Motion Soccer PRO - ivanovich
  • ✨ Quick press on A: Smarter automatic pass based on your current position and where you're looking.
  • ✨ Long press on A: Displays a curved arrow showing the precise direction and spin of the pass, based on head tilt.
  • 🔥 Quick press on trigger: Context-aware shot based on where you are and where you're facing.
  • 🔥 Long press on trigger: New curved arrow for manual shots, accurately reflecting direction and ball spin.
  • 🛠️ Additional polish to classic actions like throw-ins and goal kicks.

Join our Discord and help shape the future of Motion Soccer!
https://discord.gg/M5vWbVmEbJ
Star Realms - classicsmiley
Bug fixes:
-Emptying the trade deck causes the game to freeze

Updates:
-Removed unused Chat tab from tournament screen
Edge of the Wild - AvalonStudios
Hello!

Progress on Edge of the Wild continues! This month, I've been working on the humble, but necessary, storage box and discovery locations, as well as added more clothing items and archery!

Thank you. -Ron Mc.

For more information, check out the latest DevLog video!

https://youtu.be/GC8OBFZhLYc

Thank you again for joining me on this journey and I look forward to sharing more content as it becomes available.

-Ron Mc.
StarVaders - connor.cloughley
Pilots,

The invasion is upon us. The aliens are at our doorstep, and the fate of Earth rests on your shoulders. Deploy your mech and defend our planet with everything you’ve got!



New to the Fight?

Starvaders is the ultimate fusion of grid-based tactical combat and deckbuilding strategy, placing you in command of a formidable mech during humanity’s last stand against alien invaders.

The fate of the world rests on your shoulders, choose from 3 distinct Mech classes and 10 pilots, each with their own unique stories, card pools and artifacts. Discover game-breaking combos, rewind time to alter your fate, and protect the future of humanity in this endlessly replayable roguelike!

Main Features
  • Craft the ultimate deck from the 400+ unique cards and artifacts available!
  • Choose from 3 powerful mechs, each with completely distinct playstyles and mechanics
  • Master 10 diverse pilots, each adding new cards, mechanics, and a personal backstory!
  • Use Chrono Tokens to rewind time, undo mistakes, or land that perfect combo
  • Battle through the multi-part story campaign and uncover a secret finale!
  • Endless replayability with ascending difficulties, daily runs, and challenge modes
  • Designed for clarity and intuition—no long tutorials, no wiki required, just pure tactical deckbuilding

Message from the Pengonauts
We finally released! It’s been a long (nearly 4 years!) but incredible journey, and we want to express our genuine appreciation for all of you who have played, enjoyed, and supported StarVaders during our development.

We'd like to say a special thanks to all of our beta testers who’ve played a key role in shaping StarVaders into what it is today, and a thank you to everyone for joining us on this journey! We hope you’ll stick with us to see where the Pengonauts’ adventures lead next!

Join your Fellow Pilots
Compare decks, swap strategies, and prepare for battle with your fellow pilots in our Discord server!

Support for StarVaders
We’ve been asked quite a lot in the run up to launch, and we’ve made both the Soundtrack and a Supporter pack available from today. If you’d like to support us, please consider checking them out.

Dig the soundtrack? You can pick up the full album of plasterbrain’s amazing tracks. Awesome beats to fight aliens to!

Want to support us develop StarVaders (and more!) even further? Pick up the Supporter pack and receive three custom cosmetic skins for Roxy, Shun and Iris!

Check out Fighter Ace Roxy, Biopunk Shun and Lil Witch Iris:

Seedsow Lullaby - ANIPLEX_EXE
The ported version of Seedsow Lullaby is now available on Nintendo Switch, iOS, and Android!



In celebration of the release, a sale on each ANIPLEX.EXE titles is now live on Steam!

●ATRI -My Dear Moments-
https://store.steampowered.com/app/1230140/ATRI_My_Dear_Moments/

●徒花異譚
https://store.steampowered.com/app/1094820/_/

●Hira Hira Hihiru
https://store.steampowered.com/app/2314820/_/
Strange Seed - Tactical_Lich
Hello creature creators!

Welcome back to another monthly round-up for Strange Seed! It has been a busy month for us, joining different events and making new content. Here’s a quick summary of what happened over the past month!

