Today we've launched a new store feature designed to help you find your next favorite game. The new Steam Personalized Calendar is a look at both recently released and upcoming games, filtered down to the the set of games we think you are most likely to be interested in.
We're launching this feature as a Steam Labs experiment, as we'd like your feedback to help make the best possible version of this tool. Read on for more details, or just check out the Personal Calendar page and see for yourself.
This new calendar finds people with similar playtime profiles to you, and then looks at the games those players have been adding to their wishlist.
Based on games you play a lot: The system is more focused on games that you play the most (relative to other players), and spend most of your playtime in. So, a few minutes trying out a couple of new games or demos won't have much impact on your recommendations, but sinking a bunch of time into a new favorite will.
Refreshed daily: This recommendation system gets re-trained daily to incorporate the latest data. In reality you aren't likely to see your recommendations change all that much from day to day, but as time goes by you will obviously see new things pop up as the 8-week horizon of the calendar marches forward, or as games lock in their release dates.
Steam already has lists for upcoming releases, including Popular Upcoming and All Upcoming. However, we've been drawn to the idea of having a visual representation of upcoming releases in calendar form to help understand how far away an exciting new launch is. So this new calendar view takes the list of soon-to-release titles, filters them down to the set that we recommend most for you, and maps them out across time for you to see at-a-glance. You'll find that some days have a bunch of exciting releases for you while others may only have one or none.
Includes your wishlists: The calendar view also includes any game that you have already added to your wishlist, regardless of whether the system recommends it; you've already expressed interest in that game, and you likely want to know when it is coming out.
Weekdays only: We intentionally focus the calendar on weekdays since very few games release on weekends and we wanted as much space as possible to show the games that are planning on releasing. The rare games that do have weekend release dates will show up on the calendar on the following Monday.
For recent releases, we experimented with a few different views and found that it felt less important to map out already released games on a daily calendar view. When we were talking with our friends and colleagues about recent releases, it was usually in the context of something we were playing this week or this month rather than which specific day it came out on.
But, we'd love your feedback. For new releases, are you concerned about which day that game came out on, or just that it is a recent release?
There are a few different options to control what you see on this page.
Looking for something particular? Use the tag selector. By default, it lists out tags applied to games you've recently played. But you can also type in any valid store tag to narrow down your results.
While working on this page, we tried out a few different thresholds for the number of games to display. Too few results and the calendar is pretty empty; too many and it can be an overwhelming experience. We settled on 100 as providing a good level of information density, but we're curious what you think. You can adjust the picker at the top of the page to see more or fewer titles. As you increase the number of titles shown, the quality of fit for those recommendations will decrease, resulting in more games that are further afield from what you typically play.
This page already filters out games based on choices you've made in your store content preferences, such as Early Access titles, ignored products, ignored tags, and general level of mature content.
Really, we're interested to know whatever feedback you may have about this experiment. Do you find this format of recommendations to be useful? What do you think about this new set of recommendations and calendar view? Are there other things we should include on the calendar? Does it seem to be generating good recommendations for you?
Jump in the Steam Labs discussions for Experiment 16: Personal Calendar
In the pursuit of building a better platform and shopping experience, the Steam Team are continually experimenting with new ideas around discoverability, video, machine learning, and more. Some of these experiments are clear and obvious upgrades to existing features, or are part of products we've already decided to build, and they get built out and released. Other times, we end up with experiments where we feel like we would benefit from more input from Steam users to help inform the direction that we take it, or whether it is even interesting enough to turn into a full feature.
With Steam Labs experiments, you can try, share, and break these potential new features, while we figure out what to keep and what to scrap. Share your feedback with the developers and designers working on these features and help shape the future of Steam.
Check out all experiments on the Steam Labs page or drop us some feedback in the Steam Labs discussion boards.
The October edition of Steam Next Fest is on NOW, with a full week of free demos through October 20th at 10 a.m. Pacific.
Steam Next Fest is a great way to find your next favorite game, and follow the developer as they prepare for launch by wishlisting the ones you love.
Still here? Great, but GET THEE OVER TO THE FEST ITSELF! Steam Next Fest: October Edition is on now through October 20th.
Have fun!
A new Steam client has been released and will be automatically downloaded.
General
Added mitigations for Unity CVE-2025-59489, blocking a game launch through the Steam Client when an exploit attempt is detected.
Added "End of Life" alert for 32-bit versions of Windows. Currently Windows 10 32-bit is the only 32-bit version of Windows supported by Steam.
The Steam client will continue running on Windows 10 64-bit and 32-bit games will continue to be supported.
