Apex Legends™ - respawn_bean

Season 27 is upon us, Legends, and it is adrenaline-packed! Chase new heights in an updated Olympus, rebuilt for better flow, dynamic positioning, and elevated gameplay. Check out changes to Valkyrie, Rampart and Horizon that are sure to get your blood pumping. Welcome to the fray, the Double Tap Alternator Hop-Up, destined to make the Alternator a close range demon. Plus, expand your advanced movement toolkit with Mantle Boost and dive into the party. Ranked drop zone POIs are getting a loot distribution adjustment. This season, we also have updates to audio systems that we think legends will be excited about. With updates to the Trident AND a new Wishlist feature, this season is ready for you to lock in and feel the rush!

OLYMPUS RISING

Float into a more competitive Olympus, with NEW POIs: Somers University, Gravity Engine, Stabilizer and Dockyard! After a mysterious, second Olympus is discovered crash-landed on Págos, Horizon moves in to uncover what it all means, and to get this Olympus back in the sky and competition ready.

By reducing open space and reworking problematic areas like Orbital Cannon and Energy Depot, this Olympus aims to provide a smoother competitive experience with safer rotations and more cover. Here’s a preview of some of the new locations in this update:

Somers University – Built by Horizon to explore the mysteries of the universe and honor her son Newton, Somers University replaces Orbital Cannon and brings bold architecture and high-flying lifts to Olympus.

Gravity Engine – The new beating heart of Olympus, Gravity Engine replaces Energy Depot and harnesses the power of Branthium to keep the city afloat. Lifts, zip rails, and verticality collide making this POI the next hotspot on Olympus.

Stabilizer – This platform in the sky replaces Docks and is responsible for keeping Olympus properly aligned. Floating rocks from the planet below provide a path to its outer ballast structure.

Dockyard – This camp near Hydroponics gets a massive upgrade, combining nostalgic elements from the original Olympus with a new emphasis on vertical gameplay.

And that’s not all! We’ve made tweaks to almost every corner of Olympus, with new camps to explore and additional cover in previously open spaces. We look forward to hearing your thoughts and feedback on these changes.

AMPED’S LEGENDS

We have a swath of Legend changes this season and Valkyrie, Rampart and Horizon are in the spotlight!

Valkyrie is ready to rule the skies with a revamped jetpack; she can take flight quicker and move further than ever before. Rampart’s walls now have a roof that allows her to bunker up. Charge up your amped walls by dealing damage, then charge into battle. Horizon is primed with new upgrades that enable her to either float off her lift, or quickly slam to the ground.

Get all the details on the Legend changes and more meta updates in the Patch Notes on November 3rd, 2025.

DOUBLE BARREL DEVASTATION

Say hello to our little friend, the “Double Tap” Alternator Hop-Up! Get ready for devastating close-range firepower and watch enemies drop before they know what hit them. Harnessing the power of both barrels at the same time this smg-shotgun hybrid excels in the hands of any Legend that can close the gap and double tap (rule #2).

MANTLE BOOST

We’re adding another tool to your movement toolbox—officially! Give yourself a burst of movement by activating Mantle Boost as you climb up from ledges or walls, and use it to dive into your next fight. If you took the time to master what our community calls Superglide, don’t worry it isn’t going anywhere and remains the high bar for skill - Mantle Boost brings similar functionality with higher accessibility for all legends. Adjustable on-screen indicators will help you achieve perfect timing so you can work this technique into your battle strategy!

AMPED RANKED PLAY

We’re adjusting loot quality across Drop Zones in Ranked play! The new Drop Zones sparked many internal and external discussions, one of which is about the fairness of different POI loot quality when you have no choice on where to drop.

To assuage these frustrations, you will see more consistency in loot quality across different POIs. There will still be variance, but they will not be as extreme. Our goal is to have each match feel more fair, no matter where you drop. We will continue to monitor community feedback and reception.

TRIDENT TUNE-UPS

Tridents are getting a tune-up this season! Starting in Season 27, they will feature improved handling, better and more lenient boost control and an all new ability to jump and glide over rough terrain. 

