Waifu - ララ

【Boss Chest】added on the item store.
Game Quest Playtest - sab
- Glyph icons in the HUD and Menu swap to playstation/xbox/other controller types and back to KBM whenever a key is pressed on the specified device
- Removed collision sounds when hitting spectators
Can't Stop Rory - oXShadowFlameXo

Fixed:

  • Dialog at nightfall getting stuck.,

  • Double charging for buildables.,

  • Cart amount only shows once.,

Improvements:

~ Follow camera mode ~

  • Slowed down character rotation speed,

  • Added spring arm collision (camera doesnt clip through walls),

  • Added camera re-centering, You can still rotate the camera but it will return to behind Rory when released!

Aug 31
Pox Nora - Cutedge

For the August patch, we've focused on fixing a series of issues (some longstanding) with the Pox Nora client.

Client

User Interface
  • Fixed an issue in which the main menu background could appear darkened if the user switched to another screen and back while the background was chaning to a different image.

  • Tweaked various elements of the main menu and added additional backgrounds.

  • Fixed an issue in which the login screen would not show the quit dialog when pressing Circle/B on a controller

  • Fixed an issue with the new creation panel of the login screen in which certain error messages would not appear if the user was using a controller

In-game User Interface
  • Improved behavior of Rune deployment popups in bot games. These did not correctly work in most cases and appeared in some cases in which they shouldn't have. The new behavior is as follows:

    • Rune deployment popups now appear in Skirmish and Daily Quest games against AI.

    • Rune deployment popups will no longer appear in Campaign games.

    • Rune deployment popups will continue to be displayed in player vs player games.

  • Fixed issues with the combat log when wrapping to multiple lines.

  • Fixed an issue in which the HP bar would display incorrectly when the unit had a very large amount of max hitpoints (i.e., bosses in solo matches, etc).

  • The tile info display now shows if a map space is Inaccessible or Impassable

  • The unit conditions Immobile and Rooted now have a unique condition icon.

Art and Effects
  • Fixed an issue in which units with composited sprites (such as Avatars) could have the composited parts drawn at the wrong position during animations

  • Fixed an issue in which units with composited sprites (such as Avatars, again) could have the composited parts incorrected flipped the wrong direction

  • Fixed an issue in which the front wing of the champion Myx Hurricane would not correctly animate

  • Fixed an issue in which the ability Decapitating Blow would not animate the champion using the ability

  • Added more than 200 more pieces of higher resolution rune artwork

Text and information
  • Added a topic in the knowledgebase on how to acquire more runes.

  • Fixed various incorrect descriptions.

Server

Abilities
  • The condition Crystallized can now be cleansed when it is added to an enemy champion via the ability Freeze.

Spells
  • The condition Crystallized can now be cleansed when it is added to an enemy champion via the spell Flash Freeze.

  • Fixed an issue in which the spell Huntmaster's Charm would give Huntmaster Bound to champions on its effect being removed that did not have that ability when it was cast upon them.

  • Fixed an issue in which the spell Huntmaster's Charm would not give the correct effect when cast upon Pygmy Hippos created from the spell Pygmy Hippo Stampede.

  • Fixed an issue in which the spell Throw Bones could be redirected onto a non-Undead champion via Snow Blind

GodsArena Online - gamespaceteam
Our team welcomes you! Finally, we are ready to share the details of the new season — Unbound Frontiers.

The update work will begin at 8:00 AM server time, which is 5:00 AM GMT. Please calculate the time for your own time zone. We expect to finish within 4 hours. During this time, the game and the website may be unavailable. However, our Discord server — the heart of our community — is available 24/7. Join to always stay informed about the latest news: https://discord.gg/godswar

Below is the list of all events awaiting us this season, starting already on September 1:

1) Opening of the second server — Elisyum
A new tool will appear on the website allowing you to switch your active server:

Depending on the selected server, you will see the rankings of that server, open the web storage of either the first or the second server, and more. In the gold transfer window, a server switcher will also appear. Please be attentive and make sure to transfer gold to the correct server.

