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Edge of Space

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Community Announcements - LadyAijou
Hey ArkCoNauts! Just a smaller patch today to let Omegatron loose on you all, along with some fixes and our brand new user status UI!

New Features:

-New Health Bar
-New Energy Bar
-New Cryorod Count Bar
-New Exposure Meter Bar

Returning Creatures:

-Omegatron has been functionally revamped and is now active in game.


Fixes:

-Revamped item management
-Fixed an issue that caused phase and rifle ammo reserves to show 1000/1 and 1000/20 on multiplayer servers
-Fixed an issue that prevented players from dropping items in front of certain placeables
-Fixed an issue that would destroy items when placing them into hotslots with a full inventory while standing on additional items
-Fixed an issue that would cause additional CCC in inventory to be renamed when an already placed CCC is in hotslots
-Fixed an issue that allowed players to convert single items into stacks via the hotslots
-Fixed an issue where players would lose any items crafted while their inventory is full
-Fixed an issue where players would encounter a freeze when moving to the right edge of map
-Fixed an issue where players were able to generate materials via the crafting menu
-Fixed an issue where Jelly/Crab nests and Defense platforms timers were not showing up (new timer is on Task Tracker)
-Fixed an issue that caused a dedicated server console to require 2 clicks on the X to close the window
-Corrected an issue that caused a networking error loop when playing on servers
Community Announcements - LadyAijou
Hey guys! This one’s definitely a biggie, overflowing with plenty of bug fixes and improvements, and introducing the codex system. This will bring more of the game’s lore to life, and give you a chance to understand the alien world around you. Helpful how-to’s will also be added to the codex, giving you a handy reference in game for the more complicated systems. More of the missing critters return, along with a couple of new baddies to tackle!

New System: Codex!

-Implemented first run of codex system
-Added alert for when a player gains a new codex entry

New Creatures:

-Violet Jellies
-Orange Jellies
-Raptors

Returning Creatures:

-Re-added red jellies
-Re-added green jellies
-Re-added Mundo crabs

Doug Vs The Bugs:

-Fixed Laser Saw persistent sound
-Fixed an issue with the Refiner Menu remaining open in Single Player mode when player moves out of range of Refiner
-Fixed an issue that would cause a “Phantom” firefox to remain when a player leaves a server world or when entering alternate worlds (such as tutorials)
-Fixed an issue that caused arklight canisters to leave light behind after expiring
-Fixed an issue that caused Willer Worm light to remain after they are defeated
-Fixed an issue where a player could hear other player’s hot slot switching on servers
-Fixed an issue that caused Research Unlocks to display in doubles
-Fixed an issue that caused Tech Upgrades Notices to display in doubles
-Fixed an offset in the Tech Upgrades listing where the upgrade number was offset by +1
-Fixed an issue with infinite chest range in Single Player mode
-Fixed an issue with Energy Scanner overlay remaining until player exits map
-Fixed an issue preventing Energy Scanner overlay from pulsing
-Fixed an issue where Fabricator hopper would not update properly in Multiplayer
-Fixed an issue where the Radar Kit would not properly display when logging in
-Fixed an issue where a S.A.D. event would present “respawn at bound pod” even if player had no extra pods available
-Fixed a freeze issue that could occur in growth a few seconds after the game starts
-Fixed an issue where the player could receive a negative health regen rate
-Fixed an issue with the “Connect” menu not retaining servers
-Fixed an issue that prevented players from dropping items from chests
-Fixed an issue that prevented players from un-equipping gear to a chest
-Fixed an issue where players could craft the wrong item in the tutorial, and become stuck due to lack of resources to progress
-Fixed an issue where defense platforms could be destroyed by the players
-Fixed an issue causing plasma torches to not update on world entry
-Fixed an issue where tiles were being destroyed instead of damaged
-Fixed an issue that allows unlimited spawns of Holo Raptors in tutorial
-Fixed an issue that prevented ammo drops from going to ammo reserves


Other Changes:

