Product Update - Valve
The Beginning of the End, new DLC for Penny Arcade's On the Rain-Slick Precipice of Darkness 3, is now available for FREE on Steam!*

This bonus scenario takes place before the main story of Precipice of Darkness 3 and features a new playable character, new maps, enemies, spells, and more!

*Update is currently available on PC. A Mac version of the update will be available soon.

Dec 19, 2012
Product Update - Valve
Version 1.66

The latest Lunar Flight update for PC now has full Direct Input support which allows almost any controller combination to be setup with ease.
This includes HOTAS setups with multiple devices, you can even re-detect devices that are plugged in while the game is running.
The update includes a completely redesigned configuration UI in the Controls-Options Menu.
Please note the Launcher Window 'Input' tab is now completely ignored.
Product Update - Valve
Critical fixes:
- Fixed combat CTD.
- Fixed destroyed system CTD.
- Fixed CTD in build screen.
- Fixed Loa CTD when doing NPG gate mission from destroyed planet.

Other fixes:
- Fixed able to set missile to PD.
- Fixed selected groups ignoring combat planes to which they are set.
- Fixed "stop" speech event.
- Fixed "defeated pirate base" being spammed 3x when it is defeated.
- Fixed AI colonizing hostile systems.
- Fixed case where AI would have a fleet with no command ship.
- Fixed issue that would cause too many locust scouts.
- Fixed case where randoms could be flagged as neutral.
- Fixed VN Pyramids not firing at planet.
- Fixed Loa not spawning next to their gates.
- Fixed AI not launching battlecruisers and battleships.
- Fixed AI not launching riders in some cases.
- Fixed Loa not properly removing cubes for ship damages.
- Fixed ships flying into locust moons.

Other changes and additions:
- Fixed various strings.
- Windowed fullscreen support.
- Revamped post-combat screen.
- "C" button in chat now connects/disconnects from chat.
- Double pressing 1-0 will focus on the ship group instead of whenever you press the button.
- Starmap now remembers if fleet/planet tab was last selected.
- Added a hot key to exit accelerated time.
Product Update - Valve
A Virus Named Tom has been updated with all new content!

'Tis better to give than receive... a virus. It's starting to snow in the City of Tomorrow and anit-virus drones are looking more like Frosty the snowman. Hydrators are spiting out Christmas cookies and you can even hear bells jingling in the air.

But what about TOM? Even viruses need some Yuletide joy... Help over-decorate TOM, make him look like the Holidays threw up all over him by finding holiday spirit hidden throughout the circuitry of Dr X's inventions. They'll be a new clue each day and the first to send an image of TOM completely decorated will get to decorate themselves with TOM (read: schwag)!

This is our holiday gift to everyone in the 'A Virus Named TOM' community! Thanks for making a great 2012! Available free on Steam (A Virus Named TOM: Winter Wonderland)

Hints webpage:

Product Update - Valve
- Fixed greevil wall-related server crash.
- Death Pact only gives half its bonus if used on greevils.
- Juggernaut can no longer instantly kill greevils with his ultimate.
- Fixed missing chat messages when items drop.
Product Update - Valve

- New balance of Factions traits (first pass).
- Added abilities tree pictures for each hero class in "inspect" panel.
- Added Steam cloud management system for saves.
- New game introduction panel.
- Added a new hero from minor faction.
- Added a new natural Wonder with associated FX on planet.
- Some additional texts translated in RUS/POL/ITA/GER.

- Added new Steam achievements including [G2G] Votes:
+ Marco Polo with Tentacles / Have a Trade Route with every other system in the galaxy [Nosferatiel]
+ Alien and Eve / Colonize a Garden of Eden [groovytadpole]
+ Cake² / Clone Galdos AI [Adder]
+ There's no Place like Home / Terraform a planet to your home planet type [EvilTactician]
+ There can only be One / Be the only remaining empire in a game with 8 starting empires [Monthar]
+ Cultural Assimilation / Envelop another empire's system in your Influence Area [FreeMarket]

- Added exploration events flag option to remove the visual feedback in the galaxy view.
- Removed exploration and random events making spawn pirates when the "no pirates" options is enabled.

- New pre-battle cards selection system with adapted GUI and report panel [G2G vote]
- AI can use retreat cards now (not allowed to pirates however).
- New weight-balance of battle cards for AI use.
- Added a new option in game options to enable or not the manual battles.

