12:30am
From Soil to Bottle - LongbowCreations

Improvements:

  • Added a confirmation prompt before overwriting save files.


Bug fixes:

  • Depositing all bottles from a lot into the wine cellar will no longer move the wine to the archive.

  • Corrected a small typo.

  • Clicking the archived button while it is already pressed will no longer regenerate entries.

  • The saved file count will now update immediately when saving a bottle design profile.

LoveCraft - pers-krolya

🍉 30% off all stores and even titles, clans and weddings!!!

🍋 A celebration of great shopping deals!

🧡 Catch the moment!

Sammy The Sharky - Llamarino

Dodge, dive, and survive as you move fish to escape the hungry shark and compete for the highest score on the global leaderboard.

Sammy The Sharky is available to play now! grab your friends and verse them to top the global leaderbaords https://store.steampowered.com/app/4022550/Sammy_The_Sharky/

for the next 2 weeks it will be 40% off, take advantage of the discount while you can! once its gone, its gone forever

Master of Piece - official.imgame

Hello Commanders,

this is I M GAME.

Today we are here to announce a newly updated demo is now live, and the changes we have made in the 1.5.5 Patch.

System Changes
  • Enemies now move deployed mercenaries strategically according to the situation.

  • Some enemy traits have been adjusted, and enemy AI has been improved to match the new system.

  • The movement range of obstacles has been reduced — they can now only move to tiles adjacent to them, instead of across all neutral tiles.

  • Stunned mercenaries can no longer be moved by spending action points.

  • Traits such as Solitude and Fortification, that has traits which trigger depending on the situation of their deployment, have been adjusted. The trigger conditions will now only apply as long as it has fulfilled the conditions until the battle starts.

Balance Adjustments

Obstacles
  • Powder Keg

    • Before: Could be moved to another neutral tile by spending action points. When destroyed, it killed all nearby mercenaries.

    • After: Can be moved to another neutral tile by spending action points. When destroyed, it deals 2 damage to all nearby mercenaries instead.

Traits
  • Fear

    • Before: Upon deployment, reduces all enemy mercenaries’ Attack by 2, and gains Attack and Speed equal to the total amount reduced.

    • After: Upon deployment, reduces all enemy mercenaries’ Attack by 2, and gains Attack equal to the amount reduced.

  • Riposte (Upgraded)

    • Before: When you survive after being hit, counterattack and deal damage equal to twice of your remaining HP.

    • After: When you survive after being hit, counterattack and deal damage equal to your remaining HP. If an enemy is defeated by the counterattack, gain HP+1.

  • Preemptive Defense

    • Before: Up to 2 times per battle, before the ally's flag is attacked through an empty tile, move in front of the enemy attacking the flag and gain HP+2. (Remaining activations: 2)

    • After: Up to 2 times per battle, before the ally's flag is attacked through an empty tile, move in front of the enemy attacking the flag and gain HP+3. (Remaining activations: 2)

  • Preemptive Defense (Upgraded)

    • Before: Up to 3 times per battle, before the ally's flag is attacked through an empty tile, move in front of the enemy attacking the flag and gain HP+3. (Remaining activations: 3)

    • After: Up to 2 times per battle, before the ally's flag is attacked through an empty tile, move in front of the enemy attacking the flag and gain HP+5. (Remaining activations: 2)

  • Acceleration (Upgraded)

    • Before: While on the battlefield, gain additional Attack equal to twice the amount of your Speed.

    • After: While on the battlefield, gain additional Attack equal to your Speed. Gain Speed+1 upon defeating an enemy mercenary.

  • Berserk (Upgraded)

    • Before: At the end of each round, take 1 damage and gain Attack+2 and Speed+2.

    • After: At the end of each round, take 1 damage and gain Attack+2 and Speed+1.

  • Warcry (Upgraded)

    • Before: When deployed, reduce the Speed of all enemy mercenaries by 2. Gain Speed equal to twice of the amount reduced.

    • After: When deployed, reduce the Speed of all enemy mercenaries to 0. Gain Speed equal to the amount reduced.

  • Restoration

    • Before: Up to 4 times per battle, at the end of each round gain HP+1. (Remaining activations: 4)

    • After: Up to 5 times per battle, at the end of each round gain HP+1. (Remaining activations: 5)

  • Stability

    • Before: When deployed, unify the Attack and HP of other ally mercenaries to the higher value.

    • After: When deployed, recover all the HP of all other ally mercenaries.

  • Stability (Upgraded)

    • Before: When deployed, unify all the stats of other ally mercenaries to the higher value.

    • After: When deployed, recover all the HP of all other ally mercenaries. Then, unify the Attack and HP and Speed of all other allies to the higher value.

  • Speed Enchant (Upgraded)

    • Before: While on the battlefield, increases the Attack and Speed of all other ally mercenaries by an amount equal to its own Speed. Does not activate for mercenaries with the same trait.

