We are extremely excited to announce that soon, YOU will be able to play Escape Academy 2: Back 2 School in the comfort of your own home!
This is your chance to get a first-peek at what Escape Academy 2: Back 2 School has to offer, so don’t miss it!

This demo will step you through around an hour of early-game content, which takes place in the Headmaster’s Tower - if you’ve been keeping up with our blogs, you’ll remember we recently did a deep-dive into this space and what you can expect! The Purfessor had a little communication for you - shoutouts to these users for picking up on what the Purfessor was putting down!
🔥Rocket-O-Saurus
🔥atlee.sebastian
If you’re not familiar, the Giant Bomb Bombathon is a yearly event run on the Giant Bomb podcast. Go check out the VOD of them playing the demo down below and leave a comment telling us how excited you are for Escape Academy 2: Back 2 School! Don’t write any of the answers down though - cheating is heavily frowned upon at the Academy.
Check it out here! ⬇️
https://www.youtube.com/watch?v=eWZ_oCp2zzM&
We’ll be hosting a speedrunning competition in the Discord once the demo launches. To participate, you’ll just need to make sure you’re in the Discord when the demo goes live.
There’ll be more details on the way, but if you know anything about our history as a studio, racing isn’t entirely new to us…cough Hot Wheels King Of The Road cough…

(yep, that was us!)
The Coin Crew could not have made it here without you. For everyone who wishlisted, watched our journey, and to those who plan to, thank you so much for your support. We won’t let you down. From the bottoms of our hearts, thank you.

Please make sure to drop a review on the demo, and let us know what’s going on! If you have more specific feedback or just want to say hi to the devs, feel free to join our Discord and say hello. We’re always looking for new faces at the Academy, and there just might be some community-themed events on the horizon that you just won’t get on Steam…
Thank you again - we couldn’t have done this without you. And lastly, don’t forget to…
With Much Love,
Coin Crew Games💛💜
We are extremely excited to announce that soon, YOU will be able to play Escape Academy 2: Back 2 School in the comfort of your own home!
This is your chance to get a first-peek at what Escape Academy 2: Back 2 School has to offer, so don’t miss it!

This demo will step you through around an hour of early-game content, which takes place in the Headmaster’s Tower - if you’ve been keeping up with our blogs, you’ll remember we recently did a deep-dive into this space and what you can expect! The Purfessor had a little communication for you - shoutouts to these users for picking up on what the Purfessor was putting down!
🔥Rocket-O-Saurus
🔥atlee.sebastian
If you’re not familiar, the Giant Bomb Bombathon is a yearly event run on the Giant Bomb podcast. Go check out the VOD of them playing the demo down below and leave a comment telling us how excited you are for Escape Academy 2: Back 2 School! Don’t write any of the answers down though - cheating is heavily frowned upon at the Academy.
Check it out here! ⬇️
https://www.youtube.com/watch?v=eWZ_oCp2zzM&
We’ll be hosting a speedrunning competition in the Discord once the demo launches. To participate, you’ll just need to make sure you’re in the Discord when the demo goes live.
There’ll be more details on the way, but if you know anything about our history as a studio, racing isn’t entirely new to us…cough Hot Wheels King Of The Road cough…

(yep, that was us!)
The Coin Crew could not have made it here without you. For everyone who wishlisted, watched our journey, and to those who plan to, thank you so much for your support. We won’t let you down. From the bottoms of our hearts, thank you.

Please make sure to drop a review on the demo, and let us know what’s going on! If you have more specific feedback or just want to say hi to the devs, feel free to join our Discord and say hello. We’re always looking for new faces at the Academy, and there just might be some community-themed events on the horizon that you just won’t get on Steam…
Thank you again - we couldn’t have done this without you. And lastly, don’t forget to…
With Much Love,
Coin Crew Games💛💜
We've been hard at work with some upcoming songs, but in the meantime we've got something else...
Already played everything in the maingame? Want somewhere that's easy to access for customs? It's Workshop time! We've added support for uploading and downloading custom songs directly to and from the Steam Workshop, as well as custom costume support!
Note that there are certain restrictions to abide by- any rhythm game original or artist whose work features heavily in rhythm games is disallowed (unless you get explicit permission.) You can check the guidelines (as well as artists who have explicitly given permission for their works) in our Workshop Guidelines and Permissions spreadsheet.

