Community Announcements - Jerc
Hi fellow artists!

I'm glad to announce that Substance Painter 2 is now available on Steam!

Head over here to learn all about this new version. For you guys who already have Substance Painter, a 50% discount code will be applied automatically at checkout if you choose to upgrade.

This new release includes a brand new pathtracing renderer, new smudge and clone tools, Smart masks, updated Dota 2 template and shader, revamped content and much more!

Wether you choose to upgrade or not, I would like to thank you all for your support and trust you've been giving us for the past 2 years. Substance Painter has now grown into an industry standard and that's thanks to all the feedback and criticism we got from you guys and gals of the Substance community!

Thank you!
Community Announcements - Jerc
Hi fellow artists!

I'm glad to announce that Substance Painter 2 is now available on Steam!

Head over here to learn all about this new version. For you guys who already have Substance Painter, a 50% discount code will be applied automatically at checkout if you choose to upgrade.

This new release includes a brand new pathtracing renderer, new smudge and clone tools, Smart masks, updated Dota 2 template and shader, revamped content and much more!

Wether you choose to upgrade or not, I would like to thank you all for your support and trust you've been giving us for the past 2 years. Substance Painter has now grown into an industry standard and that's thanks to all the feedback and criticism we got from you guys and gals of the Substance community!

Thank you!
Dec 17, 2015
Community Announcements - Jerc
We are happy to release Substance Painter 1.7, to close what has been a very fruitful year for the tool! We hope you'll enjoy this meaty update :)

This update includes a lot of goodies, one of them being a full DOTA 2 template.



Added :
•[Performances] Compute layers content and their thumbnails at the same time
•[Export] Save export path as relative when next to the project
•[Layers] Added new blending mode : substract and add/sub
•[Layers] New Bilinear HQ filtering for fill layers
•[Sahder] Set a default shader for thumbnail generation in the preferences.
•[Shader] Allow to specify a shader per texture set
•[Shader] Allow to sample textures from the shelf
•[Tool] New "wrap" brush behavior for painting
•[Tool] Improved filtering and reduced alising while painting
•[Tool] Improved sub-pixels painting quality
•[Tool] Improved quality and reduced alising when painting
•[Tool] Removed "basic" display for brush settings and improved the frame open/close icon
•[Menu] Add effect icons in the right-click menu
•Template creation from Projects
•[Shelf] New templates : PBR, Dota 2
•[Shelf] New export preset : Dota 2
•[Shelf] New shaders : Dota 2, PBR Car paint, PBR Coated, PBR Velvet
•[Shelf] New material : Steel rust and wear, Stylized lighting
•[Shelf] New filters : Blur directional, Stylized lighting
•[Shelf] New brush : default soft and default hard with a new alpha for a better hardness control
•[Shelf] New generators : 3D Distance and Light
•[Shelf] Updated brushes with wrap projection and backface culling (enabled by default)
•[Shelf] Updated White noise with pixel processor version for faster computation


Fixed :
•[Welcome screen] Tutorials link send to old videos
•[Channels] Saying "no" to fill layer creation with AO still create the layer
•[Channels] UserX channels names do not propagate in the interface
•[Viewport] Mask entry is empty in the list of the solo channels
•[Share] Exporting an alpha to Share from SP creates an unreadable .image file
•[License] Fix activation fro usernames with non ASCII characters
•[Shader] Color parameter dialog disappear when picking a color
•[Shelf] Fixed gradient filter
•[Tool] Symmetry doesn't work with stencil/projection
•[Tool] Incorrect name when creating new brush preset
•Preserve stroke setting stays disabled even when reimporting a mesh
•Driver reset (TDR) when computing particles with a big size.
Dec 5, 2015
Community Announcements - nicolas.liatti
Added :
  • Official support for Windows 10
  • [Substance] Collapse substance parameters groups by default
  • [Substance] Add new framework (Improve Pixel Processor performances)
  • [Viewport] Allow to deactivate the symmetry plane display while in symmetry mode.
  • [Viewport] Improve shadows rendering and performances
  • [Viewport] Pause shadow computation when painting
  • [Viewport] Improve wireframe rendering performances
  • [Engine] Improve Vram memory management to reduce its footprint
  • [Engine] Improve texture refresh on AMD GPUs for better performances
  • [Engine] Disable Threaded Optimization setting on NVIDIA GPUs for better performances
  • [Effect] Add a tag to request "padded" image input
  • [Layer] Increase precision of UV offset/scale in fill
  • [Layer] Make the scale slider exponential in fill
  • [Layer] Allow to drag and drop Materials directly in the layer stack.
  • [Layer] Allow to drag and drop filters directly in the layer stack
  • [Layer] Adjust the mask brush color to the newly created mask color
  • [Shader] Expose multiple texcoords
  • [Shader] Expose gamma/tonemapping function to allow custom functions
  • [Bakers] Change default Position baker settings for TriPlanar usage
  • [Tool] Rename "Geometry Decal" as "Polygon Fill"
  • [Shelf] Update generators to support TriPlanar : MG Metal edge wear, MG Mask builder, MG Fiber glass, MG Dirt
  • [Shelf] Update materials with new settings and removed unused materials
  • [Shelf] 22 New smart materials (Plastic, Iron, Fabric, Steel and more)
  • [Shelf] Update Sharpen, Blur and Warp filters with padded image input to avoid seams
  • [Shelf] Improve Warp settings for easier usage
  • [Shelf] 2 New procedural noises : 3D Perlin noise and 3D Worley noise

