5:56pm
7 Days to Die - Hated

Hello Survivors!

Earlier this week we released a Stable patch that was required for connectivity. The compatibility for EOS versions <1.17.1.3 did expire on October 1st.
We also have some small fixes in this, but the planned content release will come with V2.5 instead of V2.4 now.

For Steam Windows users playing older versions of the game:
To reduce any connectivity issues, make sure Windows is up-to-date to maintain certificate compliance.

Have a great week!

Here's the V2.4 b5 changelog:

Fixed

  • Factory_02 "Shotgun Messiah Factory" quest can again be completed

  • Typo in progression.xml to correctly boost the loot probability of armor magazines with the medium and heavy armor skills

  • Launcher giving "1980-0-0 is not a valid date specification." error when there's SavesLocal folders without any files

  • Connecting to EAC enabled dedi sometimes fails with message size error on server

  • Breaking open a locked police car by driving a vehicle into it doesn't trigger the car alarm event. Also fixes other block game events in cases where a driven vehicle is the damaging entity

  • NRE with airdrop nav object icon.

  • NREs for clients who have connected to a server but not spawned and receive quest related net packages

  • PS5 fails to exit to the main menu due to process restart failure.

  • Steam build reflections are having a strobing effect which can worsen greatly under certain lighting conditions

  • Toggle sprint not turning off when entering or exiting a vehicle.

  • Allow 0 as well as 1 as valid LootRespawnDays value for crossplay servers

  • PS5: Water missing blue hue.

7 Days to Die - The Fun Pimp

What’s cooking in the TFP point release oven?

·       Empty Jars are back, now balanced with less clutter.

·       A new Smell System, watch what you carry or eat!

·       A Bee-autiful honey of an Apiary workstation.

·       Better storms with unique debuffs, mitigation & temp.

7 Days to Die - The Fun Pimp

7 Days and all DLC are on sale now through October 6th.

https://store.steampowered.com/app/251570/7_Days_to_Die/

Sep 28
7 Days to Die - Hated

Hello Survivors!

Today we have an Experimental patch that is required for connectivity. The compatibility for EOS versions <1.17.1.3 will expire on October 1st.
We also have some small fixes in this, but the planned content release will come with V2.5 instead of V2.4 now.
As with any Experimental release, please make a backup of your save game before jumping in it with V2.4.
Have a fun weekend everyone!

Here is how you participate:

  1. Right click on the game in steam

  2. Click on properties

  3. Click the “betas” tab

  4. The drop down menu will have latest_experimental available <— you want THAT

  5. Select that and wait for the game to download

Here's the V2.4 b5 changelog:

Fixed

  • Factory_02 "Shotgun Messiah Factory" quest can again be completed

  • Typo in progression.xml to correctly boost the loot probability of armor magazines with the medium and heavy armor skills

  • Launcher giving "1980-0-0 is not a valid date specification." error when there's SavesLocal folders without any files

  • Connecting to EAC enabled dedi sometimes fails with message size error on server

  • Breaking open a locked police car by driving a vehicle into it doesn't trigger the car alarm event. Also fixes other block game events in cases where a driven vehicle is the damaging entity

  • NRE with airdrop nav object icon.

  • NREs for clients who have connected to a server but not spawned and receive quest related net packages

  • PS5 fails to exit to the main menu due to process restart failure.

  • Steam build reflections are having a strobing effect which can worsen greatly under certain lighting conditions

  • Toggle sprint not turning off when entering or exiting a vehicle.

  • Allow 0 as well as 1 as valid LootRespawnDays value for crossplay servers

  • PS5: Water missing blue hue.

7 Days to Die - Hated

Hello Survivors!

Today we have V2.3 b9 Stable for you.

This update covers several points we talked about in the Town Hall Stream. There are more changes to come down the line in later releases.

We have made all attempts to prevent the need for a new save game. We have tested on all platforms and have not seen any issues with existing save games.

TFP wishes everyone a ton of fun with the V2.3 update.

Note:

Storm frequency setting defaults to 0

This does not change the setting for current save games. As we are still working to improve the player experience with the storm system, we want new players to start with our upcoming version instead of the current version. We hope to get the new version out as soon as possible. Thanks for your patience!