- Players (including host) now forward orders to themselves instead of treating these locally.
- Fixed wrong construction gets canceled/bought out leading to desync.
- Fixed construction UID mismatch leading to desync.
- Fixed fleet's orbit assert.
- Fixed an issue where AI tries to buy out infinite improvements.
- Fixed loading issue to MP session when pressing cancel after "Connecting to server" message appeared.
- Fixed an issue when a client quits a session in progress then he will not be able to rejoin from the server list, since the session will no longer be displayed.

- Fixed an issue where Dust miser and co-opetition corporate hero abilities effects were mixed-up.
- Fixed an issue where debug could be noticed on the battle notification.
- Fixed an issue where the selfish dust bonus of the dust rain event was not displayed in the dust income summary tooltip.
- Fixed an issue where the effects from exploration and random events were not properly applied after reloading a save.
- Fixed some issues of GUI and localization.
Product Update - Valve
- Frostivus arrives...and is cancelled by the Greeviling!
- Added Polycount Contest Winner Items (11 new hero sets)
- 6.77 gameplay parity update


- Alchemist: Fixed Unstable Concoction charge time counting when it was released rather than impacted
- Alchemist: Fixed Unstable Concoction being dodgeable
- Bane: Fixed base damage being too low
- Centaur: Fixed Centaur's Return instantly killing Zombies
- Luna: Fixed Lunar Blessing affecting some non-hero units like Familiars and Spirit Bear
- Spectre: Fixed Desolate not dealing damage to enemy heroes if they are near neutrals
- Timbersaw: Timberchain sometimes missing trees at max range
- Timbersaw: Fixed different elevations causing an invisible Chakram
- Timbersaw: Adjusted hitbox
- Timbersaw: Fixed Return Chakram proccing Magic Stick
- Warlock: Fixed Golem's Flaming Fists not dealing damage to the primary attack target


- Added a toggle option for Chat Message sound
- Fixed day night images being incorrectly rotated
- Updated Timbersaw's recommended items
- Fixed lifetime timer alignment
- Adjusted Chat Message sound level


Ancient Apparition
- Chilling Touch manacost rescaled from 140 to 110/120/130/140

- Batrider can no longer attack while using Flaming Lasso

Bounty Hunter
- Track no longer reduces armor

Centaur Warrunner
- Movement speed decreased from 305 to 300
- Double Edge no longer interrupts channeling
- Stampede now applies a 100% slow instead of a stun (as always, units cannot be slowed below 100 movement speed)

- Agility growth increased from 1.2 to 2.3

- Shallow Grave cast range rescaled from 400/600/800/1000 to 550/700/850/1000

Doom Bringer
- Scorched Earth now also affects other units you control
- Doom now has too much armor! (+1)

Drow Ranger
- Trueshot Aura now only affects non-hero units within 900 range of Drow

- Aftershock stun duration rescaled from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5
- Aftershock damage increased from 25/45/75/115 to 50/75/100/125
- Enchant Totem cooldown decreased from 6 to 5

- Untouchable AS reduction increased from 20/40/60/80 to 20/50/80/110

- Ice Path damage from 100 to 25/50/75/100

- Base Int increased from 15 to 17
- Spirit Wolves armor increased by 1

- Skewer no longer affects magic immune units
- Skewer cast range rescaled from 1200 to 600/800/1000/1200
- Reverse Polarity duration decreased from 2.5/3.25/4 to 2.25/3/3.75

- Moonlight Shadow duration increased from 11 to 15 seconds

- Cast animation time decreased from 0.4 to 0.25

- Reaper's Scythe stun/delay increased from 1 to 1.5 seconds

- Purification cast range rescaled from 400/500/600/700 to 700

- Illusory Orb cooldown decreased from 13 to 12

- Decrepify cooldown decreased from 13/11/9/7 to 12/10/8/6

Shadow Demon
- Shadow Poison cooldown decreased from 3 to 2.75

- Base agility increased by 6

- Haunt no longer ends when you use reality (the targeted illusion is still replaced by you though)

- Great Cleave damage decreased from 25/40/55/70 to 20/35/50/65
- Warcry duration decreased from 8 to 7 seconds

