Highlights from this update: * 7 New Levels, including Lava Realms and Ancient Tombs * 2 New Enemy types - A purple eyed floating monster who will beat you in a staring contest! As well as the Pyromancer who leaves flame traps. * Exploding barrels. January (the elf) can shoot these with her bow to create explosions nearby. Chain reactions are particularly fun. Ardon will be able to shoot these too. * Bugfixes and performance improvements. Lots. * New dialog and banter between characters at the beginnings of some levels. * Silly signs and childish humour. * New sound effects and polish.
I do apologize for the long time period between updates.
I hope you enjoy the content available in this build!
I've just uploaded Build 282. This build should have significant performance improvements for everyone.
After some people reported the game running slow last build, I spent a long time to look for the source of the problem, and I've made a fix which I've tested on multiple machines and improves the speed a lot. Please try the game out and let me know how it runs for you.
Additionally, I fixed a couple of minor bugs in this build: * fixed bug with "Next Build" information not coming up (after dragon) * fixed dagger not showing up in "Freedom"
You can also press F12 during the main game to see your framerate. It should be at 60 for an optimal experience. Pressing F7 will turn off lighting effects.
If you do not see "Build 282" in the bottom right of the main menu, restart Steam to force an update of the game.
After the launch yesterday, it's time to get stuck into development once again! Thanks to everyone for the questions and comments!
I've been doing my best to keep up with all of the feedback coming through the discussion boards, email, Twitter, and Facebook, and from that feedback I'm working out what to work on first.
Some issues raised were: * Performance issues (on certain CPUs/GPUs) * Window/Screen issues * Controller support
I'm going to focus on the performance issues first since it's important to have a game that works on as many computers as possible. I'll also look at the problems with windowing/fullscreen/flickering that a few people have mentioned.
As for controller support, it's something I'd like to do, and I think it's feasible to support it in Dungeon Dashers. However, it's lower priority right now, since I'd like to get more content and features in the game first.
I've heard that the game works pretty well with a controller mapping program like Joy2Key. So if that's important to you, let me know how it goes, as well as the setup you use. I'd be interested to know which controller configurations work best.
Keep the feedback coming, and let me know if you have any questions!
Dungeon Dashers is a fast-paced turn-based dungeon crawler, bringing the enjoyment of a tabletop board game with friends to the PC. The game's design streamlines the core dungeon crawler experience to its essentials, for an intense, loot-grabbing adventure.
Accumulate wealth by smashing boxes full of gold, slaying monsters, and looting glowing chests. Use your gold to buy consumables to boost your abilities or craft upgrades for your equipment. Find new swords, bows, staffs, spells and other equipment hidden in chests obscured by challenges and quests.