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The Mighty Quest For Epic Loot

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Apr 21, 2014
Community Announcements - Rook Fell
There's still time to try out a new hero for free! Look, they're all trying to impress you!

The Knight

The Archer

The Mage

Remember, the Free Hero Weekend ends Tuesday, April 22nd at 3:00 PM EDT/7:00PM GMT!
Announcement - Valve
Play the Archer, Mage or Knight in The Mighty Quest For Epic Loot for FREE starting now through Tuesday at 12 PM Pacific Time.

You can also pickup new DLC for The Mighty Quest For Epic Loot at 50% off the regular price* and keep those heroes for eternity!

*Offer ends Tuesday at 10AM Pacific Time
Community Announcements - Rook Fell
Play the Knight, the Mage and the Archer for free until Tuesday, April 22nd, 7PM GMT/3PM EDT! Also check out the discounted packs in the store to keep these heroes for eternity!


  • The Free Hero Weekend is open to existing and brand spankin' new players.
  • The event will take place between Thursday, April 17th, 4PM GMT/12PM EDT until Tuesday, April 22nd, 7PM GMT/3PM EDT.
  • The Knight, the Mage and the Archer will be available for free during this period.
  • New players will keep the first Hero they select once the event is over.
  • For new players, all the three participating heroes will be enabled after Count Snottingham (Level 4 Boss) is defeated with the first-selected Hero.
  • Existing players will have all three participating heroes enabled on their accounts.
  • Once the event is over, the heroes that are not owned will be locked again, though their progression (experience and equipped items) saved.
  • The locked heroes will be unlockable with Blings after the event ends.
  • During the event you can purchase the heroes in various discount packs to keep them forever.
  • The discounted packs will only be available during the event.
  • The three Heroes in this event will not be available for purchase with Blings during the event.
  • The Runaway had one too many health potions at a party and has a hangover. Alas, this means she wasn’t able to attend this event. She is still accessible through our Attacker, Trio Combo and Ultimate Diamond Packs.
Apr 16, 2014
Community Announcements - Rook Fell

Snotter Productions presents...

A Cornelius Richling production...

Directed by Durrr...

Community Announcements - Rook Fell

Defenders can now see the values of the Attack Tickets for each Creature when they place it in their Castle. Also, the total Tickets that can be aggroed at the same time by the adjacent group of monsters is shown above the creature that you’re moving around. Defenders can, of course, go over that limit but some Creatures will have to wait their turn to attack.

We’ve also slightly increased the amount of Creatures that can have a Ticket and therefore join the fight outside of the Boss Room.

Here is a table of the new values:


The amount of Crowns an Attacker can get when Attacking the same Castle will diminish with each failed attempt to reach the Castle’s Treasure Room:
  • Each failed attempt will reduce the amount of Crowns the Attacker can get to 60%, 30%, 10% and 5%. As an example, if the first attempt is worth 20 Crowns, the second attempt will be worth (20 * 0.6) = 12 Crowns.
  • After the first failed attempt, the Attacker can once again lose Crowns in that Castle after 15 minutes have passed. The Timer and Crowns are displayed in the UI.


Each Hero will have to individually unlock the in-game Regions. Defeat the Boss with a Hero to unlock the next Region for that Hero. The Boss Castle can only be Attacked if your Hero is above the minimum Level range for that Region.

As this is implemented, the following will happen to existing accounts:
  • The highest Level Hero will inherit all the Region unlocks the account previously had.
  • Other heroes will unlock Regions up to their Level.


  • We fixed an issue where Gold and Life Force Mines had only 1 HP.
  • We fixed a network error that was caused by Attacking a Player directly from the Leaderboards UI if that Player had just changed Leagues.
  • We fixed a UI bug with dragging and dropping Creatures and Traps into the Castle Inventory.
  • We fixed a bug that sometimes allowed a Trap to be powered outside the radius of a Trap Generator.
  • We fixed a bug that caused Traps to remain connected when they were picked up and moved.
  • We fixed some bugs with the Castle Rollback, which prevented the proper message from being displayed.
  • We fixed a crash that could occur when running out of your current potion type and automatically switching to the next potion during the current Attack.
  • We fixed a display bug when moving some Traps.
  • We fixed some missing fonts in the Castle’s name on the homepage.
  • We made some adjustments to the visual effect of the Mage’s Death Grip when using it against swarms of enemies.
  • We fixed a bug that caused the replays to be invalid when the pets were set to loot a specific item quality
Community Announcements - Rook Fell

Hello Opulencians!

Last week we released a small patch as part of our ongoing anticheat efforts, implementing new systems that have been in the works for some time (as we previously mentioned in one of our earlier updates) We didn’t announce this update beforehand because it’s not smart to give a heads-up to the cheaters. The only thing one should give to a cheater is the business end of the Sir Ban Hammer (as we like to call it).