Templar Assassin
- Refraction manacost increased from 75 to 100

Treant Protector
- Damage increased by 10
- Leech Seed cooldown decreased from 18/16/14/12 to 16/14/12/10
- Overgrowth cooldown decreased from 80 to 70
- Living Armor damage instances increased from 6 to 7
- Living Armor can be cast through the minimap (only considers heroes and towers/rax in this mode)

- Decay damage reduced from 40/80/120/160 to 20/60/100/140

Vengeful Spirit
- Wave of Terror damage increased from 18.75/37.5/56.25/75 to 30/50/70/90

- Base strength increased by 3

- Shadow Word cooldown decreased from 20 to 16

- Shukuchi damage increased from 90/100/110/120 to 90/110/130/150

- Strength growth increased from 1.8 to 2.3

- Crit multiplier decreased from 2.7 to 2.4
- Recipe cost decreased from 1200 to 1000

- Damage decreased from 35 to 30

Eye of Skadi
- HP bonus increased from 200 to 250
- MP bonus increase from 150 to 250

Shiva's Guard
- Freezing Aura's attack speed reduction increased from 25 to 30

Neutral Harpy Storm
- Chain Lightning manacost reduced from 90 to 50
Product Update - Valve
2012-11-15: v1.08

- Added Nahua culture and Aztec religion

- Retinues no longer get free leaders
- Liege levies raised via the province view are now raised in the selected province
- You can now forbid your council from leading armies
- Optimized succession calculation, which could cause massive slowdowns in big dynasties with many landed members
- Intrigue plots vs barons or their courtiers can now include their liege's courtiers and other vassals
- Fixed Scottish Schiltron building giving 10x defensive bonus to pikes
- Fixed Dutch cultural retinue lacking pikes
- Fixed an issue with AI strength calculations the first month after loading a game
- A bit more randomness in the size of the rebel reinforcements in civil wars
- The Pope now receives even less war contribution score in Crusades
- Fixed a crash with a null war list in Province View and Diplomacy View
- Mercenary regiments and Holy Orders will now automatically get a new leader when the old one dies
- Less likely that the captain of a merc regiment gets reassigned to lead something else
- Kingdoms no longer assimilate out of de jure empires that have no holder
- Fixed a bug with not being able to move capital back to your title's preferred capital
- The Imperial Reconquest CB now only works for the restored Roman Empire
- The Imperial Reconquest CB no longer clears out all rulers under the title
- Disbanding multiple selected units will never disband retinues if there are non-retinues in any selected unit
- Liege levies will now disband if their owner is at war with the owner of the unit
- Retinues no longer reinforce if their owner has no money
- Diplo AI: Imprisoned vassals or below will always accept a demand for religious conversion, and go free from prison
- AI: Much better at assigning flank commanders for important armies
- AI: Less likely to go overboard with Crown Authority
- AI: Not interested in Lower CA plots in irrelevant kingdoms/empires
- AI: Fixed a bug with it not dismissing liege levies when done with them
- Army AI: Fixed a bug with invasions not happening when they should
- Ledger page with independent rulers now shows troops including retinues
- Shift or Ctrl clicking buttons in Ruler Designer coat of arms designer now multiplies the frame change by 5 or 10
- Fixed bug where byzantine unit pack was replacing all eastern europeans
- Raising troops via raise all or raise on province will now merge units
- Now allowed to ask to join tribal invasion wars
- Fixed bugged altaic culture building modifier
- Fixed the history of c_sodermanland
- Fixed consistency issue with German characters name Philipp
- Fixed faulty employment date for Robrecht van Gent
- Fixed broken Ua Conchobair dynasty
- Province of Bira no longer stays Orthodox for the entire game
- Fixed bug where imprisoned underage rulers could kill their regents
- Gave The Two Saltuks from Erzurum their correct names
- Corrections to Phillip IV of France and many related characters
- Sigrid Ylving no longer has the wrong mother
- Fixed the deathdate of King Charles IV of France
- Added missing Ecumenical Patriarchs
- Fixed a bug where courtiers of landless characters would be listed in a weird location
- Fixes and additions to various Frankish and Occitan dynasties
- Fixes and additions to the Hunfirding dynasty
- Missing marriages, mothers, children of Valdemar II and Erik V of Denmark added
- Fixed a rare crash in 'on_siege_over'
- AI: The independence faction does not present an ultimatum until it has at least 33% of the liege's strength
- AI: De jure vassals of your culture and religion, except kings, will not start or join independence factions
- Reduced the chance of massive rebel reinforcements for the Independence faction
- Diplo AI: Mongols and Aztecs will no longer revoke titles off human players just for having the wrong religion or culture
- Armenian, Georgian and Alan cultures updated with new names, name linkings and patronymics
- Fixes to the County of Melgueil
- Ingeborg Magnusdotter now has the correct gender
- Sartag Khan now converts to Nestorianism instead of Orthodoxy
- Corrections to the religion of several Zirid characters
- A few Catalan name fixes
- Changes and additions to the Godwin dynasty
- Fixed a bug with Primogeniture when tracing back through the current holder's mother
- Fixed a very rare crash with Holdings with no holder
- Fixed an issue with inheritance by landless characters when there was no de jure vassal title they could take off the previous holder
- Diplo AI: Much more careful about imprisonments
- Imprisoning characters no longer affects their position in the line of succession
- Fixed a bug with the event pictures on Mac and Linux
- Added blinded trait to historically blind characters in the database
- Added missing space to Armenian dynasty prefix and Irish male patronym
- Byzantine, Armenian and Georgian character fixes and additions
- Fixed wrong liege for Duchy of Champagne and County of Gevaudan at certain dates
- Welsh/Hiberno-Norse Dublin character fixes and additions
- New dynasty for the Kurdish Shaddadids, extended Mirdasid pedigree
- On player agreement, the game now sends information to the Paradox backend when you start a game, containing the names of the DLCs and Mods you run (can be toggled with "dont_track_data = [yes/no]" in settings.txt)
- AI: The leader of a claimant faction will no longer leave the faction in an elective realm where the claimant is currently the heir
- AI: Fixed a slight bug where current heirs would not back claimant factions for themselves
- Spymaster Scheme job has been overhauled and simplified
- AI: Fixed an issue with the number of available galleys check
- Fixed an issue with part of the de jure drift mechanic not being cleared on resign

