... Plasma Gun mods weren't dropping from Enclave events. Fixed an issue which prevented some thrown weapons from scaling with player level. Fixed an issue which prevented non-physical damage from ...
Games Roadmap: *) Workshop (We're looking into a cross platform modding system right now for when console comes), Steam Achievements, Editor for Custom Textures, More Maps, More Weapons and ...
Hi! Development of 11th Dream began eight years ago. Two years later, we published the game in Early Access, featuring single-player skirmishes and story driven campaign. Later, 11th Dream received ...
* Library and compiler updates, etc. * add backup agent in case network access is not available * add verbose match logging (community contribution! thanks!) * fix hang when firing modded weapons ...
... a startup mod error menu that shows reasons for why mods did not load Added the big frog battery ChangesMade it so research buttons now wrap their text in the research menu Decreased the cost of land ...
Hey, Hunters! Patch 0.15 is here, bringing one feature to our completionist community: the Compendium! This update is all about collecting, tracking, and celebrating your progress across the ...
...MOD SupportWe're opening up parts of the game that were previously locked down, giving MOD creators way more freedom to customize content however they want. Plus, we're tackling compatibility ...
... the custom mod system, and a few visual improvements. Also… we’ve fixed that weird thing where Act III enemies were showing up in Act II. Sorry about that. 😅 \[MOD] – Daily & Custom ...
... (in Garry's Mod)Meanwhile, user AnomalousBytes had this to share. I got too tired of waiting, so I made Dandelion Void at home! The pedigree of our team’s modding experience traces back to the ...