Junkyard Builder - Freemind Games - Adam

👷‍♀️ Hi Junkyard fans! 👷‍♂️
Fresh, BIG update 1.6.0 for YOU ♻️
🎮 Gameplay:
🔸 Added the ability to drive any vehicle on the scrapyard and on travel maps.
🔸 New vehicle: Flatbed Delivery Truck, available for purchase via the laptop.
🔸 Introduced a weight system – every item now has its own weight, affecting:
  • machine operation (required weight to start work),
  • vehicle capacity (weight limit instead of item count).
🔸 Added text above machines showing the current and required waste weight.
🔸 Added an option to unload all items from the cart at once.
🔸 Introduced new types of bags – plastic and paper, which can be searched and used in machines.
🔸 New Gameplay tab in the game options:
  • allows disabling the tutorial,
  • and changing the weight unit.
🔸The storage input area now displays the number of items currently stored.

🛠 Bug Fixes & Improvements:
🔹 Added a notification text when placing an object incorrectly during renovation.
🔹 Removed the static truck model near the scrapyard exit gate.
🔹 Fixed an issue where a held object could push the player.
🔹 Fixed a crane lock-up bug.
🔹 Improved outline quality in the truck’s cargo area.
🔹 Enhanced the UI for better readability and consistency.
🔹 Adjusted upgrade values for better gameplay balance.
🔹 Improved translations.
🔹 Replaced small objects with piles, improving both visuals and performance.

Check our FREEMIND NEW GAME - The premiere is today!
https://store.steampowered.com/app/2117430/Purrrifiers_Cleaning_Chaos/
❗️ Remember - Junkyard is still in Early Access. Gameplay errors/bugs can happen - please report them via links below: ❗️

Do it via discord 📢
https://discord.gg/76N77uHWkc

Or via the Steam discussion📢
https://steamcommunity.com/app/3339330/discussions/

How can you support Junkyard Builder?
The easiest way is to share your opinion about our game with others on Steam or among your friends. Thank you very much!


Have fun 🚚
Junkyard Team
Zoo Life Simulator - LoyauTe
MAIN FEATURES & IMPROVEMENTS

💾 Save System

  • Added a multi-slot save/load system.

  • Enclosure stats and animal states are now correctly saved.

  • Fixed issues where the zoo name and billboard texts were not being saved.

⚙️ Settings & UI/UX

  • General user interface polished and improved.

  • Added Mouse Sensitivity option.

  • Added Motion Blur option.

  • Added in-game tooltips for better guidance.

  • Added button-specific tooltips.

  • Updated HUD background visuals.

🚀 Performance & Optimization

  • NPC performance optimized.

  • Settings menu performance improved.

  • Landscape materials updated and optimized.

🦒 Gameplay

  • Tutorial reworked to include more gameplay details.

  • Game economy rebalanced and improved.


🎉 The demo should now feel smoother, clearer, and more stable.
Thanks a lot to everyone who shared feedback!

Purrrifiers: Cleaning Chaos – Cats & Goofylike Co-op - Freemind Games - Adam
Hi Purrrifiers! 🐱

Due to technical issues on Steam (maybe they didn't clean the server room or got a virus). They should have called Purrrifiers...

The launch is momentarily delayed - it will take place today, just a little later than the announced 3:00 PM CEST. We sincerely apologize and thank you for your patience.

Oh, and we will have a launch price for you - 12.99$ - 10% discount!

https://store.steampowered.com/app/2117430/Purrrifiers_Cleaning_Chaos__Cats__Goofylike_Coop/

Team Purrrifiers

Galaxy Life - AndyVV

Hello chiefs!

Another cube has been sent out to all players! This cube is called, Kebab Mixte and was sent out by Mich007, Here are the drop rates of the cube.

25% 50x star shield, 10x lightning bullet, 10x laser aim, 10x rock skin, 10x attractor, 5x 1day colony shield, 50x stun trap

25% 25x emissary of evil, 25x reindeer soldier, 20x zeppelin, 20x colossus, 50x menders, 10x Mercenary Squad

25% 1x SB upgrade, 2 workers, 1 refill bundle, 5x star battery, 50x bulldozers, 6x treadmill decoration

25% 30x missiles rain, 10x boulder, 10x freeze bomb, 10x earthquake drill, 2x nuke, 25x battle support cube

The cube is being sent out if you have not received it yet wait for it to arrive!