Fixed :
  • [Engine] Vram amount detection for dedicated GPU is incorrect on Mac
  • [Engine] Textures turn to darker version in the viewport
  • [Engine] Poor performances when painting below multiple layers
  • [Engine] Computed layers when opening project differ from cached version
  • [Substance] Wrong results in 4K on Mac
  • [Substance] Parameters are in the wrong order
  • [Shader] Toon and Pixelated shaders are totally black
  • [Shader] Parameters disappear after changing env-map
  • [Shelf] Crash when putting png files in generator folder
  • [Shelf] Thumbnails are generated with low roughness
  • [Tool] Crash when using a bitmap in the brush alpha on windows
  • [Export] Additional map export preset now export a RGB map for Position
Announcement - Valve
The catalog of video content on Steam has now expanded to include Software Tutorial Videos!






Introduction to MODO
Introduction to 3D Prop Modeling and Design: Viking Weapons and Armor
Approachable Anatomy
Working Faster in MODO
Blender Game Asset Creation
Hard Surface in Zbrush: Recovery Truck
Texturing a Sci-Fi Gun in Substance Painter
Modeling a Transport Vehicle in Modo
Creature Factory 2

“I’m very excited to have my tutorials on Steam, and I think it’s a great way to reach the creative community," said tutorial maker Tor Frick, who created three of the new tutorial videos.

The videos provide guidance and walkthroughs to help users master specific techniques and skills in a variety of creativity software, including Blender, Substance Painter,MODO, ZBrush, and more.

MODO and Substance Painter are both currently discounted* on Steam to celebrate the launch of the tutorials.

"Substance Painter is a tool made for the creators out there. We are truly humbled by the overwhelming feedback we got from the community, and are thrilled to see high quality tutorials released by our power users," said Sebastien Deguy, CEO and founder of Allegorithmic, maker of Substance Painter.

*Offer ends Monday October 26th.
Aug 31, 2015
Community Announcements - Jerc
Substance Painter 1.5 is now available!

Changes:
  • [Shader] Add line number in Shader compiling error messages
  • [Shelf] Improve thumbnails previews quality
  • [Shelf] Automate thumbnail generation for Smart Materials
  • [Tool] Shortcut to control hardness setting in the substance
  • [Tool] Use grayscale widget for geometry decal when over a mask
  • [Tool] Shortcut to invert paint color while painting on a greyscale map
  • [Viewport] Allow to display the wireframe and change its color
  • [Viewport] Blur the environment background
  • [Controls] Add rotation to brush mouse shorcuts
  • [Export] Export to Sketchfab
  • [Export] Create export presets for renderers
  • [Export] Add converted map Reflection, F0 and 1/IOR
  • [UI] Add Welcome screen
  • [UI] Update default layout
  • [UI] Add missing tooltips and rename some menu entry
  • [Layers] Export currently selected mask as bitmap
  • [Layers] Add "invert mask" action in the right-click menu

Fixes:
  • [Project] If the meshes pivot's are different in the FBX, the meshes get exploded upon import
  • [Substance] Substances used in projection tools are locked in 256*256
  • [Layers] Crash when using clear mask
  • [Export] Incorrect gamma conversion on very dark textures
  • [Export] Position map can only be used in export presets as a grayscale map
  • [Tool] Geometry decal start color is black when used on a mask
  • [Tool] Rotation shortcut doesn't work if there is no hardness in the alpha
https://www.youtube.com/watch?v=ZHX4Dg-3Kss
Community Announcements - Jerc
A new update is now available and adds the long awaited Paint Effect, allowing you to customize automatically generated masks by painting freely on top of it!

