Crusader Kings II - Valve
MAJOR:
- Muslim Decadence System
- Muslim Polygamy
- Added new provinces, titles and history for Mali, Songhay and Ghana
- Added the province of Aprutium (split off from Spoleto)
- Added the new creatable Empires of Russia, Britannia, Spain, Francia, Scandinavia, Persia and Arabia
- Strong and Weak Claim System
- Overhaul of game text for Muslims
- Added plots to claim titles
- Split up the former Kingdom of Khazaria into many de jure kingdoms
- Split the Kingdom of Rus into the kingdoms of Rus and Ruthenia
- Added the duchies of Susa and Latium
- Revised murder plots completely. No decisions, just events.
- Commander traits added
- Heavily revised combat tactics
- Loads of new events

MINOR:
- AI: Much more eager to join Crusades/Jihads if it has de jure interests in the target kingdom
- AI: Much more eager to join Crusades/Jihads if in the same realm as the religious head
- AI: More stubborn about fighting decadence revolters
- AI: Tweaked Crusade targetting - will no longer target kingdoms with 0 'holiness' value for that religion
- AI: Non-Muslims will not accept marriages for female relatives with Muslims, unless they are vassals
- AI: Now prefers giving baronies/counties to courtiers with static dynasties rather than creating random characters
- AI: Vassals of vassals can now correctly revolt to depose their liege
- AI: DoW now factors in the strength of enemies of enemies
- AI: Willing to join another rebelling vassal's war for the crown only if they'd like them better as _liege_
- AI: Vassals should no longer start wars (except for revolts) if the whole realm is under attack from outside
- AI: Caliphs will now be more aggressive with calling Jihads
- Army AI: Will now assault when appropriate
- Army AI: Fixed a problem where you could trick AI armies into ping-ponging while it was trying to gather its forces
- Army AI: Fixed some issues where it would not count attached units properly
- Army AI: Better at moving across land without marching together with other armies, causing unnecessary attrition
- Army AI: Improved attrition check in targetting calculations
- Army AI: Fixed an issue where it would merge armies to huge sizes by not considering attached forces
- Invasion AI: Fixed an issue where it would choose poor secondary targets if the target province was too heavily defended
- No longer possible to call lieges to war against their own vassals
- Fixed a bug with the succession message not being shown for the ones who inherit titles
- Fixed an issue with the de jure law vote message not going away when trying to approve it
- Slightly increased merc reinforcement rates
- Fixed a memory leak with timed opinion modifiers that time out naturally
- Moved the county of Chalons into Lower Burgundy and Grisons into Upper Burgundy
- Fixed a bug with the depose liege CB sometimes making the new ruler independent (bug in the effect 'abdicate_to_most_liked_by').
- Fixed a bug with the effect 'abdicate_to_most_liked_by' that would invalidate outside wars
- Fixed a bug with the 'grant_title' effect which would assign the liege to the liege of the granter
- Fixed a potential infinite loop in war name generation
- Fixed a bug with the Feudal Elective law being tolerated for Republics
- If the loser in a war is imprisoned, he is now automatically released on peace
- Fixed a bug with created characters sometimes getting duplicate education traits
- People who avoid imprisonment will now always flee to another realm
- Added a whole bunch of cleaned up title coats of arms
- Muslim coats of arms should now use better colors
- No longer allowed to grant titles to prisoners
- You can now correctly press the de jure claims of vassals of vassals
- Fixed a bug with being able to call vassals of vassals of the enemy into wars within the same realm
- When winning (enforce or reverse) a war, all prisoners from your realm held by the enemy are now released
- Added opinion modifiers 'Imprisoned my Child' and 'Executed my Child'
- No longer allowed to ask to join outsider wars against your liege
- Fixed a bug with the depose liege CB in republics and bishoprics
- Rulers deposed with the 'depose' casus belli no longer get any land from their old vassals to remain rulers
- Fixed an issue where a ruler could not offer peace to a rebelling vassal if he had holdings occupied by another (loyal) vassal in a separate war
- Fixed a bug with the hostility icons for loyal vassals in separate wars with rebelling vassals
- If a vassal is at war with another vassal who is rebelling, the war no longer ends if the liege wins and the rebellion is crushed
- Fixed a bug with lieges ending up in two wars if a vassal revolted while a revoke action was pending