In addition to a wealth of handling changes the Trident now deals low ramming damage when barreling into opponents. But don't worry, they also have their own health pool and can be destroyed - you will no longer see damage split between the occupants (which means, yes, you can snipe someone off a Trident now!)

AMPED LAUNCH CHALLENGES

Complete Amped Launch Challenges within the first two weeks to earn NEW Amped Seasonal Packs to test out the new Wishlist feature and get a shot at the Mythic 'Bird of Prey' R-99 skin. Build your Wishlist with 5 Legends and 2 Weapon Classes to target your favorites. For now Wishlist only affects Limited Epics in the Amped Seasonal Pack but look out for bigger updates coming soon.

For full details on our new Wishlist feature, check out the patch notes coming on November 3rd, 2025.

SEE YOU ON THE DROPSHIP

The stage is set for you to step into a new Olympus. Are you diving into the new changes to Valkyrie, Rampart and Horizon or relying on old favorites? How are you working Mantle Boost into your battle plans? There’s a lot to consider, but only one question remains: are you ready to feel the rush? Get ready, Amped launches November 7th!

Play Apex Legends™ for free* now on PlayStation®4, PlayStation®5, Xbox One, Xbox Series X|S, Nintendo Switch™, and PC via the EA app, Epic, and Steam.

Follow Apex Legends™ on X, Instagram, TikTok, subscribe to our YouTube channel, and check out our forums.

Sign up for our newsletter today to receive the latest Apex Legends™ news, updates, behind-the-scenes content, exclusive offers, and more (including other EA news, products, events, and promotions) by email.

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible. For more information, please refer to EA’s Online Service Updates at

https://www.ea.com/service-updates

.

*Applicable platform account and platform subscription (sold separately) may be required. A persistent internet connection and EA account required. Age restrictions apply. Includes in-game purchases.

†Not available in all territories.

Apex Legends™ - respawn_bean

Happy Halloween, Legends!

Use the below costume template with an Apex theme (example also below) and submit your best and most funny ideas for a chance to be featured on our social media!

Whether you’re a “Sweaty Wraith Main" or a "Lifeline Who Never Revives" we would love to see what you come up with.

Use https://imgur.com/ to submit your meme!

[carousel] to submit your meme[/carousel]
Apex Legends™ - respawn_bean

As part of our ongoing efforts to improve matchmaking in Apex Legends, it's time for another round of Ranked matchmaking testing. Starting today, Master players and above can only matchmake with Diamond players and other Masters and Predator players.

At the end of the previous season, our test of limiting Master players to only match with Diamond I players was received positively, and positively impacted the queue experience of most players. More on that here.

However, our last test resulted in some players not being able to find a match in a reasonable time due to shifting population levels in Master and Diamond I players for their region, platform, and the time of day.

It goes against the core of our matchmaking philosophy to purposefully create scenarios where certain players face challenges finding matches within a reasonable amount of time. Sometimes this can happen due to things outside of our control, but we strive to create rules where everyone will eventually find a match.

Despite positive results, we held off on implementing another test for Diamond and Master players with our Season 26 Ranked tuning and the introduction of Drop Zones resulting in fewer players in Diamond and above, shown in the graphs below.

The goal of this specific test is to understand, both in terms of player feedback and queue health, what the minimum population of Master and Diamond players must be to enforce a restriction, and when that could happen over the course of the season.

25.1 - Ranked Tier Distribution, 3 weeks before the end of the season
26.1 - Ranked Tier Distribution, 3 weeks before the end of the season

The above graphs show what the populations looked like 3 weeks before the end of each season.

This is also why the design decision was made to expand the matchmaking restrictions for Master players to all of Diamond, as the total combined population of Diamond is now enough to support this change.

We have also heard feedback from players that the difference between Master players and Platinum players is too wide of a skill gap to be in the same lobby, but matching with Diamond players more consistently meets your expectations.

