Rock, Paper, Shotgun - contact@rockpapershotgun.com (RPS)

The release of Magicka 2 is today’s freshest wizard news, but Magicka: Wizard Wars [official site] exited Early Access and impressed Adam just two weeks ago. It’s a multiplayer, free-to-play spin off from the main series and “a smart piece of design”. We’ve got 5000 starter packs to giveaway, including everything you see in the image above.

… [visit site to read more]

Community Announcements - [Pdx] Escher
Hi folks,

Servers will come down at 13:00 today, patch notes below!

Spells
* Barriers
- Added small decal for Earth Barriers.
- Ice Barrier HP increased from 150 to 500, increasing its lifetime.
- Ice Barriers are now immune to Cold and Water damage.
- ED now spawns half as many barriers as EDD. EDX remains the same.

* Mines
- Are now ignored by Lightning Bolts.
- EW/ES now spawns half as many mines as EWW/ESS. EWX/ESX remains the same.

* Storms
- Damage unified among different Storm sizes. The amount of elements now only controls size, ergo EFF is larger than EF but deals the same damage.
- Damage changes: EFF increased from 40 to 80, ERR increased from 35 to 45, EQQ changed from 25 push to 30, EA changed from 100 to 80, EAA increased from 75 to 80.

* Beams
- Life beam base "damage" changed from 300 to 250.
- Steam base damage increased from 40 to 90.

* Lightning Bolts
- Life lightning base "damage" increased from 65 to 75. (AAW now also heals)

* Projectiles
- Steam base damage increased from 100 to 170.

* Spray
- Steam base damage increased from 225 to 250.

* AoE
- Steam base damage changed from 150 to 125.

Magicks
* Midsummer's Blessing
- Duration changed from 10sec to 4sec.
- Initial Delay changed from 2sec to 0.5sec.
- Heal amount increased from 110HP/sec to 375HP/sec.
- Fixed some sound issues.

* Fire Tornado
- Changed duration from 12sec to 8sec.
- Velocity changed from 6m/sec to 3m/sec.
- Turn time (time it takes before it starts to turn) changed from 2.5sec to 1.5sec.
- Turn speed (time it takes for it to complete a turn) changed from 0.5sec to 1sec.
- Range increased from 1.5 to 2.
- Damage tick rate changed from 0.4sec to 0.5sec.
- Fire damage increased from 35 to 150.
- Magick damage changed from 35 to 0.

* Tidal Wave
- Earth damage increased from 30 to 65.
- Magick damage changed from 30 to 0.

* Conflagration
- Damage changed from 500 to 450.

* Frost Bomb
- Direct hit damage changed from 110 Cold to 110 Cold.
- AoE damage changed from 150 Cold to 100 Cold.
- Range changed from 5.5 to 6.

* Revive
- Revive and heal amount changed from 750HP to 500HP.

* Displace
- Min range changed from 20m to 40m.

* Raise Dead
- Added follow state for zombies when no enemies are near.
- Changed deterioration-damage-rate from 1sec to 2sec.
- Deterioration damage unchanged at 50.

Affinities
* Water
- Movement speed penalty/bonus changed from -25% at 0 Affinity to -20%, and from +25% at 100 Affinity to +20%.
- Removed all AoE range modifiers. (Self cast, barrier/mine explosions, projectile explosions)

* Cold
- Removed all AoE range modifiers.
- Cold base resistance penalty/bonus changed from -50% at 0 Affinity to -35%, and from +50% at 100 Affinity to +35%.

* Lightning
- Removed self cast AoE range modifier.
- Reduced Lightning Bolt max length penalty/bonus from -30% at 0 Affinity to -20%, and from +30% at 100 Affinity to +20%.
Community Announcements - TotalyMoo


Greetings Wizards!

Tonight at 18:00 CEST we'll be streaming some Magicka 2 co-op from the Paradox office, for your enjoyment!