- The criterion for determining who can lead troops is now determined by the allow trigger for 'job_marshal' (so women can now be modded to lead armies)
- Added trigger 'is_adult'
- Added trigger 'is_marriage_adult'

2012-10-22: v1.07b

- Fixed an issue with broken portraits and other graphics on certain older graphics cards
- Fixed a bug with Claimant Faction wars becoming invalid in Elective Realms
- Fixed a bug where various Dynasty variables would not be correctly reset on resign, which could even cause crashes
- Fixed the initial tech levels in the Nestorian and Miaphysite provinces
- Fixed a crash bug in the religion view that could happen when your ruler's religion changed
- Fixed a bug with Gavelkind succession in Empires where the holder also had many kingdoms
- Fixed an issue where you could become independent by joining an independence faction war in another realm
- Kurds now have access to the Persian cultural building
- William the Conquerer no longer set as mother of three Breton characters
- Fixed the history for c_aprutium
- Fixed deathdate of character 161537
- Fixes/additions to the Strathearn dynasty
- Fixes to the counts of Malta
- Fixed broken de Mello dynasty
- Various additions/fixes to several English dynasties
- Various additions/fixes to several German dynasties
- Renamed duplicate Onega province
- Added rulers to various Eastern pagan provinces
- Spymaster can now use Scheme in provinces belonging to your liege's other vassals
- Fixed hunting event to correctly apply to barons
- Fixed an ugly "invalidated war" message showing messy trigger conditions
- No longer possible to start or join Factions while in revolt against your current liege
- Fixed an issue where a vassal revolt war could sometimes invalidate on mostly unrelated other revolts in the same realm
- Fixed a glitch with the tooltip on the "Start a Faction" button
- No longer allowed to start claimant factions for female claimants against Agnatic law titles
- Fixed an issue with Protected Inheritance
- Reduced size of all event pictures by 25% at no loss of quality
- Muslim Jihads no longer possible before 1187
- The title is now displayed correctly for Russian Grand Princesses
- Some changes to the religious setup in the Levant

