MINOR: - Retinues no longer get free leaders - Liege levies raised via the province view are now raised in the selected province - You can now forbid your council from leading armies - Optimized succession calculation, which could cause massive slowdowns in big dynasties with many landed members - Intrigue plots vs barons or their courtiers can now include their liege's courtiers and other vassals - Fixed Scottish Schiltron building giving 10x defensive bonus to pikes - Fixed Dutch cultural retinue lacking pikes - Fixed an issue with AI strength calculations the first month after loading a game - A bit more randomness in the size of the rebel reinforcements in civil wars - The Pope now receives even less war contribution score in Crusades - Fixed a crash with a null war list in Province View and Diplomacy View - Mercenary regiments and Holy Orders will now automatically get a new leader when the old one dies - Less likely that the captain of a merc regiment gets reassigned to lead something else - Kingdoms no longer assimilate out of de jure empires that have no holder - Fixed a bug with not being able to move capital back to your title's preferred capital - The Imperial Reconquest CB now only works for the restored Roman Empire - The Imperial Reconquest CB no longer clears out all rulers under the title - Disbanding multiple selected units will never disband retinues if there are non-retinues in any selected unit - Liege levies will now disband if their owner is at war with the owner of the unit - Retinues no longer reinforce if their owner has no money - Diplo AI: Imprisoned vassals or below will always accept a demand for religious conversion, and go free from prison - AI: Much better at assigning flank commanders for important armies - AI: Less likely to go overboard with Crown Authority - AI: Not interested in Lower CA plots in irrelevant kingdoms/empires - AI: Fixed a bug with it not dismissing liege levies when done with them - Army AI: Fixed a bug with invasions not happening when they should - Ledger page with independent rulers now shows troops including retinues - Shift or Ctrl clicking buttons in Ruler Designer coat of arms designer now multiplies the frame change by 5 or 10 - Fixed bug where byzantine unit pack was replacing all eastern europeans - Raising troops via raise all or raise on province will now merge units - Now allowed to ask to join tribal invasion wars - Fixed bugged altaic culture building modifier - Fixed the history of c_sodermanland - Fixed consistency issue with German characters name Philipp - Fixed faulty employment date for Robrecht van Gent - Fixed broken Ua Conchobair dynasty - Province of Bira no longer stays Orthodox for the entire game - Fixed bug where imprisoned underage rulers could kill their regents - Gave The Two Saltuks from Erzurum their correct names - Corrections to Phillip IV of France and many related characters - Sigrid Ylving no longer has the wrong mother - Fixed the deathdate of King Charles IV of France - Added missing Ecumenical Patriarchs - Fixed a bug where courtiers of landless characters would be listed in a weird location - Fixes and additions to various Frankish and Occitan dynasties - Fixes and additions to the Hunfirding dynasty - Missing marriages, mothers, children of Valdemar II and Erik V of Denmark added - Fixed a rare crash in 'on_siege_over' - AI: The independence faction does not present an ultimatum until it has at least 33% of the liege's strength - AI: De jure vassals of your culture and religion, except kings, will not start or join independence factions - Reduced the chance of massive rebel reinforcements for the Independence faction - Diplo AI: Mongols and Aztecs will no longer revoke titles off human players just for having the wrong religion or culture - Armenian, Georgian and Alan cultures updated with new names, name linkings and patronymics - Fixes to the County of Melgueil - Ingeborg Magnusdotter now has the correct gender - Sartag Khan now converts to Nestorianism instead of Orthodoxy - Corrections to the religion of several Zirid characters - A few Catalan name fixes - Changes and additions to the Godwin dynasty - Fixed a bug with Primogeniture when tracing back through the current holder's mother - Fixed a very rare crash with Holdings with no holder - Fixed an issue with inheritance by landless characters when there was no de jure vassal title they could take off the previous holder - Diplo AI: Much more careful about imprisonments - Imprisoning characters no longer affects their position in the line of succession - Fixed a bug with the event pictures on Mac and Linux - Added blinded trait to historically blind characters in the database - Added missing space to Armenian dynasty prefix and Irish male patronym - Byzantine, Armenian and Georgian character fixes and additions - Fixed wrong liege for Duchy of Champagne and County of Gevaudan at certain dates - Welsh/Hiberno-Norse Dublin character fixes and additions - New dynasty for the Kurdish Shaddadids, extended Mirdasid pedigree - On player agreement, the game now sends information to the Paradox backend when you start a game, containing the names of the DLCs and Mods you run (can be toggled with "dont_track_data = [yes/no]" in settings.txt) - AI: The leader of a claimant faction will no longer leave the faction in an elective realm where the claimant is currently the heir - AI: Fixed a slight bug where current heirs would not back claimant factions for themselves - Spymaster Scheme job has been overhauled and simplified - AI: Fixed an issue with the number of available galleys check - Fixed an issue with part of the de jure drift mechanic not being cleared on resign
