Maps: - Added Arms Race maps Shoots and Baggage - Added Aztec to Classic maps
Gameplay: - Arsenal Arms Race game mode is a single extended round with instant respawn. All players start with the same weapon and get a new one each time they kill an enemy. The progression of unlocked weapons ends with the knife. The first player to get a kill with every weapon wins the match.
- Added Find A Game to the Play options menu screen. Find A Game allows you to join an online game of a specific type. This update offers Arsenal Arms Race and Classic Competitive game modes. The map cycle groups include: -- Classic Maps -- Arms Race Maps
- Added new weapons: -- Scar 20 CT only auto-sniper. -- G3SG1 Terrorist only auto-sniper. -- Zeus x27 Casual Mode only weapon available to both teams.
- Adjustments have been made to increase the base accuracy of all weapons. - Jump and land penalties have been decreased, and the rate of stamina gain has been increased. - Bot difficulty has been tuned. - HE grenade damage has been adjusted per pro feedback.
Models - Added two new player skins: -- Phoenix Faction -- GIGN
UI - Death notice order reversed. - Updated Italy mini map image.
Bug Fixes - Fixed a bug in the keyboard + mouse options screen where changes were resetting. - Fixed the consecutive loss bonus persisting through halftime. Solves the problem of teams receiving extra cash early in the second round of the match. - Fixed end match scoreboard saying it was a tie in Arsenal Mode. - Fixed a bug where penetrating shots were doing full damage after the penetration. - Fixed a bug where the desired distance required to defuse the bomb wasnt being used. - Fix for the HUD alert panel coming up incorrectly. - Fixed for bots not being able to defuse bomb. - Fix for bug in Demolition mode where players would start the first round of the second half stuck in level geometry. - Fix for radio message font appearing quite large at higher resolutions.
New - Enabled Arsenal Mode: Demolition ( Gungame-objective ). - Set quickmatch to Arsenal Demolition, de_lake.
Graphics - Replaced Source shadow engine. - Added support for Intel integrated graphics chipsets. - Added FXAA.
Sound - Radically reduced dsp on 3rd person footsteps to address directionality problems. - Remixed ladder footsteps to prevent players thinking someone was right next to them when they weren't. - Decreased weapon shot volumes relative to footsteps. This should cause one to increase their volume locally to the level they are used to playing, thereby loudening footsteps in the mix. - Reduced number of dynamic audio channels, thereby increasing the number of static ones. This is to counter the overrunning of static audio channels and dropping sounds. - Updated win round music. - Remixed deathcam music. - Added round start and team auto select countdown beeps. - Adjusted soundscapes on most maps.
Game - Edited existing knife hit wall/world to be more universal for all surfaces. Added three more variations. - Lowered AK47 position to match m4. - Fixed crouch/jump-crouch seeing through the ceiling. - Casual mode limit changed from 30 minutes to 10 rounds. - Fixed exagerated neck hitbox that made headshots much easier. - Refined most hitboxes to better match player geometry. - Fixed one-way smoke grenades.
UI - Implemented achievement medals. - Dynamically resizing the pause menu panels to match the number of options present. Fixing the back button on the subpanel to swap to a button hint string for console/controller. - Fixed renaming of files when pressing F5 for death cam. - Fixed overlap between Health/Armor panel and spectator panel. - Adding playing joing messages and playing as bot message to mini scoreboard - Adding hud alerts panel for telling you match state - Changed art and animation for alert, achievement, info and defuse panels. - Added icon for defusing without a defuse kit to defuse panel. - Updated some weapon images. - Added element to the team miniscoreboard that displays when you're currently controlling a bot as well as what team you are playing on every time you spawn. - Added alerts for last round of first half, last round of match, and match-point. - Fixed some defuse panel data. - Added CT defusing state to player ID.
General - Fixed bug where spectating player's view would pop back up when observed player was in full duck. - Fixed miscellaneous map bugs. - Remove capping mouse accel values (caused negative in-game effects) - Reducing the latency between bomb defuse thinks, which causes the defuse HUD to feel laggy and allows a non-fixed duration of time where you can let go of the defuse button and still be counted as defusing as long as you press defuse again before the next c4 think.
Updates to Counter-Strike: Global Offensive Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Game Design Issues: - Changed QUICKMATCH default to competitive de_dust2. - Added new maps to local match options: de_inferno, de_train, and de_nuke. - Added new weapons: Nova shotgun, Bizon and MP7 SMGs. - Created a CT-specific version of the Molotov: the incendiary grenade. - Reworked starting cash and bonuses in Casual mode. - Made kill cash awards weapon-specific: AWP pays out $50/kill ($25 in Casual Mode). CQB weapons pay out $900 ($450). The rest pay out the usual $300 ($150). - Limited total number of grenades that can be carried at one time to three, each of a different type. - Adjusted stamina penalties for jumping. It should be easier now to jump up to multiple objects in a row without getting exhausted. - Changed weapon recoil cycle to be controlled by a recoil index which is incremented on each shot. - Reduced movement penalty greatly when players are hit by friendly fire in casual mode. - Implemented skill-based matchmaking system.
