Guardians of Ember - Elder
Update!

The servers are back up and running. Thanks and have fun! :)

_______________________________________________________

The Servers are currently down for maintenance. We try to get them back online as soon as possible. Sorry for the inconvenience and thank you for your patience.

GoE
Guardians of Ember - BigPun
Hello Immortals,
As always, here are the weekly updates to our bug list:

New
  • New: 239 - Block Power bonus from the Priest Passive "Key Rescue" is not working
  • New: 240 - Camera position moveable after Resonance Hall Cutscene
  • New: 244 - Filthy Hideout Solo Run Achievement Missing

Status Updates
  • Status Update: 228 - Cealkirk Dilemma Event Boss Despawn
  • Status Update: 0200 - Texture Quality Will not Save to "High"

Fixed
  • Fixed: 0235 - Twin Spider Resurgence NPC Doubled
  • Fixed: 0202 - Players still getting Runtime Error After 1.4.1079 Patch
  • Fixed: 0201 - Runtime Error in Specific Dungeon Are Consistent
  • Fixed: 0149 - Player Cannot Complete "Raven Helper" Achievement Due to Lack of Quests Available
  • Fixed: 227 - Royal Cemetery Cut Scene - Player Not Protected
  • Fixed: 225 - 2 Compendium Cards are either Missing or Wrong Drops
  • Fixed: 224 - Quest: Heirs to the Cluster: No markers on mimi-map
  • Fixed: 0214 - Gold does not drop in the Chaos Temple

Suggestions
  • New: 241 - Note system for friends list and guild list
  • New: 242 - Compendium Card tracking feature
  • New: 243 - Crafting Bag Space
  • New: 245 - Option to Toggle Life Bar of Creatures On Permanently
  • New: 246 - Add the ability to lock skills onto hotbar

Thank you all for your patience, support, and continual feedback. We shall keep you updated on this week’s QA’s and hopefully see them patched next week!

To view the entire bug list, go here: http://steamcommunity.com/app/463680/discussions/0/133259956023801070/

GoE

Guardians of Ember - Elder
Is it Summer already?

You know what that means, don’t you? Steam’s Summer Sale will be sizzling and so will Guardians of Ember. For a limited time, Guardians of Ember will be 50% off, so don’t wait until it’s too late.

We want to start the Summer Sale off with a bang, so we will be boosting XP by 50% this weekend, from 23.06 until 25.06.2017. This will help the new Guardians make their mark upon the world of Olyndale.

Act now before the sale is fully cooked. In this heat, that won’t take very long!
Guardians of Ember - BigPun
Hello Immortals,

We are pleased to tell you that client version 1085 will be patched live on 20.06 at 10:00am CET. Patch 1085 will include the following items:

  • Localization Update
  • Fixed: 224 - Quest: Heirs to the Cluster: No markers on mimi-map
  • Fixed: 225 - 2 Compendium Cards are either Missing or Wrong Drops
  • Fixed: 227 - Royal Cemetery Cut Scene - Player Not Protected
  • Fixed: 235 - Twin Spider Resurgence NPC Doubled
  • Fixed: 197 - Almighty Achievements - Remove Level Restriction

It’s a small list, but we have a lot of things planned in the very near future so keep your eyes open for updates on FB and Steam.

Thanks for your continued support,
GoE
Guardians of Ember - Alpha
Immortals,

We have been unusually quiet since the last development update and we have not released any new content or features for a while. The reason is simple: After multiple reports of crashes, the dev team doubled down on fixing them, pushing most other tasks to the side. While we apologize for the lack of new things, the good news is that the team succeeded: crashes have been reduced by 90% and we will continue to fix the remaining ones (please continue to send us your crash reports with as much detail as possible).

The PM and CM teams at Insel Games have not been idle, however, and have thoroughly tested the Horde Mode, tweaking it heavily. We have also tested out our new Event Tool and last but not least, we conducted a survey which shed a light on what is most important: The opinion of our community, and what is important to everyone.

Now that Runewaker is again working on features and content, I would like to take the chance and share our updated roadmap as well as other ideas on what is coming to GoE in the coming weeks and months.

General direction
When reading through reviews, messages, and the survey, it became clear that GoE is somewhat between player expectations: The Single Player crowd feels the game does not play fast and fluent enough to be an ARPG and MMO fans complain about the lack of social gameplay early on. While both audiences are important to us, and GoE will always be a mix of both Genres, we have to face the technical limitation that this is a server-based game and less reliant on instances which makes it hard to really “speed up” gameplay.. Thus, we have decided to strengthen the MMO aspect.

