Posts in "All News" channel about:

Deus Ex: Human Revolution™

Show posts for all products, not just Deus Ex: Human Revolution™
PC Gamer
DeusEx


A director's cut version of Deus Ex: Human Revolution is coming soon to PC, according to a new report by Gamespot. Although it had previously been announced as a Nintendo Wii U release, the new multi-platform edition will integrate previously released DLC as well as offer updated boss fights, altered combat, and "enhanced visuals," according to the title's official website.

This is good news for anyone who liked the original (we did) and at the same time felt there were some dissonant areas that could be improved upon. A director's cut, be it a film or video game, can often see itself reinvented in a new version (see Ridley Scott's Blade Runner). The boss fights are definitely one aspect of the original game that I would love to see re-imagined. Per Gamespot, it's not obvious from today's announcement whether or not the new edition will be available as DLC for people who already own Deus Ex: Human Revolution.

The director's cut is set to include support for a variety of touch devices for consoles, but it's not clear yet how this intriguing functionality will be implemented for PC.

For the latest from E3, check out our complete coverage.
PC Gamer
Deus Ex Human revolution fractal jensen


Update: And we have an official announcement trailer for Deus Ex: The Fall, an upcoming video game for "mobile and tablet devices." Er...

Altogether now: What a shame.

Original story: Here's a video whose length and content are inversely exactly proportional to my excitement at what it's purportedly teasing. Here's what we've got: seven seconds, a few notes of ethereally bleepy soundtrack, yellow triangles, the words Deus Ex: The Fall, a date, and a voice saying "are we ready to begin?" Why yes, I rather think we are. No! Because, as noted above, it's for phones.



So, that date: the 5th of June, and not the 6th of May as my brain - so used to American date formats in trailers - first read it. (The clue's in the linear progression of time, Phil; they didn't announce it in the past.) That means we can expect more information on what is presumably a sequel to Human Revolution at some point tomorrow.

All in all, great disappointing news, despite the eye-roll inducing deployment of a flimsy pre-reveal trailer. DX:HR was an excellent reboot of the classic immersive sim, and I welcome some more opportunities to lurk in some cyberpunk vents.

So what do you want to see from the new Deus Ex? I can tell you what we think, because we were speculating about an ideal sequel back in March.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Oh my God JC, another recycled screenshot

Oh, video game marketing, you are the worst of all the marketings. Five seconds! What a shame. Most of said five second teaser trailer is a logo. The rest of which is a voice – is that Bob Page or do my ears deceive me? – saying “are we ready to begin?” Oh, I’ve spoiled it now. Yes, much internal RPS grumpiness about the paucity of this teaser trailer for what appears to be a new Deus Ex game, subtitled The Fall. Some claimed we shouldn’t post it all. Others claimed we should fill the internets with rabid speculation. Then there was me, just trying to fill a bit of space before posting the video. (more…)

PC Gamer
Tomb Raider - fire


After a disastrous financial year, in which Square Enix not only failed to make their expected profits, but were hit instead with by massive financial loss, the company's senior executive managing director Yosuke Matsuda has been looking at Kickstarter as a possible guide to improving "asset turnover". Which isn't to say they'll attempt to raise $100,000,000 for a Tomb Raider sequel via the crowd-funding site. ($110,000,000 stretch goal: add some proper tombs.) Instead, Matsuda wants Square Enix to interact with its customers at an earlier stage.

"One could go as far as to say that in today's times, making customers wait for years with little to no information is being dishonest to them," Matsuda said, in an earnings call two weeks ago. "We're no longer in an age where customers are left in the dark until a product is completed. We need to shift to a business model where we frequently interact with our customers for our products that are in‐development and/or prior to being sold, have our customers understand games under development, and finally make sure we develop games that meet their expectations."

"There is a crowdfunding website called 'Kickstarter,'" he continued, "which does not only serve as a method of financing for developers, but I believe should also be seen as a way to unite marketing and development together by allowing us to interact with customers while a game is in development."

Matsuda also pointed to Steam's Greenlight and Early Access initiatives as ways in which game makers are communicating with their community:

"Valve's Steam Greenlight and Early Access, are also very interesting, in that they raise the frequency by which we interact with customers, increasing their engagement and reflecting customer needs. We are also looking at what initiatives are possible from this perspective. What should we present to our customers before a game is finished, how can our customers enjoy this, and how do we connect this to profitability, is something we are thinking about implementing, and which can improve our asset turnover in the process."

