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Polish studio Techland may have created open-world zombie-smashing FPS-RPG Dead Island, but publishers Deep Silver got the rights. That’s how come Deep Silver went on to have folk make daft things like the MOBA-y Dead Island: Epidemic and baffling drek Escape Island while Techland went on to make another open-world zombie-smashing FPS-RPG in Dying Light.
Straight-up sequel Dead Island 2 [official site] was in the works at Spec Ops: The Line devs Yager, and this one actually looked promising. But its future is now looking as safe as a lecherous, wisecracking wino in a zombie flick, as Deep Silver have announced Yager are off the game.
Here is my dilemma. It s nice, I think, to approach supporter posts with a desire to be more personal, more intimate, to shine the light on ourselves a little more brightly. Or to be even more self-indulgent than ever, if you d prefer to think of it that way. So when considering what to write about in my weekly supporter column, I like to think about what s going on in my life, pick a lens to look through. Except, four weeks ago my first son was born, and good grief, who wants to hear about that?
Oh my goodness, how many more games-journalists-becoming-parents can the internet cope with? And who is it for? People without kids are likely far less interested to read about an experience they don t relate to. People who don t want kids and never intend to have them can feel marginalised, excluded. People who want kids and haven t yet, or those who want them and cannot have them, can find the whole topic misery-inducing. (My wife and I were trying for three years before ours came along, and I can testify that it s really shit.) And people with kids already went through it, roll their eyes at the naivety of it, or don t want to be reminded of it. Can the internet hold another, How I game with my kid in my arm article, without keeling over and just collapsing on the floor?
Let s find out!
The best thing about Dead Island is its co-op, so I'm a little curious about why it's getting a single-player spinoff in the form of Escape Dead Island. It's a third-person action/stealth game set in the Dead Island universe, and it's coming to PC (and last-gen consoles), blimey, next week. The above trailer offers a glimpse of what we're in for, which as it turns out is a cel-shaded game about mystery and battering zombie brains in, with psychological am-I-going-crazy bits thrown in too.
Publishers Deep Silver are calling the game "a survival mystery, where you follow the story of Cliff Calo as he attempts to uncover the truth about the zombie virus". You're a journalist, see, and uncovering the truth about a zombie virus sounds like something a journalist might want to do. Escape Dead Island is being developed by War of the Roses/Lead and Gold developers Fatshark, rather than series creators Techland.
In addition to that launch trailer, a few new screenshots have been uploaded, ahead of the game's release next Tuesday. I've stashed them below.