Fallen Enchantress: Legendary Heroes - Valve
Stardock Entertainment is happy to announce the latest BETA update for Fallen Enchantress: Legendary Heroes. The 0.75 build includes a new Warrior trait tree, an improved weapon upgrade system, bug fixes, balance adjustments, massive AI improvements and more.

Features:

New Warrior trait tree

Removed Axeman 3
Removed Bruiser 3
Removed Lethal 4
Removed Lethal 5
Removed Swordsman 3
Pack Tactics can now be learned as a warrior ability
Added the Parry warrior skill (grants an additional counterattack with any weapon)
Added the Reckless warrior skill (increases attack, lowers defense)
Added the Blade Rush warrior ability (charge through a line of up to 3 enemies, damaging them all)
Added the Decimate warrior ability (attack that does additional damage for every member of the enemy group)
Uncontrolled Rage can now be learned as a warrior ability
Added the Expert Spearman warrior ability (+25% Attack when Impaling)
Added the Master Spearman warrior ability (+50% Attack when Impaling)

MaxTotalTileYield can now be set in ElementalDefs.xml (for modders)

New system for weapon upgrades where we can define types (so axemen always upgrade with axes, swordsmen with blades, etc). http://screencast.com/t/hFi0HwYz

Axes are now 2 handed (to remain consistent and support axe upgrades at all tiers)
Short Sword moved to Blacksmithing
Pike moved to War Colleges
Removed the Greatswords
Added the Great Axe (so there is a late game axe, all the trained blades are now 1 handed and upgrade to the longsword and Boreal Blade)
All Mauls are now 1 handed and have their damage reduced (the Gilden Sledge damage is reduced only slightly

Added the Pendulum Axe (late game axe that does bonus cleave damage)



Fixes

Fixed a hang when you open up the army screen on units that aren't yours

Fixed an issue displaying the unit path if you have a subunit selected

Fixed an issue that could cause champions not to get placed if there isnt an empty tile around your sovereign

40% less Ogre Crotch (we are getting close to 0 Ogre Crotch)

Fixed an issue keeping Raza the Wild from animating when he was using a magic staff

Fixed an issue where Apiary's weren't giving their unrest bonus

Fixed an issue where Ancient temples weren't giving their research bonus

Fixed a bug that could cause units to point the wrong way at the start of a tactical battle

Fixed the Curse spell

Fixed an issue making Trainer 4 upgrade from Trainer 2

Fixed the Heart of the Glacier's Blizzard ability

Fixed a hang in tactical combat with high move units on small maps

Fixed crashes



Balance

Removed the cast time from the Demonic Ally spell

Maul reduces accuracy by 15% per attack, instead of by 15 points

All tactical summons that effect surrounding enemies can now be cast anywhere (instead of just beside enemies)

Holhiarn Pike does bonus Impale damage instead of giving an accuracy bonus

Decreased starting point min distance from 12 to 10

Decreased min distance between improvements from 4 to 2

Now when you get a shield from a goodie hut it won't allow you to equip it form the item popup if you have a 2 handed weapon equipped (since it would leave you without a weapon)

Switched the Braided Belt from Blacksmithing to Armor

Attacks on prone units always hit

Prone units show their counterattack hit chance as 0%

Yithril's Great Axes faction ability (renamed to Axe Mastery) gives them dual wield versions of all the axes. They cost more to produce and buy but they have higher attack and init.



AI

Overhaul of AI for use with Legendary Heroes

AI more flexible with its tax rate

AI does a better job of choosing its technologies based on world conditions

AI's focus on defending cities varies based on which player it is playing as

Fixed stupid bug that negated all the intelligence behind city upgrading (the order of the items in the vector is was choosing from got randomized by the function that gathered them resulting in random choices). This alone makes a huge improvement.

AI much better about choosing units to train (you should see a lot more mounted units)

AI now bases its economic / miltiary trade offs more based on what player it is playing as

AI bases whether to train pioneers versus letting a city upgrade to the next level on what player it is playing as

AI places more value on the perks a unit design has when deciding what unit to train

AI much better at differentiating the stats of a unit when picking what design to use based on what type a unit it is (i.e. archers / vs. melee, etc.)

AI unit design algorithm updated based on the tactical battle setups in LH

AI unit design algorithm now takes into consideration the personality of its sovereign

AI uses strategic spells more often (still not often enough, working on this)

Fixed AI bug where an AI player could bribe another AI player to declare war on a third player without taking non-aggression pacts into account

Fixed AI bug that made it hard for AI players to ever go to peace with one another

AI monsters more intelligent in tactical battles (no more webbing ranged units)



UI

Consolidated places where armor pieces are shown in the UI to just show one piece that represents the whole set (you can still design with specific pieces in the unit design window)

Switched the order of the appearance tabs in the create sovereign window to the order most players go through

New water, reflective, partially transparent, instant water! (just add water)

The city HUD now shows how many turns are left in constructing/training

The tile info window now shows the owner of owned terrain

Resident Evil 6 - Valve
Resident Evil 6 has just been updated.