We will continue to explore options on how to best approach mid-season matchmaking when we have moderate populations of Masters and above, but not enough to create hard restrictions. To that end, in Season 27 Split 1 and the start of Split 2, Master and Predator players will still be able to match with high-tier Plat players.

After the test is over, we’ll share a follow-up blog on the results and any next steps we plan on taking.

Until then, happy matching!

Apex Legends™ - respawn_bean

Apex has evolved so much since its initial launch, but something that has not changed is our intention for the sound of Apex: a balance of feedback, immersion, and emotion. Our primary focus is feedback, which  delivers critical information to understand each situation, while immersion and emotion are what make the world of Apex unique and real. We strive to ensure every sound belongs in the Outlands and behaves in predictable ways. It’s worth mentioning that these features we’re adding for 27.0 aren’t all we have in store, but are a significant first step with more to come.

In addition to rigorous internal testing, we rely heavily on our community’s experience to help us understand, improve, and prioritize our efforts. Just like every aspect of Apex Legends, audio is constantly developing and some of the changes we've been working on are nearly ready to be added to the game. Here’s a TLDR of everything we’re covering today that will be available with our upcoming season 27 on November 4, 2025:

  • Updated Mixing: a new mix option to give each player the choice of how they prefer to experience the game—you can choose from the “Original” or the new “Focused” mix which reduces the volume of local player weapons (but not enemies), completely removes squadmate footsteps and increases enemy footsteps.

  • Threat System: a dynamic evaluation of potential danger to drive contextual mix decisions for each player.

  • Multiband Sidechain Compression: allows an active sound to dynamically lower the volume of other sounds; reducing clutter and increasing consistency. 

  • Environmental Audio Processing: new tech to allow for a more gradual blend as you approach and move between openings and doorways.

  • Observability: new telemetry to track each time the game adjusts an enemy footstep event to allow for additional monitoring across different maps and gamemodes.

OVERVIEW

There are multiple methods used to dynamically affect the game mix to feature critical sounds when needed. Our most basic method of making changes to the balance of sounds during the game are what we call "mix snapshots," which we use to modify the volume and audible distance of individual and categories of sounds. 

Audio Voice Priority is the second layer of complexity within our audio system which helps to ensure that the sounds that matter most are played in favor of others. Some examples of this are enemy sounds being prioritized over squadmates, and threat sounds (ex. weapons, explosions) prioritized over ambient sounds. A sound's priority value is determined based on a number of factors including when it was started, its distance from you, volume, and more. 

Occlusion and reverb are two more keys to the puzzle that help locate sounds accurately. A sound behind a surface will have its frequency modified according to the density of the material occluding it, and the reverberation helps to identify if the sound is interior or exterior and the size of that space. This helps to identify when a sound source is in the same space as you or somewhere else. Frequency and gain are also modified by distance from the player, helping to pin-point the sound’s emitting position. All of these systems work together to provide a balance of immersion and clarity. The experience feels natural when working well, but can be jarring when it isn’t.

UPDATED MIXING

The amount of Legends, weapons, and other sources of sound has increased over our time in the Outlands and we’ve worked to maintain a consistent sonic signature for our universe. In addition to other technologies, we’ve been working on a new mix option to give each player the choice of how they prefer to experience the game.

to watch videos: https://www.ea.com/games/apex-legends/apex-legends/news/showdown-audio-update

The new "Focused Mix" is optimized for threat detection and will be enabled by default starting in season 27, but you’ll be able to swap to the "Original Mix" that was previously the standard via the Audio Options should you prefer. Here’s some of the key differences:

  • Lowered volume for your weapons and abilities

  • Completely removed squadmate footsteps

  • Louder enemy footsteps: in particular a slight reduction in the volume delta between jogging and sprinting

As with everything, your feedback will be critical for us on this feature and we'll be making adjustments over time.

