Shadowrun Returns - Valve
Shadowrun: Dragonfall, all new content for Shadowrun Returns is Now Available on Steam!

MAN MEETS MAGIC & MACHINE. In 2012, magic returned to our world, awakening powerful creatures of myth and legend. Among them was the Great Dragon Feuerschwinge, who emerged without warning from the mountains of Germany unleashing fire, death, and untold destruction across the countryside. It took German forces nearly four months to finally shoot her down - and when they finally did, the event became known as the Dragonfall.

It’s 42 years later - 2054 - and the world has changed. Unchecked advances in technology have blurred the line between man and machine. Elves and trolls walk among us, ruthless corporations bleed the world dry, and Feuerschwinge’s reign of terror is just a distant memory. Germany is splintered - a stable anarchy known as the “Flux State” controls the city of Berlin. It’s a place where power is ephemeral, almost anything goes, and the right connections can be the difference between success and starvation. For you and your team of battle-scarred shadowrunners, there’s no better place to earn a quick payday.

Now, a new threat is rising, one that could mean untold chaos and devastation. One that soon has you and your team caught on the wrong side of a deadly conspiracy. The only clue: whispers of the Dragonfall. Rumors that the Great Dragon Feuerschwinge may still be alive, waiting for the right moment to return…

Shadowrun Returns - Harebrained Schemes
We wanted to share a few new links about Shadowrun:Dragonfall in case you haven't seen them yet.

Mike Fahey at Kotaku got a chance to see a preview of the game last week and then chatted with Jordan, Mitch and Mike about the game here: http://kotaku.com/dragonfall-is-the-shadowrun-i-know-and-love-1525636558

GamerCrash did an interview with Mitch about the studio and where the idea to revisit Shadowrun came from for his Know Your Developer series.
http://gamercrash.com/2014/02/24/know-your-developer-harebrained-schemes/

And, finally, here's Mitch and Mike doing a Let's Play of Shadowrun Dragonfall (we did our best to avoid spoilers) http://www.gametrailers.com/videos/l693w7/shadowrun--dragonfall-developer-play-session
Shadowrun Returns - Harebrained Schemes
We wanted to share a few new links about Shadowrun:Dragonfall in case you haven't seen them yet.

Mike Fahey at Kotaku got a chance to see a preview of the game last week and then chatted with Jordan, Mitch and Mike about the game here: http://kotaku.com/dragonfall-is-the-shadowrun-i-know-and-love-1525636558

GamerCrash did an interview with Mitch about the studio and where the idea to revisit Shadowrun came from for his Know Your Developer series.
http://gamercrash.com/2014/02/24/know-your-developer-harebrained-schemes/

And, finally, here's Mitch and Mike doing a Let's Play of Shadowrun Dragonfall (we did our best to avoid spoilers) http://www.gametrailers.com/videos/l693w7/shadowrun--dragonfall-developer-play-session
Shadowrun Returns - Harebrained Schemes
We're happy to announce German and Russian language support for Shadowrun Returns! These can be enabled from the Options section of the main menu.
Shadowrun Returns - Harebrained Schemes
We're happy to announce German and Russian language support for Shadowrun Returns! These can be enabled from the Options section of the main menu.
Shadowrun Returns - contact@rockpapershotgun.com (Alec Meer)

Much as I thought last year’s opening salvo pulled a few too many punches and didn’t offer anything like enough freedom of choice/movement, I could really go for some Shadowrun about now. Offbeat world, reasonably strategic battles, option to be a bit of dick to everyone… Take me, cyberpunk/fantasy roleplaying mashup, I’m yours. Sadly plans for first official expansion Dragonfall to launch this month have been nixed, though a more concrete release date of February 27th has been pinned to it. I’ll probably have changed my mind about wanting to play it by then. I’ll probably want to play something with horses or chefs or chefs on horses in instead.

Anyway: trailer, features, exaggerated descriptions below. (more…)

Trine 2: Complete Story - Valve
The Steam Holiday Sale continues today with huge savings throughout the store! Check back often to take advantage of our eight-hour Flash Sales. You can even help select what goes on sale with our Community's Choice Voting Sales.

In addition to Flash and Vote sales, more than a hundred games and apps will be featured as Daily Deals throughout the sale, with new deals popping up every 24 hours.

Today's Daily Deals include:

Participating in the 2013 Steam Holiday Sale will also earn customers exclusive Holiday Sale Trading Cards. Collect, trade, and craft 10 Holiday Snow Globe Cards that can only be earned during the sale. Every craft of a Holiday Sale badge will also generate a random item drop from 10 participating Free-To-Play games, featuring exclusive in-game items from Warframe, Path of Exile, Team Fortress 2, DOTA 2 and more. These items are both tradable and marketable.

Learn more about this year's Steam Holiday Sale features HERE.

The Steam Holiday Sale will run until 10AM PST, January 2nd. Complete information on Daily Deals, Flash Sales, Community Choice Voting and more can be found HERE.