Release Notes:
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NEW FEATURES
- Play as the Left 4 Dead 2 characters in The Mercenaries: No Mercy mode!

BUG FIXES
- Fixed the "Out of memory" error that occurred with some video cards.

 A number of other issues have also been fixed.
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Red Orchestra: Ostfront 41-45 - Valve
Red Orchestra: Ostfront 41-45 is now available on Mac!

Fight in the theatre of war that changed the world forever. Battle alongside your compatriots on some of the most inhospitable environments of the Eastern Front in Red Orchestra: Ostfront 41-45.

You can play as infantry, using a wide range of infantry weapons, or crew one of the many armored combat vehicles available in the game, from half-tracks to the most famous German and Soviet heavy tanks. Engage the enemy with everything in your arsenal, from your bayonet at close quarters up to the massive 122mm cannon on the Soviet IS-2. And if that isn't enough, find an officer and a radio to call in thunderous artillery strikes to shake the enemy loose.

Red Orchestra 2: Heroes of Stalingrad with Rising Storm - Valve
Play Red Orchestra 2 for FREE starting now through Sunday at 1PM Pacific Time. PLUS, save 85% when you pick it up during this week's Weekend Deal*!

Plus, 4 of the winning community maps from the Counterattack Map Contest are now available!

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Product Update - Valve
Version 1.0.1
- Added "Take No Prisoners" achievement
- Added "Invaiders Must Die!" achievement
- Added VSync option (Video settings)
- Added Max FPS option (Video settings)
- Added Quick save/load keybindings (F9/F6 by default)
- Added awesome people to credits
- Improved mouse aiming
- Fixed in-game crashes
- Fixed textures misalignment
- Fixed MacOX 10.6 startup issue (Remove "duke3d-local.cfg" if after update the issue will happen again)
- Other fixes and improvments

Thanks everyone for bug report and suggestions!
Omerta - City of Gangsters - Valve
Save 50% on Omerta - City of Gangsters as part of this week's Weekend Deal*!

Omerta - City of Gangsters is a simulation game with tactical turn-based combat. Taking the role of a fresh-from-the-boat immigrant, with dreams of the big life, the player will work his way up the criminal hierarchy of 1920’s Atlantic City. Starting with small jobs, his character recruits a gang and expands his empire by taking territory from other gangsters. Eventually he establishes his own crime syndicate and becomes the de facto ruler of Atlantic City.

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Papo & Yo - Valve
The Papo & Yo Soundtrack Bundle is Now Available for Pre-Purchase on Steam and is 10% off!

Quico’s best friend, Monster, is a huge beast with razor-sharp teeth, but that doesn’t scare Quico away from playing with him. As Quico, players will build their friendship with Monster by solving puzzles together and adventuring through a magical, surrealist world. Players will need to learn to use Monster’s emotions, both good and bad, to their advantage if they want to complete their search for a cure and save their pal.

The Bundle also includes the game soundtrack, Composed by Venezuelan-raised Brian D’Oliveira of La Hacienda Creative. This highly-anticipated soundtrack comes from live recorded artfully mixed pieces of dynamically layered melodies and rhythms triggered by players’ movements within the game.

Divinity II: Developer's Cut - Valve
Today's Deal: Save 66% on Divinity Anthology!

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Evoland - Valve
Evoland is Now Available on Steam and is 10% off*!

Evoland is a journey through the history of action/adventure gaming, allowing you to unlock new technologies, gameplay systems and graphic upgrades as you progress through the game. Inspired by many cult series that have left their mark in the RPG video gaming culture, Evoland takes you from monochrome to full 3D graphics and from active time battles to real time boss fights, all with plenty of humor and references to many classic games.

*Offer ends April 11th at 10AM Pacific Time

Another World – 20th Anniversary Edition - Valve
Another World is Now Available on Steam!

Also known as Out Of This World™, Another World is a pioneer action/platformer that released across more than a dozen platforms since its debut in 1991. Along the years, Another World™ has attained cult status among critics and sophisticated gamers alike.

Another World™ chronicles the story of Lester Knight Chaykin a young scientist hurtled through space and time by a nuclear experiment that goes wrong. In an alien and inhospitable world, you will have to dodge, outwit, and overcome the host of alien monsters, while surviving an environment as deadly as your enemies. Only a perfect blend of logic and skill will get you past the deadly obstacles that lie in wait.

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