Here is what changed since V2.2:

Added

  • Bee Swarm entity variant for tree stump game event

  • Bee Swarm hand item with non critical debuffs

  • Updated icons for Biome Survival Gear

  • WornItemMods min effect requirement

  • HonkEvent for vehicles to allow game events to fire based on honking the horn

  • AI wander and look are more active while alert

  • AI randomly turns during look while alert

  • Second column of icons to use for custom map waypoints

  • Launcher cleanup features "local prefabs" and "mods"

  • Game launcher now supports argument "selfconfined" (with optional path as next argument) so that it will automatically use its setting file, logs and UserDataFolder from its own location (or the specified path)

  • HarvestByTag Challenge objective

  • Nav Object Tracking to ChallengeStatAwarded

  • Localization for challengeBiomeRewardTooltip for biome challenge rewards

  • Grab and Place SFX for Biome Survival Gear

  • GameEvent Requirement for InTraderArea

  • Custom Radial events for blocks through xml for modders

  • GameEvent action to get all players in game

  • Rubble_wasteland_filler_10

Changed

  • Removed erroneous second set of tags from ammoCrossbowBoltExploding

  • Disabled biome Wear, Loot, and Time challenges

  • Biome Badges are now separate weather items per biome

  • Removed RepairItemsMeshDamage property from jail doors since they don't have a door frame stage

  • Taking shelter without survival gear will recover biome hazard effects

  • All biome hazards now have 3 minutes of survival time without gear

  • Survival gear is now dropped on death with drop on death settings

  • Updated icons for biome hazard reducers

  • Removed food and water stats from Black Lung Serum and Fallout Flush

  • Increased food, water, and health stat on Scorcher Stew to be inline with other stew stats

  • Increased water stat on Sunstroke Tonic

  • Updated the recipe for Scorcher Stew

  • Tree stumps now roll once for honey, then again for bees. Bees always come with honey, but not all honey comes with bees

  • Reworked buff weights for a lower chance of infection from Plague Spitter Insect Swarm

  • Reduced dew collector activity value

  • Replaced plague spitter fade with a low rate of wandering

  • Storm messages will no longer say to leave biome

  • Biome Hazards recover in any other biome

  • Improved AI wander position variety

  • Increased AI alert time after investigation point reached

  • Increased rate AI interest distance returns to the default value

  • Updated shotgun shell icon to match other shotgun ammo icons

  • Improved behaviour related to console crossplay when server config is nonstandard: Added extra ranges to handle 'disabled' values as valid for AirDropFrequency and LootRespawnDays

  • Improved behaviour related to console crossplay when dedicated server config is nonstandard: Added startup error when crossplay incompatible server config is detected and crossplay is enabled

  • Storm buff descriptions no longer instruct players to leave the biome

  • Stealth Boots Mod can now be installed into Assassin Boots for the stamina reduction

  • Reverted change to challengeRewardTooltip in Localization for basic and advanced challenge rewards

  • Increased the probability boost of Armored Up magazines when perked into Light, Medium, or Heavy Armor

  • Updated Honey Harvest challenge to track the location of stumps

  • Agility Mastery level 3 Bleeding Hearts now includes bows and crossbows

  • Increased TimeStayAfterDeath of all zombie loot bags and dropped container bags for consistency and for those playing with longer day and night length settings

  • Updated wilderness tree stumps with hole model variant

  • Increased the total number to spawn in the last group of all blood moon horde game stages to 999 with no duration to allow spawns until morning

  • Removed wind drift effect from 4x4 when driving through storms

  • Storm frequency setting defaults to 0 (Does not change setting for current games)

  • Increased delay between thunder during storms

  • Optimized Chunk SetBlock check of DeviceFlags

  • Optimized SpawnGroup memory use

  • Autorun starts only if run action was pressed for less than .2 seconds

  • Canned Food mesh so the main part of the label faces the player

  • Updated localization for 2.3 changes

  • POI sleeper volumes use a random seed in playtest

Fixed

  • AI ranged projectile attacks would start when the target was dead

  • Frostclaw, plague spitter, spider, cop, mutated and demolition zombies would not eat animal corpses

  • Water is not visible through glass

  • Distant water seam if near water is to the side

  • Underwater distortion could be clipped at certain angles

  • Trader Bob VO Trade 17 line cuts off

  • Air drop marker still shows when setting has it off

  • NRE when spawning insects after destroying tree stump using vehicle

  • Icon background textures not cleared when switching between containers - second issue

  • AI wander random range was 1m too short and only used 1m increments

  • Biome spawned AI move speed increase from storms did not happen at night

  • Launcher cleanup feature "old remote maps" working again

  • Apartments_06 placed trees on flat ground to avoid bugs

  • On Navezgane Completing Basics of Survival Quest While in Trader Rekts causes an error saying No Trader for the Journey to Settlement Quest

  • Updated Honey Harvest challenge to receive credit via a game event triggered buff (NOTE: This will reset the challenge for old save games whether they are completed or still in progress)

  • Issue with challenge reward tooltip using the same text_key in two game events

  • PlayerDataFile failed to load (mismatched read/write in WaypointCollection).

