Major overhaul to vehicle behaviour, abilities, and multiplayer this week. If you reported it, we likely fixed it, or looked into it. Cheers. Features:
Added simple deathmatch arena mode (singleplayer)
Added ability cooldowns/meter system
Added easier horizontal quick dodge
Capped max speed a bit, tuned driving overall
All campaign maps are now available in multiplayer (beat the game to unlock the final 1995 map)
Overhauled the kill plane system
Bugs:
Fixed multiplayer UI widget conflicts
Fixed multiplayer ramming from using arbitrary cameras for its leap direction >_<
Fixed multiplayer invisible collision spawns
Removed N.U.K.E. letter from non-challenge maps
Fixed various collision bugs
Squashed so, so many other trivial bugs...
The Rainy 'Nades Update is here. This update drops a brand new Grenade Launcher into the mix along with some major upgrades to how the island looks, feels and plays.
A handy new high-tier explosive weapon, an alternative to the rocket launcher that trades raw power for volume of fire. Deal splash damage to buildings or use it for defense and crowd control.


We’ve added a new dynamic weather cycle, featuring Calm, Rain, and Fog conditions. These effects bring more life and immersion to the island.
During Rain or Fog, visibility drops, and solar panels won’t perform as well.
You’ll now find a weather dropdown in the Offline Mode world settings, letting you change the weather on the fly.



Base pieces now have a stability stat, visible when using a blueprint.
A piece’s stability depends on the stability of the pieces it’s built on, as well as any supporting pieces around it.
If a piece drops below 5% stability, it will break.
This prevents players from building tall, unsupported towers and large overhangs.

It also means you can destroy the lower parts of a structure to potentially collapse everything above.

Offline Mode now includes a shooting range. Test weapons, practice recoil, and sharpen your aim without risking your gear.

Forged in the spirit of an ancient craft, the Damascene Gold Skin Pack celebrates the art of embellishment once reserved for royal blades and armor.
This pack brings that legacy to your arsenal.
A fusion of wood, metal, and gold filigree that evokes both respect and fear.
This pack includes skins for:
Revolver
STG
Double Barrel Shotgun.


Grenade launcher
Rain and fog weather
Base stability
Offline mode shooting range
Offline mode weather dropdown UI
Damascene Gold Skin Pack
Solar panel output is impacted by weather types
Day/Night ambience volume changes with altitude
Wind ambience volume changes with altitude
Ability to place overlapping build pieces
Loot crates, rock nodes, and cloth pickups sometimes disappearing when approaching them
Server slowdowns when ATVs are moving
Rock structures desyncing between clients/server
Slag not cooking in large furnaces
If you have concerns/questions/suggestions/feedback etc., don't hesitate to chat on our Discord:
Other Strayers are waiting for you to survive with them. Follow us and stay tuned to more updates and announcements on our official channels:
Hey everyone and back with some big news update on Jungle Shadow, which includes new visual updates to all sprites, which is made to be more unique, sharper and detailed, but not making it hyper-realistic or what not. This is to bring the game to a more appealing and satisfying state where you are actually IN the Jungle Of Platoshira, the dangerous Jungle and having a clear light source.
Got some notes:
Better normal map(light impacting) visual of sprites
Slightly more dithered shadows
Having a bit of a gradient / colour layering look
Bringing up sprite sizes to add in more detail
Added the depth Jungle Trees Background to bring more of a wide, endless jungle feel.
Some fixes
I have also improved the why you are in the Jungle and what you will do in Platoshira such as you will encounter some random events like mini-bosses or gaining rewards by progressing through certain areas!
Everything is improving now to really give you a great, next-level Jungle experience within a game like this.
Thanks for staying in tune!


QoL changes:
-Audio default to lower volume, and intro/story music now correctly is set to player settings volume
-Improved tutorial
-Game is zoomed out to show more of the zone. The zoom capability is automatic, and depending on zone. Can also ‘Home’/’End’ with some maps to toggle.
-Fixed Tutorial bug with pressing ‘F’ and not showing map. ‘M’ can also be utilized.
-Ensured targeting display-range is showing as default (though still can’t do this yet in 2.5d mode unfortunately)
-Ensured party members auto-follow as default
-Fullscreen will be default mode when launching the game
-Gave more tips at the main menu screen regarding party creation and tutorial toggle
-Improved clarity in shopping and inventory screen
Gameplay changes:
-Auto-targeting NPCs and Smoother party attack and player attack UI. Left-click/dragging a box over an enemy will now select it as a target as an option too.
-Food auto-eat will not include food items that have extra special effects in addition to being food
-Ensured that pets will auto-follow similarly to allies (only Noble has summoning spell for now)
-If the player is a one-player party, only Continuous Mode is allowed to ensure smoother gameplay
-Exits to other zones now labeled on the mini-map (‘M’ or ‘F’) to help guide players to zone exits
-Quest/Points of Interest now labeled on mini-map (‘M’ or ‘F’) to help guide players to places of interest
-Improved Help (‘F11’) that delineates solo vs party-commands.
-Food/hunger duration doubled so that characters can go longer without having to eat.
-The price of an item will be accurately reflected (based upon your character’s Persuasion skill level)
From the cold abyss between worlds… emerges Shade — The Dark Wizard.
Silent. Unseen. Impossible to predict.
With Nether Shard, he channels pure void essence — sharpening his critical strikes until every blow threatens devastation.
His Chains of Despair lash out like ghostly serpents, draining speed and hope from all who dare stand before him.
Darkness tightens its grip through Dark Bonds, shackling enemies and stripping away their armor, leaving them exposed… vulnerable… afraid.
And when the moment demands chaos — Shade invokes Shadow Leap.
In a blink, he dissolves into darkness and reappears behind his prey.
No warning. No escape.
Only a flash of shadow… and the end that follows.
He is terror incarnate.
He is the void made flesh.
Shade — The Dark Wizard.
Where he steps… light dares not follow.
Stay Epic. Stay Brave.












Hang Tight Is Live! 🤠
Play now: Hang western words, survive mistakes, unlock achievements!
👉

(programmer is kinda looking like this right now)

P.S. Sorry for ruining NNN for you all ːWarpSmoochː
Added lock image to ghost task list
Ghost task list color adjustments