixed duplication bug: placing items on shelf while emptying box.

  • Fixed storage shelf missing,

  • Fixed SFXs for apply skin, purchase skin,

  • Fixed able to change storage room wall skins

  • Fixed re-roll getting stuck and licenses showing up twice,

  • Fixed re-roll mod not re-rolling

  • Fixed radio collider,

  • Fixed tag visual clipping with shelf skins,

  • Fixed wall rotations

  • Fixed expansions not loading correctly for joining client.

  • Fixed host unable to apply skin when client is in room.

  • Fixed checkout counter disappearing.

  • Fixed able to jump over the fence.

  • Fixed retro inventory buttons and selection.

A couple of issues we're already aware of:

  • Stolen value calculation has an issue when calculated with the quota.

  • Might get darker than usual at some point

Incursion Red River - CiaoKakao
Hotfix – Version 1.2.0.2

**Disclaimer: Current Bunker Intel Extraction mission might be bugged. Reroll to fix it.**

Fixes
- Fixed malfunction bug causing MP5 to be stuck in burst mode.
- SCAR-H flash hider values fixed.
- Fixed SOCOM suppressor.
- Fixed floating gear items.
- Fixed intel spawning behind closed doors.
- Fixed flashlight not visible on other players.
- Fixed a bugged jammer spot.
- Fixed a bugged AI spawn spot.
- Fixed several items incorrectly shown as available (should be locked).
- Fixed provided loadout option showing incorrect gear in lobby.

AI Adjustments
- General AI changes:
-> Reduced sprint speed slightly.
-> Lowered rotation speed.
-> Snipers now stay in elevated positions more consistently.
-> Improved investigation behavior.
-> Reduced AI damage per shot.
-> Armor now takes more durability damage per hit.
-> Door opening now may alert nearby AI. Peeking does not.
-> AI is now more affected by poor visibility conditions (fog/night).
- Medium difficulty tuning:
-> Increased miss count on full-auto.
-> Increased aiming spread.
-> Slight increase to perception gain and threshold.

Loot & Economy
- Revive Syringe is now available starting at Tier 1.
- Reduced value of Brush and Duct Tape.
- P90 20-round abbreviation corrected and description adjusted.
- Marked Coins are now less expensive and more likely to be found.
- General malfunction adjustments:
-> Guns no longer jam at high durability.
-> Durability degradation slowed down slightly.
-> General jamming chance reduced.

UI & Interface
- Faction tier now displays correct tier on storage update button.
- Reroll option now disabled if you do not have enough cash.

Map & Level Design
- Updated Quarry GCPS map (previous version was outdated).
- Fishing village infill now disables nearby extract.
- Fixed some rock, road, and fence collision issues.
- Fixed issue where some mission intels were not spawning correctly.
5:10am
Eight Dragons 2 - Extend Mode
The Eight Dragons 2 demo has been updated!

We've been listening to feedback since its initial launch, and thanks to your input we've been able to make a lot of improvements to the game.

  • There's a tutorial at the start of the game. I know some of you are going to hate it - why are we telling you how to jump? - but some of you didn't know about the special moves, because we weren't telling you about them in an effective way. Now we make you do a couple of special moves before getting into the game proper. They're not complicated to do, but for very new players they might take a few attempts to get them right.

  • There's a recruitment mechanic. Eight Dragons 2 is designed around co-op play, but we all know that sometimes it's hard to grab another player, and sometimes you just want the multiplayer fun without other people. So now you can recruit other characters on the train - one at first, then two characters when your XP gets you to level five, three at level ten, and so on.

  • We've had some professional QA work done. Before we parted ways with Bonus Stage, they generously provided some QA work, which has drastically improved the quality of the game. I'm not claiming it's bug-free - no game ever is! - but it's a lot better now than it was at launch.

Thank you again for the interest and feedback so far, and I hope that you'll give the new demo a shot and consider putting Eight Dragons 2 on your wishlist!

1428: Shadows over Silesia - pkubicek

1428: Shadows over Silesia is now 67% off. That's our biggest discount ever! Darkness, heresy, and hellish beasts have never been this affordable.

Got the base game already? The DLC is 30% off, too. Time to expand your medieval journey!

Or grab the Deluxe Edition (game + DLC + soundtrack) for just over 10 bucks/euros. That’s less than a round of mead at a tavern! The gates of hell are open… and they’re on sale.

See you in Silesia… if you survive.

BOOBS - VInteractive

BOOBS has been released and the reviews are dripping in. (If you haven't reviewed the game, please do! <3)

Some reviews mentioned a handful of issues. If you run into issues please don't write a negative review but post it in the discussion boards.

I’m currently working on a new update to improve your experience with BOOBS. Here’s what you can expect:

  • Resolution Settings: You’ll be able to adjust the game’s resolution directly.

  • Sound Settings: You'll be able to control the volume to your liking with new sound options.

  • Steam Deck Fixes: Controller support on Steam Deck is being addressed to make gameplay smoother.

  • Performance Improvements: Optimizations to help the game run better on Steam Deck devices (and all other devices but on Steam Deck it's very noticeable).

  • Slap Tracking: The game will store and load your total number of slaps, plus show how many slaps you’ve done in your current session (which is relevant for the achievements).

  • Visual Fixes: Fixing an issue where hair was rendering behind clothes for a more polished look.

Thanks for your patience and support — can’t wait to get this update out to you! If you run into any more issues, please post it in the discussion boards. I'm monitoring them <3.

Willow Guard - Wolfrug
* Fixed an unnecessary logging issue that caused slowdowns during dungeon gameplay.
Lost Seed - 半灵

大家好 我们是Lost Seed制作组~

今天我们将公布我们的游戏《Lost Seed》的正式上线时间!

今年的7月25日,就可以在Steam商店购买《Lost Seed》啦!

让我们一同见证这个故事的结局吧~

很抱歉让大家久等了。参与了众筹的各位也将会在发售前一周内收到下载的序列号。其他实体周边的发送以及众筹中提及的其他企划,我们会在后续通知。

发售日前一天,《Lost Seed》的试玩版也会更新到最新版本并开放下载。

我们还有很多秘密的内容正在筹备,也请大家继续支持《Lost Seed》!

...

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