2012-10-16: v1.07

- Faction System
- Characters can have both a Plot and an Ambition
- Retinue System support for the Legacy of Rome DLC
- Orthodox and related religions have Autocephalous Patriarchs and the Pentarchy
- Rebalanced Combat, with more focus on leaders and their traits. More leader traits.
- Liege levies. You only raise levies from your direct vassals, and they are not directly connected to Holdings.
- A number of self improvement Ambitions for characters
- New religions: Miaphysite, Nestorian, Monothelite
- Two new Bookmarks: The Alexiad and The Latin Empire
- AI: Improved military AI
- Major speed optimizations
- Greatly reduced graphics memory load
- Plugged some memory leaks
- New events for characters with the lunatic trait
- Spymaster's Discover Plots job has been renamed to Scheme, and now also affects faction membership
- New icons added to all decisions

- Launcher now remembers DLC and Mod settings
- Very large savegames can now be sent to clients in multiplayer
- Now always allowed to move capital back to the traditional capital of your primary title (even if you've moved capital once already)
- You now always need at least two kingdom titles to create an Empire
- Fixed several bugs with Gavelkind and Primogeniture succession
- Fixed some issues with the Supply Limit and attrition rules
- It's no longer possible to place councillors in grayed out provinces
- Many, many changes and fixes to the history database
- Character View: Selecting an ambition now auto-updates the window
- Added ticking war score to Claim All wars
- Made the Seljuks pre-mobilized in 1066, like the English contenders
- Added portrait tooltip about a character's religious head
- Added code for locking Constantinople to the Emperor better
- Adjusted the colors of some duchies and kingdoms, mainly in Eastern Anatolia
- Fixed the ship unit position in Lake Mälaren
- Added "Foreign Conqueror" opinion modifier
- Ormond is no longer a republic
- Improved some trigger and event target tooltips
- Fixed some issues with the "change succession law" CBs against secondary kingdoms
- No longer allowed to press Muslim women's claims against anyone
- No longer allowed to press other women's claims on _any_ titles against a ruler with Agnatic succession
- Fixed a problem with law triggers in decisions
- All casus belli event effects are now also initialized properly, so they can refer to laws
- Characters in feudal realms will not flee to republics or theocracies when exiled
- In republics, courtiers who are heirs to foreign titles can no longer be elected
- Gave William the Conqueror three more castles at game start and adjusted the initial armies of all three contenders
- The liege is now imprisoned when losing his or her primary title in a claimant war
- When creating a new higher tier title in the game, your current laws will be copied (if it's not Duke-to-King)
- When creating a new higher tier title that has never had a holder before, its holder history will be copied from your current title
- Plot View: Fixed an issue where Vassal Decisions could be listed twice
- Plot View: Fixed a bug with the tooltip on the Start Plot button
- Fixed the tooltip for effects 'remove_title'
- Fixed the tooltip for effects 'give_job_title'
- Fixed some bugs with the 'spawn_unit' tooltip
- Portraits: All characters are now bald if they wear the chain mail hood
- 1066: Adjusted the traits of the main Saxon lords to like Eadgar the Aetheling a lot
- The end game screen now shows the correct Komnenos dynasty shield
- Added proper claims and ruler history for Tostig Godwinson
- The loser in an invasion CB is now imprisoned by the winner if he becomes a vassal of the winner
- Made the Varangian Guard better
- Added tooltips to the Flank Leader selection view
- Fixed a bug where children of Western ethnicity would not look it if of another culture
- Fixed some bugs with graphical culture type of characters not correctly falling back to Western
- The Golden Horde now receives slightly fewer reinforcements in the second event
- Fixed a bug with the opinion penalty for destroying a title
- Combat events no longer happens the first few days anymore
- The Ambitions to have a son or daughter now increases fertility
- Tweaked fertility effect on impregnation
- Religious wars and Jihads/Crusades now reduce the Decadence for all successful participating Muslims
- Tweaked some default message priorities
- You now only get a Weak Claim on titles that have been revoked
- You are no longer allowed to usurp titles from others in the same realm unless you have a Strong Claim
- Fixed a bug where you could ask to join the wars of your liege's enemies
- Muslim Invasion CB outcomes now also affect Decadence
- Fixed a bug with the "Weaken Fellow Vassal" Plot, where the target could go independent when losing his last Duchy
- Fixed an assymmetric hostility issue vs revolters of an ally of someone you're attacking
- The "No Ambition" alert should no longer appear if there are no valid ambitions to pick
- Fixed a bug with white text showing in some event windows
- Fixed a bug where the AI could ask to educate children of vassals who were actually 'employed' by the vassal's Spouse
- Fixed a bug in the portrait tooltip, where it did not always list the highest title a character was heir to
- Fixed some issues with the wrong event frame being shown for some Knights of St John events- A liege no longers retains any imprison or revoke title reasons against rebel vassals when losing a civil war
- Decadence revolts now only disband the earmarked regiments when they end- Fixed a bug making Holy Orders theocracies
- Added missing clergy clothes for other graphical cultures
- Fixed a bug with dead character portraits not looking correct when loading save games
- Many new CoAs, courtesy of Txini
- Fixed some glitches with the inheritance of Councillors
- Fixed a rare bug with wars ending "inconclusively" just before they ended normally
- Added more war invalidation explanations to the message
- Slightly toned down the size of Decadence revolters
- Pressing the claim of a dynasty member will now always vassalize him or her if possible
- Fixed a bug with the tooltip for normal AND triggers
- Titles are now also considered contested if a title de facto above them is contested
- Tweaked Title Creation and Usurpation tooltips
