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Storm’s Brewing V2.0 Update has been delayed by several weeks, but the good news is more new enemies like the one pictured and the new Dynamic Severe Storm System will make it into the update. Read updated information below.

Storm’s Brewing V2.0 Update Notes



Apr 11
7 Days to Die - Hated

Hello Survivors!

After a smooth round of public experimental testing, we are pleased to announce the Stable Release of v1.4 b8.

While not delivering the new features, enemies, and action packed POIs of the upcoming v2.0 release, this important bug fix build addresses a series of issues, including some that were preventing quest completions at higher tier POIs (Looking at you, Grover High).

In preparation of the deprecation of the Twitch SubPub architecture we have switched over to using EventSub for Twitch Integration for a seamless transition.

The Dynamic Music System also got a fix for some audio clips looping or cutting out, and server operators can rest a little easier knowing that a dupe exploit involving vending machines has been resolved which should help keep server economies from imploding.

Check out the change log for the rest, and stay tuned for announcements regarding the v2.0 Developer Streams – coming soon to a screen near you!

TFP wishes you a great weekend!


Changed
  • Migrated Twitch Integration to the EventSub API to prepare for the upcoming deprecation of PubSub architecture
Fixed
  • Issues with DMS music cutting out and looping prematurely
  • Twitch Shared Chat fires chat commands on all streams
  • Bug report button in the options > general menu should be hidden on Mac and Linux
  • Server/MP client Vending Machine dupe with medium+ ping
  • Sleeper volume would not be marked clear if all enemies killed before min script ended
  • Sleeper volume min script will fail to spawn zombies if group name is wrong so quests may not be completable
  • Sleeper volume min script triggers don't work if player is outside the POI bounds
Apr 4
7 Days to Die - Hated
Hello Survivors!

While the team is working hard to get out v2.0 in the near future, we have a small, but important v1.4 update for you all. This update addresses the looping music issue, several reasons why bigger POIs were not able to be completed and a big backend change for Twitch to address the shutting down of the "pub sub" system mid April.

Here is how you participate:

  1. Right click on the game in steam
  2. Click on properties
  3. Click the “betas” tab
  4. The drop down menu will have latest_experimental available <— you want THAT
  5. Select that and wait for the game to download


*As always we don't expect this update to break anything, but recommend a new save to be sure.

In additional news, as we get closer to a solid build for v2.0, be on the lookout for Dev Stream announcements!

TFP wishes you all an enjoyable experimental weekend!





Changed
  • Migrated Twitch Integration to the EventSub API to prepare for the upcoming deprecation of PubSub architecture

Fixed
  • Issues with DMS music cutting out and looping prematurely
  • Twitch Shared Chat fires chat commands on all streams
  • Bug report button in the options > general menu should be hidden on Mac and Linux
  • Server/MP client Vending Machine dupe with medium+ ping
  • Sleeper volume would not be marked clear if all enemies killed before min script ended
  • Sleeper volume min script will fail to spawn zombies if group name is wrong so quests may not be completable
  • Sleeper volume min script triggers don't work if player is outside the POI bounds
7 Days to Die - The Fun Pimp
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7 Days to Die - The Fun Pimp
Hey Survivors,
We have been very busy working on the Storm’s Brewing V2.0 Update and thought we should share its status. Although it has taken significantly longer than anticipated the build is jam packed with a ton of fantastic new content, new challenges, progression updates, optimizations and a whole lot more. We are aiming for an April 15th Steam Experimental Release and a Stable Release on all platforms in early May if all goes as planned.

Note: The list below is not a complete list as many details are missing and several features are in the works but are not listed as they may not make it in time. More complete information will come towards launch.

For those commenting on our new 7 Days Blood Moons Game you should know that the game is published by TFP and developed by Illogika Studios and has not impacted our progress on 7 Days to Die updates. An overwhelming majority of TFPs Team is exclusively dedicated to working on 7 Days and only a small fraction of our team are assisting on other projects.


V2.0 Storms Brewing Status Update
Biome Progression Elemental Survival
Prepare to face the elements like never before! Conquer those tough biomes in manageable chunks, unlock permanent survival in the harshest environments, and craft temporary buffs to push your limits. This is survival redefined!
  • Progress through each biome with increasing threat levels and challenges
  • Smoke, heat, cold and radiation damage, remedies and survival
  • Craft consumables to increase your temporary biome elemental resistance
  • Complete challenges to unlock permanent biome elemental hazard immunity
  • Progressive biome maximum loot caps to encourage exploration
  • Game options will be available for custom and classic playstyles
  • New HUD and player elemental VFX and Sound FX
  • Several new Biome Zombies are coming to 2.0 including the new desert plague spitter

Perk Updates & Rebalance
We've added a brand-new general tab, unlocking a whole new level of customization. Plus, we've filled in those empty slots in the attribute lists with exciting new perks!
  • All attributes have 10 perks with new and improved perks
  • Each perk has 5 levels
  • New Mastery Perk Set for each attribute
  • Moved some perks to a new General Perks tab without attribute requirements
  • Sledgehammer Saga
  • We've added a new book series for the sledgehammer weapon class

New Higher Gamestaged Zombies
  • Get ready for a whole new level of zombie mayhem! Similar to the current green Radiated Zombies we have added new higher gamestaged Charged Blue and Infernal Orange zombie Archetype groups with new behaviors coming. These new Archetypes will intensify the later game experience!