Another Challenge appears! Cast your gaze upwards as the clouds drift by... and try to manage multiple paddles in the process. Try not to get carried away!

anyways, here are tha patch noats. for the nitty-gritty:
Additions (Main game)
NEW LEVEL: "cloud factory" by yeetyote & Rikri is now available in the challenge section!
There is now also a corresponding costume and achievement for this level.
Added custom costume editor and publishing + downloading via Steam Workshop
Costumes created for use with the unofficial "Skin Drawer" mod should be fully backwards compatible. Thanks to thatguytheman for making the original mod, and for help with getting this working!
Added a costume for getting an A rank or higher on Spin Cycle
Added a Tangent chart for ILOVEYOU.vbs. It's Really Hard, so watch out.
Now that there is more than one Tangent chart, an achievement has been added for passing one
Added an easier difficulty to the following levels: Destroy, Destroy (feat. eili), +ERABY+E CONNEC+10N, and Era Chimæra
All levels now have joystick LED effects! Be sure to try it out with a compatible controller, like a Dualshock 4 or a Dualsense
Replaced the broken "No Barelies" toggle with an accessibility option that allows for default, lenient, or strict barelies
Additions (Level editor and custom levels)
Added Steam Workshop support for level publishing and downloading
Added "Load Custom Font" event to the editor
Added "Set joystick color" event to the editor
New RTF tags added, check editor guide for more info
Changes (Main game)
Nerfed unlock condition for DAMOCLISM, it now requires 7 or fewer misses on a difficulty 7 chart, instead of 0 misses
Redid the file structure of the game so future updates don't need to download as much data for small changes
Chart improvements for Rhythmic Shield (Hard)
Visual improvements in ILOVEYOU.vbs, Omelette Cafe By Road 38 (Easy), and Empty Diary
Main menu selection is now saved when moving to another state
Reworked completion indicators to be based on a set variant "slot" instead of variant order.
"Resumed from pause" accessibility indicator no longer activates if no notes had been hit yet when the player paused
Normalized volume for level intros
Renamed "Challenge" difficulty to "Expert"
Bug fixes (Main game)
Achievements should now be working on MacOS again
Fixed freeplay/customs sorting menu misbehaving
Fixed yet another crash with Era Chimæra's results screen
Reduced crashiness of force-closing the game from the task bar
Improved crash log consistency
Fixed text errors in gone fishin'
Accuracy numbers now round down, preventing confusion about rank requirements
RTF changerate property no longer persists through different levels
Bug fixes (Level editor and custom levels)
Fixed as many custom song select crashes as we could. If you run into levels that still crash the custom song select screen, please report them to us!
Side particles now respect objectRotation
Fixed crash related to kyFake variable in text decos
Fixed combo counter line wrapping behavior
Fixed shake and rotation interaction in text decos
Fixed multiselect crash with modded/invalid events
Moving a multiselection now moves the selection area
Fixed editor property text duplication glitch
A collab with Crystallium will be happening in the future!
Destroy, Destroy (ft. eili) will be a playable song on their end, while Beatblock will have Magicis • Phantasmatibus playable in the Collabs section!
We're so back. Beatblock will be headed to MAGfest 2026 as part of its Indie Videogame Showcase (or MIVS for short!) We'll have the full song selection on display with the Cranktroller. If you're planning to attend or are in the area, swing by and give it a spin!

That's about everything! Thank you very much for playing Beatblock. We'll continue working hard, and we've got a lot coming up in the future! (=( ^^ )
- CV, Bubbletabby
Discord: https://discord.gg/MAXGRYPMSw
Youtube: https://www.youtube.com/@BeatblockGame
Twitter/X: https://x.com/BeatblockGame
New position for male-female, male-shemale, female-shemale and shemale-shemale couples

Major overhaul to vehicle behaviour, abilities, and multiplayer this week. If you reported it, we likely fixed it, or looked into it. Cheers. Features:
Added simple deathmatch arena mode (singleplayer)
Added ability cooldowns/meter system
Added easier horizontal quick dodge
Capped max speed a bit, tuned driving overall
All campaign maps are now available in multiplayer (beat the game to unlock the final 1995 map)
Overhauled the kill plane system
Bugs:
Fixed multiplayer UI widget conflicts
Fixed multiplayer ramming from using arbitrary cameras for its leap direction >_<
Fixed multiplayer invisible collision spawns
Removed N.U.K.E. letter from non-challenge maps
Fixed various collision bugs
Squashed so, so many other trivial bugs...
The Rainy 'Nades Update is here. This update drops a brand new Grenade Launcher into the mix along with some major upgrades to how the island looks, feels and plays.
A handy new high-tier explosive weapon, an alternative to the rocket launcher that trades raw power for volume of fire. Deal splash damage to buildings or use it for defense and crowd control.


We’ve added a new dynamic weather cycle, featuring Calm, Rain, and Fog conditions. These effects bring more life and immersion to the island.
During Rain or Fog, visibility drops, and solar panels won’t perform as well.
You’ll now find a weather dropdown in the Offline Mode world settings, letting you change the weather on the fly.



