Community Announcements - howell2010


Hello Survivors! Geoff is gone today so I have no oversight on what is posted here. I can post anything I want!

The responsibility is crushing me. Let's dive right in!

Zombie Brains

Richard as always has been hard at work picking at the brains of the zombies. The zombies are now able to react to the things they hear, see, touch, and even smell. That's right, if you get too close to a zombie, it'll sniff you out.

As well as that, the zombies can also play dead (Well, really dead, not just undead) so that corpse on the ground might just take a bit of your ankle if you are not careful. The corpse might also just be dinner for another zombie, as they can eat corpses.

And finally, Richard changed the aggro values for zombies based on what you're doing, and made zombies turn more naturally, or as he calls it "smooth turn on mode transition"

Player Model

Grant has changed the default player model to our new one. What does this mean for you? Not much actually. The new model has new weighting and rigging which makes it look better over all. It also fixed issues with the fingers and some other things that looked wonky.

Towns

Chaoss has been hard at work making towns, and the buildings for towns. You've seen what he's been doing in previous Weekly Deads, but what I'm about to show you should get you excited.
He has placed the roads down, and will texture them soon.







If you are anything like me, your hype is building. I know that I am personally excited to walk down those streets.



If you've noticed in previous Weekly Dead posts, the buildings were missing backs, and insides. Part of how Chaoss was building the town. The above image shows a complete building, with collision inside, rooms in the back, bathroom, everything you could want out of a building. Things are happening guys. Really happening.

Monsters

And here is a picture of a true monster tormenting some helpless zombies.



Horrifying stuff, so bad that we may have to remove that dread creature from the game.

Livestreams

The section containing this sentence is the weekly reminder that both Geoff Keene and Richard do livestreams every now and then on twitch.
We've created a team twitch page that includes Chaoss's profile, no longer banned by twitch for the heinous crime of being British but not using Virgin as his ISP.

The Sandswept Team Page

Be sure to follow us @TheDeadLinger for more development news!

Linger on, Survivors!

Click here to comment!
Community Announcements - howell2010


Hello survivors! Howell is back! Geoff did not expect that I was a strong swimmer. Anyway, let's get this started.

The Buildings

Over the past week Chaoss has been hard at work creating all sorts of structures to explore, heavily researching them with Google Maps and field research by the team members who live in various small American towns. What he has so far is pretty cool, but don't just take my word for it.













All we need is darkness and fog and we'd have a real Silent Hill vibe going on there. One of the important things to remember about these WIP buildings is that they are modular structures, able to be placed in any order and connected how we please. This means a relatively small number of modules can give birth to a wide variety of explorable areas.

Zamby

Richard and Grant have been tag teaming the zombies this week, with Grant of course focusing on animations and getting the animations to work properly on the zombies.

Richard has been working the AI as usual, the nav-mesh, and how zombies attack and get attacked. The zombies also now have a super efficient nav-mesh that generates on the fly in our huge world. Currently the zombies are able to navigate the environment, aggro on the player/certain stimuli, attack, die, wander, moan, lay down, eat corpses, and have lots of idle activities. Geoff will be showing off the last few months of progress in a dev-vlog once he feels it's ready to show. So bug him about it on his twitter at @geoffkeene for me. (Take THAT for throwing me under a bridge!)

Now I would say that's excellent progress.


Livestreams

The section containing this sentence is the weekly reminder that both Geoff Keene and Richard do livestreams every now and then on twitch.
We've created a team twitch page that includes Chaoss's profile, no longer banned by twitch for the heinous crime of being British but not using Virgin as his ISP.

The Sandswept Team Page

Be sure to follow us @TheDeadLinger for more development news!

Linger on, Survivors!
Community Announcements - howell2010


Hello Survivors!

Geoff here. I'm writing the weekly dead today as Howell is out (and totally bailed on me at the last minute and is SO fired) but hey, water under the bridge (that I'm going to throw him off of.)

Chaoss Hard Drive Failure

Ouch! Some people were concerned about Chaoss' hard drive issue we mentioned last week. Just to clarify what happened there; we lost some source work on the houses due to a complete and total IO drive failure. We still have some of the produced content (the ones we use for the game), but a few of the original files were lost due to a combination of negative factors. (That's the nice way of saying we stuffed up.) This is not a huge issue, but we did lose a few days of Chaoss' work, and we figured we'd let you know. It doesn't change much. So let's get on to the cool stuff coming to a Pepper Valley near you!

Town Buildings

If Howell were here (but he's not because he totally let me down) he would probably say something clever in his usual way (but won't because he ditched us) and then post really cool pictures of some town buildings that Chaoss is building to fill the town streets of Pepper Valley. (But I'll have to do it because he abandoned me.)









Interview Stuff!

