... toggle between Dash and Walk. \[Fixed] Underwear displayed incorrectly in FROST x HIME. \[Fixed] After defeat in H-state, couldn’t exit with gamepad (now B to exit). \[Fixed] Lock-on camera ...
... UI, world geometry, and custom servers, along with updates to DLSS, FSR, Wwise, and Oodle for maximum stability. Community TestimonialsHear directly from the community what they think of the ...
... toggle between Dash and Walk. \[Fixed] Underwear displayed incorrectly in FROST x HIME. \[Fixed] After defeat in H-state, couldn’t exit with gamepad (now B to exit). \[Fixed] Lock-on camera ...
Multiple things changed like always. Some bullet points: *) Tower of tears is now fully playable... do it at your own risk :D You SHOULD be able to play all of the game with controller. Only exception ...
... A vertical dash to the last extraction point before the corp shuttles close the sky. And this time, you choose how deep you bleed. Two Ways to Run Softcore Mode Run fast, crash hard, get back up. ...
... *) The Dash ability cooldown for both characters has been increased to 1 second. Adjustments have been made to the "Blade Dance" skill. Shard Mines will no longer spawn monsters. They ...
... a Red dash panel while using a Ultimate Ride has been reverted to how it worked before version 1.7.0. In version 1.7.0, we fixed an issue where stepping on a Red dash panel while using a Ultimate Ride ...
Hi Fellows! Right now, our team is working hard to identify and respond to some of the major issues that are technically preventing play. Today, we’ve pushed out a minor update to ArcLite and Epic ...
... game modes (Lite, Rogue & Survive) updated upgrade systems for each game mode Steam Achievements (with their own in-game menu) more menu options new blood/gore option , *** All these features ...
... option settings Dash is now on by default, and the volume’s been slightly lowered Fixed an issue where glitch noise sometimes wouldn’t disappear Squashing bugs one by one! , If you’ve downloaded ...
... lighting and geometry in Conquest Tutorial. 11/6 Hotfix Fixed Rama unable to cancel ability 1 and 3 with right-click/right-bumper. As a result we had to revert Rama Aspect + Agility gamepad fix ...
... that our rogue-lite platformer has been selected for the Metroidvania Fusion Festival, running until the 11th of November. You can find other wonderful titles participating in the event here: ...
... simple: all dash and movement related effects now belong to kicks. If a few of them look familiar, that is because some former Relics have found their new home here. Wildfire Sandals +11% Dash Haste ...
... *) Improved Dash Ring boost visuals to match an earlier version of the game's effects. Fixed a bug where Portable Dash Ring boost audio would cut off when the Portable Dash Ring began to fade out of ...
... simplified its geometry. Updated textures for the front side windows and the train’s main lever compartment. Updated interaction hint on Scrap Monitor UI (“HOLD E” instead of “PRESS ...
... and optimized dash execution. Pickup Range & Input Fixes – no more missed pickups or double controller inputs. Updated Mission Design – monuments now appear more often (community request). ...
... Fixed missing geometry with certain prosthetics while wearing the Scoundrel's Aegis Removed ground texture from container in Westport Removed Dev text from appearing in some skill checks Removed ...
... (ie Grenade, Dash in particular) trigger the voice lines for all of the characters on the field who currently have those voice lines setup. It's a known bug and already on my list to fix. There is one ...