FOR MODDERS: - The criterion for determining who can lead troops is now determined by the allow trigger for 'job_marshal' (so women can now be modded to lead armies) - Added trigger 'is_adult' - Added trigger 'is_marriage_adult'
2012-10-22: v1.07b -----------------------
- Fixed an issue with broken portraits and other graphics on certain older graphics cards - Fixed a bug with Claimant Faction wars becoming invalid in Elective Realms - Fixed a bug where various Dynasty variables would not be correctly reset on resign, which could even cause crashes - Fixed the initial tech levels in the Nestorian and Miaphysite provinces - Fixed a crash bug in the religion view that could happen when your ruler's religion changed - Fixed a bug with Gavelkind succession in Empires where the holder also had many kingdoms - Fixed an issue where you could become independent by joining an independence faction war in another realm - Kurds now have access to the Persian cultural building - William the Conquerer no longer set as mother of three Breton characters - Fixed the history for c_aprutium - Fixed deathdate of character 161537 - Fixes/additions to the Strathearn dynasty - Fixes to the counts of Malta - Fixed broken de Mello dynasty - Various additions/fixes to several English dynasties - Various additions/fixes to several German dynasties - Renamed duplicate Onega province - Added rulers to various Eastern pagan provinces - Spymaster can now use Scheme in provinces belonging to your liege's other vassals - Fixed hunting event to correctly apply to barons - Fixed an ugly "invalidated war" message showing messy trigger conditions - No longer possible to start or join Factions while in revolt against your current liege - Fixed an issue where a vassal revolt war could sometimes invalidate on mostly unrelated other revolts in the same realm - Fixed a glitch with the tooltip on the "Start a Faction" button - No longer allowed to start claimant factions for female claimants against Agnatic law titles - Fixed an issue with Protected Inheritance - Reduced size of all event pictures by 25% at no loss of quality - Muslim Jihads no longer possible before 1187 - The title is now displayed correctly for Russian Grand Princesses - Some changes to the religious setup in the Levant
2012-10-16: v1.07 -----------------------
MAJOR: - Faction System - Characters can have both a Plot and an Ambition - Retinue System support for the Legacy of Rome DLC - Orthodox and related religions have Autocephalous Patriarchs and the Pentarchy - Rebalanced Combat, with more focus on leaders and their traits. More leader traits. - Liege levies. You only raise levies from your direct vassals, and they are not directly connected to Holdings. - A number of self improvement Ambitions for characters - New religions: Miaphysite, Nestorian, Monothelite - Two new Bookmarks: The Alexiad and The Latin Empire - AI: Improved military AI - Major speed optimizations - Greatly reduced graphics memory load - Plugged some memory leaks - New events for characters with the lunatic trait - Spymaster's Discover Plots job has been renamed to Scheme, and now also affects faction membership - New icons added to all decisions
MINOR: - Launcher now remembers DLC and Mod settings - Very large savegames can now be sent to clients in multiplayer - Now always allowed to move capital back to the traditional capital of your primary title (even if you've moved capital once already) - You now always need at least two kingdom titles to create an Empire - Fixed several bugs with Gavelkind and Primogeniture succession - Fixed some issues with the Supply Limit and attrition rules - It's no longer possible to place councillors in grayed out provinces - Many, many changes and fixes to the history database - Character View: Selecting an ambition now auto-updates the window - Added ticking war score to Claim All wars - Made the Seljuks pre-mobilized in 1066, like the English contenders - Added portrait tooltip about a character's religious head - Added code for locking Constantinople to the Emperor better - Adjusted the colors of some duchies and kingdoms, mainly in Eastern Anatolia - Fixed the ship unit position in Lake MÃ¤laren - Added "Foreign Conqueror" opinion modifier - Ormond is no longer a republic - Improved some trigger and event target tooltips - Fixed some issues with the "change succession law" CBs against secondary kingdoms - No longer allowed to press Muslim women's claims against anyone - No longer allowed to press other women's claims on _any_ titles against a ruler with Agnatic succession - Fixed a problem with law triggers in decisions - All casus belli event effects are now also initialized