Traditionally these services have been used by smaller developers, with smaller communities, making direct engagement a more manageable prospect. How Square Enix would scale these ideas out onto a much larger scale remains to be seen. But more openness and interaction from the publisher surely can't be a bad thing.

Thanks, GamesIndustry.
Announcement - Valve
Today's Deal: Save 75% on Deus Ex: Human Revolution™!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Press X To Ask For This

We sat out April Fools’ Day entirely on RPS, because we are cheerless fucks who can’t abide even the mere idea of other people having a laugh. Also because it was a bank holiday in the UK, but, y’know, principles. The upside of this is that I can safely ignore everything which arrived in my inbox yesterday. The downside is that a couple of genuinely lovely things get overlooked. Thus, I shall break all the rules and not overlook a couple of them after all. For instance, Eidos Montreal’s Deus Ex: Human Defiance, which starts off with the rather videogames industry-stereotypical April 1 jape of ‘hey wouldn’t it be funny if we went retro?’ but winds up, perhaps inadvertently, making a 16-bit, 2D, reductive Deus Ex look hugely appealing. (more…)

Kotaku

Rumor: An Amazon Page Says Deus Ex: Human Revolution Is Heading to the Wii UA listing for a certain Deus Ex: Human Revolution Director's Cut has recently popped up on Amazon US. The Wii U-exclusive rerelease apparently has "a multitude of improvements, features and additional content" over the original game, along with the ability to use the Wii U Gamepad via a brand new augmentation, the Neural Hub. Features list below:


  • Ultimate Deus Ex: Human Revolution experience : take advantage of a multitude of improvements, features and additional content that bring this already critically-acclaimed adventure to whole new levels
  • Tap into the Wii U's GamePad true potential: Adam Jensen's newest augmentation, the Neural Hub, offers an immersive and empowering experience, right at the tips of your fingers
  • Absolute fusion of action and role-play: A unique combination of action-packed close-quarter takedowns and intense shooting, offering a vast array of augmentations and upgrades for the many weapons at your disposal
  • Multi-solution structure: Choose how to accomplish each mission using combat, hacking, stealth or social mode to create a customized experience to suit any gaming style
  • Diverse customization: Engage in combat and challenges utilizing deep, specialized character augmentations and weapon upgrades

The Amazon page advertises a price of $49.99, and a release date of May 7. We're contacting Square Enix for any comments, and will update this post if we get a response.


Update: Square Enix told us that they do not have a comment at this time.


DeusEx Human Revolution Director's Cut


Rock, Paper, Shotgun - contact@rockpapershotgun.com (David Valjalo)

Following his exploration of that murky world of game-to-film adaptations, movie brat David Valjalo finds himself in deep debate with Deus Ex overlord David Anfossi, talking cyberpunk, Sergio Leone and why the forthcoming Deus Ex film will break the trend and be one to watch. (more…)

PC Gamer
Deus Ex Human revolution fractal jensen


Deus Ex: Human Defiance was trademarked by Square Enix recently, sparking speculation that a follow up to Human Revolution may be brewing deep in Eidos Montreal's fanciest limb clinics. Human Revolution was a faithful recreation of the original shot through a cool, edgy black and gold cyber-renaissance lens. It was a successful modernisation of a PC gaming classic that made our Tom Francis very happy indeed (find out why in our Deus Ex: Human Revolution review). But, like the man who's just received a pair of awesome bionic arms and can't help but complain, we're never entirely happy, so we got our heads together and formed a list of things we'd like to see from the next Deus Ex.

Will you agree? There's only one way to find out, and that's to hack our brains have a read and see.

Bosses like the Missing Link
Eidos Montreal have already figured out how to make a great boss fight in a Deus Ex game, and they did it: just the once. The final bad guy in the Missing Link DLC is just a guy. The challenge is all in getting to him: he's in an office at the back of a large hangar crawling with powerful guards and security systems. But if you can get past them, there's nothing to stop you just knocking out the final boss in a single punch. There's nothing to stop you tazering him, chucking a gas grenade into his office, or anything else that works on normal enemies. There's even a way to steal his awesome custom revolver before the final confrontation, leaving him with a crappy standard issue one when you fight him. More of that, please!