Map Issues: - Reduced dust particle effects on de_dust and de_dust2. Initial dust fades out after about 20 seconds. - Updated the nav mesh on de_Dust to improve bot pathing. - Corrected the problem with the bomb being plantable below the ledge on bombsite B in de_dust. - Fixed multiple issues with players being able to get to positions that should be inaccessable or non-visible in de_dust and de_dust2. - Fixed problem with black lines appearing around helicopter in de_dust when helicopter is shot. - Fixed several aesthetic issues and reported exploits on de_dust2.
Stat/Achievement Issues: - Fixed a problem with the fun facts that could cause a claim of more than 100% accuracy for players. - Fixed a bug that allowed players to earn the 'Lost and F0wned' medal while controlling a bot. - Added FCVAR_CHEAT flag to the bot_kill command so it can't be used to earn medals - Updated some medal icons and descriptions to reflect criteria for getting them better. - Made players who controlled bots during a round ineligible for fun facts.
UI Issues: - Fixed classic crosshair not showing up in first-person spectator mode. - Fixed a bug that could cause chat spam when a player changes his/her name. - Redesigned and repositioned the win panel to allow greater visibility of the game. - Hid voice status and weapon panel when HUD is hidden. - Added option in game settings that, when active, closes the buy menu upon purchase of an item. - Redesigned the buy menu. - Moved player team ID from crosshair to player. - Expanded the chat window, making it easier to keep track of chat history. - Changed the UI font for greater legibility. - Made the chat lines behave like a Windows edit control. - Added a scoreboard icon that indicates when a player is in the process of switching teams. - Made music respond to volume slider. - Made chat box disappear after ENTER is pressed. - Fixed the 'pop' visible when the main menu appears when playing in 4:3 or 16:10 aspect ratios. - Added COUCH and DESKTOP play distance options that control hud_scaling and viewmodel_fov convars. - Fixed problem with not being able to switch from windowed to full screen mode. - Removed crosshair spreading behavior when wielding the knife, grenades, or bomb. - Made scoreboard title display correctly above scoreboard in standard def. - Redesigned front-end screens, layouts, and scoreboard to reflect new look for CS:GO. - Improved the messaging for when money is awarded or subtracted. HUD now shows additions and subtractions more clearly, and money events are also reported in chat. - Fixed menus to render correctly in resolutions greater than 1920x1200. - Fixed a bug in which the scoreboard could occasionally disappear. - Added player avatars to the choose team screen. - Fixed problem with UI tint resetting after the choose team screen was opened via the pause menu during a game. - Fixed EDIT and CLEAR buttons on the settings screen sometimes not appearing correctly. - Fixed bug in settings with the acceleration amount slider not resetting correctly when defaults are restored. - Fixed incorrect audio feedback when mousing over empty rows in the settings screens. - Fixed bug that could occur when binding keys in the settings screens, making it impossible to navigate away from the currently active field. - Made the EDIT MIC option in the settings snap to the correct area of the controls screen. - Fixed a case in which throwing a grenade or dropping a weapon and picking up another failed to display the new weapon on the inventory section of the HUD. - Disabled left and right toggles on spectator UI when there's no one left to spectate. - Added a separate icon for the CT-specific knife in the weapon select and death notification text. - Fixed a bug in which remote players controlling a bot were showing up alive again on the mini-scoreboard instead of showing the bot as alive. - Restricted team chat to team members only. - Fixed some problems with the REBUY command that could result in purchasing items other than what you had purchased in the previous round.
Other issues: - Fixed problem with two different pieces of music playing at the same time over the choose team screen after completion of a match. - Added three new mixgroups to handle different weapon sound types. - Restricted the round end warning music cue to playing only when a bomb has not yet been planted. If it's currently playing, it will stop once the bomb has been planted. - Added new music cues for domination and revenge. - Fixed series of bugs in which the wrong weapon was seen during a reload or weapon switch, resulting in odd-looking weapon poses. - Fixed problem with camera stopping inside of players' heads during freeze cam. - Fixed a bug that could cause the spectator camera to be placed halfway through the floor occasionally. - Fixed excessive console spew. - Fixed a crash that could happen when selecting a team without Steam running. - Fixed hang on black screen when players attempt to connect to servers that forbid connection. - Fixed crash that could happen while changing the video settings. - Fixed blurry shadows on players who are walking or running. - Fixed blood so it doesn't show brightly through the fog. - Fixed the visors showing through smoke. - Reduced issues with smoke grenade and fire volumes being visible through thin floors. - Fixed some of the problems with weapons penetrating character geometry in third person. - Addressed an issue which caused bots to shoot over players' heads often. The bots will likely feel more difficult now. - Fixed aliasing artifacts caused by not using centroid sampling when MSAA is enabled. Some players may need to update their video card drivers in order to see the change. - Fixed a bug that caused a player to show as alive briefly after being killed while controlling a bot.