Trees and Foliage Update
  • A Majority of the trees have been optimized to run on the same speed tree shader for a performance boost and reduced draw calls on many
  • The burnt and wasteland trees have been redone with a greatly improved look
  • We have added a new sub-biome foliage system which allows for clearings and thicker foliage forests with lower growing plants on their perimeter for a much more believable look without sacrificing performance.

Crawl out Zombies
  • We have added functionality to allow zombies to spawn and crawl out of smaller 1 meter spaces and crawl under tighter areas.
  • We have improved the tools for spawning and respawning enemies and reworked many of the larger POIS to take full advantage maintaining the challenge while improving the performance

Navezgane Update
  • Navezgane has gotten a makeover to work seamlessly with the new biome progression elemental system. Biome boundaries and trader POI positions updated to improve travel time and flow to and from large POI townships.

POIs: The World is Expanding!
  • We're aiming for a whopping 50 new Points of Interest, adding even more depth and variety to your world!
  • We’ve added a greater variety of POIs for wilderness.
  • We’ve added more remnants for performance.
  • We’ve also updated some of our more demanding POI’s to perform better - those sneaky zombies are now using crawl outs to surprise you – watch out!

Audio
  • We've added meaningful individual footsteps, making the world feel more alive and immersive than ever!

Clothing Cosmetic Options, Twitch Drops and DLC
  • Wear what you want for protection but look how you want cosmetically with new outfits.
  • We will be adding some new cosmetic DLCs options and Twitch Drops to 2.0! Get ready to unlock awesome new content and show off your unique style.

Random Gen Improvements
  • Wilderness spawning has been improved allowing a lot more wilderness POIs to spawn and their spawn locations have better random positioning
  • Wilderness road placement has been improved

New Quest Marker System
  • We've have added a new quest maker that displays a custom quest flag type per quest

Spawn Near Friend
  • Starting a new save? Choose a friend to spawn near for ultimate teamwork!
  • We've added a handy button to go back to the main menu before joining a game – no more getting stuck!

Crossplay on Dedicated Server
  • We will not know officially if Consoles can play on dedicated servers until passing cert on each platform. Fingers crossed





Feb 28
7 Days to Die - The Fun Pimp
7 Days and the the 7 Days Original Soundtrack are now on sale now through Surprise Sale for 35% Off through March 12th

7 Days to Die

7 Days Original Soundtrack
7 Days to Die - Hated
Added:
  • (PS5 Japanese rating only) Textures and materials with reduced gore and dismemberment variants to several zombies and blocks for certification compliance. PC, Linux, and Mac users can enable the reduced gore mode with the console command tcc from the main menu.
  • SDCS dismemberment to fat Hawaiian

Changed:
  • RWG Preview Quality limited to High on console devices
  • Readable error when trying to adding duplicate entity class names
  • Improved lots of dismemberment parts
  • Optimized bag and inventory updates for remote players

Fixed:
  • NRE when starting game with EOS disabled
  • Button localizations on PlayerList/BlockedPlayers were inverted
  • Mod event PlayerSpawnedInWorld not called for listen server host player
  • PS5 crash when exiting game
  • Change the default GameCoreSaveStorageProvider back to Blobs to avoid rare save corruption on Xbox
  • Some level design tools cannot be unchecked
  • PS5 game can hang during startup
  • Unable to clear school_03 "Grover High" plus large combat performance improvements
  • XUi Reloading main menu causes exception
  • Adjusted issues with some dismemberment parts
  • Holding Lit molotov cocktails illuminating way too much area
  • Error with filtered language when Trader Rekt announces closing soon
  • Laser dot visibility issues in MP
  • Laser dot position when reloading
Feb 12
7 Days to Die - Hated



Hello, Survivors.

Welcome to Navezgane, we love you.

Today we are officially releasing v1.3 Stable! This release focuses on everything gore: Optimizations, bug fixes and updates to the final zombie who was still using the legacy gore system, the Tourist.

TFP wishes you all a great time and a fun Valentine's Day playing 7 Days. We have some really exciting stuff coming down the pipe, so stay tuned for more information on future releases!

Here's the changelog to leave on your loved one's pillow.

V1.3 b9 Changelog:

Added
  • Texture and Material variants for several zombies and gore blocks for PS5 Japanese rating only. Console command tcc can be used at the main menu for those that would like to toggle Japanese gore variants on PC, Linux, and Mac versions.
  • Gore to fat Hawaiian

Changed
  • Limit RWG Preview Quality to High on console devices
  • Show readable error when trying to add duplicate entity class names
  • Improved lots of dismemberment pieces
  • Optimized bag and inventory updates for remote players

Fixed
  • NRE when starting game with EOS disabled
  • Button localizations on PlayerList/BlockedPlayers were the wrong way around
  • Mod event PlayerSpawnedInWorld not called for listen server host player
  • PS5 crash when exiting game
  • Change the default GameCoreSaveStorageProvider back to Blobs to avoid rare save corruption on Xbox
  • Some level design tools cannot be unchecked
  • PS5 game can hang during startup
  • Unable to clear school_03 "Grover High" plus large combat performance improvements
  • XUi: Reloading main menu causes exception
  • Adjusted issues with some dismemberment pieces
  • Lit molotov illuminating way too much area
  • Error with filtered language when Trader Rekt announces closing soon
  • Laser dot visibility issues in MP
  • Laser dot position when reloading
7 Days to Die - Hated
Hey Survivors!

Our new youtooz figures are out now! They are only available for 7 days.

Get them here: https://youtooz.com/collections/7-days-to-die

...

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