Rock, Paper, Shotgun

Pillars of Eternity's much-anticipated turn-based mode debuts in PC open beta form on November 5th, with Obsidian seeking more input on their very nice tenth anniversary gift before rolling out a final version. That's not to say the devs haven't already been working to ensure "very reasonable criticisms" of Pillars of Eternity 2: Deadfire's own turn-based mode, though, as outlined by director Josh Sawyer in the beta's announcement video.

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Rock, Paper, Shotgun

Unfortunately, we are here yet again with another games studio that will seemingly be closing its doors for good. A couple of years ago, Greg Street, known for his work on World of Warcraft and League of Legends, set up Fantastic Pixel Castle. There, it was announced at the time, he would lead development on an MMO codenamed Ghost, with NetEase serving as publisher. Except in a LinkedIn post earlier today, Street shared that Fantastic Pixel Castle will be shutting down.

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Rock, Paper, Shotgun

Friendslop games may come and go, but the (for all intents and purposes) progenitor of them all, Lethal Company is still the one I think of most. It's scary, it's funny, it's otherworldly, literally, there's so much mystery to it that you just want to spend time in its world. But while it will likely go down as solo dev Zeekerss' most notable work, he did just release a brand new horror game 10 years in the making. And in a recent interview, he spoke of how he got his start in horror, and the roots that make up his latest work.

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Rock, Paper, Shotgun

Marshal, if my hastily scribbled, made-up blackboard equations are correct, we should witness a double event within the next year or two. No, not a double kaiju event. A double kaiju clean-up event. Somewhat to my surprise, job sims in which you dismember dead Godzillas are a thing, now. And by thing I mean that there are at least two of them on the way.

It’s going to be a battle for the ages. Alien vs janitor: whoever wins, we… get to walk around outside without stepping in puddles of Mothra bile. Please, sir, join me next to this second blackboard full of hastily scribbled, made-up equations while I slap them haphazardly with a cane and shower everybody in spittle.

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Rock, Paper, Shotgun

I'm sure I don't need to tell you that a majority of the data that various AI models train themselves on do so without getting any sort of permission to do so. It's easier to ask for forgiveness than permission, as they say, though in the case of ChatGPT developer OpenAI, they probably shouldn't have taken that lesson to heart. That's because Japan's Content Overseas Distribution Association (CODA) has requested that the AI developer stops using Japanese media to train its text-to-video model Sora.

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Rock, Paper, Shotgun

RPS has received criticism recently for covering Arc Raiders, an extraction shooter, using writers who don’t normally like extraction shooters. Allow me to rectify this, by instead bringing you an appraisal of Arc Raiders on the Steam Deck as someone who doesn't know how to aim with thumbsticks.

My actual excursions into these robot-conquered wastes have thus been going terribly. And yet, it’s still abundantly clear that Arc Raiders is about as good a fit for the Deck – and, by extension, most handheld PCs – as you could realistically expect from a modern, high-fidelity, Unreal Engine 5-powered multiplayer lootshoot. Even if, at first, it doesn’t seem like it will even launch.

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Rock, Paper, Shotgun

Original Saints Row design director Chris Stockman is talking to the hellgods at Embracer Group about making a prequel open world game, possibly set in 1977 and containing absolutely no dildo bats. This comes almost two decades after Stockman left Saints Row development studio Volition, and a couple of years after Embracer closed Volition amid wider cuts.

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