- Fixed a bug where revolters could remain in an ongoing uprising even after no longer being part of the realm
- Crushing a major revolt now gives all direct vassal rulers a +25 opinion modifier of you for 10 years
- When you White Peace revolters, they now get a 'Spared after Rebellion' opinion modifier of you, +25 for 10 years
- Fixed a bug where a legitimized bastard would hate the parent for doing it
- The Mongol reinforcements no longer arrive if the Horde has already been completely defeated
- Fixed some issues with characters getting opinion modifiers of themselves
- Added beard portrait scripts
- Added missing string about not being able to revoke the last Temple Holding off your own religious head
- Fixed two bugs with landless Mongols not declaring war
- Claimant Wars: if the claimant is a bishop or mayor, those titles are now lost on success
- Wars over titles are now more likely to give the title capital to the claimant
- No longer possible to declare depose liege, or claimant wars on liege while the liege or above is himself in revolt
- Fixed a bug where vassals could nominate successors for secondary duchies or below
- Made the basic "Recently Conquered" tax penalty more severe, so it cannot be offset by tech, etc
- A ward who is at war with his or her guardian now automatically returns home
- Fixed an issue with the automatic removal of inappropriate scripted traits from underage historical characters
- Independent kingdoms with a king that controls their entire de jure area can now break out of de jure empires
- No longer possible to employ Holy Orders while excommunicated
- Fixed a bug with the tooltips for triggers 'lower_tier_than' and 'higher_tier_than'
- You no longer pay maintenance for Holy Orders if you're in a justified war, even if you're also in another type of war
- Fixed an issue where you could not grant titles to vassals which you could not formally create
- Gave most mercs and holy orders a base culture
- Ensured that merc and holy order leaders are always of the right culture and religion
- Slowed down event '39500' which automatically converts counties to Islam
- Fixed a bug where you could move your capital again after a reload
- Fixed a bug where a landed spouse who is the councillor of another ruler would not give you that attribute bonus
- The Excommunicate diplo action is no longer shown for excommunicated characters
- Fixed an issue with granting titles including lower not fully working if the target becomes independent from you through the action
- Blocked Agnatic-Cognatic succession for Hordes
- Horde type culture rulers cannot have Cognatic or True Cognatic succession laws
- Improved kingdom division on inheritance kingdom split
- Fixed a bug with characters not knowing of their own plots
- Fixed a bug with the de facto liege of titles after revocation
- Fixed a bug with the succession bethrothal icon not showing
- Fixed a bug allowing you to assign too many wards to a guardian
- Boosted the effect of the Chancellor's Improve Diplomatic Relations job
- Corrected many spelling mistakes
- Added a notification event when a character is killed in battle
- Both sides in a siege now see the effects of triggered siege events
- The event where a vassal offers guardianship now shows which child will become the vassal's ward
- Fixes to the Christian and Muslim tournaments
- Famous Muslims who join your court now have dynasties and improved stats
- Scottish names are now English instead of Gaelic, whereas before they were a mixture of both
- Russian duchies are now called grand principalities, and their rulers are referred to as grand princes
- Fixed the event where the Hashshashin go after the Mongol leader
- Revised Combat tooltips
- Muslim Heavy cavalry now use CoA colors on their flags rather than the christian flag
- Revised cultural building modifiers
- Added a global supply limit modifier that increases with tech
- Ruler Designer now handles culture different from ethnicity
- Loading screens and flags now look a bit better
- Fixed issue with special characters in find title box
- Flanks will now pick tactics even if they have no leader
- You are no longer allowed to build in settlements held by someout outside your realm or by someone you are at war with
- Fixed some trigger tooltips that looked bad
- Added the winners of the AAR contest as characters in the game
- AI: Smarter about heir nomination when having multiple kingdoms (to keep them together)
- AI: Fixed bug with silly Muslim handing out of titles
- AI: Baron tier and landless characters now get a complete AI when they have raised units on the map
- AI: Fixed an issue where it could spam a player asking to become a vassal
- AI: Holy Orders should no longer run off to help others if they are already "hired"
- AI: Will always accept guardians for childen offered by the Regent (and won't have them replaced on its own)
- AI: Improved passing of demesne laws
- AI: Should now want to revoke a Castle Holding when the primary holding in a County is NOT a Castle
- AI: Prevented some stupid placing of the Chancellor to fabricate claims
- AI: Vassals will no longer spontaneously declare war on their liege to depose him or take a title off him (these things are now faction based.) The only time they might declare war on their own is to create a succession crisis.
- AI: Improved handing out of counties if it's over the demesne limit
- AI: Will now execute "vassal decisions" (like blinding and castrating prisoners)
- AI: Will now switch Guardian for children if appropriate (wrong religion or culture)
- AI: Will not disband free galleys (from event effects)
- AI: Fixed some bugs with turning betrothals into marriages
- AI: More careful with title usurpation and the cost in gold
- Diplo AI: Fixed a bug with "divine blood" marriage calculation
- Diplo AI: Does not care about Matrilineal marriage factors if both parties are from the same dynasty
- Diplo AI: Children in other realms will now still accept education offers from their own parents
- Diplo AI: Fixed a bug with borked marriage proposals and spamming
- Diplo AI: Less aggressive about revoking titles (requires a worse opinion or religious enmity)
- Diplo AI: Will now break betrothals that won't be accepted anymore
- Diplo AI: will not revoke titles while under a regency
- Diplo AI: Early surrender now possible with Muslim invasion CBs. Defender more stubborn.