    • After: While on the battlefield, increases the Speed of all other allies by an amount equal to its own Speed, and increase Attack by 1. Does not activate for mercenaries with the same trait.

  • Blessing

    • Before: When deployed, increase the Attack of all the ally mercenaries around the unit.

    • After: When deployed, increases the Attack of the ally mercenary located at the very front tile equal to the amount of your own Attack.

  • Blessing (Upgraded)

    • Before: When deployed, increases the Attack and HP of allies around the unit by an amount equal to its own Attack.

    • After: When deployed, increases the Attack of allies around the unit by an amount equal to its own Attack.

  • Fortification (Upgraded)

    • Before: When an ally mercenary in hand is deployed around this unit, gain Attack+2, HP+2.

    • After: When an ally mercenary in hand is deployed around this unit, gain Attack+1, HP+2.

  • Solitude (Upgraded)

    • Before: When deployed, gain Attack+4, Speed+2 if there are no allies around.

    • After: When deployed, gain Attack+5 if there are no allies around.

  • Megamorph (Upgraded)

    • Before: When you survive the first round, lose all Speed. For each point lost, gain Attack+2 and HP+2.

    • After: When you survive the first round, lose all Speed. For each point lost, gain Attack+1 and HP+2.

  • (Deleted) Armor Binding

    • While on the battlefield, decrease the damage taken by 1 per one enemy mercenary around.

  • (Added) Gatekeeping

    • When deployed, gain HP+1, Speed+1 per one enemy mercenary in the battlefield.

  • (Added) Gatekeeping (Upgraded)

    • When deployed, gain HP+2, Speed+1 per enemy mercenary in the battlefield.

  • Violence

    • Before : Upon attacking an enemy, gain Attack +1.

    • After : Activates 4 times per battle. Upon attacking an enemy, gain Attack +1. (remaining use: 4)

  • Violence (Upgraded)

    • Before : Upon attacking an enemy, gain Attack +1. Upon defeating an enemy mercenary, gain additional Attack +1.

    • After : Activates 3 times per battle. Upon attacking an enemy, gain Attack+2. (remaining use: 3)

  • Lifesteal

    • Before : Activates 1 time per battle. Upon defeating an enemy mercenary, recover all the HP lost. (remaining use: 1)

    • After : Activates 2 times per battle. Upon defeating an enemy mercenary, recover all the HP lost. (remaining use: 2)

  • Lifesteal (Upgraded)

    • Before : Activates 1 times per battle. Upon defeating an enemy mercenary, recover all the HP lost and absorb half of the defeated unit's Attack.(remaining use: 1)

    • After : Activates 2 times per battle. Upon defeating an enemy mercenary, recover all the HP lost and absorb half of the defeated unit's Attack.(remaining use: 2)

  • Resentment

    • Before : While on the battlefield, when an ally mercenary is attacked, gain Attack +1.

    • After : Once per battle, when an ally mercenary is defeated, absorb the defeated mercenary's Attack.(remaining use: 1)

  • Resentment (Upgraded)

    • Before : While on the battlefield, when an ally mercenary is attacked, gain Attack +1. Attack that gained through this effect increases by 1 every time this effect is activated.

    • After : Activates 2 times per battle. When an ally mercenary is defeated, absorb the defeated mercenary's Attack.(remaining use: 2)

  • Combat Readiness

    • Before : If in hand at the end of each round, gain Attack +1.

    • After : Activates 5 times per battle. If in hand at the end of each round, gain Attack +1.(remaining use: 5)

  • Combat Readiness (Upgraded)

    • Before : If in hand at the end of each round, all mercenaries in hand gain Attack +1.

    • After : Activates 4 times per battle. If in hand at the end of each round, all mercenaries in hand gain Attack +1.(remaining use: n3)

  • (Deleted) Blade Dance

    • When attacking an enemy mercenary, Deal extra damage equal to half of your Speed to the target and enemies around.

  • (Added) Adrenaline

    • When attacking an enemy, consume 3 Speed to gain an additional attack turn. This activates even when Speed is below 3, and repeats until its Speed reaches 0.

  • (Added) Adrenaline (Upgraded)

    • When attacking an enemy, consume 2 Speed to gain an additional attack turn. This activates even when Speed is below 2, and repeats until its Speed reaches 0.

  • Blood Infusion

    • Before: For every 8 HP lost, increase the number of tiles targeted by Azure Flame Orb by 1, and increase Attack by 1.

    • After: For every 10 HP lost, increase the number of tiles targeted by Azure Flame Orb by 1, and increase Attack by 1.

Relics
  • Red Robe

    • Before :The first allied mercenary to defeat an enemy in battle has their HP doubled.

    • After : The first ally mercenary to defeat an enemy in battle gains HP +3.

  • Guardian’s Seal

    • Before : At the end of each round, restore 1 lost HP of a random allied unit.