April Events!

Our little pink blob made an appearance in multiple events this month, starting with the Earth Appreciation Festival. It is an event about our shared love and passion for our planet Earth, with games either highlighting the beauty of nature or the grim consequences if we neglect it. Strange Seed even got some screen time in the showcase video! You can see our segment on our YouTube, within it a little teaser of some future content!
https://youtu.be/NmHDWzeyuz8
We were also at the London Games Festival, where we got to display Strange Seed’s demo besides many other awesome games!


Cooking Up a New Feature?
Recently we received some fun suggestions about making a chameleon in the game, so we decided to give it a go. Check out our YouTube short where Chris talks about how we managed to recreate the chameleon camouflage!


Community Creations
Just like last month, let’s have a quick look at what bizarre creations our community came up with on our Discord server.

This first one is a submission from Thirdreverie. Floating in the air with the bright green arms and antlers, it almost looks like a new type of Pokemon.


Next up we have Cynder’s creation. Seems like they have taken a liking in the hovering function, and decided to give this hovering creature a defensive conch too!


That’s everything for now! We wish everyone a great start to May and we’ll see you again next month! Be sure to follow us on Twitter, YouTube and TikTok for the latest updates!
Isekai-ya - Oyen Studio


For those that's based in Singapore, or visiting then, please come over and say hi! We'll have a short updated demo. No goods for sale, but we do have flyers if you want to collect that.

We have attached the layout map for the event below, otherwise just check the website.

Cursed Dungeon Raider - Dencel
Hello Community,

today I wanted to share a quick update. I submitted Cursed Dungeon Raider to the Indie Arena Booth at Gamescom 2025, hoping to showcase it among some of the most exciting indie titles out there. Unfortunately, I found out today that we weren’t selected to be part of this year’s lineup.

Of course, it’s disappointing, but I completely understand the tough decisions the jury had to make, choosing from so many great indie games. That said, this only motivates me more to keep improving, keep building and keep sharing the development journey with you.

Thank you again for your continued support!
Babushka's Glitch Dungeon - jakeonaut
It's still not perfect, there's lots of overflow, but less things are cut off now.
SpellRogue - Tim
Greetings Dice Slingers!

The response to SpellRogue’s 1.0 launch has been incredible - thank you all for the support, bug reports, and feedback. It's been awesome seeing how much fun you're having with the game (we're having just as much fun watching and playing too).

That said, we’re committed to keeping SpellRogue polished and fun, and we’re actively addressing feedback as more players dive in. Today’s update is a mix of bug fixes, early balance passes, and some handy quality of life tweaks, many of which came directly from your discussions in the SpellRogue Discord and elsewhere.

Balance Changes
To start, we’ve identified a few normal encounters that were too challenging. These include the Dread Treant, Wrath Voidling (the frenzy doggo from Act 4), Desert Golem, the Crones, and the humble Corrupt Friar (our small mushroom priest) and more.

As many of you pointed out, the Spell Mirror status effect was causing more frustration than fun, especially for builds that rely on big, single-target spells.

We’ve reworked it so that Spell Mirror now wears off at the end of the turn, giving you the chance to either wait it out or use a smaller spell to clear it. This should reduce the feel-bad moments while keeping the mechanic strategically interesting. Related Mutators have been adjusted to reflect the change.



On the player side, we’re focusing on buffing underperforming spells and items, particularly within some of the weaker Spellsets. Signature dice manipulation spells like Gust, Mana Purification, and Mana Splinter have all gotten an extra Charge for the added flexibility. Other Spellset’s such as the first Air set that includes Electrolyze has also received some light buffs, in the form of a buff to the attack spell Zap and the often taken starter artifact that grants Static every third turn.


Some spells have gotten more charges, adjusted values or are now easier to cast.

Of course, we have also taken a pass on many more regular spells (particularly Air spells), which you can check out in the full balance changelog at the end of this post.

Quality of Life improvements
We’ve also included some helpful Quality of Life improvements, such as adding tooltips in spots where players were often looking for more information. The Disenchant button now also behaves differently by default. After disenchanting a spell, the button will automatically disable itself. This change helps prevent accidentally disenchanting the new spell you were trying to place in the now-empty slot, which was a mistake we saw happen quite a bit.