As it's a live format we will of course be taking questions, bantering about developing the game and showing you what to expect at release tomorrow (May 26th).

Join us here: http://www.twitch.tv/paradoxinteractive
PC Gamer

Here we are again with more free stuff to give away! This time the folks behind the free-to-play  Magicka: Wizard Wars have kindly given us 5000 Steam keys for some in-game goods. Here's what you can win:

  • 3 Treasure Chest Keys (used to unlock Treasure Chest Loot beyond the free rewards each day)
  • A 24-hour XP Boost 
  • 5,000 Gold Crowns (used to unlock gear, trinkets, and more)

To enter, just fill out the form below. As usual, instead of a 'first come, first serve' format that would be over in a snap, this giveaway is a raffle. Tomorrow morning, 5000 entrants will be randomly selected from the total and emailed their keys.

If you win, you can redeem your key on Steam by installing Magicka: Wizard Wars (it's free) and then hitting 'Activate a Product on Steam' from the 'Games' drop down menu. Only one code will work per Steam account. Good luck!

Update: The giveaway has ended and the keys distributed!

Community Announcements - [Pdx] Escher
In partnership with the wonderful people at Claimony.com we bring you the chance to win some pretty awesome loot!

Prizes on the line:

  • HP Omen Gaming Laptop
  • A signed Magicka cosplay robe, as well as the offer for a lunch with Paradox people!
  • Awesome gaming peripherals from Func.
  • Magicka 2 Steam keys.

    These goodies are offered in a two-part competition. To find out how to get your hands on these prizes simply follow the link: http://www.claimony.com/wizardchamp
Community Announcements - [Pdx] Escher


Do you want to try out the competitive side of Wizard Wars and earn some Gold Crowns (you even get some just for taking part!)? If so check below!

This tournament is community-run and designed especially to be new-player-friendly!

https://forum.paradoxplaza.com/forum/index.php?threads/iwl-2vs2-mixed-teams-tournament-new-player-friendly.855591/
Community Announcements - TotalyMoo
Greetings Wizards!

What is best in life?

Crush your bugs. See them driven before you. Hear the lamentations of more wizards.

Our servers are going down approximately 15:00 CEST and are estimated to be back up within an hour.

Please report any new issues using the established bug report methods, found here.

BOOSTERS

  • We boosted the Boosters! They now give you the following bonuses:
  • Double XP
  • Double Crowns
  • Double Mastery Tokens at level up (!)
  • Guaranteed end of round reward in addition to the normal random drop
STORE
  • 10 Elemental Mastery packs!
  • New Robe - Minstrel Robe
  • New Weapon - Tomahawk
EMOTES
  • Preview functionality! Yes, you can now preview each Robes emote in the Store and in the gear screen. Sound has been added to several as well.
SOUL HARVEST GAME MODE
  • Trolls are now immune to Frozen and Chilled statuses.
  • Next troll is no longer banging the door to get out when the first troll is still alive
  • Imp Sappers are significantly better at following you and attack the intended targets
  • Goblin Shaman now attacks properly through his line of sight blockers and has additional sound.
  • Goblin shaman is no longer charmable.
  • Effigy is now immune to magick damage and 20% resistant to Death damage.

And a bunch of other bugfixes.

Regards,
The Wizard Wars Team
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

After a year of Early Access, Magicka: Wizard Wars [official site] has finally graduated from Hogwarts. We’ve already shared our thoughts on various versions of the game but there’s still plenty to say about this maybe-a-MOBA and its complex combo-based elemental magic system. Here’s wot I think.>

… [visit site to read more]

PC Gamer
need to know

What is it? Free-to-play multiplayer MOBA...ish Reviewed on: Windows 8, Core i5, 8GB RAM, GTX 970 Play it on: 2.4 GhZ processor, 4GB RAM, GeForce 440 or better Alternatively: Dota 2 (90%) Copy protection: Steam, developer-run server login Price: Free to play Release date: Out now (formerly in Early Access) Publisher: Paradox Interactive Developer: Paradox North Multiplayer: Up to 8 players Link: Steam store page

One of us is going to explode, eventually. Locked in one-on-one combat, my opponent and I circle each other. He shoots a blast of arcane energy, but I counter with a shield, bouncing his beam back into his face. He s stunned, so I take advantage by hosing him down with a water jet, then zapping his soggy body with lightning. He throws up a shield of his own, so I don stone armor and rush him. He shoots me full in the chest with a wash of flame, and as I burn alive I stab him over and over until we both fall over dead. The duel is over; it s a tie.

