We've released another patch for the game today. In this patch we focused on bug fixing and design changes. Please keep in mind, due to our changes to our saving system, we had to wipe servers.
- We believe we have fixed the bases dissapearing/saving bugs.
- We've added dampening to dead creatures so they are easier to loot without them sliding away down a hill.
- All drills now can mine all resources
- You now start with many more blueprints
- If you check the "Infinite Terrain" checkbox, resources will now spawn beyond the initial starting area
- The resources needed to craft different blueprints has changed across the board. We have geared the game to progress quicker, but for things like turrets, vehicles, and final weapons to be harder to obtain.
We have released our second post release patch. Once again this patch focuses on Optimization. This patch does not require us to wipe saves.
- Terrain is much more stable and optimized.
- Paging system should react faster and more efficiently.
- "Generating Terrain" should now occur less frequently.
We have also released the Digital Deluxe Content and IndieGoGo content for download from the game. Your account will have to be linked in order to see the appropriate "Digital Content" button on the main title screen. These rewards were created for the Digital Deluxe, Founders Club, and IndieGoGo Soldier Tier+ backers.
The Digital Deluxe content is as follows:
- Art Book
- Guide Book
- 2 Exclusive Wallpapers
- Full Original Soundtrack
- And more...
The IndieGoGo backers of Soldier and higher also receive their exclusive wallpaper through the same manner.
We have also just recieved our T-Shirts and Posters for the IndieGoGo backers. We will be packaging them now, and getting them ready to ship over the next 1-2 weeks. You will receive an email when they have been shipped.
We are proud to announce that we are releasing StarForge today! After many years of hard work, dreams and determination, we are releasing the 1.0 of StarForge. This would not have been possible without the help of the community, fans, and supporters of our game through its various phases over the years.
Two and a half years ago, Will and Steve were working out of a basement part time on the game, and then the game exploded online, giving us the opportunity of a lifetime to finally make the game we've always wanted to build. A year after that, we managed to increase to a team of 4 developers. And after the launch on Early Access, managed to build a small company which has been working to bring you the StarForge release today. This would not have been possible without the hard work and efforts of a tireless development team, and your continued support.
We understand that at times we bit off a bit more than we could chew, and certain areas took quite some time to build and test. It goes without saying that this has been a vast learning experience for us all. We really appreciate everyone's patience and support during the development stretch. We are glad to have participated as one of the first few games to launch the Early Access section on Steam, and to learn and develop with the community over the past year and a half. We plan to exit Early Access within the next few days. We also plan to no longer sell the Founders Club upon, or shortly after release, depending on how quickly Steam can remove it. We only want the Founders Club to contain exclusive rewards for early supporters.
We believe we have put in some super cool and innovative technology and gameplay, including an Infinite Procedural World, Voxel Digging, Real-Time Atmosphere, Procedural Asteroids, Tunnels, Caves, Mountains, Biomes, Physics Movement, Vehicles, Tons of Guns, Creatures, and Objects, and so much more! All of this works with both single player and multiplayer. It has been a labor of love, we are glad to have progressed this far, and we really enjoy playing the release version. We will continue to monitor the game, and plan to do another update in the future with bug fixes. Further updates will depend on future sales of the game.
Over the past few months, while in Beta, we have fixed the majority of the critical and major bugs, and this release contains hundreds more bug fixes and many new features.
We've also finished and implemented our IndieGoGo and Founders club rewards. IndieGoGo backers must link their account in-game in order to receive their digital perks; Steam purchasers do not need to worry about this as all updates are channeled via Steam.. As for the Digital Rewards (wallpapers, art book, strategy guide, soundtrack), we will be providing a link to the download for these in the next month as we are still putting the finishing touches on them. We will release another blog post about that when they are done.
The hard assets (T-Shirts, Posters) for IndieGoGo backers are also being developed. We have already reached out to everyone involved regarding these rewards. If you are an IndieGoGo backer or Founder on Steam and have questions or concerns about your name being listed, please email us at sworin(at)codehatch.com. We will periodically be adding in the new names as we receive them.
