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Substance Indie Pack

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Community Announcements - Jerc
The latest Beta of Substance Painter is out and it brings state of the art post processing effects to the viewport, allowing you to capture beauty shots of your assets directly in the tool.

In the past few months, development hasn't slowed down on Painter and the last few updates have brought key new features such as Multi-material support, symmetry painting, Substance Effects support for instant mask generation and weathering effects, new PBR materials, huge performance improvements and more...

We are not planning on stopping anytime soon and are working hard on making sure the tool gets better and better every month. Exciting new features are coming later this summer, thank you all for your support and stay tuned!
Community Announcements - Jerc
We are thrilled to announce our first big Substance Contest! The goal is to have fun, create amazing art and of course win awesome stuff!

An all-inclusive week for 2 in Paris or LA, next-gen consoles, Maya and Modo licenses, a lifetime of Substance software and much more are at stake.
($45,000 worth of prizes to win)!


The contest is open to all until July 7th and a team of talented artists from top AAA studios will judge the submissions and choose the winners on July 21st.

Click HERE to read all the details and sign up!

If you guys have any questions regarding the contest, feel free to use this thread.
Community Announcements - Jerc
We are thrilled to announce our first big Substance Contest! The goal is to have fun, create amazing art and of course win awesome stuff!

An all-inclusive week for 2 in Paris or LA, next-gen consoles, Maya and Modo licenses, a lifetime of Substance software and much more are at stake.
($45,000 worth of prizes to win)!


The contest is open to all until July 7th and a team of talented artists from top AAA studios will judge the submissions and choose the winners on July 21st.

Click HERE to read all the details and sign up!

If you guys have any questions regarding the contest, feel free to use this thread.
Community Announcements - Allegorithmic
Dear Substance Painters,

We uploaded today a new beta version of Substance Painter that will blow your mind :) We are introducing today the first seamless 2D painting toolset along with a unified 3D/2D workflow.

Watch here our brand new trailer: https://www.youtube.com/watch?v=hPJWU-732-0

And the walk-through of the new beta: https://www.youtube.com/watch?v=-fpW9C5il_U
Community Announcements - Jerc
Substance Designer 4.2 is now available along with the free Substance Engine plugin for Unreal Engine 4!

SD 4.2 Main Features

  • Automatic and continuous export - Allows you to see updates to your substance in real time in any hot-reload enabled software (Toolbag2, Unity, Maya, etc.)
  • sRGB/Linear switch both for 2D and 3D visualization.
  • New wear and tear filters
  • Environment map can be displayed in the viewport
  • Improve antialiasing in bakers


Full Changelog

[Graph] Export outputs continuously
[3D View] display environment map in the viewport
[3D View] Allow to drag & drop images from the Library to the Viewport
[3D View] move the environment map/parameters to the scene parameters
[3D View] Handle rays going below the horizon in PBR shaders
[3D View] Control exposure instead of environment intensity
[2D View] switch to view image as srgb/linear
[Bakers] Improve antialiasing in bakers from high poly mesh
[Graph] Add the export output buttons in the graph toolbar
Deprecate the DirectX9 engine

Bug fixes

[Bakers] World Space normal map is not look normalized
[Bakers] Baked map has a wrong name
[Bakers] Display material name instead of id index
[Bakers] UV to SVG: Grayscale Mode: Black is a valid ID.
[Bakers] Image resource not reloaded after baking update
[Bakers] Auto-normalization of baked height maps with cages
[Cooker] Wrong SBSAR code generation
[3D View] Default material is still visible when using the "view outputs in 3D view" function
[3D View] 3d view is empty
[3D View] 4k textures are always displayed in 2K
[3D View] Cubemaps loaded from HDR panoramas are downgraded to 8bpc
[Library] Default filters are not sorted correctly
[Explorer] Export with dependancies does not keep default library path
[Explorer] crash when moving a graph inside a package
[Explorer] Crash when reloading package
[Explorer] Crash when unloading a package
[Graph] Editing a FX-Map creates a "Parameter" tab
[Graph] adding nodes in a frame deselects currently selected nodes
[Graph] Duplicating a node display the graph parameters instead of the new node ones
[Mac] Thumbnails of subgraphs are not correctly rendered
[Parameters] Step option does not work
Community Announcements - nicolas.liatti
Hi all,

Here is the release note of the Public Beta 2:
- Stencil: change flow value in the 3D View stops at 52
- Infinite loop in engine when adding 0-pressure keys to stroke is fixed
- Tool: angle jitter does not return values above +/- 90∞
- 3D View display change when a layer mask is selected
- Inverted zoom
- Added Padding to exported maps
- Eyedropper : material (P shortcut)
- Added a licensing system for standalone versions
- [ and ] shortcuts for Brush Size
- Tool: added thumbnails under the 3d preview
- Updated default environment map (enhanced hdr range)

Cheers,
Nicolas
Product Release - Valve
Substance Indie Pack is Now Available on Steam!

Pursuing our efforts to reach out to indie developers, our mission is not only to develop the most advanced and innovative texturing tools out there but also to democratize their use, by making them accessible to the wider community of artists and developers.

The Substance Indie Pack includes Substance Painter, Substance Designer, Bitmap2Material and 30 PBR Substances, all in Indie versions.
You can use them for commercial purposes, as long as your company/entity doesn’t generate more than 10 000$ per year.

Contains Substance Designer, Substance Painter, Bitmap2Material, and 30 substances included as a free DLC.

Product Release - Valve
Substance Painter is Now Available on Steam!
Substance Painter is a brand new 3D Painting app featuring never before seen features and workflow improvements to make the creation of textures for modern games easier than ever.

At Allegorithmic, we have a long history of working very closely with our customers, from the small independents to the largest AAA studios. Today we want you to help us design the ultimate painting tool and bring innovation and state of the art technology to every artist out there at a fair price.

This Beta version will give you access to the non commercial license once it is released. As with our other tools, the non-commercial license allows you to create and sell assets on the Workshop for any Steam game! During the beta phase, Substance Painter will be 50% off its final market price.

Main Features

  • Particle Brushes - Throw water, dirt or even fire at your object and watch the realistic weathering effects unfold in real time!
  • Material Painting - Paint full materials at once, lay the groundwork for your textures or paint small details in seconds!
  • Physically Based Viewport - Preview your painting in a next-gen viewport for accurate material feedback.
  • Automatic Reprojection - Modify your UVs or topology at any time without ever losing your work.
  • Substance Brushes - Use your Substances as brushes and unleash parametric painting!

We know Substance Painter is still rough on the edges and we plan to keep on polishing it and adding new features until we all feel it is simply the best tool of its kind and that it's ready for release. Your support, your feedback and your enthusiasm will maximize the chances for this to happen.

Community Announcements - alexis.khouri
Contribute to the development of this super innovative 3D painting application dedicated to game development! Experience for the first time particle-based brushes and multi-channel painting.You'll find below the list of features already implemented and the roadmap for the coming months. A free trial version is available on Allegorithmic's Website as well. Oh, and by he way, there is a bunch of achievements to unlock in Substance Painter Beta :). Hope you'll enjoy it!
Community Announcements - nicolas.liatti
Dear friends,

We would like to thank you all for your participation to the closed beta of Substance Painter, this helped us *a lot*.
We will launch a public beta on Thursday March 6th at a very attractive price. Following the Steam policy, the current beta will be thus closed on Wednesday evening.
Those would like to keep participating actively should contact us via our contact form (http://www.allegorithmic.com/contact).

The Substance guyz
...

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