If you prefer the original behavior, where Disenchant remains active, you can disable “Safe Disenchant” in the Interface options menu.

Thoughts on difficulty in accessing Act 4
We've seen some discussion around Act 4 feeling tough to reach, and we wanted to clarify our intent a bit.

The True Ending is meant to be a major challenge, and we recommend trying it first on lower Descent levels. High Descent runs are designed for players chasing extreme difficulty, so consistently reaching and beating Act 4 at those levels isn’t expected.

That said, this is something we’ll keep an eye on as more of you hit the endgame content. If it turns out the curve feels off, we’re open to revisiting things.

SpellRogue 1.0.1:

Changes with 🧙 has been suggested or reported by the community. A huge thanks to all who help us make SpellRogue what it is! ❤️

Overview:
  • 🧙Rebalanced ~40 Spells, 20 ~Enemies, and a few Rituals, Artifacts & Runes.
  • 🧙Added “Streamer Mode (mute licensed music)” in settings while we fix contested tracks.
  • 🧙Can now skip the intro cutscene on the first boot of the game.

  • 🧙Design: “Spell Mirror” is now removed at end of turn instead of persisting.
  • Design: Increased gold gained from “Items can be skipped for Gold.” modifier.
  • Design: “Undo turn 25 times” now unlocks Reformation Device instead of Darkwraith Scythe. The Scythe is now unlocked by default.

  • 🧙QOL: Showing tooltips for items on Event choices.
  • 🧙QOL: Showing tooltips for Spell with Morph effect.
  • 🧙QOL: Potion tooltip disabled when clicked (so you can see buttons)
  • 🧙QOL: Added “Safe Disenchant” option in settings menu (enabled by default)
🧙Wording: changed wording of “Replicate in” to “Replicate into”.
🧙Wording: Cascade specify it is removed on end of turn.

🧙Bug: Fixed softlock when shifting a Spell while its countdown is zero.
🧙Bug: Fixed softlock with Greenbeard Helmet + Everguard.
🧙Bug: Fixed softlock with Tenacity under specific circumstances.
🧙Bug: Fixed enchanted Dice not triggering spent-effects in rare cases.
🧙Bug: Fixed Abandon Run not deleting run in rare cases.
🧙Bug: Fixed upgrade Sow Power+B with Divine Rune crash.
🧙Bug: Fixed Plunge description showing incorrect bonus block amount.
🧙Bug: Fixed Breath of Thunder gaining too much damage from Static.
🧙Bug: Fixed Mystic Hammer boosting Power on enemies.
🧙Bug: Fixed Talisman of Suspension overrides fateweaving
🧙Bug: Fixed Static Catalyst modifying spawned/replicated Dice in some cases.
🧙Bug: Fixed Traveller event upgrading disenchanted Spell.
🧙Bug: Fixed Hydroclasp+A not rerolling lowest Dice.
🧙Bug: Fixed Arc preview issue when against single enemy.
🧙Bug: Fixed Abomination being stuck in the front after undoing a turn.
🧙Bug: Fixed Tracking being incorrectly affected by Immolate.
🧙Bug: Fixed Door to Beyond not applying Summon to spawned enemies.
🧙Bug: Fixed Whats News text spilling out of box in russian.
🧙Bug: Fixed Twisting Edge not resetting damage while Broken.
🧙Bug: Fixed Magnificent Glow title spelling.
🧙Bug: Fixed Proliferate upgrade A having no effect.
🧙Bug: Fixed Pause-Popup/Main-menu button text spilling out of bounds.
🧙Bug: Fixed softlock on entering Act 4 with certain Custom Mode modifiers.
🧙Bug: Fixed hardlock on killing yourself with Spell Mirror.
Bug: Fixed various minor VFX issues.