-Added a new alert for completing objectives, to make it more clear if something has been finished
-Adjusted blue jelly behavior to improve it overall
-Updated sounds for laser pick and enhancement unlocks
-Added new Quick Menu UI to allow players to quickly see what keys open different menus.
-Moved energy scanner to the tutorial to allow players to use PIOS system earlier in the game (Thanks for your feedback, Selpar!)
-Improved drop rates for T2 chips and plasma hides
-Added plasma hide to loot table for raptors
-Adjusted starter jetpack to now increase max energy by 14 instead of 10. -Energy upgrade 1 reduced from 35 to 15 to balance energy from becoming overpowered too quickly (Thanks for the feedback, Jimbo!)
-Adjusted Ammo drop rates
-Adjusted Radar UI to make beacons more visible
-Blocked access to personal Black Hole during tutorial to prevent accidental item destruction
-Adjusted plasma hide cost for outlander slightly higher (balanced for increased drops)
-Moved Helix armor to enhancement system instead of tech upgrades (Thanks for your feedback, Hunter Este!)
-Temporarily disabled Omegatron key to avoid material waste before he is returned to the game
-Added comet tier research drops
-Adjusted health on defense platforms
-Jelly nests and defense platform events now function as intended
Jul 18, 2014
Community Announcements - LadyAijou
Hey ArkCoNauts!

This has been quite a week for us! We can’t thank everyone enough for the support during the Midweek Madness sale, and we’re so happy to have so many new players on board! Since so many new folks are here now, we wanted to take the time to give some insight into the current state of the game, and the development process going forward.

The first thing we’ve seen many new players post, is that there is too little content in the game. There is a definite reason for this, that being that the core systems are being re-coded in a far more efficient way. The first phase of this is nearly complete, the critter AI overhaul. We still have a few creatures getting finished up to be put back into the game, and then we will be progressively overhauling each area of the game, including UI, armor, weapons, housing, etc. “Why would you do this?” you ask. “It’s a serious time sink, and players feel bored with the game!” We certainly understand that, but let’s look again at the critters from the development standpoint. Prior to our rewrite, a single creature would take Jake around a week or more to fully design, code, and implement. In the new system, it has been reduced to maybe 1 or 2 days. This means that from here on out we can dump in more and more creatures at a significantly faster pace. This is the goal we’re going to be looking to achieve with every area of the game, so that by taking this time out now, we can churn out the content at a solid pace once these systems are in place.

Our veteran players are definitely familiar with how we work, implementing, testing, and then pulling back features that we are not happy with or that need to be greatly improved. The result of this is being able to take your feedback, pull back things that are not working for the players in terms of experience, and then putting things back into the game in a way that feels good to the players. Now that we have a second programmer, this will become much easier to do. That being said, it will take Doug some time to get into the game’s code, learn all of our systems, and bring himself up to speed with Jake and Paul. Once he gets there, the real fun will begin, and he’ll be able to really show what he’s made of. It’s not an overnight process, but we’re very confident in Doug and excited to have his help!

The game will be getting a patch this weekend, and then the patch timer on the game’s main menu page will be bumped to reflect the next patch in 4 weeks. (That one’s gonna be awesome!!) We’ll be rolling out another hefty round of bug fixes, and we want to encourage everyone, especially our new players, to keep sending those bug reports. It does matter, and it does help the game’s development, so even if you’re frustrated by an issue you encounter, you CAN be the one that helps get it fixed. We’re very grateful to be surrounded by a community that cares about the game, and is willing to take the time to share feedback.

Thanks for reading, and we’ll see you next time for ArkCo News! Stay awesome!
Community Announcements - LadyAijou
We are very pleased to announce that Handyman has completed the search for our new programmer! We can’t thank the community enough for the support that has enabled us to reach this point, you guys are the reason we’re here, and it’s your efforts that make this all possible. The unbelievable turnout, especially during the flash sale on Steam, finally put this long time goal within reach for us. Going forward, we can now have the benefit of 2 programmers working together, and it will definitely improve the quality of the game, as well as the speed at which we can tackle bugs and get fixes out. We will be able to make long needed improvements across the entire project, and this will be a huge plus!