While many of you have been talking about the lack of “endgame” content (and we have some things planned for that), we currently feel that it is the “early” and “mid game” that need our attention more. Thus we will work on opening MMO aspects such as crafting and PvP earlier while strengthening group play.

Lastly, you have told us that you don’t like the current Loot Orb system because of the randomness and because you feel that after buying the game you are charged again. While we still believe the current system is fair, allowing anyone to obtain Loot Orbs through playing, we will change the system to a more traditional approach that relies on fixed content within editions and direct purchases of (cosmetic) items in the shop. Loot Orbs will not go away, mind you, but they will be tied to level-ups similar to a certain big game from a certain big game company.


Short term (June/July)
  • We hope to release the brand-new Horde Mode within the next few weeks (still some bugs left as I am writing these lines) but are happy it has improved a lot during this time. The key point is that instead of making it a high level feature, players will be able to join from as low as level 10. While there still will be a difference, certain character stats such as HP, DMG, and Armor will be buffed to max level. Also, the Horde Mode now unlocks achievements and grants Honor Points which can be exchanged at special vendors for unique items.
  • Similar to the Horde Mode above, we are planning to introduce this level buff system for Unranked PvP so more matches will happen even with smaller population. However this will require more testing on our end.
  • Crafting will be available from Level 15
  • The current system for group XP distribution will be changed by modifying the levels of aggro for certain classes (which determines the XP distribution), making group play more interesting and more fair. We are currently testing this to find the right balance.
  • Due to popular demand we are now in the process of developing a Dungeon Group finder which we hope to release in July.
  • The Guild Skill System will be released in July.
  • The German localization of Acts 3+4 is almost done, Act 5 expected in July
  • The Spanish UI and Skills are almost done, starting with Acts 1+2 soon
  • The French UI and Skills are being prepared with a full localization planned after that
  • TBD: Group Play in Iron Hero Mode

Mid-Term (until fall)
Apart from new content - Act 6 and so on - the mid-term goals are set towards endgame content, of which we are currently planning the following:
  • Hardcore Difficulty for Dungeons, together with new Loot and new Item Rarity
  • Ranked PvP
  • The “Endless Tower” which will allow for challenge stages, again with unique items
We opened up a thread for more “endgame” ideas and would love to discuss them with you! Find it here: http://steamcommunity.com/app/463680/discussions/1/2119355556485167486/


Long-Term
The following things are on our list but do not have an ETA yet:
  • Native Gamepad support
  • Further platforms and stores
  • Further languages
  • New PvP Modes and Maps
  • Auction House
  • Additional Skill Slots

Please bear in mind that the things above and the dates are subject to change as we encounter other issues or receive community feedback! So let us know what you think :-)

Thank you for your support!
Your GoE Team
Guardians of Ember - BigPun
Hello Immortals,
As always, here are the weekly updates to our bug list:

New
  • New: 0234 - Insel Games login dialog appears
  • New: 0236 - Crashing when using portal to town - No Error
  • New: 0237 - Crashing while in the Guild Menu & running


QA in Progress:
  • QA in Progress: 218 - Runtime Errors on Startup
  • QA in Progress: 225 - 2 Compendium Cards are either Missing or Wrong Drops
  • QA in Progress: 224 - Quest: Heirs to the Cluster: No markers on mimi-map
  • QA in Progress: 227 - Royal Cemetery Cutscene - Player Not Protected
  • QA in Progress: 0235 - Twin Spider Resurgence NPC Doubled

Fixed
  • Fixed: 0197 - Almighty Achievements - Remove Level Restriction


Thank you all for your patience, support, and continual feedback. We shall keep you updated on this week’s QA’s and hopefully see them patched next week!

To view the entire bug list, go here: http://steamcommunity.com/app/463680/discussions/0/133259956023801070/

GoE
Guardians of Ember - Elder
Hello Immortals,
We are breathing a sigh of relief as we see fewer and fewer reports of crashes to desktop. Runewaker has been tireless in analyzing reports, sifting through DxDiags, and getting to the root of the runtime issues, as well as other areas causing CTD.

There is still work ahead so if you experience a crash of any kind, we ask that you send us those crash reports and DxDiag files every time. For all of those who have been doing this, thank you. Your efforts have led to these recent fixes.

