... CD​ during combat. ​2️⃣ New Languages​ Added full localization for: → Swedish → Dutch → Polish → Italian → Turkish Join players worldwide in the adventure!
... with diverse effects, and enhanced interactions between buildings and terrain. Designed Maps Early maps relied heavily on random generation, leading to scattered resources and poor exploration ...
Jul 25
... 50% damage resistance, thus allowing hostages to take an extra hit before being dropped Enemies now react to being grabbed by Rook or when seeing an ally grabbed by Rook Added placeholder animations ...
... fighters in combat sometimes stopping too far from target for extended periods of time when player not present. Fixed turrets set to attack not firing on capital ship hulls (problem introduced ...
... after using \[Sub-combat], if you use star energy burst, then use \[Sub-combat] again and cancel it actively, there may be a problem that the skill is still charging after exiting \[Decarien]: ...
... prepare for combat! Get ready for Reflex Unit: Strike Ops, a modern evolution of tactical vehicle warfare. Launching July 31st, this action-packed title blends strategic planning with fast-paced ...
Jul 21
... all particle effects and changed them so that they're better on performance while losing barely, if any, visual quality. In fact, some effects look even better than before. We're also happy to ...
... where Tommy’s sniper rifle did not display a lens flare during the ‘The Marina’ chapter, making it harder for players to determine his line of sight when the lens flare option was disabled. ...
Jul 25
... as a combat mission in a quest. * Fixed an issue where the inventory window would activate when switching from normal to combat mode using the tab key in-game (F1 to F5 hotkey mapping) * Fixed an issue ...
... Assault) Scene Effects Progress: 🟩🟩🟩🟩🟩🟩🟩🟩⬜⬜ 80% Initial Performance Optimization: Completed. ✅ Terrain Layers and Detail Refinement: In progress. ⌛ ...
... Rhythm and Combat easier. Players are able to “spend” their combo counter by holding the Beat Input to automatically hit the beat. This allows the player to focus on Rhythm as they build up their ...
... progression. Combat is grid-based and tactical, with support spells, critical hits, elemental effects, and more planned in future builds. The unique Inscription System lets players reshape ...
... missions or combat will automatically grant all pending rewards. - Weekly missions in Battle Pass weeks 2–4 have been redistributed for better balance - Removed “Deal damage with \[GoGo!] ...
... Mechanics: Area Effects (spells) now apply once on entry and persist until duration ends (no more null attribute errors). Escape Effect now works in Devil Spire. Building Skill’s Reinforce ...
... grants +1 Combat Power to Ninjas summoned this game." Zhang Bao: Skill changed to "On play: Gain 1 Yellow Turban Headscarf." Lu Su: Skill changed to "On play: Select a friendly ...
... game Dustwind: Resistance. Since the release, we have fixed current problems in the game with two quick updates. Today we are releasing the first major update for Dustwind: Resistance. We have ...
... some impactful combat visuals, and lingering battle remains. From this point on my focus will shift more towards content and quality of life updates. Underneath is a full list of all the changes ...
... during both Combat and Preparation phases. New Feature: When there are 10 or fewer enemies on the field, activating a skill will now highlight the outlines of all remaining enemies. Art Upgrade ...
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