Product Update - Valve
Gameplay:
- Made Kevlar and helmet purchasable separately.
- Made defuse kits buyable.
- Based on pro feedback, fixed grenade spamming from the buyzone by limiting buy of one of each grenade type per round.
Maps:
- Fixed many instances reported in forums of players being able to access areas that should be inaccessible.
- Fixed several issues with transparent walls / other elements.
- Fixed a few instances of incorrect effects associated with materials (sparks on plastic, etc.).
- Fixed some problems with the bomb being able to float in mid-air after being planted.

AI:
- Made bots less prone to getting stuck in certain areas.
- Tuned bot difficulty. They should be initially less deadly now.

UI:
- Made international characters display correctly in the UI.
- Redesigned win panel and made it team-specific.
- Fixed bug that caused player ID chevrons to remain over dead players sometimes.
- Fixed bug that caused player ID chevrons to linger when the pause menu was up.
- Addressed many UI issues that could occur when playing the game in standard definition
- Fixed the screen resize options screen.
- Adjusted the bombsite markers on the radar for some maps to reflect their locations more accurately.
- Fixed issue that sometimes caused death notices to overlap with mini-scoreboard.

Audio:
- Added new music for the front end.
- Added new music for many in-game events.
- Fixed deathcam music playing twice in competitive mode.
- Addressed issue with front end music not stopping when playing via a CONNECT command
- Made some more adjustments to volume level of footsteps on various surfaces.
- Tuned ambience levels for all maps.

- Changed quickmatch to de_train
Product Update - Valve
r19683b
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Critical Fixes:
+ Fixed plague-related crash.
+ Fixed a crash with the asteroid encounter.
+ Fixed a rare crash bug with interdict missions.
+ Fixed a crash related to building stations that could be caused by
loading older save games.

Other Fixes:
+ Fixed graphical bug where SDB's would not sit in correct slot.
+ Added missing cancel button to treaty request dialog.
+ Fixed an issue where armor display would not update correctly when
switching designs in the design screen.
+ Fixed a couple of lingering missing localized text.
+ Fixed Hiver and Liir Deep Scan bonuses not being applied.
+ Fixed planet scale in the battle manager.
+ Having a population hovering at 50% no longer saps resources from planets.
+ Fixed an issue with slavers no removing their fleets in some cases.
+ Naval stations now include Command Modules in CP calculation.
+ Players may no longer request gates of non-Hiver players.
+ Fleet positions set in the battle manager no longer carry over to
other star systems.
+ Fixed a potential issue where the AI could go bankrupt early in the game.

Other Changes:
+ Stations are now labelled in the battle manager.
+ Added confirmation for leaving build screen without committing a
pending order.
+ Abandoned colonies no longer remove science and naval stations.
+ Hooked up sounds to cancel mission events.
+ Added Pathfinder and Livingstone admiral traits.

Known Issues:
- Deep Scan designs from older saves may not work correctly when loaded into newer versions of the game.
- Drone variants have been added, but thier behaviour has not.

Product Update - Valve
The update 2.0 of X3: Albion Prelude has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:

New Features and Improvements:
- New mini-plot: The HUB
- New mini-plot: Player HQ and UFJD
- New ships
- New graphs
- Added option to disable war reports
- Megalodon and Xenon I rebalanced and adjusted
- Introduced setup time for new lasertowers
- Made USC Baldric Miner available for purchase
- New sector music tracks in certain sectors
- Prevent purging all marines, so theres always some available
- Improved UI handling of typing repeated letters in text fields
- Improved graph axis display to use round numbers where possible
- Added minimum notoriety requirement for buying Lasertowers.
- Added achievements for new mini-plots
- Added war missions to stats export

Fixes:
- Fixed Major Miner achievement
- Fixed more cases of stuck comms windows
- Fixed formatting of numbers in certain cases
- Fixed issues with missing voice when loading saved game in a different language
- Fixed attacked signal for Sector/Universe Trader
- Fixed weapon switching when going out of sector
- Fixed menu display for Defend Sector command
- Fixed RRF stopping ship commands when it shouldn't
- Fixed emergency jump and 100% shield recharge for RRF ships.
Product Update - Valve
Updates to Dear Esther has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:

Fixed
- Updated default video settings to reduce likelihood of getting blank screen/incorrect resolution/refresh rate on start-up
- Updated UI to include support for more languages
- Updated UI to support Bulgarian Cyrillic
- Fixed graphics settings breaking visuals for some
- Fixed crash when switching between high>low shader detail settings in-game
- Fixed Controller Options Menu crash
- Fixed Mat_Wireframe Crash
- Fixed collision issue on goat shed next to bothy

Known Issues
- Some Non Xbox360 controllers have unusual configuration
Announcement - Valve
Today's Deal: Save 75% off The Baconing!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Product Release - Valve
Really Big Sky is Now Available on Steam and 10% off until Friday March 2nd at 10AM PST.