  • Black screen when crouching, entering biomes, accepting quests

  • Weeds and debris appear inside trader bounds

  • Fire and smoke effect not visible through glass blocks

  • Red quest bounds are rotated during quests

  • Updated biome max timers to reset when entering the game if not set to 180

  • OnSelfPlaceBlock not working correctly for placing blocks.

  • Trader UI header icon overlap

  • Thunder sounds would leak an object if played too often

Sep 6
7 Days to Die - Hated

Hello Survivors!
We hope everyone is having a great weekend so far!
Today we are releasing V2.3 b9 Experimental for Steam.

Barring any issues, this will be our release candidate for Stable.
We hope to get this out to all platforms later this week.

Here is what changed since V2.3 b8:

Added

  • Rubble_wasteland_filler_10

Changed

  • 4x4 vehicle is no longer affected by storms

  • Storm frequency setting defaults to 0

  • Increased delay between thunder during storms

  • Optimized Chunk SetBlock check of DeviceFlags

  • Optimized SpawnGroup memory use

  • Autorun starts only if run action was pressed for less than .2 seconds

  • Canned Food mesh so the main part of the label faces the player

  • Updated localization for 2.3 changes

  • POI sleeper volumes use a random seed in playtest

Fixed

  • Trader UI header icon overlap

  • Thunder sounds would leak an object if played too often

Aug 30
7 Days to Die - Hated

Hello Survivors!

On this wonderful Labor Day Weekend we have another EXP update for you.
Please note that we are waiting on some localization translation changes before we can go stable on all platforms.
Enjoy some extra time off with your favorite trader(s)! Cheers! Highlights this EXP:

  • Fixed the Honey Challenge (state will be reset, enjoy your potential double trader reward)

  • Doubled the probability boost of Armored Up magazines when perked into Light, Medium, or Heavy Armor

  • All zombie loot bags and dropped container bags last for 1 real world hour

  • Increased the number to spawn for the final stage of all Blood Moon groups to 999

  • Agility Mastery Level 3 Bleeding Hearts now includes bows and crossbows

Here's what changed since V2.3 b6:

Added

  • Launcher cleanup features "local prefabs" and "mods"

  • Game launcher now supports argument "selfconfined" (with optional path as next argument) so that it will automatically use its setting file, logs and UserDataFolder from its own location (or the specified path)

  • HarvestByTag Challenge objective.

  • Nav Object Tracking to ChallengeStatAwarded.

  • Localization for challengeBiomeRewardTooltip for biome challenge rewards

  • Grab and Place SFX for Biome Survival Gear

  • GameEvent Requirement for InTraderArea.

  • Custom Radial events for blocks through xml for modders.

  • GameEvent action to get all players in game.

Changed

  • Improved behaviour related to console crossplay when server config is nonstandard: Added extra ranges to handle 'disabled' values as valid for AirDropFrequency and LootRespawnDays

  • Improved behaviour related to console crossplay when dedicated server config is nonstandard: Added startup error when crossplay incompatible server config is detected and crossplay is enabled.

  • Storm buff descriptions no longer instruct players to leave the biome

  • Stealth Boots Mod can now be installed into Assassin Boots for the stamina reduction

  • Reverted change to challengeRewardTooltip in Localization for basic and advanced challenge rewards

  • Increased the probability boost of Armored Up magazines when perked into Light, Medium, or Heavy Armor

  • Updated Honey Harvest challenge to track the location of stumps

  • Agility Mastery level 3 Bleeding Hearts now includes bows and crossbows

  • Increased TimeStayAfterDeath of all zombie loot bags and dropped container bags for consistency and for those playing with longer day and night length settings

  • Updated wilderness tree stumps with hole model variant

  • Increased the total number to spawn in the last group of all blood moon horde game stages to 999 with no duration to allow spawns until morning

Fixed

  • Launcher cleanup feature "old remote maps" working again

  • Apartments_06 placed trees on flat ground to avoid bugs

  • On Navezgane Completing Basics of Survival Quest While in Trader Rekts causes an error saying No Trader for the Journey to Settlement Quest

  • Updated Honey Harvest challenge to receive credit via a game event triggered buff (NOTE: This will reset the challenge for old save games whether they are completed or still in progress)

  • Issue with challenge reward tooltip using the same text_key in two game events

  • PlayerDataFile failed to load (mismatched read/write in WaypointCollection).

