SNOWY MEMORIES - quanhome

Snowy Memories Update | Three Brand-New Skins Incoming!

Snowy Memories has received official support from our publisher!

With their backing, based on your previous player votes, we've added **three all-new character skins** for the protagonist. These will let you dive into the game with fresh styles and deeper immersion.

The three skins are:

- **Mecha Style** – A completely original mecha-inspired look

- **Qipao** – Eastern elegance and timeless charm

- **Swimsuit** – Cool, alluring vibes

The game is now in its final polish phase, with ongoing tweaks and refinements to make it shine.

We hope these additions bring even more surprises and excitement to your gameplay!

Before grabbing the full version, why not check out theSnowy Memories? Whip up some strategic backpack builds paired with Metroid-style weapon elements and see if it's your cup of tea.

We're thrilled to hear your thoughts—every bit of feedback helps shape this indie gem into something even better!

Radical Zomboarding - CTNDesign

Hey again zomboarders!

It's been another busy month of changes and additions! I hope you had a great Halloween and also hope you've been having fun with the demo since the last update. This update brings some more major changes that will shake things up and maybe even help some of you complete your runs!

Here's the changelog for 11-04-25 (1.7.22+7f6c4b84):

Additions:
  • New feature: Drinks! These are consumables which will give you a temporary buff until you enter the helicopter again. Starting out, these are the drinks available during a run:

    • Moon Cola - Lowers gravity

    • EMPulse - Turrets will ignore you

    • Twin Points - Doubles base points for tricks

    • Twist Ahh - Doubles air spin speed

    But be warned, drinks don't re-appear in the shop after you use them, so use them wisely!

  • Added Bail SFX to Shop and Customizer. If you're old and hate fun then congrats, the default bail sound effects are generic grunts and oofs. But if you're young and love fun like me then congrats, you can get the old bail sound effects back and equip them in the customization screen!

Fixes
  • Fixed Medium Tricks incorrectly giving Short Trick points. Medium tricks are actually useful now!

  • Fixed score not resetting under certain circumstances and various score calculation errors

  • Fixed inaccessible settings in menu with controller

  • Fixed Go button not reselecting when deselected

  • Fixed volume on social buttons (sorry to any headphones users before I fixed this)

  • Fixed unresponsive color picker buttons in the customizer

  • Fixed an issue where you could do another chainsaw attack while performing a chainsaw attack

  • Fixed a multitude of issues in the tutorial stemming from various regressions

  • Fixed a UI quirk where hovering the mouse over an element and then using the keyboard would have both the selected and highlighted elements animated at the same time. The cursor will now automatically move off-screen when keyboard or joypad input is detected

Changes
  • Debuffed Timber Tango from +10 mult to +3 mult for balancing

  • Changed Chainsaw Attack from waggling left and right to a single button charge mechanic

  • Changed chainsaw VFX + SFX for the new charge mechanic

  • Controls menu in the options now includes a Chainsaw Button and Drink button (LB and RB by default for controllers, CTRL and M by default for keyboard)

  • You can now control how long you chainsaw with how long you hold the chainsaw button

  • Chainsawing state now reduces your steering to balance out really long chainsaw attacks

  • Switched to Cinemachine for camera control. Camera will now smoothly orbit the player.

  • Changed Shop UI and UX for an overall better experience

  • Added a control reset prompt between major updates. When you start the game after a major control scheme change, you'll be notified that your controls will be reset to default to prevent issues

  • Chainsawing with zombies attached defaults to max chainsaw time

  • Updated controller visuals and chainsaw reminder graphic

  • Changed shop UI to include drinks and make the overall experience better

  • Minor optimizations to character models

  • Previous/Next song buttons moved to pressing L3/R3 on gamepads by default

Removals
  • Removed Pizza Delivery Challenge (pending a rework; this challenge just wasn't very fun)

  • Removed "Training Wheels Off" cheat from the shop (this wasn't supposed to go into the build)

  • Removed Bait Perk (since you can now use extra cash to increase your start mult instead, might rework and bring back later)

  • Removed the chainsaw attack tip in the loading screen since it's bound to a button now

That's it for now! As always, thank you all for playing.

Until next time!

Gunship Battle Total Warfare - GBTW Dev

Greetings, Admirals.

We're excited to unveil a new Legendary Jet with unique abilities and skills!
Please check the details at the link below.

[h4]Link[/h4]

Thank you.

https://store.steampowered.com/app/3029540/
BeetleBall Playtest - Bugfight Studio
The Beetleball Roadmap is here!

The playtest won't be receiving anymore updates while we focus on getting the public demo ready for the end of the year with all sorts of new features and improvements!

Thank you to everyone for being here, we wouldn't be able to do this without your support :) We've also made a Trello board so that you can see the state of the roadmap in real-time, and it also includes stuff that you might not see on the visual roadmap.

If you have any questions, concerns or things that you think should be added/removed, join the discord and send us a message!

Discord: https://discord.gg/beetleball

Trello Roadmap: https://trello.com/b/SCNiZwpX/beetleball-roadmap

The Dream Globe - roamingolh
  1. Add a feature where using the scroll wheel while hovering over the sphere base allows direct scaling.

  2. Add a feature to adjust the transparency of the spherical part (the adjustment may not be very convenient, but it's better than nothing).

  3. Some other minor bugs.

Knight of the Dungeon - LyrarmaStudio
So, Knight of the Dungeon has finally entered Early Access!

Our small team has been working hard to achieve this goal, and we can now present you with a version of the game featuring three levels and many new mechanics compared to the demo. We hope you'll have a positive gaming experience!

The game currently features the following locations:
  • Dungeon - a gloomy and dark place filled with skeletons and ghosts.

