-small issue with Invincible Framerate detection solved visual -small chance on hit target visual -small issue with Goo spawn detection solved visualy -small adjustion with the paperpages ...
This small patch includes a couple of bug fixes and some balance adjustments based on player feedback. Gameplay Improvements*) Level-Up Improvement: Your character's health and mana now fully ...
-Fixed slow movement bug when arriving in Lost Roadway for the first time. -Fixed issues with auto save on some maps. -Fixed bug where attack descriptions were being skipped in CEO Battle. -Balance ...
Completely redid the pacing of the game. Now each act has on average 3 turns (and eventually a boss). Turn 1 opens with fate select and receiving curses. Added "Act transitions" so you ...
... support. Full patch notes below: Bug Fixes*) Fixed the Flip-button highlight bug in level 0.2 Tweaked the target Swap count on level 1.16 for better balance Fixed an issue where cancelling the ...
Like last time, if nothing goes wrong this will go to the main branch soon. ChangelogImprovements: - Radar display changed around so that the numbers don't clip as badly Bugfixes: - Hopefully fixed ...
Another patch was released late last night and right now. Here are the main things that have been added and fixed: *) Fixed crash that would happen when adjusting brush size when drawing Fixed tutorial ...
*) Start game balancing: set rodent's hp to 5, boar to 6, instead of 7 to ease beginning. Hopefully no impact on leaderboards. Replace 'Gear:' by 'Weapon:' or 'Armor:' to avoid confusion about wearing ...
Bug Fixes: *) Resolved a soft lock issue that could occur during the publishing process, ensuring smoother progression for all players. Fixed an audio bug where sound effects would play while ...
Small Patch Fix for 0.5.9 *) Added Ambience Sounds Fixed Keyboard and Gamepad for UI and Radio Fixed minor Radio bugs Improved Performance +20FPS (+40FPS with closed UI "Tab" or "Select" ...
*) Fixed map generation glitch in Forest level that caused some runs to have half the rooms Removed deceptive exits in Forest level Re-mapped default controls for the UI based off of player feedback ...
... testing for Patch 0.3.2.0, we’ve implemented several fixes based on your feedback and are now ready to test a new candidate build on the public-experimental branch. Changelog for Testing #2:\[Fixed] ...
... The newest patch (0.25.12) is now live on all platforms on the experimental branch and modding branch. Please save your progress and restart your game client to update. You should be able to load ...
Bug Reporting *) Added a new bug reporter tool to the main menu The bug reporter requires a title and a description and will also send your most recent save and cached player.log file to the discord ...
Bug Fixes Fixed an issue where some game state wouldn't reset properly on reloads Enemy Stalker could teleport outside the level bounds Anti Aliasing setting dropdown wasn't reflecting the actual ...
... several small patches. The cumulative changes are as follows: *) Enemy squads have been reduced in size. Added visualization for attack and ability ranges. The effects of certain events are now ...
... hours This patch will contain a number of fixes for Dynamic Encounters, Missions, items, and more. It will also contain the next set of combat updates. , Patch notes will be available here on Monday, ...