Hey guys, I did a fancy schmancy interview with TechRaptor.

Build 15-UE4 Time-table

What is a time-table anyway? Is it sort of like a sun dial?

Well, no matter. We're looking at releasing Build 15-UE4 as the opt-in OR the official build once we've done the following:
- Zombie AI, so zombies are a fair and frightening threat
- More populating of Pepper Valley, so you have a fantastic play space to enjoy
- Polished up current features, so you can enjoy the features that are in to their fullest potential
- Test test test, so we can ensure it's worth your time before releasing

There is still no public timeline on that, but we'd love to have it out this summer, assuming our A/C keeps on workin' and we don't all die of heat stroke or catch on fire.

Minivlogs plz?

Yeah, I got some in store. We've made a lot of improvements since the last content-based minivlog. I might even have trouble including it all in a vlog and still keep it on the mini side. Well, I'm certainly looking forward to that!

Grant did some animation stuff.

The survivor has a lot of little bits that have to be weighted and tidied up properly. So that happened. Nothing too much to show. I mean, it'd literally be a picture of the survivor standing there. And it would look pretty normal. And fine. And you'd be like, hey, that's just a picture of a dude, why bother showing us that? And then I'd be like man, I don't know, I just wanted to put more pictures in because you guys like pictures, and then you'd be all, I understand, we do love our pictures, and then I'd be like, sweet dude, I think it's time to wrap up this Weekly Dead, and you'd be like, that's mathematical dude, I'll be sure to click the links below to follow us on twitter and comment on this weekly dead, and then I'd be like, cool man, see you on the forums.

Livestreams

Just a reminder, we totally do livestreams of development from time to time! You can check those out at the link below.

The Sandswept Team Page

Be sure to follow us @TheDeadLinger for more development news!

Linger on, Survivors!
Community Announcements - [Sandswept] Zag
Hello Survivors!
Got The Dead Linger on your Wishlist? Does your dog? How about your grandmother? Pick it up for all of them! You can grab the regular game and the 4-pack for 25% off during the Steam Summer Sale!

DISCLAIMER: THIS GAME IS IN ALPHA STAGE AND IS IN DEVELOPMENT. THERE ARE BUGS, MISSING FEATURES, AND LOADS OF NEW AND UPCOMING CONTENT, INCLUDING OUR UPCOMING SWITCH TO UNREAL ENGINE 4. If any of this makes you uncomfortable, have a hug, and pick up The Dead Linger at your own discrection.

Store Page: http://store.steampowered.com/app/245130

Enjoy, and linger on, Survivors!

-- Love, Sandswept
Community Announcements - howell2010


Hello survivors! Welcome to another edition of The Weekly Dead!

"Where's the pictures?"

Everything this week has been code work, and with some people recovering from sicknesses, and others visiting sick relatives we've come to the end of the week without any images to show. Work has progressed in spite of all of that thanks to the hard working team members who slave away while sick.

But for now, my picture's folder is empty.



The VLOG Redux

Did you see the VLOG last week? If not then here it is again. You should really watch it.

The VLOG

Grant

This week, Grant has returned from the land of the Anglo-Saxons and has battled ferocious jet-lag to work on his part. Refining skinning on the fingers. It sounds like such a miniscule task but skinning errors can be some of the most visible ones.

Chaoss

Chaoss has battled both illness and the illness of a family member, yet has managed to get a few things done anyway. Chaoss has been working on creating more modules for buildings, and the textures for them.

Richard

Richard has finally tackled his major nemesis of the past several weeks. He has got the inventory working seamlessly in multiplayer. This initially did not include Drag-and-Drop functionality as Unreal Engine has a problem with showing the icon while dragging, so until tonight the inventory works by clicking on an item, and clicking on a section of inventory/equip slot. Drag-and-Drop is looking to be Richard's next big nemesis.

The Rest and What's Next

Player movement is the final system worked on this week that I didn't mention until now, and next week the targeted system is Zombie AI. Hmm, wasn't Zombie AI one of the last systems that have to be in place before the release of the Unreal Engine build? I wonder...

Steam Workshop

I would like to take a moment to reiterate why the workshop was empty when you went to browse it, or why you couldn't upvote anything. Well, we've figured out that our upload program was uploading things under the wrong category. We have since updated it, and you can find the uploader at the location in this link under the category of "Tools / Packages".

Creators will have to edit their creations or possibly re-upload them using our new uploader tool.

Livestreams

The section containing this sentence is the weekly reminder that both Geoff Keene and Richard do livestreams every now and then on twitch.
We've created a team twitch page that includes Chaoss's profile, no longer banned by twitch for the heinous crime of being British but not using Virgin as his ISP.

The Sandswept Team Page

Be sure to follow us @TheDeadLinger for more development news!

