Astroloot - casid
Bugfixes
  • Carlo's portrait images in-game have been changed to his new appearance

  • Show only 3 item rows in trade inventory on lower resolutions, instead of 4 rows

  • Frequent minion corpse generation does not block victory condition on mission objectives

Idle Life - An Idle Game - LetsSxbi
🛠️ Weekly Update #1 – The First Steps Begin! 🛠️

Welcome back, Idlers!
Our very first weekly update is here – small but mighty. This patch focuses on smoothing out the gameplay experience and adding some quality-of-life features for both new and returning players.


💬 Got Feedback? We’d love to hear it!

How do you like the game so far?
Let us know by:
• Writing a Steam review
• Starting a discussion right here on Steam
• Joining our Discord community and chatting with us directly
👉 https://discord.gg/HV38zvQZXz
Your input helps shape the future of Idle Life!


📦 What’s New?

• 🧰 New Useful Items: A handful of new things to collect, craft and use!
• 🎨 Reworked Main Menu: No more chaos – just slick, clean design.
• 📖 Mini-Wiki Added: A small, helpful wiki now lives inside the game! It’ll expand over time to help players learn quickly and intuitively.
• ⚖️ Item & Crafting Balancing: We’ve reworked several item requirements – no more 15 bundles of grass for one rope!
• 🐛 Bugfixes, Bugfixes, Bugfixes!
  • Fixed items disappearing
  • Fixed items/craftings not unlocking
  • Fixed shop not resetting
  • Fixed day not starting
  • Fixed menu not loading
  • Fixed game not loading from main menu
  • Fixed performance spikes caused by broken workers
  • Improved overall performance (2–7% boost across key areas)


❓ FAQ – What’s the goal of this game anyway? 🤔

🧭 What’s the long-term vision for Idle Life?
Idle Life isn’t meant to be a one-and-done game. We're building an Idle-Crafting experience with a reason to log in every day — whether it’s to progress, craft, loot, or just vibe.


📅 How often will updates drop?
Weekly: 1 content/fix update at the end of every week
Monthly: 1 major update with new features (like Arena reworks or Weekly Quests)


🔧 Currently in Development:

• 🥊 Arena Rework – We’re rebuilding the Arena from the ground up.
  → ETA: Next week’s monthly update 🔥


🧠 Stay idle, stay clever – and always craft responsibly!

Until next week,
— The Dev Goblin 👹

Hold Your King - Next Big Game Studio

Hey everyone!

We're thrilled to share that Hold Your King has officially passed 1000 wishlists on Steam! 👑

This means the kingdom is growing strong, and more brave players are getting ready to carry the king or, well... drop him occasionally. 😅

From the bottom of our hearts, thank you for the support so far.

We're just getting started, and your enthusiasm means the world to us.

👉 If you haven’t already, add Hold Your King to your wishlist to be notified the moment we launch!

Big things are coming soon — stay tuned!

4:43am
High School Hills: Dreams & Nightmares Playtest - leonivey
Fixed dodge with telekinesis animation.
勇者与亡灵之都 - steem
DLC1-优化了薇薇安拿取邀请函的判定
无尽的冒险 Playtest - 水月
1.修复了物品可以复制的BUG
4:35am
Digger: Galactic Treasures - RainStyleGames
1. Add Save in menu
2. Add off mini games button
3. Fix load new point
4. Add 1 2 3 key buttons to numpad (while binding is not ready)
5. Add save last tool to scanner (After press R again tool take back)
6. Fix Oxigen tip in shop (it's show wrong iformation)

Have a good play!
Is this a Game yet? - Little Needle Interactive
Due to the delayed launch of Cycle 1 and the persistent network errors that players encountered, Cycle 1 has been extended by another day.

The Leaderboard for Cycle 1 will close on July 22nd, 02:00 AM CEST

Thank you all for your patience!

Cheers,
Kohari
Blood of Titans - Флавий Окулюс


The Mage Tournament has started!

The best of the best will get the epic "Lake Remora" card!

Fight other players, earn valuable resources and climb the rankings.

The bonus is already in the game! You have 24 hours to pick it up!
Try Not To Plummet - Estelle

I'm happy to announce the free release of a new Try Not To Plummet Demo version for anyone interested in giving the game a try! This demo is available for free on Steam right now on the Try Not To Plummet store page!

What is in it?

The demo version of the game includes the following list of features, all of which are also available in the full game of Try Not To Plummet:

  • The Original Beta Level: The content that was made available as a part of The Original Level Update is now free to play in the demo version of the game! This includes the ability to play though the original beta version of Mt. Cadere!

  • Custom Level Editor: All of the content associated with the custom level editor, custom level player, and custom level importer/exporter are available in full within the demo version of Try Not To Plummet! This direction was chosen so you can play through and share all of your creations with your friends without having to buy the full game - its more fun that way!

What is the difference to the full game?

The full game of Try Not To Plummet contains all of the content available within the demo version of the game alongside a few distinct major content additions. Most notably, these additions include the following:

  • The Full Base Game: Climb the full game release version of Mt. Cadere and test your skills in order to defeat the mountain and return home! Features of this definitive version of Mt. Cadere include:

    • A Taller Mountain: The full game release version of the mountain is approximately two times taller than the demo version!

    • More Challenges: The full game release mountain has more platforming challenges as apposed to the beta version available in the demo! Using lasers and difficult platforming the higher up the mountain you climb to truly test your skill!

    • NPC Characters: Friends and foes are scattered across the mountain, here to give you support or pray on your downfall.

    • Surprises: I won't explain this one, you'll just have to find out for yourself!

  • Challenge Modes: Challenge modes available to be played across all different levels of the game, including the base game, beta level, and all custom made levels! (All toggleable from the Extras menu) These challenge modes currently include the following:

    • Hardcore: If you hit your head, bounce, or bonk once on the mountain, you restart!

    • Original Physics: Play the game with the original physics with less fuel and a more bouncy main character! (This was the original physics before they were nerfed in the beta)

    • All Challenge Modes: Play the game with both the Original Physics and Hardcore modes enabled for the most challenging experience!

  • Achievements: All of the achievements for the game are available within the full version of the game.

Hope you enjoy!

If you encounter any bugs or issues, please contact me at https://uncreditedgame@gmail.com and I will respond as soon as possible.

Happy Climbing!

Uncredited

...

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