In the awkward laughter that follows, I realize I rarely have as much fun with a game as I have with duel mode in Magicka: Wizard Wars. Paradox North s newly released (formerly in Early Access) free-to-play spin-off of Magicka has some faults and features a lackluster selection of game modes, but there s time for that later. For now, there is only the joy of a duel. We respawn again, two wizards fighting to the death for the fun of it.

Wizard Wars is a curious beast. It s not a full sequel to 2011 s excellent Magicka (that game, Magicka 2, arrives May 26), but more of a hybrid. It takes the original s chaotic multiplayer arena modes, slims them down a tiny bit, and shoves them deep into a free-to-play, unlockable-upgrade framework that borrows heavily from online staples like Dota 2 and World of Tanks.

First, the basics: a wizard controls eight elements, one each tied to the QWERASDF keys. By typing any combination of three and casting them on yourself or others, thousands of possible spells are born. Mix fire and water or arcane energy and frost. Summon storms of death-lightning or shield yourself behind walls of exploding stone.

Magicka allowed combinations of up to five elements, but Wizard Wars has been trimmed slightly to only three. I can see that this change was made to speed up spellcasting, but I miss some of my more elaborate incantations. The ever-reliable ARSE mines are gone, as is my beloved QRASER frost bomb.

The eight elements are still there, though, as is the rock-paper-scissors decision-making that is the beating heart of Magicka s combat. Each element has an opposite (or opposites) that fight best against it. In a multiplayer environment, this means that at any moment I may see an opponent who warded against wet or cold or fire, and their protection dictates the response. It s fast-typing, twitch-reaction mayhem running as fast as a competitive shooter, but with the added task of choosing a new gun every time you fire.

Pick a lane

Combat in Wizard Wars comes in three modes. The first is an immediately familiar take on a three-lane MOBA, complete with mobs to farm and enemy bases to destroy. I enjoyed my time pushing lanes and smacking mobs, but I found long walks from base back to action and underpowered mobs a bit boring. Engaging other players was more fun, but the structure of the match—first team to kill 200 mobs drops the enemy defenses—discourages PvP because it s time spent not farming. Killing other players doesn t disadvantage them in anyway, either. It s got all of the pieces of a MOBA, but Magicka s combat actively works against spreading out and covering lanes. The most effective teams I saw traveled together in a pack, looping the map in wide circles, studiously ignoring the other team. Contrast this with the highly structured, highly strategic role-based play of Dota or League of Legends and, well, three lanes alone does not a MOBA make.

The second is a team deathmatch mode based on capturing spawn points. Each team has a set number of respawns to use and scrambles for control over territory—if one team captures all four points, the other team can t respawn. This mode is more fun, and running out of spawn tickets creates pressure familiar to anyone who s found themselves the Last Man in Counter-Strike.

In both of these team-based modes, teammates were my single biggest complaint. Very few games finished with all eight players connected, and an early quitter guarantees a slow, painful loss for their team. Because of the small team sizes, Magicka is a game best played with reliable friends. At least it's free-to-play, so it shouldn t be too hard to round up some allies.

Then there s the duel mode, which is as closed to crystallized perfection as it is possible to be. Two wizards, one small arena, zero BS. No teammates to let me down and no reinforcements to stab me in the back. Duel mode put the focus entirely on Magicka s excellent magic system, letting me dive into the thrusts and counter-thrusts and counter-counter-thrusts. Duels are by far the greatest part of Wizard Wars because they feature the shortest distance between decisions and their consequences.

