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Perks - By playing the game you can unlock perks, mix and match them to add special effects to a game that will help you during a session a lot!

Aliens! - The official enemy faction is now here, battle against new units and building with unique abilities!

Gamemodes - you can play as the aliens against the division, or take up a challenge and fight the boss early!
Lots of balancing changes - We've had hours of playtesting on all difficulties to make sure that any skill leveled player can enjoy the game, hopefully we've reached an acceptable balance.
New projectiles - Explosions, plasma beams, rockets, melee are new/renewed projectiles that give more variety than just the old bullets.
Development started on Blackwood Division in april 2025 and it's a small enough project that I was able to finish it this quickly, hopefully all of you will enjoy playing this small rts.
That's it, enjoy! :)
GlassTower

We just heard word from our pals at Fangamer that their big black friday event just started and they have some incredible prices on Ooblets plushies if you still haven't gotten them all. And shipping is free!
Plus there's an even bigger discount if you buy all three together ːsteamhappyː
Added correct status icon on bard aoe sleep.
Client status effects should display correct timings.
Team health updates should be more reliable for clients.
Added back button to credits screen.
Additional adjustment to abilities to fight lockout.

Bug fixes, final boss changes, secret items, this is the real deal.
Play it and tell your friends to play it also. There are 3 endings you can get.
Knights of Conquest Feudal Shenanigans Galore is now available on Early Access! Huzzah!
Speaking of early access, the singleplayer component should be pretty playable but there's bound to be some bugs/balance issues here and there. I wasn't able to test multiplayer as much as I'd like (on account of being unable to test it alone), but hopefully it's not too rough.
In any case, I'm expecting to have lots of stuff to do in the coming days as far as bug fixes and polishing is concerned.
But what about actual content?
The game has mostly completed all the features that I've planned for the game; HOWEVER, as it often happens I would get ideas for potential new features or additions that I could add to the game.
I've added some of this stuff and laid a lot of the groundwork for it so while a lot of it isn't necessarily playable yet, you can be sure I'm not just gonna let that work go to waste and not continue developing the game.
There are some undeveloped ideas too that I think would be neat that could possibly come later down the line as well. So if you have any interesting ideas or feedback, feel free to drop em in the forums or discord!
Here are some potential future features
A few new building addons and units
Buildable port in main city with corresponding addons and units (what this port would unlock is less developed but heres a few ideas below)
Possible expeditions gamemode where it's more of a contained battle with limited town and unit access
Different culture groups and corresponding buildings/units
Quests maybe?
Potentially more bosses? (maybe as part of expeditions)
Expanded decoration pieces for towns/expanding the town development mechanic entirely?
Anyway, thanks for checking out the game everyone. Onwards, sir knights!