Linger on, Survivors!
Community Announcements - howell2010


Hello survivors! Welcome to another edition of The Weekly Dead!

The VLOG

Before we get to the rest of the Weekly Dead, it is my solemn duty to ensure that everyone watches the VLOG Geoff created. This VLOG answers several frequently asked questions, including some hard hitting ones. I feel that it is a VLOG that must be watched... Or, listened to, rather.

The VLOG post

Trees and Bushes

Over the past week Chaoss has been working on trees and bushes. Specifically he has finished all of the bushes and pine trees. In his madness Chaoss has plans to fill the world with many different forest types. Chaoss also plans to fill Pepper Valley's terrain for the initial release.





The above image includes all of the bushes and the pine trees. The shaders in both of the previous images have been hand tweaked by Chaoss himself in a process he calls "Chaoss-ifying".



In the screenshot immediately preceding this line, we see only one type of tree, but we must remember that it is not the number of types of trees that is important, but what goes into them. The above image is both a test of the procedural tree generation, and the alpha-to-coverage tree shader, which is essentially taking the transparency in the grass and leaf (or in this case, pine needle) textures and using it to blend the foliage edges together.

Weapon Values

In addition to recording that VLOG post at the top of this week's Weekly Dead, Geoff has been setting up proper damage and durability values for the melee weapons. Geoff has completed about half of them so far. These values are placeholder and based on a the idea of zombies requiring X amount of damage to their heads before re-death. Far from finished, these values must first be tested and balanced, especially where PvP is concerned.

More Inventory

Richard is still hard at work making sure the inventory system in multiplayer is air-tight and works smoothly. While working on the inventory system Richard has also been doing a bit of debug work on Unreal 4.8.0 Preview 2. TDL is now fully integrated into 4.8!

Grant

Grant is gallivanting around Europe this week, and even stopped by to say hello to Chaoss in London! He'll be back in awhile with more animation and rigging things, but he finished up the majority of the clothing work for Build 15-UE4 before he left. Thanks Grant! Enjoy your holiday!

Livestreams

The section containing this sentence is the weekly reminder that both Geoff Keene and Richard do livestreams every now and then on twitch.
We've created a team twitch page that includes Chaoss's profile, no longer banned by twitch for the heinous crime of being British but not using Virgin as his ISP.

The Sandswept Team Page

Be sure to follow us @TheDeadLinger for more development news!

Linger on, Survivors!
Community Announcements - [Sandswept] Zag
Hello Survivors!

A round of important FAQ from our brave and fearless leader. And handsome leader. He may be the one writing this.

https://www.youtube.com/watch?v=p3F8DY3J5_E
Community Announcements - howell2010


Hello survivors! Welcome to another edition of The Weekly Dead!

The Visual Part This Week

The great palindrome week has not been a week of visual progress in the form of images. In spite of this Chaoss has managed to capture a few images of his work, for your visual feasting pleasure. He's finished all the materials we'll be needing for the suburban houses. The work that he has done has laid the groundwork for all future buildings and not just these houses you've seen.



The caption in the image above was written by Chaoss himself.



The above image is another view of the house that was pictured in the image before this one, currently a work in progress as evidenced by it being nothing more than walls and not in engine.



The exclamation point on this section of The Weekly Dead is the above zombie selfie. Hopefully the man this one used to be was just carrying a camera, because the situation would be awful if the zombies started learning.

Geoff's Work

During this week Geoff has been hard at work setting up all the items. This includes their names, the various item quality levels (Contaminated, broken, normal, etc) the stats (For weapons this would include damage and durability. For food how much sustenance it regains and so on.) how much space the items take up in the inventory and their weight. It's a combination of data entry and design for over 400 items. Tedious, necessary and in the end there is nothing we can take a picture of. Well, maybe there is one thing I can take a picture of...



Richard's Work

Richard has still been working on the inventory systems and getting them up and running. Mainly he's been working to get Unreal Engine 4.8.0 preview 2 working, as it gives us access to the features available in the new build of the Unreal engine.

You can read about the new features available in the latest Unreal engine update in this link.

Steam Workshop

Many of you may have been wondering why the workshop was empty when you went to browse it, or why you couldn't upvote anything. Well, we've figured out that our upload program was uploading things under the wrong category. We have since updated it, and you can find the uploader at the location in this link under the category of "Tools / Packages".

Creators will have to edit their creations or possibly re-upload them using our new uploader tool.

Livestreams

The section containing this sentence is the weekly reminder that both Geoff Keene and Richard do livestreams every now and then on twitch.
We've created a team twitch page that includes Chaoss's profile, no longer banned by twitch for the heinous crime of being British but not using Virgin as his ISP.

