Hell Let Loose - itsmeBenB_T17

We want to thank everyone for your patience and understanding while we worked to get this hotfix ready. Your feedback since the launch of Update 18 has been invaluable and continues to help us improve the experience.

Read the full list of fixes and changes below:

Changelog - Hotfix 1

General Bug Fixes
  • Enemy flares can be seen on the tac-map by the opposing team

  • All Recon Tanks and Half-Truck wheels can not be repaired with a blowtorch

  • Killed In Action screen shows an issue when killed by environmental fire

  • Kubanka hat has incorrect ribbon model and colouring

  • Panther tank has a very difficult time dealing with terrain variance

    • Addressed reports of collision inconsistencies and reduced performance with the Panther. Adjustments have been made to the vehicle’s suspension behaviour and physics collision system to align its performance with its original specifications.

  • Artillery Strike can trigger the “Rain Hell” achievement

  • Tank skin preview can be seen through geometry to all players

  • The recoil on the Luchs is excessive, making it difficult to aim as an autocannon

  • Following the implementation of the new tank knockback, the Luchs experienced excessive recoil due to its high rate of fire. Adjustments have been made to the recoil and knockback force to restore proper control during rapid fire.

Artillery Strike Balance Adjustments
  • The commander artillery strike ability has had several balance changes:

    • The strike zone radius has been slightly increased, making the shots less accurate

    • The number of shells that fall has been decreased from 16 to 12

    • The munition cost per placement has been increased to 125

    • The cooldown time has been increased to 430 seconds

  • On top of this, the model used has been adjusted and the smoke trail removed

  • Artillery Strike ability can take out spawn points

    • The commander artillery strike ability can no longer destroy garrisons

Armor Tank Balance
  • Following playtesting and community feedback, it was determined that tank handling was not performing as intended, particularly in higher gear ranges. The balance between applied braking and thrust during steering has been adjusted to deliver a smoother and more responsive experience.

  • To continue the Armor update, all tanks have undergone suspension and physics collision updates. These adjustments aim to reduce issues with vehicles becoming immobilized on uneven terrain or smaller objects, particularly those located directly beneath the tank. This change is a part of an ongoing effort to enhance Armor and provide a more consistent driving experience for future updates.

Gameplay Balance
  • Following player feedback and testing, several gameplay balance refinements have been made:

    • Blowtorch Repair Speed: Increased slightly, improving repair efficiency on all tank components

    • Anti-Tank Launcher Damage: Increased from 325 to 380. This adjustment preserves the same number of required hits to destroy tanks while heightening the threat level to Armor units

    • Anti-Tank Gun Damage: Increased from 350 to 400. This adjustment makes these weapons more potent against all tanks; particularly heavy tanks which can now be destroyed in fewer hits compared to the anti-tank launchers

We’re also aware of other issues reported by the community, including client-side crashes, and our team is actively investigating them. Please continue to share any problems you encounter with the support team at

https://support.team17.com/hell-let-loose/en/

Fawn The Florist - crazyrangaaa

Thanks for everyone's support during Steam Next Fest with the release of the Fawn the Florist Demo! Fawn the Florist achieved over 500 wishlists, this is a major milestone for our team, so thank you for supporting a small student game project ːsteamhappyː

If you played the Demo, we would appreciate if you could complete our short survey to help Fawn prepare your garden before the final game release.

Demo Feedback Survey -> https://docs.google.com/forms/d/e/1FAIpQLSd410LvuKsiuhCjYVOQxzrHAhfGxDfQg6nwjtm3z0ZebImuTA/viewform

The CozyBit Games Team are working hard to refine and fix bugs in the game to release a Fawn the Florist Demo Update on Thursday the 23rd of October, 3 pm AEST.

Doomfields - TehPretenderer

- Rating gains based on the day of the month - more points by the end

- Thorns values reduced by 75% in pvp

- Patience now only affects STR, DEX and INT

- UI fixes

Le Monde d'Orathos - Erouest
🔔 Developer’s Message

Hello everyone!
Over the past few days, I’ve been working hard on implementing Steam Achievements for The World of Orathos — and trust me, there will be A LOT of them! 🎉

These achievements will reward your progress, your class choices, and your mastery throughout your adventure.