THREAT SYSTEM

What is important sonically changes moment to moment, and player to player. We've been working on a dynamic threat system to help drive contextual decisions that can affect the mix. Data (enemy proximity, line of sight, bullet proximity, and more) is continually evaluated to calculate a unique threat value for each player. That value can be used to affect the mix in many ways such as lowering the volume or audible distance of sounds that provide flavor but aren’t priority during combat, or to increase the volume of key indicators of potential threats such as enemy footsteps.

to watch videos: https://www.ea.com/games/apex-legends/apex-legends/news/showdown-audio-update

We’re also exploring new ways of using this threat evaluation to grant other audio systems more contextual awareness. For example, the game now checks your squad’s threat level when deciding whether or not to let Legends say non-combat dialogue lines and keep you in the right type of mindset.

MULTIBAND SIDECHAIN COMPRESSION

Multiband Sidechain Compression will be joining the Apex Legends sound squad in season 27. This will allow us to use an active sound to dynamically lower the volume of other sounds and create small 'pockets' for targeted sounds to play in; reducing clutter to increasing their consistency.

to watch videos: https://www.ea.com/games/apex-legends/apex-legends/news/showdown-audio-update

We’re balancing this tech to work in tandem with our other initiatives to combine for a smooth, clear mix that lets critical audio cues be heard when most needed without being distracting. We’ve started by isolating primary frequencies of enemy footsteps and using them to reduce sounds that typically overwhelm them (ex. explosions, ordnance, etc). This should help you hear your enemies more clearly before they sneak up on you and without needing to max out your volume.

ENVIRONMENTAL AUDIO PROCESSING

Environments should feel and sound believable and that includes each building and interior space. In Apex, we define the audio properties for these to tell the audio engine which reverb to use, amount of audio occlusion, ambient sounds, and more. Our current transition between different spaces is immediate: the moment you step through a doorway, all of these audio properties flip over the opposing environment. That’s not the most immersive experience, so we’ve developed some new tech to allow for a more gradual blend. As you approach openings and doorways, the sound environment will dynamically blend towards the exterior values.

OBSERVABILITY

We’ve put in a lot of effort towards monitoring the behavior of our audio systems using new tools and telemetry. Even though enemy footsteps are one of the most prioritized audio events in our game, there is still the odd situation where we may cull them for performance and/or audio clarity, for example when there are more audible footsteps triggered than can be effectively discerned. More recently, we’ve set up new telemetry to track each time the game adjusts an enemy footstep event to allow for additional monitoring across different maps and gamemodes. This will also give us a much broader understanding of how our audio engine behaves in a wide range of situations.

Back with the launch of Season 25, we added a feature that prompts you to submit audio logs from matches where an unusually high number of audio footstep cancellations were detected. Your submissions allow us to replay audio logs and debug a 1:1 recording of game related sounds that happened inside of our audio engine throughout the course of that match. Using this data, we’ve already made meaningful improvements such as rebalancing prioritization of less important events (ex. downed footsteps) and this is just the beginning. Please continue to send your logs when prompted to help us with data collection, fixes, and improve the auditory experience in the Outlands for all.

SEE YOU ON THE DROPSHIP

Everything we’ve chatted about above will be live when season 27 drops on November 4, 2025. We’re excited for the continued evolution of Apex Legend’s audio and appreciate your continued feedback with each and every match. As a reminder, any match with significant audio drops will result in a report prompt once you’ve finished with that match. Please continue to send those through as each one has the potential to have an impact.

To view videos, check out our blog: https://www.ea.com/games/apex-legends/apex-legends/news/showdown-audio-update

Play Apex Legends™ for free* now on PlayStation®4, PlayStation®5, Xbox One, Xbox Series X|S, Nintendo Switch™, and PC via the EA app, Epic, and Steam.

Follow Apex Legends™ on X, Instagram, TikTok, subscribe to our YouTube channel, and check out our forums.

Sign up for our newsletter today to receive the latest Apex Legends™ news, updates, behind-the-scenes content, exclusive offers, and more (including other EA news, products, events, and promotions) by email.

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible. For more information, please refer to EA’s Online Service Updates at

https://www.ea.com/service-updates

.

*Applicable platform account and platform subscription (sold separately) may be required. A persistent internet connection and EA account required. Age restrictions apply. Includes in-game purchases.

