... have additional effects (like attack or block). This change tries to make mix up elements more streamlined, to speed up early game and early turns in combat. Because of this change, Kindle and High ...
... to the combat system, character builds, and tactical options. After weeks of iteration and community feedback, the demo now reflects what is likely to be the final version of the combat rules for ...
... The combat system has always been one of the most important parts of the game. What we currently have is simple and casual. That’s why we decided to improve and expand it — to give the player more ...
... Lethal Sniper Rifles Freeze Time Mega Stack x2000 Golden 1911 No Base DecayOur primary focus recently has been getting our modkit ready to release with version 1.6, with most of our team focused ...
... reducing early-game combat pressure. New In-Game Guides Additional tutorials and system guides have been added to help both new and returning players understand core mechanics more quickly. ...
Hi All, A new patch, mostly with a few bugfixes. Thanks for reporting! Version 0.10.4 [24/7/2025]Changed*) Updated Envenom description FixedVisual issue where cards added during a battle would ...
*) Localization added for chest interaction text Fixed incorrect description for "Dash Stack Damage"; reduced duration by 1 second Chest collision shape changed to sphere — should ...
... enemies during combat. Trent’s apple rain no longer heals enemies. MINOR FIXES & POLISH Monster description windows now display correctly. Lava Boots effect and cost have been rebalanced. ...
... we’ve overhauled combat once again, adding new systems and animations to make fighting monsters even more satisfying without compromising on controls or flow. Both ranged and melee weapons ...
... possess random combat buffs, presenting a formidable challenge to all brave adventurers. - Encounter rare, Dungeon-exclusive creatures in battle. These powerful beings boast unique talents ...
... and terrain-generating effects in place of applying statuses. They also now show a damage-over-time intent distinct from the debuff intent, and several visual elements have been tweaked to ...
... an incorrectly-placed combat start cutscene in Layer 3, Sublevel 2 that, if triggered, caused some geometry clipping. Fixed overlapping text caused by certain messages, such as elevator terminal ...
... CD during combat. 2️⃣ New Languages Added full localization for: → Swedish → Dutch → Polish → Italian → Turkish Join players worldwide in the adventure!
... with diverse effects, and enhanced interactions between buildings and terrain. Designed Maps Early maps relied heavily on random generation, leading to scattered resources and poor exploration ...
... 50% damage resistance, thus allowing hostages to take an extra hit before being dropped Enemies now react to being grabbed by Rook or when seeing an ally grabbed by Rook Added placeholder animations ...