Please note: achievements are not yet available, but my goal is to have everything fully functional by the end of October.


⚔️ Steam Achievements List
⚔️ Class: Warrior
  • Warrior – The path of the sword calls to you.

  • The Voice of the Knight – You’ve chosen the path of resilience and defense.

  • The Voice of the Gladiator – You’ve traded your short sword for a mighty two-handed blade to unleash greater power.

  • I Am a Destroyer – After long hours of training, you’ve reached the pinnacle as a gladiator.

  • I Am a Dragon – Mastering both shield and sword, you’ve become as powerful and resilient as a dragon.


🗡️ Class: Thief
  • Thief – You put on your gloves and scarf; stealth becomes your new art.

  • The Voice of the Assassin – You’ve chosen to strike your enemies from the shadows.

  • The Voice of the Acrobat – You may deal less damage, but your speed is unmatched.

  • I Am a Shadow – You’ve mastered every art of stealth and deception.

  • I Am a Trickster – You dominate the art of movement, agility, and quick strikes.


🔮 Class: Mage
  • Mage – You’ve discovered a hidden energy source and begun to feel the flow of magic.

  • The Voice of the Mage – You’ve chosen the path of dark magic.

  • The Voice of the Monk – You’ve turned to faith and light to master holy powers.

  • I Am an Arcanist – You control all dark magics and command the power of shadows.

  • I Am an Oracle – Your divine faith grants you the strength to vanquish unholy creatures.


🏹 Class: Archer
  • Archer – You feel the spirit of Robin Hood awakening within you.

  • The Voice of the Scout – You’ve chosen to keep your bow and stay alert to every danger.

  • The Voice of the Crossbowman – The bow no longer suits you; you wield a powerful crossbow instead, slower but deadlier.

  • I Am a Sentinel – A true sharpshooter: fast, precise, and deadly.

  • I Am a Commando – Your crossbow bolts hit with the force of a rifle.


📜 Story Achievements
  • Prologue – You failed to escape.

  • Chapter 1 – You reunited with an old friend.

  • Chapter 2 – You set off toward a new world.

  • Chapter 3.1 – You completed the Tower of Fire.

  • Chapter 3.2 – You completed the Japanese Temple.

  • Chapter 3.3 – You conquered the Frozen Continent.

  • Chapter 3.4 – You crossed the Desert.

  • Chapter 4 – The children are freed.

  • Chapter 5 – Return to Arathos.

  • Chapter 6 – The Final Judgment.

  • Chapter 7 – ???

  • Chapter 8 – ???


🕳️ Spirit Cave Achievements
  • Spirit Cave I – Reach Floor -10

  • Spirit Cave II – Reach Floor -20

  • Spirit Cave III – Reach Floor -30

  • Spirit Cave IV – Reach Floor -40

  • Spirit Cave V – Reach Floor -50

  • Spirit Cave VI – Reach Floor -60

  • Spirit Cave VII – Reach Floor -70

  • Spirit Cave VIII – Reach Floor -80

  • Spirit Cave IX – Reach Floor -90

  • Spirit Cave X – Reach Floor -100


⚖️ Balancing & Adjustments
  • Removed the monster level system, as it was unnecessarily complex to maintain.

  • Up to Chapter 3.3, the game remains relatively easy to progress through.

  • After that point, battles will require more damage, strategy, and experience to overcome.

    💡 Tip: Don’t hesitate to farm or explore other zones to strengthen your party and avoid defeat!


🚀 What’s Next

More achievements are already planned for upcoming updates!
But for now, there’s already a lot to complete in this version.