- IMPORTANT: Added 'inherit_chance' to traits, replacing 'congenital'
- The 'replace_path' bug is now fixed for real
- Added 'effect' character history command. It's like an event option that's run for the character at game start.
- Fixed a bug with 'immortal' traits and sex appeal
- Added trigger 'leads_faction'
- Added trigger 'faction_power'
- Added trigger and effect 'any_faction_backer'
- Added trigger 'completely_controls = [title]' (I or my vassals hold everything in it)
- Added trigger 'revolt_distance'
- The 'ai_will_do' clause in Decisions is no longer binary (the value determines the MTTH)
- Fixed an issue with law triggers in the 'ai_will_do' field of decisions
- Added trigger 'in_faction'
- Added trigger 'war_title'
- Added trigger 'defending_against_claimant'
- Added event targets 'supported_claimant' and 'supported_claimant_title'
- Added 'set_parent_religion' effect
- Can now create Lowborn characters with the 'create_character' effect
- Fixed a bug with scripted attributes in the 'create_character' effect
- Fixed a bug in the 'conquest_culture' trigger
- Added 'is_conquered' trigger
- Added event targets 'heir_under_seniority_law' and 'heir_under_primogeniture_law'
- Added trigger 'any_claimant'
- Added 'from_potential' trigger to decisions (vassal and dynasty decisions only)
- Added event effect 'add_spouse_matrilineal'
- Added 'opinion_diff' trigger
- The event targets 'owner' and 'holder_scope' are now the same and work on both titles and provinces
- Added event effect 'copy_title_history'
- Added event effect 'copy_title_laws'
- Fixed a bug with trigger 'is_landed = no'
- Fixed a bug in the effect 'spawn_unit' with the 'match' argument
- Can now set a specific leader in the effect 'spawn_unit'
- Fixed a bug in trigger 'de_jure_liege_or_above'
- Fixed a bug in trigger 'de_jure_vassal_or_below'
- Fixed some bugs with the 'set_name' effect
- The 'set_name' effect can now change the name of titles
- Added 'capital' effect
- Added 'province_capital' effect
- Added effect 'participation_scaled_decadence'
- Added trigger 'num_of_faction_backers'
- Added trigger 'race'
- Added trigger 'graphical_culture'
- Fixed a bug with event name spaces not working in 'events' fields in On Actions
- Fixed a bug with event name spaces not working in 'events' fields in Job Actions
- Added 'divine_blood' marriage opinion modifiers
- Added more gradual Attrition Defines
- Added 'secondary_graphical_culture' to cultures and culture groups (a fallback option, when not having certain DLCs)
- Added trigger 'has_earmarked_regiments'
- Added 'earmark' argument to the 'spawn_unit' event effect
- The 'disband_event_forces' effect now takes an earmark argument
- Added trigger 'diplomatic_immunity'
- Added effect 'diplomatic_immunity'
- Exported AGE_OF_MARRIAGE to defines
- Ported the last old defines to lua
- Added SeaZone province text promotion
- Added PrevPrev text promotion
- Added trigger 'is_tribal_type_title'
- Added trigger 'has_horde_culture'