Doug Goodall joins us from an outstanding background, having worked on titles such as Morrowind with Bethesda, and Fallen Earth along with Jake and Paul at Icarus. We couldn’t be happier to have his 13 years of experience to add to our growing family! I sat down with Doug to ask him what brought him to us. Here’s what he had to share:


For the last few years, I've been making casual games in Unity. It seems like no matter how many games I start, I never had "full time" work. I can do writing, design, programming, and (at least if you don't care about quality) audio. But that's not enough to do a game, so each of the projects I am working on require a few other people. I'm always excited when one of the artists sends me some new art, or I get a UI mock-up or a new design doc to implement. But in the last few months, it felt like I was spending almost all my time on a pie-in-the-sky RPG project (or marginally related hobbies, like world-building) instead of any of the smaller games that might be released someday. I was getting depressed and frustrated by the lack of visible progress. So when I saw that Paul was looking for a C# programmer, I asked him about the position. Apparently I did well enough at the small contract job to get a full-time job with Handyman. I worked with Jake and Paul on a small side project when we worked together with Icarus, so I knew I could work with them and that I would never be bored or feel like I had nothing to do.”


We hope the community will give Doug a warm ArkCo welcome, and you can look forward to seeing his handywork in the game soon!
Community Announcements - LadyAijou
Let the patch storm continue! This one brings clean-ups to the newly revamped tutorial, as well as a few other fixes.

Tutorial Cleanup Patch

-Modified Tutorial Checkpoints
-Fixed an issue that would cause players to get stuck in the tutorial
-Fixed an issue that prevented players from receiving arklight ammo
-Altered tutorial structure to allow resuming the tutorial after disconnect
-Fixed an issue with removable items in tutorial
-Fixed an issue where you could not release the mouse inside a UI, causing it to get stuck
-Updated Tutorial Delta intro Text
Community Announcements - LadyAijou
Hey ArkCoNauts! We’ve definitely been busy this last week, keeping the patches coming even ahead of the timer. You’ve probably noticed a few tiny patches roll out without notes, these have been hotfixes to some of the major bugs related to the research system coming in. Here is a recap of those patches, plus notes for today’s patch:

Today’s Patch:

Patch v0.1833

-Fixed an issue that would cause corrupted avatars
-Fixed an issue that would cause Single Player avatars to be overwritten by Multiplayer avatars
-Added Task System
-Added Task Marker system
-Re-written tutorials, brought up to date with the new systems
-Fixed issue where players could collect 30k points in tools category
-Fixed issue where master pod was granting tool data cores
-Integrated tutorials to the new task system
-First appearance of Space raptor! Look for him outside the tutorial later on!
-Fixed an issue that would cause event UI not to clear when resetting or exiting
-Adjusted “enhancement unlocked” sounds
-Added possible tasks to Research Unlocks
-Updated many item and research descriptions
-Aborting the first task will now skip the tutorials
-Updated loot drops on crab nests and jelly nests: removed basic protolife from the loot table, increased the chance of multiple datacores per a drop, increased drop rate for Mark 2 frames


Patch Recap for this week:

Patch v0.1791 ( Posted July 7th) :

-Fixed issue that caused learned schematics to not show after logging out
-Fixed issue that prevented creature spawns
-Reduced Loading time
-Fixed issue with enhancement UI Categories when collapsing/expanding
-Fixed arklight canister destructing on impact
-Fixed plasma projector canister destructing on impact
-Reduced consumption time on Data cores
-Added Banner Text to inform of type/amount of research gain
-Modified Furniture unlock ranks
-Broken Data has had it’s research points increased from 15 - 25 per a consume
-Fixed an issue which caused upgrade platform notification to “flash” quickly




Patch v0.1793 (notes not posted)

-Fixed an issue that would cause unrendered or improperly rendered scenes
Jul 7, 2014
Community Announcements - LordShaggy
- Fixed issue that caused learned schematics to not show after logging out
- Fixed issue that prevented creature spawns
- Reduced Loading time
- Fixed issue with enhancement UI Categories when collapsing/expanding
- Fixed arklight canister destructing on impact
- Fixed plasma projector canister destructing on impact
- Reduced consumption time on Data cores
- Added Banner Text to inform of type/amount of research gain
- Modified Furniture unlock ranks
- Broken Data has had it’s research points increased from 15 - 25 per a consume
- Fixed an issue which caused upgrade platform notification to “flash” quickly

------
v1793
-Fixed an issue that would cause unrendered or improperly rendered scenes
Community Announcements - LadyAijou
Hey ArkConauts! Hold onto your virtual hats, because this one’s a game changer! Multiple new systems are being introduced, including the first iterations of the research/progression, a visible progression tracker, and the early stages of our task tracking system. These systems will be getting a lot of tweaks as we go, to continue to balance what is granted at what times in the game. Additionally, by popular demand, our first round of housing items makes its return to the game!

