Eurogamer

It must be the sense of anonymity that compels people to share secrets with strangers. I was having a conversation with a woman in a bookshop when she decided to tell me something I could tell was troubling her about her nine-year-old son. "The thing is," she said (she had a twitch in her lower lip), "he's a bright boy, but... he still likes books with pictures in."
As a children's bookseller, I hear things like this all the time. Proud parents like to tell me that their children no longer 'need' pictures in their books, as though they had just collected their children from a clinic specialising in the treatment of visual withdrawal. Sometimes it's the children themselves that need reminding: "You don't need books with pictures in- remember?" In either case, the message seems clear: pictures are mere training wheels for text, and the sooner we're done with them, the better.


This idea often goes hand-in-hand with the view that children's literature is merely a simplified version of adult literature, the literary equivalent of a Playmobil fire engine. On the contrary, I think picture books in particular have their own grammar and perspective that you simply don't find in such abundance elsewhere. In fact, I would argue that if picture books have a torchbearer anywhere in the creative arts, it's not to be found in literature all. For that, you would need to look to video games.


In the heyday of printed games magazines, we ate with our eyes. In the absence of video, we studied still images and tried to animate them in our minds. It's hard to imagine now but seeing a game in motion for the first time really was just as big a revelation as how it played. In the years since, video games have made art critics of us all. We even learnt a new vocabulary to talk about them: references to pixel density, shading, style and perspective made themselves at home in even casual conversation, and how could they not? Try explaining these four images without them:

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Tracks - The Train Set Game

Developer Whoop Group's delightful wooden train set builder Tracks is poised to get even more charming, thanks to an incoming duo of DLC offerings - the first of which is themed around suburban expansion, free, and available now on Steam and Xbox One.

Tracks: The Train Set Game, if you've yet to be acquainted, takes its inspiration from the classic wooden train sets manufactured by the likes of Brio - delivering a genteel, but thoroughly engrossing, sandbox equivalent that's focussed on the simple pleasures of laying down track (to some beautiful piano accompaniment), then theming it up to the nines.

When Tracks launched out of early access last September, it already had a heap of gorgeously designed props to bring those builds to life - including town houses, quaint village shops, cars, roads, trees, fences, and animals - as well as more specialised elements, such as twinkling lights for nighttime sets, fireworks, and even bell-ringing music makers.

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Factorio

Wube Software's much-loved construction and management sim Factorio will be leaving Steam early access a little sooner that expected; its version 1.0 release is now scheduled to arrive on 14th August in a bid to avoid the mad clamour of Cyberpunk 2077's launch window.

Factorio, which originally entered Steam early access back in 2016, casts players as sort of impromptu space industrialists, tasking them with building increasingly elaborate contraptions in a ceaseless grasp for ever-more efficient automation.

The gist is that players, having crash-landed on a distant, untouched planet, must manufacture their eventual means of escape. Initially, natural resources can be used to fashion basic machines which, in turn, open up new construction possibilities, enabling players to creep up the game's dizzying tech tree. Eventually, when the planet has become a smog-shrouded industrial hell-hole, the indigenous creatures are banished, and conveyor belts stretch as far as the eye can see, they might finally be ready to launch back into space.

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Eurogamer

Only a few days remain until Valorant launches in full on 2nd June, and now the two-month closed beta has wrapped up, Riot has published some statistics on how it went. The main takeaway: Valorant is pretty popular, surprise surprise.

According to stats from Riot, "an average of nearly 3 million players logged on each day to play Valorant", which is impressive considering you had to jump through several hoops to actually gain access. We'll have to wait until Valorant's full launch to see how its player numbers measure up to other big titles such as Fortnite and Minecraft. Or, dare I say it, CS:GO - which earlier this year kept breaking its own record for concurrent players, and even managed to tip over the 1m concurrents mark.

Something that does give us a better indication of interest in Valorant, however, are Twitch viewing figures. Riot says fans watched more than 470m hours of gameplay on Twitch during the closed beta, while Twitch stats website Twitch Metrics lists Valorant as the most-watched game for May (ignoring the just chatting category). Valorant also broke Twitch's record for the "single-day hours watched in a single game" category, with 34m hours watched on day one.

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Life is Strange 2


Life is Strange developer Dontnod has announced the opening of a new studio in Montreal.

This second branch will "complete" the original team in Paris and work on a "brand new project".

In a statement today regarding the new studio, Dontnod said this fresh North American office would allow the developer to be closer to the team's main audience.