Apex Legends™ - rspn_jax

We just pushed a fix for the Ranked connectivity issues.

You should now be able to join matches as usual and lobbies will be more reliably full.

Apex Legends™ - rspn_jax

Legends, a couple quick changes are now live!

  • Alter's downed Nexus Teleport now works as intended.

  • Reduced Ash's Dash speed by ~30% (influenced by numerous factors: in air/on ground/momentum/direction - these conditions remain unchanged)

    • Dev note: Ash has been dominant for much of the year, ever since we both added her new Dash passive and improved her abilities. We've been trying to bring her back down to earth through a series of balance changes over the last few months, but have been reluctant to touch the dash passive's speed or distance since so many players are having fun with it. This latest change is finally changing the speed of her dash, as we feel the data shows that reducing the power of the rest of her kit (even increasing the cooldown of her dash) wasn't enough to bring her back in line with the rest of the roster.

Apex Legends™ - respawn_bean

View the full event blog here: https://www.ea.com/games/apex-legends/news/raise-hell-event

Death came to collect Mad Maggie’s soul, and she laughed in its face. Now the armies of the undead are battling in the Raise Hell Event: ice-cold Reapers and monstrous Demons fighting for the one soul that refuses to be harvested. Wildcard gets a full Halloween takeover: Rev Shell Grenades hunt enemies through the shadows, EVO orbs pulse with otherworldly energy, even your loot bins may hold some… unexpected surprises. Kick those supernatural assassins back to hell from October 14 to November 4, 2025.

WILDCARD: HALLOWEEN

Pick a side in Wildcard’s supernatural showdown: choose Reaper or Demon themed Wild Cards to gain mastery of the dark arts. Take the Reaper Path for otherworldly precision: faster movement, reloads, and guaranteed critical hits. Pick the Demon Wild Cards for raw power: infinite ammo, explosive knocked enemies, and vampiric health recovery. 

Wildcard Trios Raise Hell (October 14 - November 4, 2025)

  • Kings Canyon Wildcard Night

    • Nighttime lighting

    • Nessie balloons with launchers

    • Loot bin jump scares

    • Launchers with spooky sounds

  • Replicator Wild Cards

REAPER Wild Cards

DEMON Wild Cards

Monstrous Strength: Increased outgoing damage

Drone Support: Reveal next ring location on round start

High Velocity: Increased movement speed

Speedy Charge: Tactical and Ultimate abilities charge faster

Go-Go Ammo: Weapons have infinite ammo

Fast Draw: Reload weapons and use shield cells faster

Down Bad: Enemies explode when knocked

Crackerjack: Instantly reload weapon on knock

Status Report: Reveal Enemy locations on knock

Wall Runner: Gain ability to wall-run for short duration

Drain Gain: Recover health when dealing damage to enemies

Chain Reaction: Damage is chained to enemies within an affected area

Smoke Out: Drop smoke when downed, smoke regens shields for self and teammates

Critical Roll: Reload weapon to gain guaranteed crits for a short period

The Rev Shell ordinance is making a triumphant return! As a quick refresher: Rev Shells are a target-seeking grenade that look almost as scary as the damage they do. Grab a shell, toss it into the air and it will seek out valid nearby targets, delivering substantial damage. Is there a Rev Shell hot on your heels? Take aim and shoot it down to cause an early detonation. Enjoy for a limited-time, while Raise Hell is active!

EVENT ITEMS

Earn Pumpkins throughout the event to get items from the Reward Shop. Get Legendary skins for Ash, Revenant, Fuse, Octane, Caustic, and Horizon as possible drops in Raise Hell Event Packs. Watch out for Mad Maggie's Prestige skin, crafted for the one Legend hell itself couldn't contain.

All items will be available in exchange for Apex Coins or Crafting Metals and in Raise Hell Event Packs† for the entire duration of the event.

Go for the full vibe when you equip Mad Maggie’s “Apex Warrior” Prestige skin with her matching finisher and “Chains of Command” Skydive Trail.