  • Black screen when crouching, entering biomes, accepting quests

  • Weeds and debris appear inside trader bounds

  • Fire and smoke effect not visible through glass blocks

  • Red quest bounds are rotated during quests

  • Updated biome max timers to reset when entering the game if not set to 180

  • OnSelfPlaceBlock not working correctly for placing blocks.

7 Days to Die - The Fun Pimp

7 Days to Die and all DLCs are on Sale now through September 8th.

https://store.steampowered.com/app/251570/7_Days_to_Die/

7 Days to Die - Hated

Hey Survivors!

Today we have V2.3 experimental for you all.

We have a lot of changes that were talked about in the Town Hall Stream with more to come at a later date.

Disclaimer:
While we worked hard to make sure save games continue without issue, please make a back up of your current save before starting the game in V2.3
We've also added a runtime function that will automatically convert the old badges to the new survival gear.
Some challenges will remain completed, while others will be optional for those that choose to complete them.
If the badges were previously unlocked, the recipes for the new survival gear should also be unlocked.

Highlights:

  • Biomes and their Challenges can be explored and completed in any order to unlock Survival Gear recipes

  • Recover from biome hazard effects while sheltered allowing players to explore deeper into each biome

  • Recover from biome hazard effects in any other biome

  • Smoothies were updated with unique names and icons

  • Biome Badges have been changed to Survival Gear with updated icons to look more thematic to the game's style

  • Survival Gear will be dropped on death with those settings enabled

  • Players are allowed to craft additional gear items in the case of death or even for other players

  • Even without Survival Gear, storms no longer require players to escape the biome they are in while taking shelter

  • Plague Spitters no longer cloak

  • Lower chance of infection from Plague Spitter Insect Swarm

  • Tree stump bees have been changed to a non-infecting version

  • Tree stump harvest event has been updated to guarantee honey "IF" bees are spawned

  • Several zombie types will now target animal or player corpses that were previously ignored

  • Added a 2nd column of icons to use for custom map waypoints

  • Several tweaks to zombie AI

  • Dew Collectors have a lower activity heat value

Here is how you participate:

  1. Right click on the game in steam

  2. Click on properties

  3. Click the “betas” tab

  4. The drop down menu will have latest_experimental available <— you want THAT

  5. Select that and wait for the game to download

Have fun!


Here's what changed since V2.2 stable:

Added

  • Bee Swarm entity variant for tree stump game event

  • Bee Swarm hand item with non critical debuffs

  • Updated icons for Biome Survival Gear

  • WornItemMods min effect requirement

  • HonkEvent for vehicles to allow game events to fire based on honking the horn.

  • AI wander and look are more active while alert

  • AI randomly turns during look while alert

  • Second column of icons to use for custom map waypoints

Changed

  • Removed erroneous second set of tags from ammoCrossbowBoltExploding

  • Disabled biome Wear, Loot, and Time challenges

  • Biome Badges are now separate weather items per biome.

  • Removed RepairItemsMeshDamage property from jail doors since they don't have a door frame stage

  • Taking shelter without survival gear will recover biome hazard effects

  • All biome hazards now have 3 minutes of survival time without gear

  • Survival gear is now dropped on death with drop on death settings

  • Updated icons for biome hazard reducers

  • Removed food and water stats from Black Lung Serum and Fallout Flush

  • Increased food, water, and health stat on Scorcher Stew to be inline with other stew stats

  • Increased water stat on Sunstroke Tonic

  • Updated the recipe for Scorcher Stew

  • Tree stumps now roll once for honey, then again for bees. Bees always come with honey, but not all honey comes with bees.