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Eurogamer

The main appeal of Tetris Effect - apart from the satisfaction of neatly stacking blocks - is the game's audiovisual elements, and in particular, its beautiful soundtrack. And now you can take this with you on the go, as Tetris Effect's music has been made available to stream or download on music platforms.

You can stream the soundtrack for free on Bandcamp, and find it on other major music platforms such as YouTube Music, Spotify, and Amazon. Composer Hydelic has also written a blog post to accompany the release, which details the process of creating a "zen Tetris" soundtrack from rough demo to a shimmering synesthetic backdrop.

Tetris Effect was Eurogamer's game of the year for 2018, with many on the team highlighting the importance of the music in their experiences of the game. As Christian Donlan put in his review, "levels slowly stitch themselves into songs and, like a bat watching the swift midnight world around them appearing through the flighty neon shimmers of echolocation, I suddenly see so much more of what normally isn't there". Sounds like the sort of escapism we could all do with right now.

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Batman: Arkham Asylum


Five of the Best is a weekly series about the small details we rush past when we're playing but which shape a game in our memory for years to come. Details like the way a character jumps or the title screen you load into, or the potions you use and maps you refer back to. We've talked about so many in our Five of the Best series so far. But there are always more.


Five of the Best works like this. Various Eurogamer writers will share their memories in the article and then you - probably outraged we didn't include the thing you're thinking of - can share the thing you're thinking of in the comments below. Your collective memory has never failed to amaze us - don't let that stop now!


Today's Five of the Best is...

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Eurogamer

Here's something to lift you out of the lockdown blues: the Sonic the Hedgehog film, infamous for that initial trailer with human-like Sonic and Gangsta's Paradise, is getting a sequel. Hopefully without needing to redesign the principal character this time.

As first reported by Variety, a Sonic the Hedgehog sequel is in the works, and will reteam the filmmakers from the original - including director Jeff Fowler, and screenwriters Pat Casey and Josh Miller. It sounds like work on the film is still in the early stages, as a production start date has not yet been set, and casting decisions are yet to be made. You'd imagine that Sonic voice actor Ben Schwartz, Sonic's friend Tom (James Marsden) and Dr. Robotnik (Jim Carrey) will likely be making a return, however.

When the first film eventually came out after a delay to work on the (much-improved) redesign, it actually did pretty well: generating 76.6m on its first weekend, making it the best ever opening weekend for a video game adaptation. Apparently many people's idea of a romantic Valentine's Day date was Sonic after all.

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F.E.A.R.

F.E.A.R. was a game that gave the player military hardware with one hand, and a sense of terror with the other. As effective as the horror element remains today - including a number of admittedly cheap jump scares - what remains truly impressive 15 years after release is a side-effect. Arguably, no FPS before or since has offered the player such a powerful, transporting sense of place.


Horror is perhaps the genre most difficult to master in any medium. It demands a thunderous emotional response in order to be classed as successful which, in turn, requires an unchallenged suspension of disbelief. That emotional response needs to leap from a stable baseline, one that is in sync with one's day-to-day life. Here is a game that understood and, remarkably, even achieved that.


As you walk F.E.A.R.'s warehouses, stalk its streets, and creep along its corridors, you hear... almost nothing. It's unnervingly beautiful. Music is used sparingly throughout the game. It's ordinarily extremely subtle or - at the best moments - entirely absent. There are times that you'll receive a brief message over the radio, or you'll hear the telltale chatter of nearby enemies. Yet for much of the time - most in fact, or so it seems - it's just you and the bumps in the dark, real or imagined.

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Aeronautica Imperialis: Flight Command

Another week, another Warhammer 40K game - but this latest does present a curious blend of genres, with Aeronautica Imperialis: Flight Command offering turn-based aerial combat courtesy of small Sheffield-based outfit.

Keeping up with Warhammer 40K releases feels like it could be a full-time job, and I was surprised to learn that we've already had an aerial combat game in Games Workshop universe this year courtesy of Warhammer 40K: Dakka Squadron. Both releases come hot on the heels of the release of a new edition of Games Workshop's Aeronautica Imperialis tabletop game, and Flight Command offers a more strategic take with a simultaneous turn system. You can see a bit more of how it works in the launch trailer.


It's out now on Steam, and is part of the Skulls for the Skull Throne sale that's running on Steam until June 1st. Reviews are mixed at the moment, so proceed with caution - though I admit I remain intrigued by the concept.

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