Both servers — Olympia and Elisyum — will have identical settings, run on the same version, and receive updates simultaneously. You can choose to start fresh on the new server, continue on a server with an already established economy, or maybe even play on both at once!

2) Steam release
On September 1, the game will become available for installation and play through Steam. Game profile: https://store.steampowered.com/app/3754990/GodsArena_Online/. Steam players and players using our launcher will be able to play together. At the moment, it is not possible to create more than one character while playing through Steam. In the future, we may add a system to allow multiple clients via Steam. The game will be available for download in Steam simultaneously with the start of maintenance, so you will have time to download the client and become a pioneer!

You will not be able to use your existing account to log in via Steam. However, later we plan to implement a transfer system allowing you to move your main account → to a Steam account. We believe this will happen together with the addition of the achievements system for the Steam version.

3) Character rename system
A function for submitting character rename requests will be added to the website. You can submit a rename request and pay a commission of 10,000 gold from your website account. Choose a nickname and wait. The rename will take place during the next scheduled maintenance.

4) Bonus system for transferring gold into the game
At the moment of transferring gold from the website into the game, you will receive 5% of the transferred amount as Battle Pass coins, which you can later spend in the Battle Pass shop. Additionally, you will receive 20% of the transferred gold as bgold. For example, if you top up your account with 1000 gold and transfer it into the game, you will receive an extra 200 bgold. The limit for receiving the bonus is 50,000 bgold per month. This is an experiment that will last until the end of September, after which we will decide whether to keep this system.

Together with the launch of the new season, from September 1 the acceptance of applications for faction change on the website will be open. Please note that only guilds can change their faction. Only the guild master can submit the application in the special section of the website.


Details of the update

1) Battle Pass moved into the game
The Battle Pass web page will be discontinued. Instead, the entire Battle Pass management system is now fully integrated into the game. You can now:
  • Register for the Battle Pass
  • Take tasks
  • Track task progress
  • Track Battle Pass progress
  • Claim rewards
  • Make purchases in the Battle Pass shop
This means you no longer need to leave the game to take or purchase tasks — everything happens directly in-game.
In the first weeks, tasks may not be too diverse, but we will expand and offer you truly interesting challenges starting from the second week.

Rewards table of the new Battle Pass:


The main reward will be a unique mount — Stratopteros:


When adding it, our main idea was variety — it should not break the current balance. Therefore, along with its addition, we also adjusted the stats of the Golden Aspid and the White Bear. More information on that will come below. Stratopteros is an upgradeable mount. With each level, its stats increase:

Level | HP | Defence | Magic Defence 40 | 2500 | 45 | 30 50 | 2600 | 55 | 40 60 | 2800 | 60 | 45 70 | 2900 | 65 | 47 80 | 3000 | 70 | 49 90 | 3100 | 75 | 50 100 | 3200 | 80 | 55 110 | 3300 | 85 | 60 120 | 3500 | 90 | 65

2) New costume set — Dryad Costume
This new set was created with two goals in mind — to make the appearance match the name and the spirit of the update: new horizons and breaking the chains that held players back. That’s why the costume has luxurious wings and unique class-based attributes:


Costumes will be available in a gift box that can be purchased for Battle Pass coins in the Battle Pass shop. They will also be available in the in-game shop in the “Style” section. From the gift box, you can obtain a base costume that grants only Def and Mdef, plus a token. Using the base costume and the token, you can transform it into a class-specific costume through the crafting system on the website.


3) Character level increased
The maximum character level is now 140. With this increase, the number of talent points has also been raised to 50.

4) Zodiac level increased
You can now upgrade the Zodiac to level 20, and the skills inside the Zodiac up to level 30.