- Blocked excomm wars against revolters
- Fixed some issues with succession not being recalculated after certain event effects
- Peace Offers now make it clear whether it's a demand for surrender, white peace or surrender
- Cleaned up all CB tooltips
- The initial Seljuk-Byzantine war is now a full invasion of the de jure kingdom of Armenia
- Added "Scarred" trait
- Fixed a bug allowing rulers of a hostile religion to vote for de jure laws even when not de facto vassals
- Toned down base attribute gain of children from guardians
- Optimized the CPU heaviest events
- Fixed a nasty old crash bug with the defection of the Victual Brothers
- Fixed a hostility bug with allies helping to defend against a revolter
- Fixed an issue with Gavelkind inheritance in baronies, where the youngest child would inherit first
- Fixed an issue with the random seed in delayed events
- Fixed a bug allowing you to usurp titles from your own vassals
- Fixed an issue with vassals of vassals gaining independence when you pressed their claims
- The titular kingdoms of Naples and Trinacria are no longer creatable in-game
- The Ecumenical Patriarch will now refuse to excommunicate a character who has repented, even if the Emperor asks
- Merc navies will now disband when not getting paid
- Fixed an issue with the lower Crown Authority plot when the liege folds to the ultimatum of a vassal king
- No longer possible to grant duchies to barons
- The event effect 'destroy_landed_title' now gives the current holder a strong claim on the title
- The events where the Mongols receive reinforcements no longer trigger if the titles are held by non-Tengri or non-Mongol rulers
- Fixed an issue with attached units and siege outcomes
- Fixed a bug with Revokation plot wars against vassals who lose the title to someone else
- Fixed a bug where a vassal in revolt against his liege would sometimes have the war end inconclusively when the liege got a new liege
- Fixed an issue where children would change guardian if they became landed
- AI spouses of lower rank than you will now always accept education requests- In feudal elective titular realms, _all_ vassals of the appropriate tier are now electors
- The death of a spouse no longer makes characters lose their jobs
- Characters who end up leading the troops of their enemies should now automatically return home
- The opinion penalties for revoking a title are now applied whether or not the target accepts or refuses
- If a vassal refuses a title revokation and wins or achieves a white peace, the 'declared_war' opinion modifier is now cleared (meaning the liege does not get a 'free' title revokation)
- There is no longer a cooldown for calling allies to war who _accepted_ a previous call
- Primogeniture: more heirs should now be listed
- Gavelkind: fixed a glitch with grandchildren
- Removed impassable terrain between Kartli and Albania
- Fixed unit position in the Irish Sea
- Made Sviatopolk Rurikovich (count of Zaozerye in 1066) a legit bastard
- Heretics and infidels are now barred from inheriting anything that the religious head holds
- The portraits for undiscovered murderers should now be hidden in the event window
- Mercs and Holy Order commanders should no longer be shown in the quick marriage window
- Now always allowed to attach your units to your lieges' units
- Added an event where a ruler converts to the native culture
- Adjusted and improved the events where provinces change culture
- Reactivated the lifting FoW for allies in wars
- Doubled regular assassination costs
- The "Arrange Marriage" button now shows random courtiers if there are too few interesting women around
- There is now a slight chance of a random education outcome
- Fixed some issues with war invalidation for banishment of landed characters
- Can no longer banish mercs, holy order heads, or religious heads
- Attached units that are not in the same province as the master unit are no longer hostile to the master unit's enemies
- The spouse will now get a message on divorce
- Fixed some historical issues with Chios and Lesbos
- The liege should now get pressed claims on _all_ titles of characters who declare independence
- If an ally could legally call you into a war, you should always be able to ask to join as well
- Battle Death should now show the unit owner rather than the unit commander
- Vassals of lieges who are fighting their liege will no longer revolt
- Holy War CBs are now valid for Catholic vassals of Orthodox lieges, etc
- Added automatic county conversion events for Muslims (35500 and 35501)
- Pathfinding now prefers friendly territory to enemy territory
- Vassal vs Liege wars should now end with a _mutual_ truce

