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Spoiler warnings for Mass Effect 2.

I'm not sure why I liked Kelly Chambers so much. There's definitely more exciting characters in Mass Effect 2. She was just cool is all. They seemed so good together, her and my Shepherd, two straight-talking women on a ship full of neverending melodrama, quipping back and forth along the bridge. But I was trapped in a loveless relationship with the odiously boring Kaidan Alenko. So Kelly remained elusive: the steadfast second in command, a constant source of warmth, good sense and pragmatic kindness.

Anyway, she melted. In fact, most of my crew died in that final mission, but Kelly was the first, melting down into flesh chowder in a giant frosted glass tube. Afterwards I read that the only way to save everyone was to max out your relationship stats, upgrade your ship to the nth degree, and hightail it over to the suicide mission the moment you can. Reader, that's exactly what I did. I went back to the start and put another 30 hours into that game, telling myself I was getting value for money. But in my heart of hearts I knew it was all for Kelly.

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Batman™: Arkham Knight


It's been five long years since Rocksteady's last big Batman game, but there's a new update for it today.

Download the patch and you'll get access to two slightly bizarre skins for your Dark Knight: the Zur En Arrh Batman, and the Anime Batman.

Both of these were previously unlockable if you fiddled around with WBplay, an online account service set up by publisher Warner Bros. which has now gone the way of the dodo. No tears were lost about that, but it did mean these skins were left in limbo.

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Batman: Arkham Asylum

Rocksteady has confirmed an earlier Eurogamer report it is working on a Suicide Squad game.

In a tweet showing an image of a decrepit-looking Superman with a target on his head, the Batman Arkham developer revealed the Suicide Squad game will be announced on 22nd August, during the DC Fandome event.

In June, Eurogamer's Tom Phillips rubber-stamped a domain name-fuelled rumour that Rocksteady was working on a game centred on DC's Suicide Squad.

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Batman: Arkham Asylum


Five of the Best is a weekly series about the small details we rush past when we're playing but which shape a game in our memory for years to come. Details like the way a character jumps or the title screen you load into, or the potions you use and maps you refer back to. We've talked about so many in our Five of the Best series so far. But there are always more.


Five of the Best works like this. Various Eurogamer writers will share their memories in the article and then you - probably outraged we didn't include the thing you're thinking of - can share the thing you're thinking of in the comments below. Your collective memory has never failed to amaze us - don't let that stop now!


Today's Five of the Best is...

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Batman: Arkham Asylum

Warner Bros. is teasing the new Batman video game again, this time with another cryptic image published to social media.

The WB Games Montreal Twitter page published the image, below, which shows a third of the complete image.

Another piece was published to the studio's Facebook page.

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Batman™: Arkham Knight

Batman Arkham developer Rocksteady will, once again, skip E3.

The London-based studio has been absent from the show for several years now, while it quietly works on a follow-up to its top-rated Arkham games.

Letting fans down gently, creative director Sefton Hill took to Twitter last night to answer whether his squad would be there:

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Batman™: Arkham Knight

This is a challenge for Nvidia's new top-tier RTX hardware that's very, very different from the usual benchmarks and gameplay tests - is it actually possible to run the deeply flawed PC port of Batman: Arkham Knight at 4K resolution at a smooth, locked 60fps? Three years on from its highly controversial launch, has the quality of the port improved at all? Can the latest mainstream PC technology attain the consistent performance level that has traditionally eluded this most baffling of ports? And perhaps more to the point - why return to Arkham Knight at all?

The last point is the easiest to answer - it's about preservation, the idea of running one of the greatest games of this generation not just on the games machine of today but on the hardware of tomorrow. Publisher Warner Bros has already taken a swing at remastering the PS360 era Arkham titles for the current generation of consoles with limited success, while Arkham Knight itself has received no support for the enhanced Sony and Microsoft machines. Through that process of elimination, the PC version is all we have to work with when the next best alternative is the 1080p30 PS4 experience running under boost mode on PS4 Pro.

And what's clear from running the PC game at higher resolutions is that Rocksteady's original assets not only hold up at 4K, they look absolutely beautiful. While some of the core effects like depth of field or the game's signature rain don't scale to higher pixel-counts so effectively, the high frequency detail, the stunning character modelling and the sheer atmosphere of Rocksteady's open world Gotham is simply phenomenal when pushed to the next level. Even before we attempt to drag the PC version kicking and screaming to 60fps, what we have here is a fascinating 'what if' - a vision of what Arkham Knight running on the enhanced consoles could potentially deliver.

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Batman™: Arkham Knight

Batman: Arkham Knight's camera isn't supposed to be messed with - but when you do, it reveals some amazing developer tricks.

The latest episode of superb YouTube series Boundary Break takes on Rocksteady's 2015 action adventure and shows how the developers used a raft of camera tricks to make the game look the business.

There are a load of cool revelations in the video, which you absolutely should watch, but highlights include pulling back the camera to show the diner in chaos during the Scarecrow / cop hallucination scene:

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