REWARD SHOP

You can earn up to 2,050 points per day and challenges refresh daily. Each and every one of these challenges also stack with your Battle Pass, so you can make the most of your time in the Outlands.

STORE TAB

Explore the limited-time Raise Hell Event Store and check out Legendary skins for Octane, Ash, Horizon, Fuse, Caustic and Revenant, available October 14th to November 4th. 

PATCH NOTES
PREVIOUS UPDATES & FIXES
GAME
  • The Sentinel has been re-enabled

  • Auras now show the correct rank in lobby

  • Mirage now receives appropriate EVO XP Evo Points after teammate uses their Class Perk Ability

  • Reverted Trident boost and air brake input bindings to their pre-26.1 state

LEGENDS

Mad Maggie

  • Wrecking Ball no longer causes a crash when thrown near a door.


Play Apex Legends for free* now on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2, and PC via the EA app, Epic, and Steam.

Follow Apex Legends™ on Twitter, Instagram, and TikTok, subscribe to our YouTube channel, and check out our forums.

Sign up for our newsletter today to receive the latest Apex Legends news, updates, behind-the-scenes content, exclusive offers, and more (including other EA news, products, events, and promotions) by email.

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible. For more information, please refer to EA’s Online Service Updates at

https://www.ea.com/service-updates

*Applicable platform account and platform subscription (sold separately) may be required. A persistent internet connection and EA account required. Age restrictions apply. Includes in-game purchases. 

†Not available in all territories. 

Apex Legends™ - rspn_jax

Hey legends, we just pushed some quick changes to the live game!

  • Peacekeeper:

    • Increased rechamber time between shots

    • Magazine size reduced to 5 (was 6)

    • Dev Note: The PK is out-performing our other shotguns and CQC weapons by a sizable amount. Ultimately we want to maintain its raw power in terms of damage and instead disrupt how quickly it can put that damage out.

  • Alter:

    • Can no longer use Void Nexus while knocked (but you can still summon knocked teammates)

    • Only 1 Void nexus Allowed in the world (was 2)

  • Seer:

    • Exhibit no longer provides ADS hover

    • Added a short full-body scan to Lasting Beats when an enemy leaves the ult area

  • The Sentinel is making its glorious return and now works as intended.

  • Made server performance improvements which should reduce frequency of slow motion (continuing work).

  • The Trident's brake input keybind has been reverted to its previous setting (visual UI indicator will persist; to be fixed in a future update).

  • Fixed a bug affecting player's POV when entering a Trident.

  • Mad Maggie now sprints at the intended speed while using shotguns.

Apex Legends™ - Electronic Arts


Experience a world of thrill with EA Play. Join to get great player benefits and unlimited access to an unrivaled collection of EA’s fan-favorite franchises and top titles. Members can unlock rewards in the hottest titles each month, including Weapon Charms in Apex Legends. Dive into all the game-winning, world-creating, and galaxy-defining moments in The Play List or discover a new favorite with trials of select recent releases for up to 10 hours with no commitments. If you decide to buy, your progress carries over to the full game, ready for what’s next. Plus, members score 10% off EA digital purchases, saving on full games, points packs, and DLC. Find out more about upcoming EA Play benefits at https://store.steampowered.com/subscriptions/ea or follow us on X (Twitter) and Instagram @eaplay.

*Conditions, limitations and exclusions apply. See https://tos.ea.com/legalapp/eaplay/us/en/pc/ for details.

https://store.steampowered.com/app/1172470/Apex_Legends/
Apex Legends™ - respawn_bean

Heads up, legends! We rolled out a server update that includes:

• A fix for Mirage not gaining EVO from caches when using the Renaissance Man upgrade. (We pushed a fix last week that resolved half of the issue, this should take care of any remaining issues)
• Server crash fixes for smoother gameplay.

Note: We are working to reenable the Sentinel. The change requires a full client patch and is scheduled to return in early October.

...

Search news
Archive
2025
Nov   Oct   Sep   Aug   Jul   Jun  
May   Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002