FULL BALANCE CHANGELOG:

Spell (Air) ABSORB POTENTIAL Static Cost: 2 -> 1
Spell (Air) AETHERCOIL Sockets: [*12*] -> [*11*]
Spell (Air) AFTERIMAGE Sockets: [3-6]=[3-6] -> [ ]=[ ]
Spell (Air) AIR WALL Sockets: [] -> [5-6]
Spell (Air) AIR WALL+B 'shifted +1 block, [][]' -> 'shifted +1 block, []'
Spell (Air) BOREAL CAGE Charges: 2 -> 1
Spell (Air) DISSONANT VOICE Sockets: [] -> []
Spell (Air) DRAW ON THE HEAVENS Cd On Move: -1 -> -2
Spell (Air) FOCUS BLAST Base Damage: 0 -> 1
Spell (Air) GALVANIC FLING Static Cost: 2 -> 1
Spell (Air) GATHER Charges: 2 -> 3
Spell (Air) ELECTROLYZE+B '+1 charge' -> '+2 charge'
Spell (Air) ZAP Static Bonus: 4 -> 5
Spell (Air) GUST Charges: 3 -> 4
Spell (Air) MAGNETIZE Static: 2 -> 3
Spell (Air) MAGNETIZE+B '+2 charge' -> '+1 conduit'
Spell (Air) METTA Health: 5 -> 6
Spell (Air) METTA Block: 5 -> 6
Spell (Air) NIMBUS STRIKE Discordant: 2 -> 3
Spell (Air) NIMBUS STRIKE+A '+1 discordant' -> '+2 discordant'
Spell (Air) TEMPEST LASH Rupture: diceX -> 2
Spell (Air) THUNDERBIRD'S GIFT Sockets: [] -> [5-6]
Spell (Air) THUNDERBIRD'S GIFT Static Cost: 5 -> 4
Spell (Air) TWISTING EDGE Sockets: [] -> [*3*]
Spell (Air) TWISTING EDGE Charges: 3 -> 2
Spell (Air) VEIL OF NIMBUS Block: 2 -> 4
Spell (Air) ZEPHYRIAN WRATH Damage: 3 -> 5
Spell (Air) ZEPHYR’S TOUCH Electrified: 3 -> 4
Spell (Air) ZEPHYR’S TOUCH Dice Increase: 3 -> 4

Spell (Void) DARK ARTS Sockets: [*7*] -> [*6*]
Spell (Void) DARK ARTS+B '[*5*]' -> '[*3*]'
Spell (Void) GRIM RITE Power: 1 -> 2
Spell (Void) OMNISCIENCE+A '+1 charge' -> '+2 charge'
Spell (Void) STELLAR WARD Repeats: 3 -> 4
Spell (Void) STELLAR WARD+A '+3 spell' -> '+2 spell'
Spell (Void) STELLAR WARD+B '+6 block' -> '+8 block'

Spell (Earth) IMPURE OFFERING Blessing: 3 -> 4
Spell (Earth) IMPURE OFFERING+B '+2 blessing +1 vexed' -> '+2 blessing'
Spell (Earth) POX FLARE Damage: 7 -> 8
Spell (Earth) TRANSFIGURE Block multiplier: 2 -> 3
Spell (Earth) TRANSFIGURE Charges: 2 -> 1
Spell (Earth) TRANSFIGURE+B '[*2*]' -> '[*1*]'

Spell (Fire) ASHEN PLATING Sockets: [*12*] -> [*11*]
Spell (Fire) BLINDING BRILLIANCE Damage: 2 -> 3
Spell (Fire) CAUTERIZE Block: 10 -> 12
Spell (Fire) CONFLAGRATION Damage: 3 -> 4
Spell (Fire) CRESCENDO Base Damage: 28 -> 32
Spell (Fire) DEMEAN Sockets: [*3*] -> [*2*]
Spell (Fire) DETONATION Damage: 6 -> 5
Spell (Fire) DETONATION+A '+2 damage / destroy' -> '+3 damage / destroy'
Spell (Fire) INCINERATE Damage: 14 -> 16
Spell (Fire) MANA PURIFICATION Charges: 2 -> 3
Spell (Fire) MANA SPLINTER Charges: 2 -> 3
Spell (Fire) SHARP SPARK Damage: 2 -> 3

Spell (Water) FOCUSED TOXIN Sockets: [*14*] -> [*11*]
Spell (Water) FOCUSED TOXIN+B '[*10*]' -> '[*7*]'
Spell (Water) ROIL Countdown: 0 -> -1
Spell (Water) ROIL+A 'block -1 countdown' -> 'block -2 countdown'
Spell (Water) SURF Sockets: [*6*] -> [*5*]
Spell (Water) WHISPERING SEA Charges: 1 -> 2

