* Library and compiler updates, etc. * add backup agent in case network access is not available * add verbose match logging (community contribution! thanks!) * fix hang when firing modded weapons ...
Hi! Development of 11th Dream began eight years ago. Two years later, we published the game in Early Access, featuring single-player skirmishes and story driven campaign. Later, 11th Dream received ...
... a startup mod error menu that shows reasons for why mods did not load Added the big frog battery ChangesMade it so research buttons now wrap their text in the research menu Decreased the cost of land ...
Hey, Hunters! Patch 0.15 is here, bringing one feature to our completionist community: the Compendium! This update is all about collecting, tracking, and celebrating your progress across the ...
...MOD SupportWe're opening up parts of the game that were previously locked down, giving MOD creators way more freedom to customize content however they want. Plus, we're tackling compatibility ...
... the custom mod system, and a few visual improvements. Also… we’ve fixed that weird thing where Act III enemies were showing up in Act II. Sorry about that. 😅 \[MOD] – Daily & Custom ...
... (in Garry's Mod)Meanwhile, user AnomalousBytes had this to share. I got too tired of waiting, so I made Dandelion Void at home! The pedigree of our team’s modding experience traces back to the ...
... and download mods to enhance their experience with the game. 🔧 Trying Out ModsIf you'd like to explore what the community has created, visit the Steam Workshop page here: Lost For Swords Workshop ...
... resilience toward mods including some form of bug. This should reduce the risks of having a mod that make the game unable to launch. The mods will be preserved as much as possible, so the "Events" ...
... focus toward mod support and occasional bug fixes. Why? Because I’m starting a new project! I once made a psychological horror game, and I plan to rebuild it from scratch. But don’t worry — ...
... have custom mods synced from those. Skins are all synced via the same multiplayer system when you join, as well as being able to be shared on the workshop as an added bonus. Even get to have all your ...
Immersive Level Scaling The original leveling system was designed as an infinite dungeon crawl to encourage exploration during a pre-ChatGPT era where LLMs couldn’t write very well. The new ...
... of new mod support for most basic parts and fixes various minor bugs. Changes*) Added mod support for ship engines. Added basic material group support to mods Added basic seat mod support Added ...