FOR MODDERS:
- Exported inbreeding trait gain factors to defines
- Exported most relevant files under common to their own folders, so they can be broken up into multiple files
- Added 'immortal' flag to traits; stops aging, character will not die of age or poor health
- Added 'pilgrimage' flag to traits; the character is away and needs a regent, but can still be a guardian, etc
- Added 'name_tier' to landed titles, so that empires can be called kingdoms, etc
- Added 'pass_effect' to decisions and laws, which is not run by automatic functions (useful for setting opinion modifiers when passing laws.)
- Added event target 'fromfrom'
- Added trigger 'in_revolt'
- Added 'divine_blood' flag to dynasties, which allows full consanguine marriages and tells the AI to prefer keepin' it in the family
- Added 'founder_named_dynasties' to cultures
- Can now script marriage consanguinity rules in religions
- Added a 'potential' trigger to Job Actions
- Added 'dismiss_trigger' to job titles
- Added a 'potential' trigger to traits
- Added trigger 'num_of_realm_counties'
- Added effect 'vassalize_or_take_under_title'
- Added trigger 'death_reason'
- Added event target 'killer'
- Added event effect 'objective_succeeds'
- The trigger 'can_be_given_away' is now more restrictive. Checks occupation or sieges of constituent Holdings, contestation in wars, etc.
- Added history command 'conquest_culture'
- Added trigger 'plot_power_contribution'
- Added trigger 'random'
- Added trigger 'any_potential_tribal_county'
- Added effect 'any_potential_tribal_county'
- Added effect 'random_potential_tribal_county'
- Added 'new' target in effects ( character = new ) for newly created characters
- Added death reason 'death_hashshashin'
- Added effect 'make_primary_spouse'
- Added trigger 'has_strong_claim'
- Added trigger 'has_weak_claim'
- Added effect 'add_weak_claim'
- Added effect 'add_weak_pressed_claim'
- Added trigger 'has_regent'
- Added trigger 'is_contested'
- Added event effect 'any_spouse'
- Added event effect 'random_spouse'
- Added trigger 'any_spouse'
- Added trigger 'is_main_spouse'
- Added a 'distance' trigger

MacGuffin's Curse - Valve
Update News:
- Fixed brief game hang when entering Lucas' Apartment or Alley, more prevalent on slower computers
- Fixed reset bug in 3rd room of Treasury

Product Update - Valve
22027c
----------------------

FIXES
- Fixed auto-resolve crash due to colony life UI.
- Fixed slider notches for trade sliders so they now notch for the colony trade output.
- Used correct player color and colony icon for colony life UI.
- Fixed surprise attack button not being available unless you had diplo points for declaring war.

KNOWN ISSUES:
- Weapon bank MP crash on client.
- Admiral turn event crash.
- Colonies from other systems may show up in Colony Combat display.

Product Update - Valve
1.0.8.1 (06-22-2012)

Scenarios:
- Added: "Estonian Dawn" mission (forum competition winner)

Database:
- Added: Chaff to air superiroty fighters (Su-27, Su-35, Jas-39).
- Added: "IsAmphibiousAssault" role for Wasp and Mistral.
- Updated: Tweaked autumn temperatures.

Gameplay:
- Fixed: AI automatic and HighLevelOrder ASW operations.