And our support teams have been doing just that in the past week. We have been analyzing the data produced by the anticheat systems and banning the guilty players. We have been ramping up the number of investigations and bans, even if it might be hard to notice at a first glance (because fighting against cheaters is a neverending game of whack-a-mole that we will continue to play every day).

To those who are thinking of giving into the temptation of cheating: for the love of loot, don’t do it! We have a zero tolerance policy when it comes to such things. We have a very particular set of skills, we will look for you, we will find you and we will ban you. And by using shady third party tools to try to cheat you are also exposing yourself to all sorts of nasty infections (of the computer variety, though you can never be quite sure...).

Updates to the anticheat systems will be continuously implemented as soon as they are ready. Cheaters will never be welcome in Opulencia, the land of the looters!
Community Announcements - Errok22
Greetings Opulencians,

We're currently rolling out a seamless maintenance, so the game won't be down, but you might experience issues connecting to the game. The maintenance is expected to last 3 hours.

Thanks for your patience,
Community Announcements - Rook Fell


All the pets in the world of Opulencia have learned new tricks: they will collect items, life force and gold for you! And four new looting companions are available for purchase in Cornelius’ Emporium! Just one look at their little faces and you’ll be saying “Can I keep them, huh huh, can I???”


Not happy with the recent change you made to your castle’s defenses? Revert to the previously validated setup with the click of a button. Now it’s easier than ever to experiment and find out which combos of creatures and traps gets the most “owies” from the attackers.


Just because you’re good friends doesn’t mean you shouldn’t be looting each other! The Targeted Attack feature literally opens the doors to the treasure room of your friends’ castles. One can never have too many crowns and your unsuspecting friends are ripe for the taking.


Main Features:

  • Castle Rollback
  • Targeted Attacks
  • No more Practice attacks.
    - Allows players to attack their friends or any other players for crowns.


  • Pets for sale in gold can only be bought once.
  • Pets pick up Loot, life force and gold during Attacks
  • You can select what quality of items your pets pick up in the Options menu.
    - No PvP attacks until castle level 5

Targeted Attacks:

  • Targeted Attacks allow you to attack your friends even if they are in another league.
  • Targeted Attacks replenish at the rate of 1 every 8 hours up to a maximum of 5 total.
  • Number of Targeted Attacks is displayed in the upper left hand corner under the gold/life force storage amounts.
  • A Targeted Attack button is displayed next to each one of your friends in the friend's list.
  • Revenge mechanics have not changed.
  • Players defeated by a Targeted Attack can take Revenge on the Attacker.
  • A Targeted Attack is not consumed by a Revenge.
  • A Targeted Attack cannot be initiated if the attacker or the defender do not have enough crowns to lose or win (depending on the outcome of the attack).

Runaway Balancing:

Mean Pinball:
  • You can now control your ending location. At the start of the ability, a target location 6m in the direction of your mouse cursor is saved. At the end of the ability it will try to jump you there.
  • Prepare Animation length reduced from 0.3s -> 0.2s.

  • Mana cost removed from 2nd and 3rd uses.
  • Mana cost raised from 18 -> 25.
  • Self-Damage raised from 10% -> 15%, but no longer ignores armor. (This should result in slightly less self-damage overall.)
  • Self-Damage removed from third use.
  • Tier 1 base damage reduced from 1.2 - > 1.0.
  • Tier 2 base damage reduced from 1.4 -> 1.3.
  • Third use attack distance increased from 2m -> 3m.
  • Third use push distance increased from 4m -> 5m.

  • Push distance increased from 2.5m -> 3.0m.
  • Push speed increased.

Rebel Yell:
  • Shields persist for 10s (from 8s)
  • Tier 2 shield increased from 16% -> 18%
  • Tier 3 shield increased from 18% -> 24%

Mosh Pit:
  • Shields persist for 10s (from 8s)
  • Maximum shields increased from 20%/25%/30% to 24%/36%/48%
  • Mana cost reduced from 50 -> 40

Teen Spirit:
  • Shields persist for 10s (from 8s)
  • One free shield granted on use

Dancing Blades:
  • Mana cost removed from 2nd and 3rd uses.
  • Mana cost increased from 20 -> 28.