REALLY BIG SKY! A super fast, twin analogue shooter for the modern age!

Way over in the big void of space live some aliens. They coveted [your planet] and would do anything to live there themselves. So what's [your planet] to do? Yeah, blast through them all! Face off against waves of enemies, bosses, big laser planets, blackholes, wormholes, giant lasers, planets and asteroids across 11 game modes!

Product Update - Valve
Nuclear Dawn Update 6.01:
Balance changes
* Each ammopack can now only supply each player up to one of each grenade type and one hypospray.
* EMP blasts now destroy nano skin effect on enemies.
* Hypospray / nano skin damage reduction lowered to 70%.
* Poison damage is no longer reduced by nano skin.
* Increased damage for all turret types.
* Reduced X01 effective range.

Fixes
* Fixed server browser player count being incorrect if bots were in game.
* Fixed opposing team's default spawn showing in purple.
* Fixed missing structure health indicator on repair tool.
* Fixed some inconsistencies with nano skin duration bar, especially when hypospraying other players.
* Artillery radio calls are now rate-limited.
* Made icon above players with nano skin clearer.
* Class ability key now always goes to repair tool on Support Engineer, rather than cycling tools.
* Repair tool is now first, before ammo pack, when cycling tools as Support Engineer.

Product Update - Valve
Super MNC Rule Changes: 25

Lots of big changes this week! We have a revamped main menu. Greatly improving the ease of finding what you want.
Next, we'd like to introduce our new Post Game Prize system! At the end of every game you have an opportunity to win a random Prize. Prizes currently consist of endorsements, taunts, base products, and even some powerful new products!
In other big news, the Juice Bot makes his triumphant entrance into Super MNC!
As always, feel free to leave us feedback at www.uberent.com/forums!

