One of the goals I've always had for the Modding Update was for players to be able to load a controller profile without affecting their other settings. And I'm finally working on making that goal ...
... installed any mods, the update may cause compatibility issues that prevent the game from launching or trigger errors during gameplay. If this occurs, we recommend uninstalling all mods: Go to ...
... New Mod: InfernoWant to spread the heat? The new Inferno mod adds flat explosive damage and increased area of effect, turning your explosive-based builds into infernal monsters. New Nexus: Lin's ...
Necesse Creative Mode (Version 0.33) is now live! Alongside the update, we're also running a 35% discount on Necesse. Remember, Creative Mode also works with multiplayer, so now is a good time ...
... adjustments to Mod Information Panel We have a lot more updates planned: Allowing for subscribing from within the game Help creating new mods Loading local mods Improved the Jobs Board Missions ...
... the Manage Mods screen before mods finished loadingUI Fixed an issue where the "Activate" button was missing in a Mod's Detail screen if mods were not yet loaded in the Manage Mods screen ...
210.21 - 'beta' branch *) Fixed a bug in zone building due to placing quest items on villagers or lair owners that lack inventories. Isahind and Warden Yrame now always have the appropriate freezing ...
... fire rate mods now also effect tick rate for beam Improved wording on warning for crew upgrades with a stat in the divisor Reduced starting cost of T2 Capital cores to make getting the shield regen ...
... to create mods! 2. There is a special script "time for quiet and good" without enemies. 3. Careful preparation can be made for character customization at the beginning, such as professions, ...
... on weapon mods in the Inventory screen. Fixed headers in the Liquid Decompressor GUI menu. Added `PhysicsClientDisableCollisionComponent` to properly handle physics interactions when Vine ...
... the risk mod for children and elderly applied to all risks instead of just sickness - Fixed the centering of tiles when the small building toggle is enabled - Fixed the color of ships in build mode ...