Thanks again for all your support. We hope you enjoy playing the release!
We have updated the game today on Steam to version 0.91. Server saves had to be reset as a result. It contains all of the in-game Founders Club and IndieGoGo perks with the exception of the badges and the unique Founders 3D tilesets. -
We've been working hard on a new update the past few weeks. There are many new features, and many bug fixes in this update. We worked on stability and optimization as our main focus. Our MP Dedicated servers should also be much more stable now. And we've buffed Digging to be much faster.
- Please note that due to internal changes in our engine we had to once again reset the saves.
Here is an list of the new features:
- Loot vats. There are 3 loot vats now in the world, you will see a beam of light from them, this notifies the players of a loot delivery. However, loot is only delivered to these vats periodically, so its first come, first serve.
- New Creatures, we've put in the Beedle, the Belcher, and the Prowler. Beware of the prowler, they are very strong.
- Alien Forest Biome, get lost in the new alien biome, it can be very foggy.
- Harvestable plants, you can now harvest certain natural plants and resources from the ground by hitting "E" next to them.
- Sonar Probe and Radar Turret, You can now equip yourself to have both mobile and static radar capabilities. This will help warn you of creatures and players in the nearby area.
- Compass, find out where you are going. It will also show the placement of your protective spire on it to help you find your base.
- New Big Chainsaw, cuts through meat and wood much faster.
- New Beacon light
- Repair Gun, repairs all your objects using utility ammo.
Aside from the new features, as mentioned above, we have been working very hard on optimization and bug fixes. We hope to have stabilized the servers a great deal. We've also done a full pass on all the shaders and graphics in our game and tweaked and tuned them for the different graphics settings, you should be able to run our game on many more computers now on the fastest settings then you could before.
Please visit this guide we made for some tips on tweaking your graphics settings:
Welcome to another Week@Codehatch post. We have been working very hard on some new StarForge content.
Before we head into the new content, we thought we'd also mention that we are working on our IndieGoGo rewards fullfilment, and will have more on that in a seperate post sometime in the next couple weeks (as we want to show some screenshots detailing some of the rewards). At that time we will also start reaching out to our IndieGoGo backers for any additional details we may need.
We have also been working hard on finishing all of our Founders and Digital Deluxe perks, there will be another blog post on that seperatly in a couple weeks time when we are done the content.
Here is a preview of some exclusive Founders Club content:
So with that being said, what's new?
Well, the Sonar Probe is one of the neater items. If you read last weeks post, you'll notice we included a compass in the game. Well this little guy basically gets tossed on the ground like a grenade and scans for any nearby players or enemeies. What it finds then appears on your compass. They will be fairly cheap to create, so this will help aid in some "Predator" style of gameplay.
We've got a new Graphene Door coming in. This one is much less sucseptable to breach charges and hacking.
Our world spire is now done, we have yet to implement it in-game, hence the lack of color:
So the world spire will replace the vat at the center of the map. And there will be 3 vats surrounding the world spire. Every so often a light will emit from the top of the vats, this means loot has been dropped from orbit into the vat. They will be highly contested over, as once the loot is picked up, it is gone until the next drop.
We've also put in a repair gun. This will be useful for repairing your vehicles, generators, lights, and turrets that other players have shot. You may remember this model being called a "Winch Gun" before. However, we are not going to include a winch mechanic anymore due to performance and networking concerns we had with our rope physics.
We also have done a considerable amount of work on the Alien Forest biome, as you can see, there is now a thick fog that shrouds it alongside many illuminated plants. Players will find many areas to hide in this dense forest.
We figured it would be a good time to put some more smaller creatures in the world as well. Meet the Belcher. This one is err... a little toxic.
And finally, a flashing light -
Thanks for reading. Hope you have a great week. We are working hard on the next update and hope to have it ready for a week from now. Thanks for all your support! :)