5) New level 5 skills
Level 5 skills have been added for characters. They can be purchased in Thebes from the NPC Gem Merchant in exchange for special stones. These stones can be obtained by completing a daily quest in Mycenae, as well as from bags dropped by the Skeleton boss in Mycenae. The boss has been slightly strengthened.

6) Class Suit III
You can exchange your Tier 2 equipment for Tier 3 equipment at NPCs in the capitals. For the exchange, you will need Promotional Insignia (obtained in exchange for medals). Medals can be obtained by completing the Wonderland instance. Players will receive medals for opening chests after defeating bosses. Completing all islands grants 525 medals. In addition, a quest has been added to kill the boss of the first island. Completing this quest will reward you with a random number of medals — from 30 to 180. The NPC that stores your medals and the NPC that gives the quest are located next to the teleport to Wonderland.


7) New locations
Two new locations have been added — Delphic Forest and Larissa. These are 130+ areas filled with monsters, bosses, and quests for brave adventurers ready to conquer new heights!

8) New item — VIP Buff
A new item called “VIP Buff” has been added. It is available for purchase in the in-game shop in the “Scrolls” section. Once activated, it grants a buff for 1 month. Buff parameters: +50 Physical Defence, +40 Magic Defence, +50 Physical Attack, +40 Magic Attack. Additionally, with this buff, your character profile will be hidden from other players — they will not be able to see your equipment and stats.


Other updates
  • Golden Aspid receives a Mana parameter in addition to the existing Health parameter. It will now grant from 300 to 400 Mana depending on its level.
  • White Bear receives additional HP (+500 to current HP).
  • The “Style” tab of the in-game shop has been edited: all style items have been removed due to their irrelevance in the current game. Style items will be reworked and return later; for now, you can obtain them via the crafting system.
  • Fixed the stats of buffs from the crafting system. Now the buffs work correctly and do not provide as much amplification as before.
  • The chest with a token for the Harpy costume has been added to the in-game shop in the “Style” section.
  • Fixed the respawn point upon death in the Arena.
  • Healers have been added to the Sparta and Athens camps in Mycenae.
  • Adjusted prices for teleports with health restoration in Wonderland. The prices are now 5000–6000–8000 silver coins.

Friends, right now we stand on the threshold of legendary events. Together with you, we are building something truly great. Every new player is further proof that the game is alive, and we are the friendliest community.

On September 1, everything may not go according to plan. We may be attacked; perhaps we made some bugs while preparing the update. But we will not go to sleep and will work a whole week without rest if needed to make this game the best it can be, and the update — unforgettable.

We are waiting for you for new adventures!
Aug 31
Survivors of the Mare Vitalis - Tuerin

Hello there,

I finally remembered my password, lol. Actually, I was at mandatory military service and dealing with some medical situations, so I am finally back. I want to start this diary with some major changes. I wasn’t happy with Survivors of the Mare Vitalis’s situation—graphics weren’t that good, gameplay wasn’t satisfying enough. I must confess there’s a lot to do: it needs polishing and a new roadmap. I know. Let’s discuss the news:


New UI

All of the UI has changed—yes, totally. I had already changed it before, but since it wasn’t polished, I didn’t publish it in the past weeks. The new style of the UI actually satisfies me more than the current one, and I’m working on a more modern design. It’s also built for the new mechanics.


New Mechanics

Yes, I was working on new mechanics: cards. These cards can be dropped by enemies or earned by leveling up. All buffs and debuffs will be determined by these cards. Characters, weapons, and even companions can also be obtained through them.


New Graphic Style

Okay, this is the biggest one: all of the graphic style will be changed to pixel art. Actually, I won’t redraw all the sprites from scratch—I’ll convert them into pixel art with small modifications. I believe the result will be much more pleasant to look at. Since this is a time-based game, it must be visually enjoyable for hours without becoming annoying. This change will also help improve optimization. The game is already optimized right now, but with this step, it will be able to handle even more content at the same time.