  • Jungle - a location dominated by vines and flowers that have taken over the minds of most of the local inhabitants.

  • Desert - its endless corridors are filled with sand, mummies, traps, and treasures.

We plan to actively engage players in the development of the project. To this end, we will be holding votes on our social media channels, where you will be able to influence which enemy concepts, location designs, and new mechanics will appear in the game in the future.

Anyone can also leave a suggestion for improving the game on our website or send it to the email address listed there.

Thank you for supporting our team! Follow us on social media, and we'll see you soon!

Parkour Assassin: Sprint Run - Liquid Meow Games

*Parkour Assassin: Sprint Run 2* now has its Steam page live~ The first game launched a year ago. Although the PC version never went viral, it still managed to gather almost 2,600 players in the weirdest ways!
Inspired originally by *Ghostrunner*, we realized the concept could be pushed further, so *Episode 2*—infused with roguelike DNA—was born!


https://store.steampowered.com/app/4064600/_2/The real-gameplay trailer is already up~ What do you all think? Hit “Follow” or toss it on your Wishlist if you like what you see!


https://www.youtube.com/watch?v=pPd_LDnZgmYCompared with the first entry, we’ve polished the visuals, ditched the single straight-line maps, and added procedurally stitched levels that crank up the challenge every run.



Combat stats have been overhauled too: every stretch you sprint gives you the classic “pick one of three” power-ups. Looks familiar, right? They juice your abilities on the fly—parkour and brawling blended into one!



Oh, and ultras & skills are finally here! Yep, screen-clearing ultras—perfect for when you’re mobbed. The payoff feels *so* good.



We’ve thrown in a bunch of new weapons as well—this roguelike build packs way more “oomph” into every fight!



-----divider-------


If you never tried the first game, give it a shot! It’s on discount right now—perfect time to take it for a spin.


https://store.steampowered.com/app/3399700/_/?curator_clanid=45136175

Niraya of ■■ - yoshiteru.sasamoto

Regarding the "Sutra Chanting Audition" for \[Niraya of ■■] that was previously announced, we have carefully proceeded with the selection process internally and the audition has concluded.

Furthermore, the recording of the sutras was also completed the other day. We received a number of applications far exceeding our expectations, which caused a delay, but we are relieved to have finished the recording. It also reconfirmed that the professional sonic presence is truly on another level.

Repost: Announcement of the ■■ Sutra Chanting Audition

The winner of the audition is...

The person who won the audition this time is exploring a new style of Buddhist outreach set in the online world, under the theme of "Buddhism × Entertainment," by balancing their practice as a Buddhist monk with their expressive activities as a streamer!

It's Onnayu!

On Twitch, he has gained popularity with a unique style that sways between earthly desires and spiritual training, such as their stream titled \[Live commentary where serious memorial services are held if creatures are killed].

-Social media information

X (Formerly Twitter): おんなゆ@ゲーミング坊さん(@onnayu0408)

https://x.com/onnayu0408

Twitch:おんなゆ

https://www.twitch.tv/onnayu

He makes very unique posts, so please give your support to Onnayu!

Behind the scenes of the recording

From the left:

-Music Worx inc. Yuichiro Honda(Director of the recording)
-HEXADRIVE Inc. Yoshiteru Sasamoto(Marketing Director of "Niraya of ■■")
-Onnayu (Sutra reader / Buddhist monk / Twitch streamer)
-HEXADRIVE Inc. Yuya Yamaguchi (Developer of "Niraya of ■■")

This is just an image for now, but please look forward to the video uploads on YouTube and more soon!

The Way We All Go - ebihime
Hello everybody, this is ebi!

This is a bit of a belated announcement since it's been out for a few days already, but the remake of my old yandere horror visual novel from 2015, The Way We All Go, has been released!



The remake upgrades the resolution of the game from 600x800 to 1920x1080, updates all of the art (character sprites, backgrounds, and the UI), and there's a brand new OST comprised of original tracks.

The remake also adds several unlockable bonus stories for a bunch of the characters which can be found in the extras menu, and it also adds a brand new route with a brand new girl into the VN which is about 50k~ish.

All told, the new content adds around 80k to the VN, so there should be plenty for even enjoyers of the original to sink their teeth into.



Additionally, all of the text from the 2015 build has been updated so it's a little more polished (there were some pretty awkward turns of phrase in the original VN haha ;;;)

I hope you enjoy the remake if you do check it out! I put a lot of love and hard work into it to bring this story to life, and I hope you'll all have fun with it!

https://store.steampowered.com/app/3422290/The_Way_We_All_Go/

- ebi x
The Way We All Go (2015) - ebihime
Hello everybody, this is ebi!

This is a bit of a belated announcement since it's been out for a few days already, but the remake of my old yandere horror visual novel from 2015, The Way We All Go, has been released!



The remake upgrades the resolution of the game from 600x800 to 1920x1080, updates all of the art (character sprites, backgrounds, and the UI), and there's a brand new OST comprised of original tracks.

The remake also adds several unlockable bonus stories for a bunch of the characters which can be found in the extras menu, and it also adds a brand new route with a brand new girl into the VN which is about 50k~ish.

All told, the new content adds around 80k to the VN, so there should be plenty for even enjoyers of the original to sink their teeth into.



Additionally, all of the text from the 2015 build has been updated so it's a little more polished (there were some pretty awkward turns of phrase in the original VN haha ;;;)

I hope you enjoy the remake if you do check it out! I put a lot of love and hard work into it to bring this story to life, and I hope you'll all have fun with it!

https://store.steampowered.com/app/3422290/The_Way_We_All_Go/

- ebi x
...

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