  • Reworked buff weights for a lower chance of infection from Plague Spitter Insect Swarm

  • Reduced dew collector activity value

  • Replaced plague spitter fade with a low rate of wandering

  • Storm messages will no longer say to leave biome

  • Biome Hazards recover in any other biome

  • Improved AI wander position variety

  • Increased AI alert time after investigation point reached

  • Increased rate AI interest distance returns to the default value

  • Updated shotgun shell icon to match other shotgun ammo icons

Fixed

  • AI ranged projectile attacks would start when the target was dead

  • Frostclaw, plague spitter, spider, cop, mutated and demolition zombies would not eat animal corpses

  • Water is not visible through glass

  • Distant water seam if near water is to the side

  • Underwater distortion could be clipped at certain angles

  • Trader Bob VO Trade 17 line cuts off

  • Air drop marker still shows when setting has it off

  • NRE when spawning insects after destroying tree stump using vehicle

  • Icon background textures not cleared when switching between containers - second issue

  • AI wander random range was 1m too short and only used 1m increments

  • Biome spawned AI move speed increase from storms did not happen at night

Aug 7
7 Days to Die - Hated

Hello Survivors!
Today we have V2.2 Stable for you.
We have added lockable slots to drones, containers and vehicles, removed the loot cap, adjusted some biome zombie spawns and much more.
Stay tuned for even more good stuff in V2.3 EXP soon.

We wish you plenty of fun!

Here's what changed since V2.1:

Added

  • Instantiated XUi templates will inherit parent template parameters

  • Add lockable slots to containers and vehicles

  • Allow unlinking Discord account directly from the game

  • Rubble_burnt_filler_10

  • Sprint Mode Autorun

  • AI activity map sets a long delay on neighbors if a screamer spawns

Changed

  • Rubble_wasteland_filler_01 adapted to composition grid and zombies guarding loot added

  • Updated passive values for both Muffled Connector mods to match the display values

  • Updated localization for modArmorAdvancedMuffledConnectorsDesc and modArmorMuffledConnectorsDesc to include the install restrictions for Assassin Armor

  • Pack Mule sound to only play in the player's head

  • Lowered the chance of Plague Spitter and Frostclaw biome spawns by ~50%

  • Updated all zombies and zombie animals with new tags for biome zombie kill challenges

  • Updated all biome zombie kill challenges to 5 themed zombie kills per biome

  • Updated all biome zombie kill challenges to include other undead kills per biome. Each biome increases 5,10,15,20. The themed zombie in each biome does NOT count toward the other undead kills. For example, Frostclaw kills in the snow biome don't count toward the other kills, but they do count in other biomes.

  • Cleaned up legacy leg armor buff, tags, and item logic for the Bandolier Mod

  • Updated damage stat localization on Nomad Gloves to reflect its use on the Radiated, Charged, and Infernal "Elite" zombie class

  • BlockSpawnEntity UI is shown with shift+ctrl+rmb

  • Updated spawnTraderDesc with the updated trader select menu shortcut keys SHIFT + CTRL + RMB

  • Removed player "not found for hair color" warning

  • Sprint Lock to Sprint Mode and renamed No/Yes to Hold/Toggle

  • Optimized prop shadows by disabling on last LOD when Shadow Distance setting is lower than Ultra

  • AI activity map neighbor delay includes the diagonals

  • Regular screamer spawning to choose 1 or 2 based on GS

  • Removed "Loot Stage Caps" from all biomes

  • Removed lootstage_max from all biomes

  • Biome Badges no longer boost LootStageMax

  • Updated localization for goBiomeProgressionDesc

  • Disabled visible_loot_max icons from showing in on location windows

  • Disabled buffs related to Loot Stage Cap

Fixed

  • Do not show Discord friend requests that are marked as Spam by Discord

  • Discord button on main menu will show pending invites on first open. Discord friend requests will show their avatars

  • Rally Marker SFX loop heard after starting quest.

  • Corpse Hanging Rope no longer downgrades to the hanging log

  • Missing tags on Nomad Gloves for charged and infernal

  • Rubble_burnt_filler_04 QA issues addressed

  • Rubble_wasteland_filler_01 missing texture

  • TileEntity.CopyFrom NotImplementedException when triggering a POI reset

  • Missing quest location by committing house_modern_27

  • Burnt forest biome shows pine forest when switching during playtest

  • Glock9's beloved cornmeal is now spelled the same in foodCropCornDesc

  • "Occlusion: RemoveEntity x missing" warning on dedicated servers

  • Demolition zombie's feet were partially in the ground

  • Player camera turning a large amount from controller input after a big frame rate spike

...

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