Shadowrun Returns - Aljernon_HBS
New Features, Improvements
- French, Italian, and Spanish language support! These can be enabled from the Options section of the main menu.
- Windows 8 touch compatibility.
- Manual zoom-in distance increased when HD textures are enabled.
- Added ability to use text expansions in loading screen text for a scene.
- [Editor] Added ability to change story's resale value of items.
- [Editor] Thermometer revamped to show more detailed scene performance metrics. (See wiki for more info: http://shadowrun-returns.wikispaces.com/Scene+Analysis+Tool).
- [Editor] Added an additional safety check when publishing content packs to check for empty preview image files.
- [Editor] Add ability for custom UGC to supply portrait images for character creation. (See wiki for more info: http://shadowrun-returns.wikispaces.com/Custom+Portraits+for+UGC).
- [Editor] Add ability to to associate popup images with quest items.
- [Editor] Added Get Count of Alive Actors data function trigger.
- [New Trigger] Display popup with image and caption.


Bug Fixes
- Fix for players being unable to equip Programs and ESPs in some cases.
- Fix to downed players going into running animation when teleported instantly.
- Fix to double click mode usability.
- Revised the UGC version checking when publishing. In the editor it records the latest dependency versions. In-game it retains the version mismatch but still allows publishing.
- Fix to adding / remove cyberware via triggers.
- Fix issue where the prefab name would get clobbered when switching character sheets.
- Unspent Karma Point warning now more intuitive.
- Fix barrier grid draw on null tiles.
- Fix to fullscreen ui title fonts.
- Fix to preloading sound bundles from other bundle groups.
- Fix to invisible props used as doors from stalling.
- Fix to spray and pray hitting every enemy when original target dies.
- Fix to music returning from combat back to legwork.
- Fix player highlight and character disc to show the correct affiliation.
- Fix to persistent bodies hiding and appearing in FOW and blood splatter not showing through FOW.
- [Linux] Fixed how the version number is parsed to address foreign locale settings.
- [Linux] Force Steamworks gameobject to destroy on application exit.
- [Linux] Fix to the null tile check in OnTileClicked.
- Fix to +AP buffs wearing off during the player's action.
- Fix to stop conversations from closing prematurely.
- Fixed a bug where multiple popups can show on the screen.
- Fix for text expansion of story variables.
- Fix ability to cast self items inside shadow spell.
Shadowrun Returns - Aljernon_HBS
New Features, Improvements
- French, Italian, and Spanish language support! These can be enabled from the Options section of the main menu.
- Windows 8 touch compatibility.
- Manual zoom-in distance increased when HD textures are enabled.
- Added ability to use text expansions in loading screen text for a scene.
- [Editor] Added ability to change story's resale value of items.
- [Editor] Thermometer revamped to show more detailed scene performance metrics. (See wiki for more info: http://shadowrun-returns.wikispaces.com/Scene+Analysis+Tool).
- [Editor] Added an additional safety check when publishing content packs to check for empty preview image files.
- [Editor] Add ability for custom UGC to supply portrait images for character creation. (See wiki for more info: http://shadowrun-returns.wikispaces.com/Custom+Portraits+for+UGC).
- [Editor] Add ability to to associate popup images with quest items.
- [Editor] Added Get Count of Alive Actors data function trigger.
- [New Trigger] Display popup with image and caption.


Bug Fixes
- Fix for players being unable to equip Programs and ESPs in some cases.
- Fix to downed players going into running animation when teleported instantly.
- Fix to double click mode usability.
- Revised the UGC version checking when publishing. In the editor it records the latest dependency versions. In-game it retains the version mismatch but still allows publishing.
- Fix to adding / remove cyberware via triggers.
- Fix issue where the prefab name would get clobbered when switching character sheets.
- Unspent Karma Point warning now more intuitive.
- Fix barrier grid draw on null tiles.
- Fix to fullscreen ui title fonts.
- Fix to preloading sound bundles from other bundle groups.
- Fix to invisible props used as doors from stalling.
- Fix to spray and pray hitting every enemy when original target dies.
- Fix to music returning from combat back to legwork.
- Fix player highlight and character disc to show the correct affiliation.
- Fix to persistent bodies hiding and appearing in FOW and blood splatter not showing through FOW.
- [Linux] Fixed how the version number is parsed to address foreign locale settings.
- [Linux] Force Steamworks gameobject to destroy on application exit.
- [Linux] Fix to the null tile check in OnTileClicked.
- Fix to +AP buffs wearing off during the player's action.
- Fix to stop conversations from closing prematurely.
- Fixed a bug where multiple popups can show on the screen.
- Fix for text expansion of story variables.
- Fix ability to cast self items inside shadow spell.
The Witcher 2: Assassins of Kings Enhanced Edition - Valve
The Steam Sale is here! Take advantage of huge savings on thousands of PC, Mac and Linux titles. Check back often to take advantage of our eight-hour Flash Sales.

Today's Daily Deals include:


Add games to your Steam Wishlist and be notified when a game from your Wishlist goes on sale, or shop for games using the Steam Mobile App, available for iOS and Android.

Be sure to check Steam every day to see new featured deals.

...