The Sandswept Team Page

Be sure to follow us @TheDeadLinger for more development news!

Linger on, Survivors!
Community Announcements - howell2010


Welcome survivors to another edition of The Weekly Dead!

I forgot to mention this last time, but The Weekly Dead 38 was the 100th kickstarter update we made! Hooray!

Solar Panel

Now this one was finished RIGHT after I posted last week's weekly dead, so it didn't make it in that time, but here it is.



Updated textures for the Solar Panel.

Inventory & Multiplayer

Richard has been working on some really complicated stuff with multiplayer and the inventory. As an example he sent this image.



There is more not pictured but it's essentially the same thing as far as pictures of it go.

Grant, Atle, and Geoff

This is where the meat of this week has gone.

Grant has finalized the how the animations we have are played on our models, as well as cleaned up the animations, and did the skinning for the players, weapons, and zombies.



Geoff has been working with him on that, as well as a few other things involving loot.

Riot zambie #TheDeadLinger

Playing dressup with Grant. #TheDeadLinger

As far as what the other things involving loot are, it's putting the stats for all our current items in the game.

#Discussions_QuoteBlock_Author
Estimating it will take about 40 hours to put in the stats (inv grid size, name, etc.) for all of our current items.

About 7 hours into it.
— Zag (@geoffkeene) May 7, 2015

And for one final Geoff related push, many out there wanted to see gameplay, but couldn't be present for the livestreams, and didn't have time for the replays on twitch, so for you extremely busy people, gameplay directly to your face and ear holes.

Finally, Atle has been working on firing animations for pistol and rifle, as well as landing animations for the survivor, though it's not yet complete.

Texture Work

Chaoss has been back at making more houses, but he's also done some house texture work, and some on the zombies, which is what I've got to show you this week.



For being a bright day that's pretty spooky huh? But I'll bet you wanna see what those red eyes are attached to. Well...



Now THAT is a zombie!

Livestreams

Remember that both Geoff Keene and Richard do livestreams every now and then on twitch.
You can find their channels here.

Richard Keene's twitch channel
Richard's Past Broadcasts
Geoff Keene's twitch channel
Geoff's Past Broadcasts

Geoff has also spent 2 days this week at THE VOID. I wonder what that's all about?

https://instagram.com/p/2WPODJAFzF/

https://instagram.com/p/2WRmY0AF3c/

Be sure to follow us @TheDeadLinger for more development news!

Linger on, Survivors!
Community Announcements - H4CK3RGirl


Hello Survivors and welcome to another edition of The Weekly Dead!

Networking Backpacks and the UI

Somewhat of a joint venture this week, Richard has been working on the networking code for the backpacks, trying to get them and the equipping functions working in multiplayer.

And now for the most complex image we have ever released.



There is a lot going on here, so stay a while and listen.

This is the networking in action. It shows 3 players online, their lower body, upper body, and head animations working properly. Two of them are equipped with swords, one of which is swinging said sword. The red lines are the path the sword takes through the air as it is swung, (which that particular animation is working) coming from the 8 points along the blade that determine a hit. If one of those lines goes through a hit box, it detects that as a hit. You can see through the eyes of all three players here, and, it all works. It's all networked and working online.

The only thing not in this picture is the equip screen itself, but a proper one wasn't put in for this particular demonstration. But it works and it works online. That's what's important.

In a similar venture (well, they both have to do with the backpack), Geoff has been redesigning how the inventory will be laid out.


Of course this is far from a complete image. It's a concept thrown together to get a better idea of how it will look when laid out.

As you can see, this inventory goes "Inventory->Equip Slots->Status" as opposed to our previous one of "Equip Slots->Status->Inventory".

Animation and Rigging

This week Grant has given the zombies new animations, skeleton, and mesh. He's also given the Stray, and Bob UE4 Blueprints for their animations, to allow their animations to be triggered at the right time.

He's also been working on hitboxes and skinning for the zombies.

Atle on the other front has been working on the survivor side of things. Specifically a roll animation for when the player lands in a roll.

Houses

For a more visual feast, we have something from Chaoss.

He's still been stuck in working on the house, adding textures to both the walls and the floor, interior materials, and indoor lighting, for that spooky natural light feel.


Dark


Light


The close up ground textures are finally getting put in! Next: Grass and things!

Livestreams

Remember that both Geoff Keene and Richard do livestreams every now and then on twitch.
You can find their channels here.

Richard Keene's twitch channel
Richard's Past Broadcasts
Geoff Keene's twitch channel
Geoff's Past Broadcasts

Be sure to follow us @TheDeadLinger for more development news!

Linger on, Survivors!

Click here to comment!
...

Search news
Archive
2015
Jul   Jun   May   Apr   Mar   Feb  
Jan  
Archives By Year
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002