Community Announcements - Jerc
A hotfix for 4.5 has just been released:

  • [Mac]Crash when opening graph
  • [Mac] When creating a new Substance
  • [Library] Icons broken when using Aliases
  • [Library] Creating a new filter with a folder selected does not put the filter inside the folder
  • [Library] use "keyword" data in sbsar as "tag" for the library
  • [Preferences] projects files urls are not stored in relative in the configuration file
  • [Preferences] use alias for tangent plugin
  • [Preferences] Can't open a configuration file in readonly mode
  • [3D View] diffuse lighting is black for PBR shaders
  • [3D View] render artefacts on mac using blinn shader
  • [2D View] Flow and Opacity slider do not work
  • [Graph] Exporting graph outputs is extremely long
  • [Graph] Autoplug does not work if outputs have 2 usages
  • Crash when trying to reopen old .sbs
Community Announcements - Jerc


This new release comes with an updated baking interface, plugin support for custom tangent basis (mikkt is now available in the preferences) and tons of useful tweaks and fixes!

Main Changes

  • [Bakers] Common Settings
  • [Bakers] custom tangent basis plugins
  • [Bakers] Dilation radius option
  • [Bakers] Multi High poly meshes baking
  • [Bakers] Add an option to change how Ambient Occlusion is attenuated with distance (use Linear to get XNormal like results)
  • [Bakers] Expose the Spread angle for the AO from mesh and Bent normals bakers
  • [Bakers] Set the default bake names in the preference
  • [Bakers] Automaticaly close the dialog box when double clicking on a resource in the resource dialog selection
  • [Bakers] Add possibility to add custom Bake Name macros in preferences
  • [Bakers] Tooltips and parameters order adjustments

  • Add "basecolor" usage. Replaces the Diffuse usage when using the Metalness workflow to fit with UE4 naming convention.
  • [Preferences] Set the default resources path to .exe path
  • [Preferences] version control settings adjustments
  • [Preferences] Split the settings into two files / solution settings
  • [Graph] Use the first plugged or first visible output to generate node thumbnail
  • [Graph] Change the node instance color in case it belongs to a sbsar file
  • [Library] Assign filters to project
  • [Library] Use alias if possible for filter icons
  • [Projects] Store watched Path and Aliases in relative to the project file
  • [Explorer] Display warning in explorer when resource has invalid linked file
  • Auto reload sbsar files
  • Don't use the registry key "installDir" in SD to detect where SD is installed
  • Node Instance 'BaseColor' identifier updater

Community Announcements - Jerc
We are thrilled to announce our first big Substance Contest! The goal is to have fun, create amazing art and of course win awesome stuff!

An all-inclusive week for 2 in Paris or LA, next-gen consoles, Maya and Modo licenses, a lifetime of Substance software and much more are at stake.
($45,000 worth of prizes to win)!


The contest is open to all until July 7th and a team of talented artists from top AAA studios will judge the submissions and choose the winners on July 21st.

Click HERE to read all the details and sign up!

If you guys have any questions regarding the contest, feel free to use this thread.
Community Announcements - Jerc
Substance Designer 4.2 is now available along with the free Substance Engine plugin for Unreal Engine 4!

SD 4.2 Main Features

  • Automatic and continuous export - Allows you to see updates to your substance in real time in any hot-reload enabled software (Toolbag2, Unity, Maya, etc.)
  • sRGB/Linear switch both for 2D and 3D visualization.
  • New wear and tear filters
  • Environment map can be displayed in the viewport
  • Improve antialiasing in bakers


Full Changelog

[Graph] Export outputs continuously
[3D View] display environment map in the viewport
[3D View] Allow to drag & drop images from the Library to the Viewport
[3D View] move the environment map/parameters to the scene parameters
[3D View] Handle rays going below the horizon in PBR shaders
[3D View] Control exposure instead of environment intensity
[2D View] switch to view image as srgb/linear
[Bakers] Improve antialiasing in bakers from high poly mesh
[Graph] Add the export output buttons in the graph toolbar
Deprecate the DirectX9 engine

Bug fixes

[Bakers] World Space normal map is not look normalized
[Bakers] Baked map has a wrong name
[Bakers] Display material name instead of id index
[Bakers] UV to SVG: Grayscale Mode: Black is a valid ID.
[Bakers] Image resource not reloaded after baking update
[Bakers] Auto-normalization of baked height maps with cages
[Cooker] Wrong SBSAR code generation
[3D View] Default material is still visible when using the "view outputs in 3D view" function
[3D View] 3d view is empty
[3D View] 4k textures are always displayed in 2K
[3D View] Cubemaps loaded from HDR panoramas are downgraded to 8bpc
[Library] Default filters are not sorted correctly
[Explorer] Export with dependancies does not keep default library path
[Explorer] crash when moving a graph inside a package
[Explorer] Crash when reloading package
[Explorer] Crash when unloading a package
[Graph] Editing a FX-Map creates a "Parameter" tab
[Graph] adding nodes in a frame deselects currently selected nodes
[Graph] Duplicating a node display the graph parameters instead of the new node ones
[Mac] Thumbnails of subgraphs are not correctly rendered
[Parameters] Step option does not work
Product Release - Valve
Substance Indie Pack is Now Available on Steam!

Pursuing our efforts to reach out to indie developers, our mission is not only to develop the most advanced and innovative texturing tools out there but also to democratize their use, by making them accessible to the wider community of artists and developers.