While breathing a sigh of relief, the core team over at RW wanted to say hi to everyone and to let you know they're working hard to get the game to where it needs to be and the next major step is the completion of the new Horde Mode.
Keep your eyes open for updates on our upcoming PvE Arena!

With thanks,
Runewaker & Insel Games
Guardians of Ember - BigPun
Hello Immortals,
As always, here are the weekly updates to our bug list:

New
  • New: 0215 - Compendium Bonuses do not add up properly
  • New: 0216 - All Odd Equipment Levels do not apply stat bonuses
  • New: 0217 - Players Consistently Crashing upon Entering Chaos Temple
  • New: 218 - Runtime Errors on Startu
  • New: 220 - UI uses too much FPS
  • New: 222 - Dungeon: Hall of Urdigar - Doors Don't Open After Killing Second Boss
  • New: 224 - Quest: Heirs to the Cluster: No markers on mimi-map
  • New: 225 - 2 Compendium Cards are either Missing or Wrong Drops
  • New: 226 - Old Abramson's Pipe & Pet Pickup
  • New: 227 - Royal Cemetery Cut Scene - Player Not Protected
  • New: 228 - Cealkirk Dilemma Event Boss Despawn

Status Updates
  • Status Update: 0214 - Gold does not drop in the Chaos Temple
  • Status Update: 0149 - Player Cannot Complete "Raven Helper" Achievement Due to Lack of Quests Available

QA in Progress:
  • QA in Progress: 0210 - Disable or option to disable log of friends' collected items in chat
  • QA in Progress: 197 - Almighty Achievements - Remove Level Restriction

Fixed
  • Fixed: 0208 - Game's Resolution is Not Scaling Properly
  • Fixed: 0209 - Peato & Cave Dweller Dungeon Bosses Drop Nothing
  • Fixed: 0217 - Players Consistently Crashing upon Entering Chaos Temple
  • Fixed: 0203 - Twin Spider Resurgence Not Completable
  • Fixed: 0195 - Bugged Quest Dialog
  • Fixed: 0134 - Crash while zoning with no crash dump generated

Suggestions
  • New: 219 - Inventory Space and Dungeon Reset Counter
  • New: 221 - Better system for rerolling affixes for enchantments
  • New: 223 - Make mined materials tradable
  • New: 0229 - Dungeon Chest Reward Pop Up Change
  • New: 230 - Players request higher chance rate for enhancement and rare materials
  • New: 231 - Lower the Cooldown for potions

Thank you all for your patience, support, and continual feedback. We shall keep you updated on this week’s QA’s and hopefully see them patched next week!

To view the entire bug list, go here: http://steamcommunity.com/app/463680/discussions/0/133259956023801070/

GoE
Guardians of Ember - BigPun
Hello Immortals,

There have been a lot of great suggestions from the community. Several of these suggestions have been implemented and we have more coming!

Here are just a few of the player-suggestions that we have added to-date:
  • Starting inventory was doubled
  • Stun locks were decreased
  • Borderless windowed mode was implemented
  • House & Inventory Expansions were made tradeable
  • The server selector was moved
  • Server information was added
  • The dungeon reset timer was reduced
  • A sort button was added to the housing inventory

As many of you noticed over the past weekend, we implemented yet another one of your suggestions: premium-item exchange vendors. This feature has been requested by several players. You spoke and we listened!

The exchange we saw over the weekend was a live-test, as well as a way for everyone to obtain permanent mounts.This iteration isn’t final and will be improved upon, so please tell us how you feel about it and let us know what kinds of things you would like to trade!

Thank you all for the awesome feedback and suggestions. Please keep them coming and we'll get to work making those ideas a reality.

Thanks for all your support,
Your GoE Team

Guardians of Ember - BigPun
Hello Immortals,

Event Week will be coming to a close soon and we’d love to hear from you! We had a blast hosting these events and hope to gain lots of good feedback from your Steam reviews.

We’d also like to know what you thought of the events and which you liked the most?

Did you like reeling in those 900 lb horses? Are you a fan of the mount exchange? Perhaps you enjoyed the boosts in loot, XP, or gold more than anything? What types of events would you like to see in the future?

We’d love to hear from you, so please leave us your awesome feedback in a Steam review, as well as here on our Steam Discussion page, or on Facebook!

Your feedback is more necessary than sunscreen on a Summer day!

Thanks for all your continued support and for making Event Week awesome!,
GoE
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