properly, so they can refer to laws - Characters in feudal realms will not flee to republics or theocracies when exiled - In republics, courtiers who are heirs to foreign titles can no longer be elected - Gave William the Conqueror three more castles at game start and adjusted the initial armies of all three contenders - The liege is now imprisoned when losing his or her primary title in a claimant war - When creating a new higher tier title in the game, your current laws will be copied (if it's not Duke-to-King) - When creating a new higher tier title that has never had a holder before, its holder history will be copied from your current title - Plot View: Fixed an issue where Vassal Decisions could be listed twice - Plot View: Fixed a bug with the tooltip on the Start Plot button - Fixed the tooltip for effects 'remove_title' - Fixed the tooltip for effects 'give_job_title' - Fixed some bugs with the 'spawn_unit' tooltip - Portraits: All characters are now bald if they wear the chain mail hood - 1066: Adjusted the traits of the main Saxon lords to like Eadgar the Aetheling a lot - The end game screen now shows the correct Komnenos dynasty shield - Added proper claims and ruler history for Tostig Godwinson - The loser in an invasion CB is now imprisoned by the winner if he becomes a vassal of the winner - Made the Varangian Guard better - Added tooltips to the Flank Leader selection view - Fixed a bug where children of Western ethnicity would not look it if of another culture - Fixed some bugs with graphical culture type of characters not correctly falling back to Western - The Golden Horde now receives slightly fewer reinforcements in the second event - Fixed a bug with the opinion penalty for destroying a title - Combat events no longer happens the first few days anymore - The Ambitions to have a son or daughter now increases fertility - Tweaked fertility effect on impregnation - Religious wars and Jihads/Crusades now reduce the Decadence for all successful participating Muslims - Tweaked some default message priorities - You now only get a Weak Claim on titles that have been revoked - You are no longer allowed to usurp titles from others in the same realm unless you have a Strong Claim - Fixed a bug where you could ask to join the wars of your liege's enemies - Muslim Invasion CB outcomes now also affect Decadence - Fixed a bug with the "Weaken Fellow Vassal" Plot, where the target could go independent when losing his last Duchy - Fixed an assymmetric hostility issue vs revolters of an ally of someone you're attacking - The "No Ambition" alert should no longer appear if there are no valid ambitions to pick - Fixed a bug with white text showing in some event windows - Fixed a bug where the AI could ask to educate children of vassals who were actually 'employed' by the vassal's Spouse - Fixed a bug in the portrait tooltip, where it did not always list the highest title a character was heir to - Fixed some issues with the wrong event frame being shown for some Knights of St John events- A liege no longers retains any imprison or revoke title reasons against rebel vassals when losing a civil war - Decadence revolts now only disband the earmarked regiments when they end- Fixed a bug making Holy Orders theocracies - Added missing clergy clothes for other graphical cultures - Fixed a bug with dead character portraits not looking correct when loading save games - Many new CoAs, courtesy of Txini - Fixed some glitches with the inheritance of Councillors - Fixed a rare bug with wars ending "inconclusively" just before they ended normally - Added more war invalidation explanations to the message - Slightly toned down the size of Decadence revolters - Pressing the claim of a dynasty member will now always vassalize him or her if possible - Fixed a bug with the tooltip for normal AND triggers - Titles are now also considered contested if a title de facto above them is contested - Tweaked Title Creation and Usurpation tooltips - Fixed a bug where revolters could remain in an ongoing uprising even after no longer being part of the realm - Crushing a major revolt now gives all direct vassal rulers a +25 opinion modifier of you for 10 years - When you White Peace revolters, they now get a 'Spared after Rebellion' opinion modifier of you, +25 for 10 years - Fixed a bug where a legitimized bastard would hate the parent for doing it - The Mongol reinforcements no longer arrive if the Horde has already been completely defeated - Fixed some issues with characters getting opinion modifiers of themselves - Added beard portrait scripts - Added missing string about not being able to revoke the last Temple Holding off your own religious head - Fixed two bugs with landless Mongols not declaring war - Claimant Wars: if the claimant is a bishop or mayor, those titles are now lost on success - Wars over titles are now more likely to give the title capital to the claimant - No longer possible to declare depose liege, or claimant wars on liege while the liege or above is himself in revolt - Fixed a bug where vassals could nominate successors for secondary duchies or below - Made the basic "Recently Conquered" tax penalty more severe, so