Steam Client support for Windows 10 32-bit will end on Jan 1st, 2026 at 10am. See here for additional details.
Fixed "\\" characters appearing in some news posts
Added ability to switch tabs in the tabbed browser by pressing CTRL+TAB
Fixed some cases where access to "Mark as private" game setting was unavailable.
Fixed some cases where adding a large number of non-Steam games to a collection would fail.
Fixed some "Friends & Chat" settings occasionally resetting to their default value temporarily after getting disconnected from Steam
Fixed a case where a user's achievements would fail to display in the overlay when activated by a game.
Fixed scroll arrow buttons on Post-Game Summary overscrolling to the end of the summary instead of the next non-visible item.
Fixed a rare crash when constructing the menu for the tray icon on Windows.
Game Recording
Improved performance when recording is on for some games using Vulkan rendering
Steam Input
Added support for dual gyros when using Nintendo Switch Joycons in combined mode
Fixed the "listen for binding" panel in the configurator
Fixed the configurator being blank when opening a configuration for an uninstalled game that requires being installed to edit the configuration
When authoring an official configuration for a Steam Input API game, use a setting under Settings->Developer instead of relying on the SetInputActionManifestFilePath API call
Streaming
Fix cases where clicking "stream" did nothing.
SteamVR
Fixed Steam Client notifications getting suppressed after you exited SteamVR. The suppressed notifications would appear inside your VR headset the next time you started SteamVR.
Accessibility
Improved High Contrast view of game list search and app filter panel
Windows
Added detecting if Secure Boot and a TPM are enabled on the current machine. This information is displayed under Help > System Information. It is now also collected when opting into the Steam Hardware Survey.
Linux
Fixed a crash when DualSense controllers are connected and idle.
“Is Steam crazy? They’re two months ahead of schedule!”
Yes, we are crazy, and yes we are earlier than usual, but also that’s intentional: Steam Autumn Sale is on now! From now through October 6th at 10 a.m. PT, you’ll find deals across the entire store on games of all kinds.
During the sale you can stock up your Steam library, OR (and?) check out the discount we have on Steam Deck 256GB LCD models (20% off).
Head on over to the Steam Autumn Sale and have a look around, and read more about Steam Deck and the 256GB LCD sale here as well. Both end on October 6th at 10 a.m. PT.
See you there!
With today's update, the Review Score shown to you for some games will be calculated from the reviews written in your language. This is part of our ongoing effort to ensure that Steam User Reviews are helping customers make informed decisions when considering the purchase of a new game. Read on for the details behind this change.
We launched Steam User Reviews almost twelve years ago to give customers a way to tell each other what they thought about a game, and whether they recommended it or not. A short time later we introduced the concept of a Review Score, which is a simple categorization based on the percentage of positive reviews. It is basically a signal of how happy the overall community around a game was with their purchase, and a useful tool for potential customers to predict their happiness with that game as well.
Steam's growth since then into an even larger global presence means customers in different regions of the world may have vastly different experiences from each other for the same game. There are a variety of reasons this may happen for a particular game, including translation issues, cultural references, poor network connections, and many others; things that the Overall Review Scores haven't been able to capture until now. Calculating a language-specific review score means that we can better distill the sentiment of these different groups of customers, and in doing so, better serve potential customers that belong to those groups.
When there are enough reviews written in a particular language, Steam will calculate a review score for that language. The Review Score displayed to users will be based on their primary language. What this means is that some languages may show more positive review scores, while others may show more negative ones, for the same game.
This change impacts games that have more than 2,000 publicly visible reviews, and with at least 200 written reviews in at least one language. We purposely made these thresholds higher than the 10 reviews required to calculate the Overall Review Score; this is because we wanted to be pretty confident in the language-specific score before showing it to users.
For games where Steam has generated language-specific review scores, you'll see this on the game's store page:
If you want to dig deeper into what's going on, you can click the "See language breakdown" link to see a more detailed view by language and what Review Score those customers will see.
We realize that whenever we make changes to User Reviews, we're inviting some scrutiny into our motivations for making those changes. Maintaining trust in the system is crucial to us, so we've erred on the side of being as transparent as possible. To that end, we've built many features in User Reviews that can be enabled or disabled, letting you access the raw reviews in many different ways.
At the same time, we want User Reviews to be useful to customers from the very start, without them having to twiddle with the many knobs the system has--this is the primary reason why the new language-specific review score system is turned on by default. If you want to go back to seeing the Overall Review Score based on all user reviews, ignoring your language, you can change that setting here in your Store preferences.
As always, we learn from your feedback, so please feel free to leave a comment below.