Product Update - Valve
New Features and Functionality
o New hardware-related functionality
 Added support for TrackIR
 Added support for axis-based brake control devices
 Added settings specific to Intel Ivy Bridge graphics hardware
o New Hangar Marketplace UI
 Added details page for Marketplace items
 Improved user experience for downloading multiple pieces of DLC
 Added locked/unlocked livery sorting
o Map improvements
 Added globe icon to Main Menu for region selection
 Adjusted map displays for areas with high airport concentration
 Added region-based filtering for Aerocaches
o Improved error reporting
 Added features which allow for more robust error reports from end users
o New UI Features
 Added “Glance” command; when R key is pressed and held, allows player to look toward the closest Point of Interest Marker
o New Environment Features and Improvements
 Added two new weather themes: Heavy Weather and Mixed Weather
 Added new in-cloud effects
 Adjusted coloration of clouds at higher densities to be more realistic
 Adjusted cloud randomization
Bug Fixes
o Reduced load times across the board
o Adjusted “Skip to Waypoint” feature: players no longer spawn inside intervening terrain pieces
o Fixed issues with double-byte languages (Korean, Japanese & Chinese)
 Fixed issue causing in-cockpit tooltips to display incorrectly
 Fixed issue preventing planes from appearing in Hangar after selecting a job from the Job Board
o Fixed graphics issues
 Fixed issues in fog layer and cirrus cloud rendering
 Adjusted reflections to be more realistic (no more giant plane reflections)
 Fixed vegetation flickering issues
 Fixed banyan tree rendering
 Fixed crash that occurred for some users when changing graphics settings during cut scenes
 Improved in-flight terrain textures for users with Vertical Sync enabled
o Addressed multiple Games for Windows – LIVE related issues which can cause Microsoft Flight to crash
o Addressed multiple issues causing Windows Vista users to experience a crash after completing a mission or challenge
o Fixed multiplayer issues
 Reduced bandwidth consumed during multiplayer sessions
 Fixed error experienced by final users to join multiplayer sessions
 Fixed multiple crashes that occur during multiplayer sessions
 Reduced choppiness in rendering other users’ planes during multiplayer
Dota 2 - Valve
- Fixed some effects not showing up properly during spectating
- Fixed some crashes with Rubick
- Fixed a gold exploit
- Fixed Spell Steal interaction with attack modifiers
- Fixed a stolen Assassinate, Teleporation or Requiem of Souls not having cast time
Men of War: Assault Squad - Valve
Change-Log
General

• Changed M8 to carry 5 APCR(HEAT) rounds
• Changed aiming of artillery to be streamlined
• Changed KV-85 speed from 25 km/h to 22 km/h
• Increased range of StuH APCR from 120m to 140m
• Reduced StuH APCRs from 10 to 5
• Reduced shockwave damage of muzzles
• Fixed armor of Ho-Ni 3
• Fixed Ho-Ni 3 machine guns
• Fixed rocket selection of Sherman Tulip
• Fixed preview of Panzerfaust
• Fixed some aiming issues with artillery
• Fixed a volume issue with T-34 series
• Fixed a volume issue with ISU series
• Fixed some speed settings of ISU-152
• Fixed some speed settings of ISU-122
• Fixed not visible tracers of assault guns when using APCR
• Fixed the bump map of the IS-2


Multiplayer

• Increased price of KV-85 from 850 MP to 900 MP
• Changed emplacement special units to have 5 CP
• Changed Marder III H to light tank destroyer CP
• Fixed hold fire setting of Tulip
• Fixed hold fire setting of Calliope
• Fixed hold fire setting of Type 91 105mm
• Fixed hold fire setting of Ho-Ro
• Fixed crew of Panzerwerfer


Skirmish

• Fixed helmet bugs

Jun 22, 2012
Vessel - Valve
Patch Notes version 1.12

Hardware Detection:
-Failure to meet GPU requirements will result in a detailed error message at startup.

Player Movement:
-The player is no longer prevented from jumping if he is doing his land animation. Makes jumping more fluid
-Made the minimum jump smaller and the maximum jump longer.
-Made the player fall faster if he releases the jump button early.
-Ladder climb is now slightly faster
-Removed a small visual glitch when exiting a ladder
-Replaced all small cranks with smaller ones that are turned by hand, adding a new hand-turn dynamic animation.

Difficulty adjustment
-Added checkpoints in Factory lava sections
-Added lights to warn when mashers were about to strike to give the player more of a hint.
-Added checkpoints around tricky jumps in Mines
-After dying, the player will keep the liquid in their backpack, unless they had more at the last checkpoint.
-Small groups of purple reactant will no longer be able to kill you (it will still damage you).
-Made the drinker explosion more powerful, prevents problems in some puzzles.
-Added a 'gamepad recommended' icon to the title screen.

