... the Marble Dash Demo and got some scores on the leaderboards! Hope you enjoyed the demo! As the prep for the full launch is on route, another demo will be available on full release. Many changes have ...
... (double jump, dash, defeat). Wave indicators have been implemented for each wave section. Effects for wind and mercenaries have been added. Some mercenaries have been adjusted. Train equip ...
... made your dash shorter but did a LOT more knockback, Heavy Impact would reduce your damage but refresh cooldowns by 80% if you hit them. Also tested a mode where everyone was Juno but had 20 movespeed ...
... dynamic, action rogue-lite that sees you restore the Eternal Flame, stolen by creatures of shadow. Fight through a rogue's gallery of monsters in diverse biomes using fiery combat skills. No ...
... and the rogue-lite Abyss mode. In addition, version 1.0.0 brings with it a handful of updates: *) When you're defeated during a dungeon run, roughly 1/3rd of your gold and items will now be saved. ...
... ramp" or "Dash Sign". Fixed an issue where the destruction effect would display when a battering ram from a siege weapon hit a moving building, but the building would not be destroyed. ...
... a Quick Dash. Hero AdjustmentsI. Lannie The following adjustments have been made to Ultimate \[Tricky Bounce: Leap]: 1. Reduced airborne height dealt to enemies when activating Ultimate on ...
✈️ **General** - calendar is now built dynamically upon calendar creation instead of save game creation - passengers now verbally greet instead of ding - counter now plays a negative sound ...
✈️ **General** - calendar is now built dynamically upon calendar creation instead of save game creation - passengers now verbally greet instead of ding - counter now plays a negative sound ...
... new collision geometry that prevents them from being walked on (they can be vaulted, but can longer be stood on top of; this prevents the player from being able to stand in unreachable spots where ...
Patch #6 is here with a focus on smoother gameplay and faster progression. All common cards, guides, and islands are now unlocked by default, and the total bell cost to unlock everything else has ...
... no longer dash towards an enemy if they're already in range to melee them. The miniboss has received improved attack patterns to prove a bit more of a challenge. ✴️ Knife wielding demons (the ...
... with Drill Dash can now be buffered. Eternity Sanctum: - Disabled wandering NPCs for the final cutscene that takes place in the portal room. The World Tree: - In the Summer timeline, placed a note ...
... inside objects’ geometry. PlayStation Only If you had trouble saving or creating a new save file, please delete an existing save file with the new delete save functionality. , We are continuing ...