So, that’s all for today. I’ll be back with the next Dev Diary where we’ll discuss the new UI in more detail. I’ll also share some pictures then. Thank you so much for being here with me—see you in the next one!

SEARCH AND RESCUE - DrNowak
🚨 Search and Rescue — Major Update Incoming!

Get ready for a major evolution of Search and Rescue!
Based on your reviews and feedback, this update is a huge step forward — a complete refresh of the game’s pacing, look, and feel.

🔧 Dozens of improvements across gameplay, visuals, tech, and UI
🧭 Less luck-based, more control through planning and decision-making
⚡ Faster-paced and more dynamic missions
🎨 Enhanced animations and a cleaner, updated visual style
🎯 Tighter game mechanics for a more engaging experience
🔥 Increased challenge — missions now require more focus and thoughtful planning to succeed!

This is a new approach to Search and Rescue — more immersive, more tactical, and more rewarding.

🟢 Wishlist or jump back in
🟢 Invite friends and family to the co-op adventure
🟢 Leave a review and share your ideas — all constructive feedback is welcome!

The more, the merrier. See you on the trails, rescuers! 🚁🌲

Moonlit Reaper - AvocadoFactory
✨ Where We Are, and What Comes Next

Step by step, the key parts of Moonlit Reaper are falling into place, and we are finally ready to welcome more Reapers into the world. In about a week, the in game store will be refreshed and a discount will be available.

At this point, nearly all of the core features are implemented. From here, our focus will shift toward expanding the stages and completing the story in preparation for full release. We are happy to share that the timeline for launch is still on track as originally promised.


♻️ Karmic Exchange Opens
  • Earn Karmic Tokens when turning back time through Transcendence, especially after clearing stages perfectly

  • Use tokens to purchase skill points, permanent barriers, relics, various resets, and more

  • More exciting content will be added in future updates

Developer’s Note: We understand that stepping back through Transcendence can feel like leaving precious progress behind. The Karmic Exchange is our way of honoring those efforts, turning what is lost into a gift that helps you grow even stronger.


🏆 Achievements Arrive
  • New achievement system added, each carrying a name with its own charm.

  • Achievements grant stat bonuses and rewards to strengthen your journey


⚙️ Other Changes

  • Added new tutorial guidance

  • Added Restock feature to the store

  • Store expansion upgrade removed; now always at maximum capacity

  • Store expansion upgrade replaced with Restock availability upgrade

  • Adjusted appearance distribution of store stock

  • Revised text for better thematic consistency

  • Removed non offensive weapons such as support and passive types for simplicity

  • Reworked weapon progression, adding tiers so each weapon type can scale with player progression

  • Removed Soul Energy system for simplicity; skills now use Mana

  • Clara Core system expanded, allowing up to 100 simultaneous cores with decreasing cost

  • Difficulty and balance adjustments, as always

  • UI/UX improvements, as always

  • Knockback tweaks: monsters without knockback stay fixed, while bosses continue to resist

These adjustments are part of our ongoing effort to keep the experience clear, balanced, and true to the spirit of Moonlit Reaper.

No Time For Pants - PixelPushInc

Hello N.O.R.M.s

Some small but meaningful quality of life improvements to the UI.

-Added a button to the Terminal that will auto deposit Flesh and Silicon from your inventory to the scrap.

-Added button to toggle Player Stats
-Added button to toggle Objectives



Gundroid - Pizza 50

Hello everyone,

i am really happy that Gundroid finally released and for all the postive feedback and reviews. Thank you so much!

I got a lot of feedback from players and from looking at gameplay, i am currently working on several improvements for the game:

  • Fixing bugs

  • Improving Boss behaviours and adding some new attacks

  • Balancing issues

  • Multiplayer Couch co-op

  • Achievements

It will take some time but i am planning to make seperate updates. Multiplayer needs the most work but i am on it!

Thank you again and stay tuned!

...

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