Pantheon: Rise of the Fallen - VR_Aspen

Great news to share this morning!

Visionary Realms has secured additional multimillion-dollar funding to supercharge development of Pantheon: Rise of the Fallen.

The funding will be used to bring on more artists, programmers, designers and reinforce project management. What this means for Pantheon: a more robust launch sooner. Our timeline will be reduced significantly with the new team members, and we will be able to not only deliver 1.0 launch sooner, but more complete. Keep an eye here for the updated roadmap, coming in a few weeks, which will detail what's coming next.

Game Rant has covered the news this morning. Check out the article here.

FINAL FANTASY TACTICS - The Ivalice Chronicles - Ed At SE

Prove your strategic prowess on the go: Final Fantasy Tactics - The Ivalice Chronicles is now verified on Steam Deck!

Demeo x Dungeons & Dragons: Battlemarked - ResolutionDale

Good day, Adventurers!

Up until today, we have been showing encounters from our first campaign, Embers of Chaos. Today we’re excited to give you a look at the second campaign, Crown of Frost.

We have been working with Matt Sernett as Narrative Designer on Demeo x Dungeons & Dragons Battlemarked, who brings a mountain of experience and knowledge as former Writer and Game Designer at Wizards of the Coast. In his own words:

“I’ve always believed D&D’s power lies in its places as much as its protagonists. Icewind Dale, Ten Towns, Frost Keep: these are not just backdrops, but characters in their own right. Setting a story here, in contrast to our already announced campaign that features settings like Neverwinter Wood and Cragmaw Castle, gives us the ability to deliver two full campaigns at launch that honor the breadth of adventure to be found in the Forgotten Realms.”

In Crown of Frost, your band of heroes arrive as Icewind Dale is bracing for war! Sightings of a Frost Giant where they shouldn’t be, armies gathering at Frost Keep, and palpable tension underpins Crown of Frost from the outset. The cold is as much an enemy as the dire wolves and the giants that roam this region, and over the course of the campaign you should prepare to find friends—and a lot of foes—among the giants, goblins, kobolds, slaadi, and more. Your journeys will take you from the downtrodden streets of Ten Towns’ Lonelywood to the dizzying heights of the Spine of the World, uncovering forgotten secrets along the way!

There is a lot to discover in this campaign that we think you will love. If you are someone who is interested in the deeper lore of these awesome places, we encourage you to explore the official Dungeons & Dragons lore to learn about its histories and setting to prepare for your own adventure there on November 20, when Battlemarked releases on Steam (PC, Mac, and VR), PlayStation 5, PlayStation VR2, and Meta Quest!

Much love!

—Battlemarked Team

Crusader Kings III - PDX-Trinexx

Hello everyone! We’re releasing a hotfix today to address some pressing issues reported to us by the community since the release of All Under Heaven last week. Please check the changelog below for more information!


Update 1.18.0.2 Changelog
Bugfixes
  • Fixed a crash that could happen if the player was part of an invalid situation participant group.

  • Fixed a crash that could happen if adaptive framerate was enabled and the game was paused by an event.

  • Fixed the Buy Claim interaction not costing any Piety when targeting a hegemony tier title.

  • Fixed the Buy Claim interaction being unlocked for everyone, regardless of government when picking the "Sanctioned Loopholes" Lifestyle Perk. Governments with Merit, as well as Japanese governments, no longer have access to it, as intended.

  • When playing as a Governor in a realm with Merit, courtiers will now move to your new location when you gain or lose a title. If a courtier gets 'lost' in a location they should not be in, they'll return within a year.

  • Independent celestial rulers can now host exams. This means for instance that local exams can be held during the division era.

  • Added missing effects for actually handing over the contested titles to the attacker after winning a Seize Hegemonic Duchy war.

