ATLYSS - Kiseff
ATLYSS Version 102025.a3 released.
Verify integrity of game cache if the update does not occur.

Game / General
  • Added a new parameter to settings file, remembering what your last played character is, selecting them when starting up the selection screen.

  • Added a new tutorial when picking up an item, stating that you can hold the interact key to auto pick up nearby items.

  • Adjusted UI formatting and did some slight development on game pad input control. Note: Native game pad input is still very incomplete.

  • Adjusted default video resolution settings for starting up the game without a settings file, to windowed 1600x900.

  • Fixed a de-serialization error when joining a lobby with high latency, which prevented connecting players from setting their level and stats.

  • Fixed issue where the character selection / creation menu camera would potentially spin infinitely with keyboard input while having a game pad plugged in.

  • Fixed the rotation and positioning of the Kubold's wrists and arms while reset into the idle animation from previously holding a weapon.

  • Fixed the recall portal appearing after recalling from a Dungeon. Recall portals should only appear for field zone maps.

  • Resource nodes for professions can now be interacted with the interaction input alongside with using the tool consumable.

  • Fixed stacking issue when shift clicking items into storage.

  • Fixed support hitboxes such as buffs and heals affecting enemy / non party players in PVP.

  • Adjusted projectile hitbox prediction, where projectiles should not collide with other players unless if they are flagged for pvp. They do not party check yet.

  • Fixed being able to cling and getting slightly stuck onto the ends of the support beams in the Sanctum Lake.

  • Updated all the Orca Civilians' dialog in Sanctum.

Mob Balance
  • Added a longer / separate telegraph visual for the Warboar's spin attack.

  • Fixed scaling interpolation issue with mobs when they are parried and the player level is very low compared to them.

  • Slightly increased max health of all standard mobs in the Hard Crescent Grove dungeon (lv-20/lv-25).

  • Aqua Muchrooms are more likely to cast Crya instead of Aquos.

Skill Balance
  • Focus shot cool down decreased from 12sec to 6sec.

  • Spread shot cool down increased from 1.2sec to 3sec.

  • Fluxbolt cool down decreased from 3.5sec to 2sec.

  • Spire cool down decreased from 20sec to 8sec.

  • Alacrity cool down decreased from 20sec to 13sec.

  • Bomb trap damage scale increased.

10:11pm
LuminousStoria - games
Various adjustments
Blade & Soul Heroes - NCA Community Team

Hello all. Here are some known issues present in the build. We are working on fixes for these now and will notify you when they are complete. Thank you!

 

\[Known Issues - October 14, 2025]

  1. Kairam Raid Battle: Using the Q key to free teammates does not function as intended. Please use mouse click instead until a fix is implemented.

  2. Profound Outfits or Shoes: Reinforcement is currently using the wrong type of Runes. We are working on a fix for this issue.

2.5 DIMENSIONAL SEDUCTION: Angels on Stage! - mrin
◤New Event Begins!◢

Come check out the "Trick and Treat!" event!
Play through event limited content and get your hands on awesome Rewards!


◤New Character Arrives!◢

[Greedy Wolf Girl] Ririsa Amano (VA.KaoriMaeda)
Now featured in the Premium Wish!

▼Period
Until 11/19 (Wed) 9:59 PM (UTC+9)


Note: Please see the in-game notices for details.
Type Her to Sleep - SkilZentDevUser01

Just a small update based on player feedback.

Changed
  • The space bar now cannot be used to pause the game. An option to change this will be coming soon. You can still pause the game via ESC.

Removed
  • Inappropriate words not fitting the game's intended experience have been removed, as well as non-American English words. More vocabulary options will come on release.

KurtzPel - GM OneShot

Hello Chasers!

 

The following updates will be made to the KP Shop.

 

1. Season Pass Sale

⁃ Event Period: October 15, 2025 (Wed) After Maintenance – March 4, 2026 (Wed) Before Maintenance (UTC+0)

2. Little Cat Costume Sale

⁃ Event Period: October 15, 2025 (Wed) After Maintenance – November 5, 2025 (Wed) Before Maintenance (UTC+0)

3. Supply Box Sale

⁃ Sale Period: October 15, 2025 (Wed) After Maintenance – November 5, 2025 (Wed) Before Maintenance (UTC+0)

PUBG: BATTLEGROUNDS - [****] UZI
Game Quest: The Backlog Battler - sab

Planned release date (for Early Access) Q1 2026!

Play the demo! Always welcome to feedback :)

9:59pm
Rogues of Europa - greyhound

I had some social engagements the past couple weeks, which cramped my time. But I did come up with some good stuff that will increase my productivity in the future.

Writing has been tough for me, and I have been at least semi-consciously avoiding it. I realized finally that what I needed was a tool to help me write. So I applied some skills I learned from my other projects to create a webapp that allows me to write in a non-linear fashion.

The thing about writing conversations is that if you want players to have choices, then you can't really just write it straight through. Things have to branch, and to save space and complexity, they have to loop, or close branches. Writing in a linear form makes it difficult to see if branches have been adequately tied off or prevents them from branching at all.

The webapp is very custom designed for my application, and allows for tracking and organization of all "contexts" which are points in a conversation with a similar information load or temporal flow.

Purple and yellow arrows indicate the flow of the conversation.

With this tool I am much more capable of writing in the non-linear way I need to, and it's making me a bit more ambitious with the amount I can write. I admit I haven't even worked all that long this week, but I am already about half done with the kill quest intro dialogue.

A longer, more refined and organized conversation I wrote.

Next week I can finish up the conversations and plug these into the quests, and hopefully I can get an update out next week which will contain the new kill quest type. Remember to email any questions, comments, and prayer requests you have to https://roguesofeuropa@protonmail.com, or just leave them in the comments below.

Click Painter - fallshad
  • Modify the mechanism to obtain highlight colors

  • Fix minor bugs

...

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