... the enemy sniper. Or don’t; I’m not your dad. *Visual effects on these enemies are placeholder. Further changes to boss mechanics are described below in the “Updates” section. Sound ...
... some large-scale combat FPS performance for content like Arch Bosses, Field Bosses, and War Games. Significant FPS improvements should be noticeable depending on your hardware setup. Improved ...
... The Water Resistance Parchment item has been added in Aldevir. Materials for gear enhancement content have been added. Upgrade Gear Materials: Subtle Golden Cube, Shining Golden Cube, Radiant ...
... Input & Sensory Accessibility Customisable Controls Flexible design and controls allow players to customise the gameplay experience to suit their needs and preferences. All controls ...
... Standard Battle. Combat Reserves function under normal Frontline rules. Operational Support. Combat Reserve cooldowns are reduced by 50% at the start of battle or when unlocking a new Reserve, ...
... various sound effects for improved clarity and feedback. 🧭 UI & Menu Navigation - The ESC key can now be used to back out or close menus for quicker navigation. 🔧 Bug Fixes & Tweaks ...
... and air combat: *) New map with aerial targets. A new location has been added where your primary targets will move aerial threats. Now every decision and every maneuver matters! A new drone model ...
... while in combat [CONTROLLER] Implemented basic HUD Tracker supportCombat Balance Changes Axes Blood Bandit has been consistently punching above its weight, so its projectile speed has been ...
In this update, we have improved game performance, made important balance adjustments, fixed several bugs, and enhanced the user interface based on player feedback. Thanks for your continued ...
... have additional effects (like attack or block). This change tries to make mix up elements more streamlined, to speed up early game and early turns in combat. Because of this change, Kindle and High ...
... to the combat system, character builds, and tactical options. After weeks of iteration and community feedback, the demo now reflects what is likely to be the final version of the combat rules for ...
... The combat system has always been one of the most important parts of the game. What we currently have is simple and casual. That’s why we decided to improve and expand it — to give the player more ...
... Lethal Sniper Rifles Freeze Time Mega Stack x2000 Golden 1911 No Base DecayOur primary focus recently has been getting our modkit ready to release with version 1.6, with most of our team focused ...
... reducing early-game combat pressure. New In-Game Guides Additional tutorials and system guides have been added to help both new and returning players understand core mechanics more quickly. ...