  • The Hegemon can now reject tributary missions in the event where they come bearing tribute. This allows you to not get tributaries sworn to you that you do not want (for example if you’d rather attack them).

  • Aligned the requirements for Acknowledge Hegemon and the Tribute Mission decisions (Kowtow to —, Pay Tribute etc.).

  • Acknowledge Hegemon should now be aligned with actually being able to go on a tribute mission to the Hegemon in question.

  • Fixed so that the Seal of Investiture can be properly gifted by the Huangdi, and so that it is the Huangdi that decides, rather than the Tributary themselves.

  • Male and female Chinese Hegemons are now called Huángdì, their female consorts Húanghòu, and male consorts Húangfū.

  • Made it so that newly invited members to a Japanese House Bloc cannot leave it before 10 years have passed.

  • Fixed most holy site bonuses for the Mu faith being the same.

  • Removed the potential for new Chinese realms in the vicinity of k_guannei to obtain the dynastic name of Qi, which it is not part of.

  • Removed the potential for new Chinese realms in the vicinity of k_huainan to obtain the dynastic name of Shu, which it is not part of.

  • Fixed a loophole causing dynastically named Chinese realms to retain their names even when absorbed by other realms and ensured that you retain your existing dynastic name - if you have one - when taking over China.

  • Fixed an incorrect trigger in the ability to recruit Zhanmadao Infantry.

  • Oath buildings can now be built in Temple Citadels.

  • The Seize Mandate of Heaven casus belli will now run the same effect as the “Claim Mandate of Heaven” decision if the attacker wins, turning their realm into a proper Celestial one.

  • Allowed the Emperor of China to use the Consolidation casus belli on all de jure Kingdoms in Empires: Zhongyuan, Jingyang, Lingnan, Liangyi and Yongliang (with the exception of Kingdoms: Xia, Hexi, Dali and Viet) regardless of the Cycle Era.

  • Claiming the Mandate of Heaven will trigger the Conquest Era only if the claimant is of a different dynasty and have either non-Chinese culture heritage or non-Celestial Government.

  • Reclaiming the Mandate of Heaven will now automatically vassalize independent realms inside the Dynastic Cycle region if they have the same cultural heritage, celestial government, or same dynasty.

  • Fixed the maximum cap for regular buildings in a barony being set one too low (max of 5 instead of 6).

  • Custom Title names gained from renaming should now be correctly displayed.

  • Celestial independent rulers may now fund disaster relief without a minister to fund them.

  • Reduced low FPS/stuttering in specific map regions (Angkor for example) caused by an excessive amount of expensive jungle trees.

  • Optimized jungle tree map assets to reduce stuttering.

  • Duke tier player Celestial rulers can now tweak the Province obligation type of Counts underneath them (AI already could).

  • We no longer show warning messages when loading saves with only a ‘build’ version difference (1.18.0.1 to 1.18.0.2 = no warning).

 

Game Content
  • Added a decision 'Command Family to take Exams', available to House Heads, which makes unlanded family members independently go to local exams (if they need to pass the local exam) and Capital Exams (if they need to pass the Metropolitan or Palace exam) without the need for you to take them there. As long as they are within your realm, they will create their own travels, and you will be notified via Feed Message if they pass (this already existed).

Game Balance
  • Removed the MAA Maintenance, MAA Recruitment Costs, and Army maintenance penalties imposed by the Dynastic Cycle on the Huangdi; the Celestial government already had increased maintenance from the Treasury defines and didn't need more. This should make China more resistant to going bankrupt during revolts.

  • The Grand Marshal has their MAA hiring and maintenance costs reduced, to compensate for not being able to station troops, and to make sure they can get an army that can exceed Kingdom-tier armies in strength.

  • Removed some excessive men_at_arms_cap modifiers from the Celestial government, as this is handled through the Army Command Structure laws instead.

  • Increased the toughness of Tiefutu cavalry.

  • Decreased the attack of Tiefutu cavalry.

  • Reduced the costs for Zhanmadao Infantry.

  • The Meritocratic Khanate and Meritocratic governments now have the same bonus to Vassal Limit as Celestial (100 -> 20), as they are historically supposed to be modeled after Celestial.