New Rules
• Free Pro Rotation: Gunslinger, Captain Spark, Gunner, Cheston, Megabeth, Support
• Added new Post Game Prize system.
• Added new landing page.
• Split Locker Room into 'Store' and 'Locker Room'
• Add the ability to text chat during opening and closing cinematics.
• Added key binding for high resolution screen shot.
• Added idle player kicking.
• Improved the performance and look of all health bars.
• Added new pickup effect when players pickup items on the battlefield.
• Juice Reload Modifier: 0.5 -> 0.75
Bug Fixes
• Fixed Juice Bot from never spawning in game.
• Fixed crash caused by VO playing when the game ends.
• Fixed alternate fire refresh timers showing offset from the crosshair.
• Fixed enemies not showing up in 'team vision' in certain circumstances.
• Fixed getting melee damage if you grappled right after starting a melee weapon attack.
• Fixed slight leveling discrepancies between bot rating and turret rating.
Products
• Added All Magnet: Gathers all nearby pickups. Smaller range then Money Magnet
• Added Bot Buster: Increases bot rating on every bot kill, resets when you die.
• Added Massive Air: Grants full air control whenever you are in the air.
• Added Can't Stun This: Rejects one stun every 30 seconds after level 5.
• Added Asbest-O's: Removes fire effects shortly after you catch fire.
• Hot Hands: Fixed more damage being done if you were the grappler and half when you were the grapple target.
• Money Magnet: Now pulls 1 coin at a time every 0.25 seconds.
Downtown Spunky Arena
• Continued Art Revisions
• Added description in Pro Chooser screen.
Bullet Gorge Arena
• New opening music
• Added description in Pro Chooser screen.
Loco Moco Arena
• New opening music
• Added description in Pro Chooser screen.
Assassin
• Health: 755->750
• Turned on begin and end cloak sounds for the owning player.
Assault
• Health: 915 -> 900
• New Taunt: Tea Time
Captain Spark
• Health: 770 -> 750
Cheston
• Health: 1110 -> 1200
• Tommy Gun: Spread Max: 0.175 -> 0.275
• Family Jewel: Damage: 76 -> 88
• New Taunt: Tea Time
• Bananas: Fixed sometimes showing up black.
• Exploding Barrel: New art and effects
Combat Girl
• Health: 915 -> 900
• New Taunt: Tea Time
• New Uniform: Hippy
Gunner
• Health: 1305 -> 1300
• New Taunt: Tea Time
Gunslinger
• Health: 705 -> 725
• Lucinda: Damage: 50 -> 54
• Lucinda: Headshot Multiplier: 4 -> 3
• New Uniform: Hippy
Karl
• Health: 915 -> 900
Megabeth
• Health: 915 -> 900
• Added new Jackbot grapple animation.
• Rocket Ma'am: Reload Time: 1.25 -> 1.35
• Rocket Ma'am: Removed enemy knock back
• Rocket Ma'am: Alt Fire Laser: Recovery Time: 6 -> 12
• Rocket Ma'am: Each rocket explosion now drains 1/2 skill rather than 1/4
• Shoot the Moon: Velocity: 2048 -> 1536
• Shoot the Moon: Removed knock back from initial damage
• Shoot the Moon: Damage no longer lights enemies on fire
Sniper
• Health: 680 -> 700
• Sniper Rifle: Damage: 60 -> 67
• Sniper Rifle: Ammo: 6 -> 5
• Sniper Rifle: Headshot Multiplier: 4 -> 3
• Fixed juice and fire effects partially covering the screen while scoped.
Support
• Health: 915 -> 900
• New Taunt: Tea Time
• Shotgun: Fixed enemies taking full damage when they aren't hit by the full area
Tank
• New Taunt: Tea Time
Veteran
• Health: 1550 -> 1400
• Hot Seat: Damage: 76 -> 88
• New Taunt: Tea Time
• Freight Train: Recovery Time: 20/14/10/7.5 -> 15/10/7.5/6
• Freight Train: 50/150/200/250 -> 100/200/250/300
Wascot
• Health: 755 -> 750
Product Update - Valve
Updates to King Arthur II - The Role-playing Wargame have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Major changes include:

King Arthur II – The Role-playing Wargame v1.1.06

- Corrosive Bile skill fixed
- Popup does not appear when Leadership drops below the total requirement (the excess units are grey and do not fight in battles)
- Extreme Morality bonuses (over 20) fixed
- "Upload" expression changed
- Opposing traits of the Ladies fixed
- Retreating from the Guardian of a Nether Gate fixed
- The Tomb of the Emperor Objective bug fixed (if the Western gate solved as last in “The Immortals” Objective)
- Fixed bugs at closing Nether Gates
- Stronghold locations bug fixed
- AI units cannot learn morality skills of the player anymore
- Lair type location modifiers fixed
- The popup of combat stats (Damage, HP, etc.) lists the bonuses from Promotions and Morality separately
- The popup of Fiefdoms (on the Fiefdom List and the Hero screen) lists the type of the Locations in the province
- The popup of Locations on the Location List provides the description of the Location
- Clicking a Fiefdom icon moves the camera to the chosen province
- Sir Galahad never gets killed by any raiding Fomorian army anymore
(Saved games having such situation are retroactively fixed by spawning another Sir Galahad army and restarting the Grail Knight Objective.)
- Tear in the Veil bug fixed (grants Leadership discount to all special units)
- Teleports and some other special locations appear on the Minimap
- Buttons for activating/deactivating icons on the Minimap are available (above the Minimap)
- Adventures of Sir Balan Objective fixed (Army of King Alwick bug)
- Right-clicking on one of the Main Hero icons at the top of the Campaign Map GUI selects the army without moving the camera. Left-clicking remains unchanged.
- “Army changing trick” at the Artifact Store fixed
- Buying Artifacts at Traders is available without hero(es) at the location. Such Artifacts arrive to the Artifact Store.

Known issues – fixing in progress

- Beast Master skill
- Path finding issue when an enemy army blocks the one and only route
- At Delegate quests, the popup of the End Turn button should read as "A delegate is waiting for you."
- Resurrection spell popup information
- Knights of the Light units skills
- Tier 2 Elmet Legionaries and the Fomori Slayer skill
...