As with any of our large updates, we do a general wide band implementation to make sure it is working properly. Please be advised that anything related to research will be tuned. They could be acquired too fast or too slow. Our focus is on making sure it works as it should, as stability is one of our highest goals at the moment. Please give us plenty of feedback on this, as it brings some dramatic changes to the game!


New Systems/Items:

-Research and Development system! Players can now progress through a clearly defined system of tiered character progression

-New Enhancement Tracker! View unlocked enhancements, schematics and upgrades through the enhancement screen by pressing L

-New Task Tracking system! Giving a visible list of current objectives. This will be considerably fleshed out as we move forward. The tutorial will be seeing a full overhaul soon.

-20 NEW house furnishings! (Yes, you can start to decorate!)


New Creatures:

-Leaper
-Rocket Penguin
-Mortar Penguin
-Artillabear


Re-Vamped Creatures:

-Swarm Crabs
-Basic Jelly
-Willer Worm
-Plasma Tree
-Nautilus
-Plasma Polar Bears
-Vine Beetles

Fixes:

-Fixed Rift chest from Crab Nest and Defense Platform Spawns
-Jelly Nest is no longer invisible
-ChainSaw sound has been enhanced
-Fixed an issue with the repair drone on single player worlds


Other changes:

-Re-enabled creatures dealing tile/placeable damage where applicable
-Added new look for dirt and clay structure tiles
-Various tweaks and improvements to sound
-Improvements to creature aggro
-Plasma tree projectiles can now be shot down, in exchange for higher damage if they hit the player
-Tech upgrades now display on enhancements screen along with unlocked research/schematics
-New enhancement unlocked sound
-Updated tutorial to reflect new progression
-Updated tutorial grants and veteran skip grants to fall in line with new progression
-Added research consumable drops to all creatures
-Added schematics for firefox and repair laser, and moved them into place in progression
-Added radar kit schematic and moved it into place in progression
-Changed L key “upgrade” screen to become research/progression screen
Jul 4, 2014
Community Announcements - LadyAijou
Hey ArkCoNauts!

It’s that time of the year, and the fireworks are most definitely flying here at Handyman! The Summer Sale was crazy for us, and we’re so grateful for all of the support! Thanks to you guys, we are able now to do something we’ve needed for a long time: looking to hire a new programmer. This will be absolutely wonderful for the team, the game, and the future of the company! So again, we want to thank everyone for helping vote for us on the community choice! We are so very excited, and hope to be introducing a new team member to all of you in the near future!

Speaking of community, today also kicks off our summer event, and rumor has it that unidentified spacecrafts have been sighted around the forums. What could this mean? Stop by and sign up to get in on the action!

http://edgeofspace.invisionzone.com/index.php?/topic/1616-signup-and-about-the-game/

On the development side, everyone is anxiously awaiting the new patch that will bring those missing critters back and really populate the world with lots of activity. Along with this comes another major milestone for Edge of Space, the introduction of true character progression to the game. We’re excited to get the community’s feedback on this, and see how it plays for everyone. The system is going to allow you to acquire research points that will be allocated to various types of research. This will unlock new schematics for that area of research expertise. There will be multiple ways to gain those points, and in some cases you will be able to control where the points are allocated. We will be giving much more detail on this once the patch rolls out.

Along with this exciting news, we do want to give you all a heads up that a character wipe will be required for this patch. Old characters would not be able to fall properly in line with the new progression, which would cause quite a few major issues. To prevent this, we feel the wipe is the better option. On the bright side, it will allow you to experience the new content first hand, and be able to give us your thoughts on it. We definitely did not want you guys to be blindsided by this, and wanted to give you a chance to back up characters if desired, or to opt out of updating your game if you’re not ready to dive into the new content. It’s part of the development process and we’re really fortunate and glad you’re a part of it!

Thanks for reading, and we’ll see you next time for ArkCo News!
Jul 3, 2014
Community Announcements - LadyAijou
Hey ArkCoNauts!

It’s our very real pleasure to announce that we have been able to offer two new options that the community has been asking for, for a long while now. As of today, you can now purchase the game in 4-packs, as well as purchase the special edition content as an upgrade! We’re very excited to be able to offer these choices for you guys! As a reminder, the special edition content will be released at or around launch, so be aware of that as you upgrade your accounts. See you in space!!
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