it cannot be offset by tech, etc - A ward who is at war with his or her guardian now automatically returns home - Fixed an issue with the automatic removal of inappropriate scripted traits from underage historical characters - Independent kingdoms with a king that controls their entire de jure area can now break out of de jure empires - No longer possible to employ Holy Orders while excommunicated - Fixed a bug with the tooltips for triggers 'lower_tier_than' and 'higher_tier_than' - You no longer pay maintenance for Holy Orders if you're in a justified war, even if you're also in another type of war - Fixed an issue where you could not grant titles to vassals which you could not formally create - Gave most mercs and holy orders a base culture - Ensured that merc and holy order leaders are always of the right culture and religion - Slowed down event '39500' which automatically converts counties to Islam - Fixed a bug where you could move your capital again after a reload - Fixed a bug where a landed spouse who is the councillor of another ruler would not give you that attribute bonus - The Excommunicate diplo action is no longer shown for excommunicated characters - Fixed an issue with granting titles including lower not fully working if the target becomes independent from you through the action - Blocked Agnatic-Cognatic succession for Hordes - Horde type culture rulers cannot have Cognatic or True Cognatic succession laws - Improved kingdom division on inheritance kingdom split - Fixed a bug with characters not knowing of their own plots - Fixed a bug with the de facto liege of titles after revocation - Fixed a bug with the succession bethrothal icon not showing - Fixed a bug allowing you to assign too many wards to a guardian - Boosted the effect of the Chancellor's Improve Diplomatic Relations job - Corrected many spelling mistakes - Added a notification event when a character is killed in battle - Both sides in a siege now see the effects of triggered siege events - The event where a vassal offers guardianship now shows which child will become the vassal's ward - Fixes to the Christian and Muslim tournaments - Famous Muslims who join your court now have dynasties and improved stats - Scottish names are now English instead of Gaelic, whereas before they were a mixture of both - Russian duchies are now called grand principalities, and their rulers are referred to as grand princes - Fixed the event where the Hashshashin go after the Mongol leader - Revised Combat tooltips - Muslim Heavy cavalry now use CoA colors on their flags rather than the christian flag - Revised cultural building modifiers - Added a global supply limit modifier that increases with tech - Ruler Designer now handles culture different from ethnicity - Loading screens and flags now look a bit better - Fixed issue with special characters in find title box - Flanks will now pick tactics even if they have no leader - You are no longer allowed to build in settlements held by someout outside your realm or by someone you are at war with - Fixed some trigger tooltips that looked bad - Added the winners of the AAR contest as characters in the game - AI: Smarter about heir nomination when having multiple kingdoms (to keep them together) - AI: Fixed bug with silly Muslim handing out of titles - AI: Baron tier and landless characters now get a complete AI when they have raised units on the map - AI: Fixed an issue where it could spam a player asking to become a vassal - AI: Holy Orders should no longer run off to help others if they are already "hired" - AI: Will always accept guardians for childen offered by the Regent (and won't have them replaced on its own) - AI: Improved passing of demesne laws - AI: Should now want to revoke a Castle Holding when the primary holding in a County is NOT a Castle - AI: Prevented some stupid placing of the Chancellor to fabricate claims - AI: Vassals will no longer spontaneously declare war on their liege to depose him or take a title off him (these things are now faction based.) The only time they might declare war on their own is to create a succession crisis. - AI: Improved handing out of counties if it's over the demesne limit - AI: Will now execute "vassal decisions" (like blinding and castrating prisoners) - AI: Will now switch Guardian for children if appropriate (wrong religion or culture) - AI: Will not disband free galleys (from event effects) - AI: Fixed some bugs with turning betrothals into marriages - AI: More careful with title usurpation and the cost in gold - Diplo AI: Fixed a bug with "divine blood" marriage calculation - Diplo AI: Does not care about Matrilineal marriage factors if both parties are from the same dynasty - Diplo AI: Children in other realms will now still accept education offers from their own parents - Diplo AI: Fixed a bug with borked marriage proposals and spamming - Diplo AI: Less aggressive about revoking titles (requires a worse opinion or religious enmity) - Diplo AI: Will now break betrothals that won't be accepted anymore - Diplo AI: will not revoke titles while under a regency - Diplo AI: Early surrender now possible with Muslim invasion CBs. Defender more stubborn.