Artifact CURSED PENDANT Weak: 4 -> 3
Artifact SMOLDERING TORCH Ignite: 3 -> 2
Artifact DOOMSPINNER Damage: 10 -> 4
Artifact DOOMSPINNER Cooldown: 10 -> 3
Artifact ELECTRIC FUR COAT Static: 3 -> 4
Artifact SUNWEAVE CLOAK Cooldown: 12 -> 10

Ritual LIFELOCK Health Loss: 5 -> 3
Ritual STORMSONG BALANCE ALL Dice: 1 -> 2
Ritual TRUE NORTH Fury: 8 -> 10

Rune MYSTIC RUNE Countdown Reduction: -3 -> -4

Mutator REVERBERATION Value: 2 -> 1
Mutator REVERBERATION+ Value: 6 -> 2

Status Effect SPELL MIRROR Redesigned: 'Redirects next Stacks targeted Spells back to you.' -> 'Until end of turn, redirects next Stacks targeted Spells back to you.'

Enemy CORRUPT FRIAR HP: 14 -> 11
Enemy DREAD TREANT Grow: 3 -> 2
Enemy DREAD TREANT Action 1: '3 Grow.' -> '2 Grow.'
Enemy GOLEM HP: 38 -> 42
Enemy LESSER SHAMBLER Initial Revenge: 2 -> 1
Enemy WILL-O'-WISP Action 3: '8 Damage. 2 Power.' -> '10 Damage. 2 Power.'
Enemy CRONE OF DEATH HP: 55 -> 50
Enemy CRONE OF BIRTH HP: 45 -> 40
Enemy CRONE OF GROWTH HP: 50 -> 45
Enemy DESERT GOLEM HP: 70 -> 60
Enemy DESERT GOLEM Power: 3 -> 2
Enemy DESERT GOLEM Action 3: '16 Damage. Broken on random Spell.' -> '14 Damage. Broken on random Spell.'
Enemy DESERT GOLEM Action 4: '3 Power.' -> 'Gain 2 Power.'
Enemy DESERT SPIRIT HP: 50 -> 55
Enemy IMP RAIDER HP: 32 -> 28
Enemy ABYSS WALKER HP: 55 -> 57
Enemy ABYSS WALKER Redesigned
Enemy ABYSS WALKER Action 4: '11 Damage.' -> '12 Damage.'
Enemy ABYSS WALKER Action 5 REMOVED
Enemy CHAOS ANGEL HP: 200 -> 210
Enemy CHAOS ANGEL Power: 3 -> 4
Enemy CHAOS ANGEL Block: 20 -> 25
Enemy CHAOS ANGEL Action 4: '3 Power. Gain 20 Block.' -> '4 Power. 25 Block.'
Enemy DOOR TO BEYOND Action 1: '12 Damage. Summon.' -> '10 Damage. Summon.'
Enemy DOOR TO BEYOND Action 3: '20 Damage. 20 Block.' -> '15 Damage. 20 Block.'
Enemy VOID OOZE HP: 50 -> 40
Enemy VOID OOZE Action 1: '8 Damage 2 times.' -> '9 Damage 2 times.'
Enemy MAJOR VOID OOZE HP: 150 -> 120
Enemy MINOR VOID OOZE HP: 30 -> 20
Enemy MINOR VOID OOZE Action 1: '4 Damage 2 times.' -> '5 Damage 2 times.'
Enemy WRATH VOIDLING Action 1: '4 Damage.' -> '1 Damage.'
Enemy WRATH VOIDLING Action 3: '4 Damage 2 times.' -> '1 Damage 2 times.'

Event THE MIRROR GARDEN Gift 1: '3 point Mutator: Duplicate Spell' -> '2 point Mutator: Duplicate Spell'
Event CLEARING Gift 2: '2 point Mutator: Gain 150 Gold' -> '1 point Mutator: Gain 125 Gold'
Event RIFT IN REALITY Gift 1: '2 point Mutator: Ritual' -> '1 point Mutator: Ritual'
Event VAULT Gift 2: 'Lose Spell: Gain 75 Gold' -> 'Lose Spell: Gain 90 Gold'


May your dice roll true 🧙
Tim, Thorbjørn & Paw

...

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