Magical hand of the market

Wizard Wars is free-to-play, and uses microtransactions to make money. Everything from robes to daggers to heart-patterned boxer shorts are upgradable with experience points and real-world cash. Mostly the attraction for paying is cosmetic, and looking like a deep-hooded, flame-wreathed specter of death will cost from 3 to 10. Getting a top-of-the-line kit, including weapon, staff, robes, rings, trinkets, and an imp companion will top out at about 20.

Paying for gear could create a pay-to-win situation, but even the best gear comes with self-balancing handicaps. A robe that gives bonus to earth makes lightning weaker, for example; a ring with boost to fire makes arcane weaker. Top-tier robes may look great and give a huge bonus to one stat, but they weaken another just as much. On balance, there was basically no difference to overall power no matter what I wore. Since I don t mind looking like a stock wizard instead of Gandalf, I didn t see much reason to spend any money at all.

Is Wizard Wars the game that finally gets me hooked into the F2P MOBA universe? Definitely not. Still, it s hard to turn down a free opportunity to play with a tighter, faster, better-looking version of Magicka s combat system. The refined magic casting is great fun, and and makes me hopeful for Magicka 2. But as good as duel mode is, one truly great game mode out of only three didn t keep me around, no matter how much fun I had with the intricacy of magical combat.

Community Announcements - [Pdx] Escher
And so our Golden Ticket promotion runs to a close.

Big congratulations to all who won a prize and big thanks to Razer for making such awesome gear for us to giveaway!

All those who have won in the last week will be contacted towards the end of the month.

and for the last time...on to the prizes/winners!

First-up, the mighty Razer BlackWidow Chroma! Torch your opponents in style with your own custom-lit lighting profile and deliciously clicky mechanical keys!



http://www.razerzone.com/gaming-keyboards-keypads/razer-blackwidow-chroma



To follow, the Razer Naga Hex. This mouse raises the bar for giving you maximum control at your finger(or thumb)tips. Those side buttons are going to be awesome bound to your Magicks!



http://www.razerzone.com/gaming-mice/razer-naga-hex


Last and by no means least, the Razer Kraken USB headset. Look awesome, hear all the action!



http://www.razerzone.com/gaming-audio/razer-kraken-usb

All other winners receive an awesome in-game content bundle! 500k Gold Crowns, a 1-month XP Booster, and 25 Treasure Chest Keys.

Winners and prizes here:

  • MasterRomero - 1x Razer Blackwidow Ultimate Chroma Gaming Keyboard
  • 00800 - 1x Razer Blackwidow Ultimate Chroma Gaming Keyboard
  • Saruman! - 1x Razer Naga Hex Gaming Mouse
  • SamuraiXIII - 1x Razer Naga Hex Gaming Mouse
  • Daniboy_hero - 1x Razer Kraken USB Gaming Headset
  • Cactus_King - 1x Razer Kraken USB Gaming Headset
  • NerevarIncarnate - 1x In-Game Content Bundle
  • ][nfinitY - 1x In-Game Content Bundle [*]paiN sando nela - 1x In-Game Content Bundle [*]Setbak - 1x In-Game Content Bundle [*]Laxxus - 1x In-Game Content Bundle [*]baszhone - 1x In-Game Content Bundle [*]SoulEaters - 1x In-Game Content Bundle [*]ProDangles - 1x In-Game Content Bundle [*]Tarkraf - 1x In-Game Content Bundle [/list]
    [*]paiN sando nela - 1x In-Game Content Bundle
  • Setbak - 1x In-Game Content Bundle
  • Laxxus - 1x In-Game Content Bundle
  • baszhone - 1x In-Game Content Bundle
  • SoulEaters - 1x In-Game Content Bundle
  • ProDangles - 1x In-Game Content Bundle
  • Tarkraf - 1x In-Game Content Bundle

...

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