The Substance Indie Pack includes Substance Painter, Substance Designer, Bitmap2Material and 30 PBR Substances, all in Indie versions.
You can use them for commercial purposes, as long as your company/entity doesn’t generate more than 10 000$ per year.

Contains Substance Designer, Substance Painter, Bitmap2Material, and 30 substances included as a free DLC.

Community Announcements - nicolas.liatti
Substance Designer 4.1 is now released, with lots of cool stuffs!
Find more information at http://www.allegorithmic.com/products/substance-designer


** Features

- Graph: Frames to group Nodes / Comment
- Graph: Action to create Inputs/Outputs nodes from node instance inputs/outputs connectors
- Explorer: export package with dependencies
- Explorer: Set Read Only files to a locked state in SD
- Explorer: Make "Close" action on package support multitple selection
- Explorer: Manage Version Control on packages
- Graph: delete unused nodes / clean graph
- 2D View: Reexport all outputs images
- 3D View: correct gamma management
- Gradient: delete key by moving it up only
- Bakers: new Bent normals baker
- Bakers: new Ambien Occlusion from mesh baker
- Bakers: bake multiple maps at once
- Bakers: Disable Ok button if high poly mesh is not set
- Bakers: Override or Rename resources with same name
- Bakers: use underscores instead of spaces in output file name
- Library: Add a condition "does not contain" in the filter definition
- Library: search by tags
- Parameters: TAB functionality in the parameter UI
- Use middle mouse button to close Tab Widget
- Console widget
- Add a F9 keyboard shortcut for the "Switch Engine" dialog
- Add aliases to custom library paths



** Bug Fix

- Crash when adding a new node after removing one just before
- Crash when using the create input/output feature on fxmaps
- Crash when creating graph inclusion cycles
- Crash when editing the value of a channel shuffle parameter that has been made into a constant
- Graph: Contextual menu spawned with Space bar is not sorted correctly
- Graph: Selection rectangle still displayed after Space menu displayed
- Graph: actions still gray when doing a checkout on package
- Engine build numbers are reported as 0 in the Switch engine dialog box
- Library: Performance Issue
- Preferences: "View outputs when opening graphs" does not work anymore
- Cannot go into the function graph of a parameter
- When opening ReadOnly packages, some modification actions are still available
- Bakers: loading a file containing "." in the name generate an error
- Bakers: Connectivity problem on fbx second UV
- Performance issue when linking PSD file
- 3D View: PBR shader does not set the default environment map
- Unable to export grayscale TGA in non indexed format
- [Mac Only] Pick color feature is broken / crash
- [Mac Only] Gradient Color picker don't get the right color
Community Announcements - nicolas.liatti
Release Note:

Fixes:
- Crash when creating a function
- Crash when clicking on node input
- Crash when opening specific sbs file
- Bakers: mesh ID selection does not work properly when UVs are overlapped
- Bakers: boundingbox related parameters are reset to 1
- Bakers: restore default sets the normal map orientation to OpenGL
- Bakers: using a cage produce incorrect result
- Sliders: double clicking to edit the value also change the slider position
- Functions: Swizzle Integer 1 Crash
- 32b images not converted correctly
- Bad performances on Explorer
- Removed "Infinite Loop Detected" when D&D a node in the same graph with right button
- Remove default "diffuse" usage on new grayscale input nodes
- Change range for the SVG Quality slider
- Added new Mask Generators (Mesh Adaptive / Mask Generators)
- Samples Download creates endless recursive folder structure
- Library Thumbs are no generated anymore
- Remove D3D9 Engine


Library Updated:
- Added Material Selector (Mesh Adaptive / Utilities)
- Added Material Adjustment Blend (Material Filters / Blending)
- fixed splatter_circular (pattern specific, position random), added features (pivot position, scale)
- added splatter_circular_color
Community Announcements - nicolas.liatti
Substance Designer 4 is the first announcement of the Substance 4 program.

The 2nd part will be revealed next wednesday, stay tuned!

http://www.allegorithmic.com/substance4
Community Announcements - Jerc
Rejoice, Substance users! Substance Designer 4 is out, and it's a free upgrade for all of you!

Lots of exciting new features in this update:

  • Material layering workflow - full materials can be collapsed, blended and processed as one single element.
  • PBR preview - the 3d preview now uses the same lighting model as UE4
  • Dynamic inputs and outputs - Activate node inputs and outpus on the fly for cleaner faster graphs.
  • Revamped filters library - material wide weathering filters, masks generators,material blending and transformation, etc.
  • Expose all the parameters of a node at once
  • Support for substance presets
  • Drag and drop any node in the 3d view for a instant preview
  • Many, many workflow improvements and small features...
Product Release - Valve
Substance Designer 4 is Now Available on Steam, and is 50% off!

Substance Designer 4, with its new features, can definitely claim the title of "the first texturing tool dedicated to Next Gen”. In particular, its new material layering workflow and its PBR shader are in par with what is going on with AAA studios around the globe. And now the tool is here to accommodate this way of working and puts that in everyone’s hands.

Substance Designer is the industry-reference, next gen texture authoring and management tool, already chosen by numerous great studios over the world as a hub in their pipeline. Jump in and join the quickly growing community of Substance Designer users!

NOTE: All current owners of Substance Designer 3 receive the upgrade to Substance Designer 4 completely free of charge! New users can purchase SD4 at 50% off until December 2nd at 10AM PST.
...

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