    • After : Activates 5 times per battle. At the end of each round, restore 1 lost HP of a random allied unit. (remaining use: 5)

  • Wooden Pipe

    • Before : Allies deployed in the first round gain HP+2, Speed +1.

    • After : Allies deployed in the first round gain HP+1, Speed +1.

  • (Naming changed) Insignia of Protection ⇒ Tin Buckler

    • Before: The allied unit with the highest HP among the 3 stats takes 1 less damage from attacks.

    • After: When an ally mercenary with HP being the highest among the 3 stats is deployed, the deployed mercenary gains HP+1.

  • (Deleted) Scarlet Mirror

    • When obtained, choose a mercenary to duplicate.

  • (Added) Rallying Horn

    • Two additional mercenaries are drawn to your hand in the first round of battle.

Rumors
  • (Added) Strategic

    • When deployed, draw one mercenary from the reserves. The drawn mercenary takes 1 less action point for deployment.

  • (Added) Encouraging

    • When deployed, Action Point for deployment for all other mercenaries at hand decreases by 1.

  • (Added) Frenzied

    • When deployed ,Speed gets doubled. Deployment requires 1 more Action point.

  • (Added) Flexible

    • Can be deployed at a neutral tile as well. {CostIcon}Action point for deployment decreases by 1.

Items
  • Grimoire of Attack

    • Before : Select 1 allied mercenary. The selected ally's Attack is doubled.

    • After : Select 1 allied mercenary. The selected ally gains Attack +2.

  • Grimoire of Health

    • Before : Select 1 allied mercenary. The selected ally's HP is doubled.

    • After : Select 1 allied mercenary. The selected ally gains HP +4.

  • Grimoire of Speed

    • Before : Select 1 allied mercenary. The selected ally's Speed is doubled.

    • After : Select 1 allied mercenary. The selected ally gains Speed +2.

Palindrome Syndrome: Escape Room - mc2games

Find your way out of Velendar Castle. Discover why everything was taken from you. In this fantasy escape room, you’ll solve puzzles to escape the wrath of the king… and uncover what he wants from you.

🏰 New release from Biri Biri: Secrets of Velendar Castle – Escape Room 🏰

We’re excited to announce that we’re publishing Biri Biri’s new game on Steam, and it’s the first title from another studio released under our label on Steam! 🎉

Add it to your wishlist now and don’t miss the release!

https://store.steampowered.com/app/4016880/Secrets_of_Velendar_Castle__Escape_Room/

MICROVOLTS: Recharged - jhyu

CASUAL TPS 『MICROVOLTS : Recharged』
Battle with your own figure!

Hello players,
We have an announcement about scheduled maintenance.

※ There will be no server maintenance on November 4

Server maintenance is carried out every Tuesday, and the details are announced the day before in general.
We hope this will not cause any inconvenience to your gaming experience.

Best regards,
MVR Team

Official Website
Forum

Tested on Humans: Escape Room - mc2games

Find your way out of Velendar Castle. Discover why everything was taken from you. In this fantasy escape room, you’ll solve puzzles to escape the wrath of the king… and uncover what he wants from you.

🏰 New release from Biri Biri: Secrets of Velendar Castle – Escape Room 🏰

We’re excited to announce that we’re publishing Biri Biri’s new game on Steam, and it’s the first title from another studio released under our label on Steam! 🎉

Add it to your wishlist now and don’t miss the release!

https://store.steampowered.com/app/4016880/Secrets_of_Velendar_Castle__Escape_Room/

12:14am
World of Sea Battle - Sam

Captains!

A small update has been released. Here's the changelog:

  • Fixed an issue where ammunition and crew were not replenished from preset during a Port Battle

  • Fixed an issue with applying presets to a ship with mortar modification installed

  • Fixed an issue with "Code 22" error when logging in

Thank you for your feedback!


Become a Part of our Journey!

Venturing into once-unknown waters has made our crew a little weary from its pursuit of knowledge and treasure. While sugar and rum would be adequate gifts to receive, we'd love nothing more than support from our fellow Captains beyond our spyglasses!

Follow us on our new and official links below!

https://store.steampowered.com/app/2948190/World_of_Sea_Battle/

Between Time: Escape Room - mc2games

Find your way out of Velendar Castle. Discover why everything was taken from you. In this fantasy escape room, you’ll solve puzzles to escape the wrath of the king… and uncover what he wants from you.

🏰 New release from Biri Biri: Secrets of Velendar Castle – Escape Room 🏰

We’re excited to announce that we’re publishing Biri Biri’s new game on Steam, and it’s the first title from another studio released under our label on Steam! 🎉

Add it to your wishlist now and don’t miss the release!

https://store.steampowered.com/app/4016880/Secrets_of_Velendar_Castle__Escape_Room/

...

Search news
Archive
2025
Nov   Oct   Sep   Aug   Jul   Jun  
May   Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002