Good luck to all adventurers of Orathos! 🌍⚔️

— Ropana, Developer of The World of Orathos

Servant of the Lake - BloodRaven
Here is our Steam Next Fest Wrap Up! 🤩

Our Servant of the Lake demo launched during Steam Next Fest, and just one week later, we’re the No.14 most-played demo out of 3k+ participating demos! 

Thank you to all content creators, press, and most of all, all our fans and players who answered the call to serve the Vanderboom family and kindly left us a review! 💚 

Special thanks to:
  • 📺 @IbolyaColorHead for her awesome gameplay stream  

  • 🗣️ Kara Edwards for voicing our beloved maid and narrating our new trailer

  • 🌐 All our amazing translators who made the demo available in 25+ languages

And while we’re eagerly working on the full experience, we’ll be leaving the demo up so even more people can enjoy a sneak peek into Servant of the Lake! 👇

https://store.steampowered.com/app/3996940/Servant_of_the_Lake_Demo/

Ps. We’re almost at 500 reviews! Please leave one if you haven't already 🙏

Relic Guardian - Tower Defense - 腿腿不要再买谷啦
Finally—
Tomorrow afternoon, brave heroes will officially embark on a pixel-style fantasy tower defense adventure!



During your journey across Vortex Island, you’ll explore five themed continents and challenge 20+ uniquely designed stages!

As a “not-so-serious” pixel tower defense game, there’s much more to do here than simply building towers and creating devastating combos:

🎵 Dance anytime, anywhere — and cheer passionately for your teammates!
🐾 Playfully tease the island’s magical creatures (don’t worry, they probably won’t get mad...)
💥 Or charge into battle yourself — block enemies with your own body to buy precious time for your allies!


To make sure every stage feels full of discovery,
we’ve packed them with interactive devices —
some hide amusing Easter eggs, while others are map-exclusive mechanisms that can even turn the tide of battle!

Don’t forget to click around and experiment — who knows what surprises you might uncover~

Tomorrow, Vortex Island officially opens!
We can’t wait for all heroes to set sail and experience every delightful “unexpected” moment for yourselves! 🌊
Omen Exitio: Hunger - Agnello di Dio

🕯️ Darkness returns to New York, 1927…

We’re thrilled to officially announce our collaboration with 2P Games for the upcoming release of Omen Exitio: Hunger!

After the great experience with Omen Exitio: Plague, 2P Games has once again placed their trust in us and in this new chapter of the Omen Exitio saga.

The announcement comes during the 2P Games Publisher Sale, the perfect occasion to celebrate this renewed partnership and give you a glimpse of what’s to come.

Soon we’ll be able to reveal the official release date, and we can’t wait to show you what hides beneath the macabre veil covering the icy New York of 1927.

👁️ Stay tuned, Investigator. The truth is near - but at what cost?

- Tiny Bull Studios

The Next Journey Of Life - MambaDachun

1.女友在家增加动画会欢迎玩家回家

2."当天早上"按钮在剧情日不可使用,也就是说玩家因为剧情导致破产不能从早上读档

3.和女友行房的时候增加音效(水泡音)

Egglings - Minato
Hello Hatchers!

I'm back with another small update just before today's release.

Over the past week i was able to fix some bugs and working on some new things.
Thanks to your feedback, I managed to narrow down the tutorial isssues and make it more straightforward.

Besides that you can now cheep🎵using Spacebar!

Cheeping near one of you Egglings will make them respond to your call.

Patchnotes:
  • Fixed a bug that prevented the cuckoo not walking to the release tree

  • Added a sign to the release tree making it easier to spot

  • Added cheeping for your main bird

  • Added 21 unique creature sounds for every Eggling

  • Sheltered Egglings make their own sounds from time to time

Thanks for playing and appreciate your feedback! ♥

3:36am
Gunsmith Simulator - Peteru$
  • AS Val different placement in the case to account for attaching optics,
  • Fix potential cursor re-appearance during boresigh,
  • Extra game setting to disable undo in disassembly "allow assembly undo",
  • Extra game setting to lower frequency of gun contracts for mastered or almost mastered guns "frequency of mastered guns".
...

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