FOR MODDERS: - IMPORTANT: Added 'inherit_chance' to traits, replacing 'congenital' - The 'replace_path' bug is now fixed for real - Added 'effect' character history command. It's like an event option that's run for the character at game start. - Fixed a bug with 'immortal' traits and sex appeal - Added trigger 'leads_faction' - Added trigger 'faction_power' - Added trigger and effect 'any_faction_backer' - Added trigger 'completely_controls = [title]' (I or my vassals hold everything in it) - Added trigger 'revolt_distance' - The 'ai_will_do' clause in Decisions is no longer binary (the value determines the MTTH) - Fixed an issue with law triggers in the 'ai_will_do' field of decisions - Added trigger 'in_faction' - Added trigger 'war_title' - Added trigger 'defending_against_claimant' - Added event targets 'supported_claimant' and 'supported_claimant_title' - Added 'set_parent_religion' effect - Can now create Lowborn characters with the 'create_character' effect - Fixed a bug with scripted attributes in the 'create_character' effect - Fixed a bug in the 'conquest_culture' trigger - Added 'is_conquered' trigger - Added event targets 'heir_under_seniority_law' and 'heir_under_primogeniture_law' - Added trigger 'any_claimant' - Added 'from_potential' trigger to decisions (vassal and dynasty decisions only) - Added event effect 'add_spouse_matrilineal' - Added 'opinion_diff' trigger - The event targets 'owner' and 'holder_scope' are now the same and work on both titles and provinces - Added event effect 'copy_title_history' - Added event effect 'copy_title_laws' - Fixed a bug with trigger 'is_landed = no' - Fixed a bug in the effect 'spawn_unit' with the 'match' argument - Can now set a specific leader in the effect 'spawn_unit' - Fixed a bug in trigger 'de_jure_liege_or_above' - Fixed a bug in trigger 'de_jure_vassal_or_below' - Fixed some bugs with the 'set_name' effect - The 'set_name' effect can now change the name of titles - Added 'capital' effect - Added 'province_capital' effect - Added effect 'participation_scaled_decadence' - Added trigger 'num_of_faction_backers' - Added trigger 'race' - Added trigger 'graphical_culture' - Fixed a bug with event name spaces not working in 'events' fields in On Actions - Fixed a bug with event name spaces not working in 'events' fields in Job Actions - Added 'divine_blood' marriage opinion modifiers - Added more gradual Attrition Defines - Added 'secondary_graphical_culture' to cultures and culture groups (a fallback option, when not having certain DLCs) - Added trigger 'has_earmarked_regiments' - Added 'earmark' argument to the 'spawn_unit' event effect - The 'disband_event_forces' effect now takes an earmark argument - Added trigger 'diplomatic_immunity' - Added effect 'diplomatic_immunity' - Exported PORTRAIT_MID_AGE_THRESHOLD, PORTRAIT_OLD_AGE_THRESHOLD, PORTRAIT_ADULT_MALE_AGE_THRESHOLD and PORTRAIT_ADULT_FEMALE_AGE_THRESHOLD to defines - Exported AGE_OF_MARRIAGE to defines - Ported the last old defines to lua - Added SeaZone province text promotion - Added PrevPrev text promotion - Added trigger 'is_tribal_type_title' - Added trigger 'has_horde_culture'