  • Added merit and passed exams modifiers to all Celestial vassals after taking the Claim the Mandate of Heaven decision. This should make it so that negative catalysts should trigger less often at the start of a new Dynasty’s reign.

  • The Grand Campaign war will no longer result in tributaries, instead it will always give contested titles directly to the Hegemon.

  • When there are way too few entrants with a martial education passing the examinations, we lower the barrier a bit to allow at least a few characters to succeed in the examinations. This will ensure that we continuously add more characters to the pool of available military candidates over time.

Databases
  • Made various corrections and improvements to the traits, stats, and familial relationships of various historical Chinese characters.

  • Reshuffled the arrangement of title holders in k_kuizhou to ensure that the new capital is held by the governor on game start.

  • Zhu Xi and family members changed to the Daoxue faith, in line with community feedback.

  • Corrected a misrepresentation of Yan Shu's gender.

  • Changed the faith of Wang Chuyi to Quanzhen.

  • Changed the de jure capital of k_kuizhou to c_kuizhou.

  • Renamed Mu Mount Seorak holy site to Mount Geumgang.

 


As always, if you encounter any issues after today’s update, please submit a bug report via the Community Support board here on Steam or via the bug report board on our official forums.

We hope this update improves your experience in All Under Heaven and the associated 1.18 “Crane” Update!

Pioneers of Pagonia - Katharina (EE)
Game Improvements
  • Improved game crash telemetry
  • Halloween 2025 “Skull Island” map:
    • reduced combat power of most enemy camps
    • moved Scavs back a bit
    • added more deposits close to the starting area
    • improved starting area
  • Removed danger flag from decorative buildings
  • Improved military units sort order in HUD

Game Fixes
  • Fixed crash and pile reservation logic for supply trade
  • Fixed rare crash when trying to open map package folder through in-game button
  • Fixed POI trade icon still displayed when switching to another trade type
  • Fixed crash in decal update
  • Fixed a crash when island touches map border
  • Fixed stuck defender units in case the patrol point is deep in unreachable area
  • Fixed a rare crash due to multithreading race condition
  • Disabled an unused shader that could crash the game

Editor Fixes
  • Fixed blurry rendering for fractional UI scaling
  • Prevent players from deleting nature faction 0 and creating a new player faction 0
  • Fixed various crashes due to invalid user input values
  • Prevent island from reaching the map border
  • Added fish school validation
  • Various UX improvements
Endless Alice - 蒔緲★Shi Miao*罵倒注意
This update resolves three of the most frequent crash issues, improving overall game stability.

However, some rare crash cases may still occur. To help us investigate further, please report any crashes and include your Logs file.

We sincerely appreciate your assistance in improving the game’s stability.

[New Content]

  • Added new character skins:

     - Koraku (Bunny Girl)

     - Takehime (Bunny Girl)

[Character & Skill Adjustments]

  • Koraku

     - Fixed incorrect attack speed display and debuff icon errors

  • Shibako

     - Fixed incorrect debuff icon display

[UI Fixes]

  • Fixed an issue where the Fate Altar UI could not be closed properly

  • Fixed an issue where the Recycler UI could not be closed properly

  • Improved UI precision and display clarity

  • UI Features:

     - Added a Gallery button in the Pause Menu

     - Added new descriptions in the Info Terminal

     - Updated and refined the Voting System and Quest Interface

  • Added a new Debuff Icon for Armor Reduction

  • Added achievement progress halt notification

[Enemy Adjustments]

  • Fixed Mech Titan rotation and death animation issues

  • Adjusted Oni Mask beam and fragment visual effects

[Gameplay & Mechanics]

  • Optimized enemy spawn logic:

     - Enemies can now spawn properly at elevated positions

[Bug Fixes]

  • Fixed an issue where the final result screen model was not synchronized with the actual player character

  • Fixed several crash-related issues

  • Fixed crashes that occurred after selecting an awakening card

If you encounter any issues after the update, please contact us via Discord or use the in-game feedback feature (F10).

If you discover something fun during gameplay, you can share it with other players using (F12).

Thank you for your continued support of EndlessAlice.
...

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