Bugs
-Players who made it to the end level in an earlier build would lose the ability to suction glow goo when they updated to current build. Fixed.
-Made some geometry thicker in the orchard where the player could fall through it
-Machine #9 in Factory was not accepting steam sometimes, fixed.
-Lever on upgrade machine would stick sometimes, fixed.
-Tweaked some buttons that Operators could slip off of.
-Clicking to close a GUI menu will no longer fire the gun.
-Releasing the fire button while the mouse cursor is outside the window will now stop the gun from firing.
-Swing animation only happens when pressing left or right now.
-Game can now be paused during the opening sequence, allowing the player to exit and change options then.
-Ladder sound would miss a footstep when descending, fixed.
-Adjusted some jump pads to work with new jump changes
-Made some puzzle doors permanently open, in case you die before you start the machine they expose.

Sword of the Stars II: Enhanced Edition - Valve
r22027
---------

Critical fixes:
- Fix retreat crash
- Fix combat freeze
- Fix crash for null AI designs
- Fix move order crash

Other fixes:
- Fixed AI equipping the wrong modules on the wrong sections
- Fixed AI building stations in un-owned worlds
- Fixed using psionics on menaces (eg: fear on swarm queen)
- Fixed Suul’ka fleets not storing their Suul’ka as an admiral
- Fixed display issues with relocating reserve assets
- Fixed diplomacy UI buttons
- Fixed being able to build stations in indy systems unless system was selected
- Fixed getting a combat if both players ONLY have a colony in a system (colony vs colony and no fleets)
- Fixed auto firing not always finding a target
- Fixed Morrigi LV not assigning all riders proper indexes, which leads to riders entering combat "launched"
- Fixed Hivers using node races pathing in some cases
- Fixed fleets in fleet widget properly displaying their base system instead of current location

Other changes and additions:
- Implement new player list UI in combat
- Implement ionic thruster tech
- Implement display for colony pop/infra info
- Implemented internal kinetic dampening tech
- Implement Morrigi traps
- Gave Morrigi abilities to instantly defeat Morrigi relics and traps
- Added notches to sliders in Empire Manager and for trade/construction sliders
- Starmap now properly shows Zuul slave and civilian count

KNOWN ISSUES:
- Morrigi trap combat does not carry over into combat (will be Fixed in next patch)

Product Update - Valve
PATCH NOTES

Clans now sort by how much experience the clan has when sorting by "level".
Added an icon above the players head who has the bomb in Sabotage.
Made it easier to tell where players are when they shot you.
Added a graphic effect on players with spawn protection.
When you click on an item on your "My Merc" page it will take you to that item in your inventory.
Friends list now sorts alphabetically.
Snipers will show up for 10 seconds on the minimap after firing.
Crossroads has been redesigned.
Crossroads has 5 flags, again.
Shipping yard has been redesigned.
Added tier 2 and 3 to all skill trees!

We will be testing Sabotage out with all of these items. If we find that this does not help in making Sabotage more fun we may remove them.

Added Auto Turrets to the game. A turret is a mechanical gun that you deploy and will auto attack anyone in its frontal cone radius.
Added Riot Shields to the game. A Riot Shield is a stationary Shield that you can place in front of you to absorb damage. Riot Shields have a limited amount of health.
Added Respawn Beacons to the game. Respawn beacons allow you to place the item down and then spawn there when you die. You must select the Respawn Becon on your map in order to spawn at that location. Friendlies can also spawn at your Becaon.
Added Medkit to the game. Drop the medkit and heal friendly players that are near it.
Added Motion Sensor to the game. Placing this down allows you to see players on the minimap.
Added Adrenaline Shots to the game This item increases your run and sprint speed by 10% for 15 seconds.
Added Morphine Shots to the game. This reduces the damage you take by 25% for 15 seconds

You get 1 of the above items to use if you spec into it in your skill tree. To use the items you must equip them and then use it with mouse 1.


Consumables are now in game! Consumable can be found in the items section of your inventory.

Bandages - This item restores 25% health when used.
Bandages DX - This item restores 40% health when used.

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