Product Update - Valve
1000 Amps 2.0 Update: Free On Windows, Beta on Mac OSX

Version 2.0 of 1000 Amps is a very large update that involved the re-coding of the entire game in C++. The immediate advantages of that was to allow fullscreen that didn't run in auto-max resolution, have saves that weren't left to the whims of a web browser, and allow for standard Steam features like the overlay and achievements.

All of these things have been added, and then some. Here's a complete

-Auto-saving (was in v1.3, but I think it's worth mentioning) -Teleport now saps 'flow' tiles -Minor room corrections -Each room has a name, displayed on the bottom left of the screen -In-Game Mini-Map (can be enabled from pause menu) -Full pause map, shows you what rooms you've completed at a glance -Battery now shows how many tiles remain to be lit -Completely new look for text elements in the HUD
-4:3 Aspect Ratio
-Steam Overlay
-Steam Achievements (10 of them)

I may have forgot some little things, but that's the bulk of it. Here are some extra things to keep in mind about the update:

-Saves from the Flash version will not carry over. That's just the way it has to be, and it'll make it easy to go back through and get achievements.
-The graphics having changed from vector to raster, as well as a change of rendering method, results in the game using some parts of your computer that it didn't before. If you've got a graphics card, you'll probably get better performance, which wasn't necessarily the case with the Flash version.
-If for whatever reason you don't like any of this, the Flash version is still there with the Windows version. You should be able to find it in your Steamapps/common/1000 Amps folder labeled '1000AmpsFlash.exe'.

The update is now available for free to everyone who has already bought
1000 Amps on Windows. On OSX it is available for free in Beta because of compatibility issues with OSX 10.7.5 Mountain Lion. To access the Beta right click 1000 Amps in your game library, click properties, then the betas tab, and from the dropdown box select beta. The password for the beta is 'beta'. This will download the 2.0 update for you. It should work on pre-Mountain Lion versions of OSX. Until all versions of OSX works, the default for OSX will be the Flash version 1.3 of 1000 Amps.

I do hope that covers all the bases. I've tried my best to respond to some of the most common criticisms of the game, and I hope you'll be able to enjoy it more as a result.

-Brandon Brizzi
Product Update - Valve
A SpellForce 2 - Faith in Destiny update has been released which includes the following.

Patch v2.26

+ Coop/Free Game Mode Added
- Resume campaign button was shown up if savegames from SF2/DS are present
- Domination menu was shown when return from skirmish game
- Several issue on LAN/INet play
- Avatar savegame issue on LAN/INet
+ FXAA implemented
+ Improved visual of the Nameless faction
+ Screen noise implemented
+ Sharpen implemented to improve image qualitiy
+ Color grading
- Glow issue fixed / improve glow (chromatic aberration)
- Blur menu effect now also works on log and menu buttons
+ Improve shadow quality
- Shader switch removed (always at maximum)
+ New config_fid.xml added
- Several small fixes
+ Scenarios support added
+ Buy option for Scenarios implemented
+ Steamworks Upgrade
+ New Script Actions & Conditions implemented (Conditions: IsSpecialSkillTreeEnabled/IsSpecialSkillTreeDisabled & GameDifficulty, Actions: SpecialSkillTreeEnable/SpecialSkillTreeDisable)