Base pieces now have a stability stat, visible when using a blueprint.
A piece’s stability depends on the stability of the pieces it’s built on, as well as any supporting pieces around it.
If a piece drops below 5% stability, it will break.
This prevents players from building tall, unsupported towers and large overhangs.

It also means you can destroy the lower parts of a structure to potentially collapse everything above.

Offline Mode now includes a shooting range. Test weapons, practice recoil, and sharpen your aim without risking your gear.

Forged in the spirit of an ancient craft, the Damascene Gold Skin Pack celebrates the art of embellishment once reserved for royal blades and armor.
This pack brings that legacy to your arsenal.
A fusion of wood, metal, and gold filigree that evokes both respect and fear.
This pack includes skins for:
Revolver
STG
Double Barrel Shotgun.


Grenade launcher
Rain and fog weather
Base stability
Offline mode shooting range
Offline mode weather dropdown UI
Damascene Gold Skin Pack
Solar panel output is impacted by weather types
Day/Night ambience volume changes with altitude
Wind ambience volume changes with altitude
Ability to place overlapping build pieces
Loot crates, rock nodes, and cloth pickups sometimes disappearing when approaching them
Server slowdowns when ATVs are moving
Rock structures desyncing between clients/server
Slag not cooking in large furnaces
If you have concerns/questions/suggestions/feedback etc., don't hesitate to chat on our Discord:
Other Strayers are waiting for you to survive with them. Follow us and stay tuned to more updates and announcements on our official channels:
Hey everyone and back with some big news update on Jungle Shadow, which includes new visual updates to all sprites, which is made to be more unique, sharper and detailed, but not making it hyper-realistic or what not. This is to bring the game to a more appealing and satisfying state where you are actually IN the Jungle Of Platoshira, the dangerous Jungle and having a clear light source.
Got some notes:
Better normal map(light impacting) visual of sprites
Slightly more dithered shadows
Having a bit of a gradient / colour layering look
Bringing up sprite sizes to add in more detail
Added the depth Jungle Trees Background to bring more of a wide, endless jungle feel.
Some fixes
I have also improved the why you are in the Jungle and what you will do in Platoshira such as you will encounter some random events like mini-bosses or gaining rewards by progressing through certain areas!
Everything is improving now to really give you a great, next-level Jungle experience within a game like this.
Thanks for staying in tune!


QoL changes:
-Audio default to lower volume, and intro/story music now correctly is set to player settings volume
-Improved tutorial
-Game is zoomed out to show more of the zone. The zoom capability is automatic, and depending on zone. Can also ‘Home’/’End’ with some maps to toggle.
-Fixed Tutorial bug with pressing ‘F’ and not showing map. ‘M’ can also be utilized.
-Ensured targeting display-range is showing as default (though still can’t do this yet in 2.5d mode unfortunately)
-Ensured party members auto-follow as default
-Fullscreen will be default mode when launching the game
-Gave more tips at the main menu screen regarding party creation and tutorial toggle
-Improved clarity in shopping and inventory screen
Gameplay changes:
-Ensured that pets will auto-follow similarly to allies (only Noble has summoning spell for now)
-If the player is a one-player party, only Continuous Mode is allowed to ensure smoother gameplay
-Exits to other zones now labeled on the mini-map (‘M’ or ‘F’) to help guide players to zone exits
-Quest/Points of Interest now labeled on mini-map (‘M’ or ‘F’) to help guide players to places of interest
-Improved Help (‘F11’) that delineates solo vs party-commands.
-Food/hunger duration doubled so that characters can go longer without having to eat.
-The price of an item will be accurately reflected (based upon your character’s Persuasion skill level)
-Left-click/draging a box over an enemy will now select it as a target.
From the cold abyss between worlds… emerges Shade — The Dark Wizard.
Silent. Unseen. Impossible to predict.
With Nether Shard, he channels pure void essence — sharpening his critical strikes until every blow threatens devastation.
His Chains of Despair lash out like ghostly serpents, draining speed and hope from all who dare stand before him.
Darkness tightens its grip through Dark Bonds, shackling enemies and stripping away their armor, leaving them exposed… vulnerable… afraid.
And when the moment demands chaos — Shade invokes Shadow Leap.
In a blink, he dissolves into darkness and reappears behind his prey.
No warning. No escape.
Only a flash of shadow… and the end that follows.
He is terror incarnate.
He is the void made flesh.
Shade — The Dark Wizard.
Where he steps… light dares not follow.
Stay Epic. Stay Brave.