1.4.1
Change list

Changes:
• [Viewport] Allow to dock panels side by side
• [Effect] Add a background and a ruler for the level effect
• [Effect] Add a Paint effect that allow to work over other effect

Fixes:
• [Shelf] Thumbnail generation is broken if no project is open
• [Shelf] Material preset preview fail to generate
• [Shelf] Material previews are generated on a mesh with inverted normals
• [Shelf] Thumbnails always recompute because of incorrect hash function
• [Shelf] Clicking on a substance material doesn't connect additional maps
• [Tool] Incorrect value sampled with Material picker
• [Tool] Color picker pick viewport cursor color
• [2D View] Very low framerate/performances
• [Export] Crash when opening the export window with too recent export presets.
• [Export] Height channel to Normal map is converted to the wrong space
• [Mac] BaseColor from substance effects is displayed as Linear
• [Mac] Straight lines widget is incorrectly drawn on Retina
• Straight lines can stay enabled even with the shortcut released.
• Straight lines guizmo disapear after rotating the environment map
• Ambient occlusion outputs from substances are not plugged to the AO channel automatically
• Fix license copy issue on windows with special character in username
Jun 10, 2015
Community Announcements - Jerc
1.4 is here, and with it a ton of new features and content!



Straight lines, automatic material creation from substance files, new AO channel, custom painting over mask generators, 20 new smart materials and more!

Change list

Changes:
• [Export] Add additional maps (bakes) in the list of the available exportable maps
• [Shelf] Use sbsar materials as Painter materials automatically
• [Shelf] Allow to use custom Shelf paths
• [Shelf] Change the minimum size of the Shelf window
• [Shelf] New content : 20 new smart materials
• [Shelf] New content : new procedural substance (weave, mesh)
• [Shelf] Updated Blur filter
• Draw straight lines using a modifier key (Shift)
• Add Ambient Occlusion channel and rework AO/Normal behavior in layer stack
• Read default color from Image Input defined in Substance user data in Substance Designer
Syntax: defaultcolor = (1.0,0.5,0.0) or defaultcolor = (255,128,0)
• Allow to export the log from the help menu

Fixes:
• [Baker][Mac] Crash with Normal from mesh baker
• [Baker] Crash if there is no UVs in the cage file
• [Baker] Matching by names doesn't work with OBJs exported from zBrush
• [Baker] Baking with a cage overwrites bake if using multiple texture sets and overlapping UVs
• [Baker] Specific OBJ files result in black textures
• [Shelf] Can't read resources if set to read-only
• [Shelf] Asset files are being written Painter if they have been used in the project.
• [Shelf] Reloading substances also update the layer
• [Export] Tiff exports 32 bits images that can't be read properly by Photoshop or game engines
• [Export] Default channels preset always export as RGB
• [Material] Diffuse channel override BaseColor mapping with substances
• [3D View] Incorrect Diffuse lighting with specific environment maps
• [Tool] Unable to rotate a brush to a specific angle
• Viewport gets focus when hovered on while typing in a text field
• Crash with presets too recent for the current version of the shelf
• Crash after replacing mesh
• Crash when reloading a substance with different number of inputs
• FBX meshes from Cinema4D import with incorrect material names
Community Announcements - Jerc
A new update for Substance Painter is now available!

Changes:
• Computation time improvements on project extremely long to load
• Change the "GPU Troubleshooting" window to be more understandable
• [Layers] Save the status of the the ratio lock for Fill layers and make it "On" by default
• [Bakers] Matching by name now use suffix as separator

Fixes:
• [License] Activation problem when there is an already existing license file
• [Mac] Crash when loading specific FBX files
• [Mac][3D View] Incorrect reflection for integrated GPU
• [3D View] Quick Mask font is broken
• [3D View] Material picker makes the viewport totally black
• Crash after opening projects created in 1.3.3
• Material preview is empty when using shaders with alpha
• Painting stop working on specific meshes
• Performances decrease a lot with specific OBJ meshes
• User channels are not mapped when using effects
• Temporary folders are not cleaned on startup
Apr 16, 2015
Community Announcements - Jerc
Howdy Substance users!

We recently launched Substance LIVE, which contains the whole software suite (just like the Indie Pack) but also has exclusive advantages such as a free monthly substance drop and access to beta builds!
Check out this page for more info: https://www.allegorithmic.com/products/substance-live

The good news is that anyone who owns Substance Painter, Substance Designer 5 and Bitmap2material 3 through Steam is also considered a LIVE user. To get the extra goodies, you just have to retrieve your licenses on the Allegorithmic website.

If you are missing one of the software to complete the LIVE prerequisite, it is possible to upgrade! Just retrieve your licenses on our website and then go to https://www.allegorithmic.com/buy/upgrade

Here is how to retrieve your licenses on the Allegorithmic website:

- Create an account on Allegorithmic.com
- Go to your Account page
- Click on “connect to Steam” and follow the instructions
- You’ll have access to your Substance tools as standalone software
...

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