Siren Stun:
  • Mana cost removed from 2nd and 3rd uses.
  • Ball damage multiplier increased from 1.0/1.2 -> 1.0/1.4
  • Stream damage multiplier increased from 1.2/1.4 -> 1.4/1.8

  • Damage multiplier (maximum) increased from 2.8/3.2/3.6 -> 2.8/3.4/4.0

  • Prepare animation length reduced from 0.5 -> 0.3

Bug Fixes:

  • Fix a bug where it was possible to power a trap outside the powering zone with the tweaking tool.
  • Fix a bug where the corpse was difficult to select when placed over a trap.
  • Fixed a bug that caused the highlight that should appear when selecting the power supply of a trap to be invisible.
  • Fixed a bug where you could select entities behind visible walls.


We haven’t forgotten about creatures and traps balancing but the design changes are not ready yet. Introducing incomplete systems could imbalance the game further so we have to think everything through and properly test it all.

A piece of good news comes from the programmers, who have been working on new anticheat measures, they are almost ready to be implemented and we are already banning cheaters from the game. In the world of Opulencia, hard work looting is the only way to get ahead!
Community Announcements - Rook Fell
Hello Opulencians,

First Things First... Again

Good news, everyone! the UI Defense bug is now fixed! As announced yesterday, we have postponed the Defense Contest to refine it some more, and we will keep you updated about it soon.

Following last week’s Patch, we have received a lot of feedback concerning how few Creatures were actually balanced after one week of work. We want to emphasize that Balancing isn’t just “changing numbers in a table” as some of you may think: all Creatures and Traps statistics are intrinsically linked and are interdependent.

We are currently rethinking the entire relationship between Minions, Elites and Traps, and you will be updated in the upcoming weeks as we progress. Such Balancing needs to be designed, tested, implemented and deployed before you guys can actually benefit from it (which is why each Patch might seem small to you, but actually represents a lot of work).

With that said, we have just published a new Patch today!

Patch Notes


  • Fixed a Castle Inventory UI bug with the Drag & Drop function
  • Fixed a memory leak causing UI lag
  • Fixed a crash triggered by deleting a Room with both wired and unwired Traps
  • Fixed a Tutorial bug that allowed players to place too many Creatures


  • Fixed an issue where players couldn’t get attacked if their Castle was below Level 5
  • A user now cannot attack a PVP Castle if his own Castle is under Level 5


  • Selecting a Trap or Creature will display other Traps or Creatures’ footprints when hovering over them

What’s next?

Next week, we will release a new Pack for the game. Packs are like your weekly Patches, only monthly and bigger in size and features. What is going to be on the menu this month? We wouldn’t want to spoil anything, but the Runaway will definitely be happy about it. Also Pet lovers. And people that would like to be able to roll back their Castles to their previous validated states every now and then. And more!

Until then fellow looters, keep giving us your feedback!
Community Announcements - Rook Fell
Hello Opulencians!

Remember a few weeks ago when we launched the Ultimate Contest? The goal was to allow five random winners to walk away with one of our shiny, sparkly Ultimate Diamond Packs!

Thousands of players signed in to get their hands on the precious pack, and now (as the contest just closed), we are ready to announce the winner. Are you? Of course you are, but first let us create a bit of suspense by reminding you what you will win if your name is chosen...

First Things First

We wanted to let everyone know that we are aware of the recent bug that is causing the UI to freeze, and we are working on a fix. Until it's deployed, we'll be putting the Welcome to Opulencia: Defense Contest on hold to make sure everyone has the time they need to build the Best Castle in Opulencia. We'll announce new dates once this issue is resolved.

The Ultimate Diamond Pack

As you’re probably aware by now, our Diamond Packs is the way for you to truly loot in style in the kingdom of Opulencia. These Packs are chock-full with new and exclusive content - may it be the early access to our new Hero, the Runaway, or to our new Castle Theme and its boss, Flameo. We have several Packs on the shelf, each designed for a specific type of player: Attacker, Defender, Versatile, you name it. But we have one Pack that is the top of the top, and that is the Ultimate Diamond Pack.

Ultimate Pack

The Ultimate Diamond Pack not only contains everything that the other Packs offer (the early access to the Runaway with her special "Red Hair" Skin and "Floating Notes" FX, to the Flameo Castle Theme and Boss, a metric-ton of Blings and Boosts (measurement to be confirmed)), but also more completely exclusive content:

  • SHINY UNDERPANTS for all characters (and by SHINY, we mean… SHINY):
  • The most adorable Pet, Princess Pufflefang:
  • And 4 exclusive Emotes for your characters:

The Ultimate Winners

Now we've (re)introduced the Diamond Packs, let's talk about the concept of winning and the consequences it could have on your daily existence... Not interested? Well fine, I guess we've kept you waiting long enough. Let's see who the happy owners of our Ultimate Pack are...
  • Ghost63
  • Tynyz
  • Crepeas
  • Monclevar

Congratulations! We'll contact you via email with the code to your ULTIMATE Diamond Pack!

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