Better living cities
Though most of the action in DXHR takes place after hours, and the streets have a certain appropriate sparseness, the hubs did occasionally feel a little too hokey and static. Detroit is supposedly decimated by riots - but they all happen off-stage. The odd moving car or clump of pedestrians going about their business would make the environments come alive.



New power resource
Why does one energy blip recharge after using a special ability, but the others you’ve spent valuable Praxis points on don’t? Why does punching a man with your awesome blade arms instantly exhaust a blip? If you’ve managed to get that close to a guard, it shouldn’t require a massive energy expenditure to take him down - the hard part is already done. A power resource mechanic that feels less arbitrarily restrictive would be a welcome.

Deeper hacking mechanics
For a fiction totally centered on the potential and threat of interconnectedness, the mechanics which reflected this in-game were spartan. The hacking mini-game was great, but it didn’t describe the range and power of hacking in a way which gave you control over a swathe of disparate systems. If more things were hackable - perhaps even other people - and the things you could then do with them more varied, then it would better realise that fundamental of cyberpunk fiction.



Alternatives to air vents
Deus Ex has to give you multiple paths through every location - it wouldn’t be Deus Ex, otherwise - but Human Revolution relied a little too heavily on air vents for its alternative routes. The act of crawling slowly through a narrow tunnel just isn’t terribly interesting. You could punch through walls, but only in strictly defined zones. It’d be nice to play with more inventive augmentations like this, all designed to let you traverse the environment in unusual ways - cutting openings through bullet-proof glass with finger blades, or rappelling down walls to reach an open window, perhaps.

Better ending
Human Revolution, like the original Deus Ex, is guilty of suddenly locking you in a room at the end of the game and asking you which final cutscene you’d like to see. The options are interesting enough to create a fraught moral dilemma, but they’re offered offered in such a contrived manner that it’s hard to take the choice seriously. If the competing themes you’re choosing to side with in the final moments have been foreshadowed throughout the game you might have more sense of the impact your choice will have on the world. However it’s presented in the next Deus Ex, it shouldn’t feel like a fire-and-forget button press.



More non-combat augmentations
The social augmentation was a surprisingly neat addition to Deus Ex’ cyborg arsenal. It allowed you to read subconscious cues to better manipulate NPCs, and even release persuasive pheromones to nudge their opinions in the right direction. It felt like a novelty to use Jensen’s cyborg powers outside of a combat scenario. It would be nice to see that more. Denton and Jensen are hard-hitting SWAT types, but there’s no reason they can’t use their augmentations to become great detectives, using new implants to read more of their environment than the ordinary human eye ever could.

Visible augmentations

Nothing hammers home the gruesome nature of your diminishing humanity better than a cyborg eyeball. In Human Revolution, all of Jensen's augmentations were implanted in one crazy intense game of Operation at the very beginning, and gradually turned on as the game went on. Imagine seeing those augmentations change your character. A Borg-esque eyeball would look a bit out of place given the slick Ghost in the Shell technological aesthetic Eidos Montreal's artists rolled with, but even subtle effects like a change in eye colour or the spidery web of faintly glowing electrodes would map your augmentation decisions onto your avatar and mark their journey from ordinary Joe into a paragon of transhumanism.

And also...

You discover that your dog Kubrick wasn’t really put down at all and is living on a farm.
You can flick your futuristic shades on and off with the press of a button at any time.
Stronger mirrors.
Retractable knee chisels.
In the next Deus Ex, you actually did ask for this.
Datapads stream from the game onto tablets you own.
When left idle Jensen produces a glass of whiskey and a cigarette and stares moodily into middle distance.
Cancellation of idle animation causes Jensen to accidentally crush the glass and stare in horror at cold metal hands.
Augmented horses.

And that's all from us for now, but what would YOU like from a new Deus Ex game?
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Schmexy!

Now, don’t go jumping to any conclusions just yet. That’s how poor old Richard Kimble ended up having such a hard time of things. All that’s happened is that Squeenix have taken out a trademark in the name of ‘Deus Ex: Human Defiance.’ It could be anything. It could be nothing. It could be a game. It could be a movie. It could be another ropey spin-off comic. It could be a typo. It could be the official Deus Ex pancake mix.

It’s probably a game though, innit? (more…)

...

Search
Archive
2013
Jun   May   Apr   Mar   Feb   Jan  
Archives By Year
2013   2012   2011   2010   2009  
2008   2007   2006   2005   2004  
2003   2002